| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGPURenderPassEncoder.h" |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUProgrammablePassEncoder.h" |
| #include "GPURenderPassEncoder.h" |
| #include "Logging.h" |
| #include "WebGPUBuffer.h" |
| |
| namespace WebCore { |
| |
| Ref<WebGPURenderPassEncoder> WebGPURenderPassEncoder::create(Ref<WebGPUCommandBuffer>&& commandBuffer, Ref<GPURenderPassEncoder>&& encoder) |
| { |
| return adoptRef(*new WebGPURenderPassEncoder(WTFMove(commandBuffer), WTFMove(encoder))); |
| } |
| |
| WebGPURenderPassEncoder::WebGPURenderPassEncoder(Ref<WebGPUCommandBuffer>&& creator, Ref<GPURenderPassEncoder>&& encoder) |
| : WebGPUProgrammablePassEncoder(WTFMove(creator)) |
| , m_passEncoder(WTFMove(encoder)) |
| { |
| } |
| |
| void WebGPURenderPassEncoder::setVertexBuffers(unsigned long startSlot, Vector<RefPtr<WebGPUBuffer>>&& buffers, Vector<unsigned>&& offsets) |
| { |
| if (buffers.isEmpty() || buffers.size() != offsets.size()) { |
| LOG(WebGPU, "WebGPURenderPassEncoder::setVertexBuffers: Invalid number of buffers or offsets!"); |
| return; |
| } |
| |
| auto gpuBuffers = buffers.map([] (const auto& buffer) -> Ref<const GPUBuffer> { |
| return buffer->buffer(); |
| }); |
| |
| // FIXME: Use startSlot properly. |
| m_passEncoder->setVertexBuffers(startSlot, WTFMove(gpuBuffers), WTFMove(offsets)); |
| } |
| |
| void WebGPURenderPassEncoder::draw(unsigned long vertexCount, unsigned long instanceCount, unsigned long firstVertex, unsigned long firstInstance) |
| { |
| // FIXME: What kind of validation do we need to handle here? |
| m_passEncoder->draw(vertexCount, instanceCount, firstVertex, firstInstance); |
| } |
| |
| GPUProgrammablePassEncoder& WebGPURenderPassEncoder::passEncoder() const |
| { |
| return m_passEncoder.get(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |