blob: 64fd745d69232a21a8d242b952d584a67e7b2f61 [file] [log] [blame]
/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollingTreeFrameScrollingNodeMac_h
#define ScrollingTreeFrameScrollingNodeMac_h
#if ENABLE(ASYNC_SCROLLING) && PLATFORM(MAC)
#include "ScrollElasticityController.h"
#include "ScrollbarThemeMac.h"
#include "ScrollingTreeFrameScrollingNode.h"
#include <wtf/RetainPtr.h>
OBJC_CLASS CALayer;
namespace WebCore {
class ScrollingTreeFrameScrollingNodeMac : public ScrollingTreeFrameScrollingNode, private ScrollElasticityControllerClient {
public:
WEBCORE_EXPORT static PassRefPtr<ScrollingTreeFrameScrollingNode> create(ScrollingTree&, ScrollingNodeID);
virtual ~ScrollingTreeFrameScrollingNodeMac();
private:
ScrollingTreeFrameScrollingNodeMac(ScrollingTree&, ScrollingNodeID);
// ScrollingTreeNode member functions.
virtual void updateBeforeChildren(const ScrollingStateNode&) override;
virtual void updateAfterChildren(const ScrollingStateNode&) override;
virtual void handleWheelEvent(const PlatformWheelEvent&) override;
// ScrollElasticityController member functions.
virtual bool allowsHorizontalStretching(const PlatformWheelEvent&) override;
virtual bool allowsVerticalStretching(const PlatformWheelEvent&) override;
virtual IntSize stretchAmount() override;
virtual bool pinnedInDirection(const FloatSize&) override;
virtual bool canScrollHorizontally() override;
virtual bool canScrollVertically() override;
virtual bool shouldRubberBandInDirection(ScrollDirection) override;
virtual IntPoint absoluteScrollPosition() override;
virtual void immediateScrollBy(const FloatSize&) override;
virtual void immediateScrollByWithoutContentEdgeConstraints(const FloatSize&) override;
virtual void startSnapRubberbandTimer() override;
virtual void stopSnapRubberbandTimer() override;
virtual void adjustScrollPositionToBoundsIfNecessary() override;
virtual FloatPoint scrollPosition() const override;
virtual void setScrollPosition(const FloatPoint&) override;
virtual void setScrollPositionWithoutContentEdgeConstraints(const FloatPoint&) override;
virtual void updateLayersAfterViewportChange(const FloatRect& fixedPositionRect, double scale) override;
virtual void setScrollLayerPosition(const FloatPoint&) override;
virtual FloatPoint minimumScrollPosition() const override;
virtual FloatPoint maximumScrollPosition() const override;
void updateMainFramePinState(const FloatPoint& scrollPosition);
bool isAlreadyPinnedInDirectionOfGesture(const PlatformWheelEvent&, ScrollEventAxis);
void logExposedUnfilledArea();
ScrollElasticityController m_scrollElasticityController;
RetainPtr<CFRunLoopTimerRef> m_snapRubberbandTimer;
RetainPtr<CALayer> m_scrollLayer;
RetainPtr<CALayer> m_scrolledContentsLayer;
RetainPtr<CALayer> m_counterScrollingLayer;
RetainPtr<CALayer> m_insetClipLayer;
RetainPtr<CALayer> m_contentShadowLayer;
RetainPtr<CALayer> m_headerLayer;
RetainPtr<CALayer> m_footerLayer;
RetainPtr<ScrollbarPainter> m_verticalScrollbarPainter;
RetainPtr<ScrollbarPainter> m_horizontalScrollbarPainter;
FloatPoint m_probableMainThreadScrollPosition;
bool m_lastScrollHadUnfilledPixels;
};
} // namespace WebCore
#endif // ENABLE(ASYNC_SCROLLING) && PLATFORM(MAC)
#endif // ScrollingTreeFrameScrollingNodeMac_h