blob: 87a7eaf19f099071db7d3af0a8d14a00ee92a58a [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "WebGPUProgrammablePassEncoder.h"
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class GPUProgrammablePassEncoder;
class GPURenderPassEncoder;
class WebGPUBuffer;
class WebGPURenderPassEncoder final : public WebGPUProgrammablePassEncoder {
public:
static Ref<WebGPURenderPassEncoder> create(Ref<WebGPUCommandBuffer>&&, Ref<GPURenderPassEncoder>&&);
// FIXME: Last argument should be Vector<unsigned long>. Why is the generated code incorrectly assuming the IDL wants a sequence<unsigned int>?
void setVertexBuffers(unsigned long, Vector<RefPtr<WebGPUBuffer>>&&, Vector<unsigned>&&);
void draw(unsigned long, unsigned long, unsigned long, unsigned long);
private:
WebGPURenderPassEncoder(Ref<WebGPUCommandBuffer>&&, Ref<GPURenderPassEncoder>&&);
GPUProgrammablePassEncoder& passEncoder() const final;
Ref<GPURenderPassEncoder> m_passEncoder;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)