blob: 0faa3f967ace1d9177c50b62904bc603b2c29987 [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
// https://github.com/gpuweb/gpuweb/blob/master/design/sketch.webidl
[
Conditional=WEBGPU,
EnabledAtRuntime=WebGPU,
ImplementationLacksVTable
] interface WebGPUCommandBuffer {
WebGPURenderPassEncoder beginRenderPass(WebGPURenderPassDescriptor descriptor);
/* Not Yet Implemented
WebGPUComputePassEncoder beginComputePass();
// Commands allowed outside of "passes"
void copyBufferToBuffer(
WebGPUBuffer src,
u32 srcOffset,
WebGPUBuffer dst,
u32 dstOffset,
u32 size);
void copyBufferToTexture(
WebGPUBufferCopyView source,
WebGPUTextureCopyView destination,
WebGPUExtent3D copySize);
void copyTextureToBuffer(
WebGPUTextureCopyView source,
WebGPUBufferCopyView destination,
WebGPUExtent3D copySize);
void copyTextureToTexture(
WebGPUTextureCopyView source,
WebGPUTextureCopyView destination,
WebGPUExtent3D copySize);
// TODO figure which other commands are needed
void blit();
*/
};