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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPURenderPassEncoder.h"
#if ENABLE(WEBGPU)
#include "GPUProgrammablePassEncoder.h"
#include "GPURenderPassEncoder.h"
#include "Logging.h"
#include "WebGPUBuffer.h"
namespace WebCore {
Ref<WebGPURenderPassEncoder> WebGPURenderPassEncoder::create(Ref<WebGPUCommandBuffer>&& commandBuffer, Ref<GPURenderPassEncoder>&& encoder)
{
return adoptRef(*new WebGPURenderPassEncoder(WTFMove(commandBuffer), WTFMove(encoder)));
}
WebGPURenderPassEncoder::WebGPURenderPassEncoder(Ref<WebGPUCommandBuffer>&& creator, Ref<GPURenderPassEncoder>&& encoder)
: WebGPUProgrammablePassEncoder(WTFMove(creator))
, m_passEncoder(WTFMove(encoder))
{
}
void WebGPURenderPassEncoder::setVertexBuffers(unsigned long startSlot, Vector<RefPtr<WebGPUBuffer>>&& buffers, Vector<unsigned>&& offsets)
{
if (buffers.isEmpty() || buffers.size() != offsets.size()) {
LOG(WebGPU, "WebGPURenderPassEncoder::setVertexBuffers: Invalid number of buffers or offsets!");
return;
}
auto gpuBuffers = buffers.map([] (const auto& buffer) -> Ref<const GPUBuffer> {
return buffer->buffer();
});
// FIXME: Use startSlot properly.
m_passEncoder->setVertexBuffers(startSlot, WTFMove(gpuBuffers), WTFMove(offsets));
}
void WebGPURenderPassEncoder::draw(unsigned long vertexCount, unsigned long instanceCount, unsigned long firstVertex, unsigned long firstInstance)
{
// FIXME: What kind of validation do we need to handle here?
m_passEncoder->draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
GPUProgrammablePassEncoder& WebGPURenderPassEncoder::passEncoder() const
{
return m_passEncoder.get();
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)