| /* |
| * Copyright (C) 2013-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <type_traits> |
| #include <utility> |
| #include <wtf/ForbidHeapAllocation.h> |
| #include <wtf/MainThread.h> |
| #include <wtf/RefCounted.h> |
| |
| // NeverDestroyed is a smart-pointer-like class that ensures that the destructor |
| // for the given object is never called, but doesn't use the heap to allocate it. |
| // It's useful for static local variables, and can be used like so: |
| // |
| // MySharedGlobal& mySharedGlobal() |
| // { |
| // static NeverDestroyed<MySharedGlobal> myGlobal("Hello", 42); |
| // return myGlobal; |
| // } |
| |
| namespace WTF { |
| |
| struct AnyThreadsAccessTraits { |
| static void assertAccess() |
| { |
| } |
| }; |
| |
| struct MainThreadAccessTraits { |
| static void assertAccess() |
| { |
| ASSERT(isMainThread()); |
| } |
| }; |
| |
| template<typename T, typename AccessTraits> class NeverDestroyed { |
| WTF_MAKE_NONCOPYABLE(NeverDestroyed); |
| WTF_FORBID_HEAP_ALLOCATION; |
| public: |
| |
| template<typename... Args> NeverDestroyed(Args&&... args) |
| { |
| AccessTraits::assertAccess(); |
| MaybeRelax<T>(new (storagePointer()) T(std::forward<Args>(args)...)); |
| } |
| |
| NeverDestroyed(NeverDestroyed&& other) |
| { |
| AccessTraits::assertAccess(); |
| MaybeRelax<T>(new (storagePointer()) T(WTFMove(*other.storagePointer()))); |
| } |
| |
| operator T&() { return *storagePointer(); } |
| T& get() { return *storagePointer(); } |
| |
| T* operator->() { return storagePointer(); } |
| |
| operator const T&() const { return *storagePointer(); } |
| const T& get() const { return *storagePointer(); } |
| |
| const T* operator->() const { return storagePointer(); } |
| |
| private: |
| using PointerType = typename std::remove_const<T>::type*; |
| |
| PointerType storagePointer() const |
| { |
| AccessTraits::assertAccess(); |
| return const_cast<PointerType>(reinterpret_cast<const T*>(&m_storage)); |
| } |
| |
| template<typename PtrType, bool ShouldRelax = std::is_base_of<RefCountedBase, PtrType>::value> struct MaybeRelax { |
| explicit MaybeRelax(PtrType*) { } |
| }; |
| template<typename PtrType> struct MaybeRelax<PtrType, true> { |
| explicit MaybeRelax(PtrType* ptr) { ptr->relaxAdoptionRequirement(); } |
| }; |
| |
| // FIXME: Investigate whether we should allocate a hunk of virtual memory |
| // and hand out chunks of it to NeverDestroyed instead, to reduce fragmentation. |
| typename std::aligned_storage<sizeof(T), std::alignment_of<T>::value>::type m_storage; |
| }; |
| |
| // FIXME: It's messy to have to repeat the whole class just to make this "lazy" version. |
| // Should revisit clients to see if we really need this, and perhaps use templates to |
| // share more of the code with the main NeverDestroyed above. |
| template<typename T, typename AccessTraits> class LazyNeverDestroyed { |
| WTF_MAKE_NONCOPYABLE(LazyNeverDestroyed); |
| WTF_FORBID_HEAP_ALLOCATION; |
| public: |
| LazyNeverDestroyed() = default; |
| |
| template<typename... Args> |
| void construct(Args&&... args) |
| { |
| AccessTraits::assertAccess(); |
| constructWithoutAccessCheck(std::forward<Args>(args)...); |
| } |
| |
| template<typename... Args> |
| void constructWithoutAccessCheck(Args&&... args) |
| { |
| ASSERT(!m_isConstructed); |
| #if ASSERT_ENABLED |
| m_isConstructed = true; |
| #endif |
| MaybeRelax<T>(new (storagePointerWithoutAccessCheck()) T(std::forward<Args>(args)...)); |
| } |
| |
| operator T&() { return *storagePointer(); } |
| T& get() { return *storagePointer(); } |
| |
| T* operator->() { return storagePointer(); } |
| |
| operator const T&() const { return *storagePointer(); } |
| const T& get() const { return *storagePointer(); } |
| |
| const T* operator->() const { return storagePointer(); } |
| |
| #if ASSERT_ENABLED |
| bool isConstructed() const { return m_isConstructed; } |
| #endif |
| |
| private: |
| using PointerType = typename std::remove_const<T>::type*; |
| |
| PointerType storagePointerWithoutAccessCheck() const |
| { |
| ASSERT(m_isConstructed); |
| return const_cast<PointerType>(reinterpret_cast<const T*>(&m_storage)); |
| } |
| |
| PointerType storagePointer() const |
| { |
| AccessTraits::assertAccess(); |
| return storagePointerWithoutAccessCheck(); |
| } |
| |
| template<typename PtrType, bool ShouldRelax = std::is_base_of<RefCountedBase, PtrType>::value> struct MaybeRelax { |
| explicit MaybeRelax(PtrType*) { } |
| }; |
| template<typename PtrType> struct MaybeRelax<PtrType, true> { |
| explicit MaybeRelax(PtrType* ptr) { ptr->relaxAdoptionRequirement(); } |
| }; |
| |
| #if ASSERT_ENABLED |
| // LazyNeverDestroyed objects are always static, so this variable is initialized to false. |
| // It must not be initialized dynamically; that would not be thread safe. |
| bool m_isConstructed; |
| #endif |
| |
| // FIXME: Investigate whether we should allocate a hunk of virtual memory |
| // and hand out chunks of it to NeverDestroyed instead, to reduce fragmentation. |
| typename std::aligned_storage<sizeof(T), std::alignment_of<T>::value>::type m_storage; |
| }; |
| |
| template<typename T> NeverDestroyed(T) -> NeverDestroyed<T>; |
| |
| template<typename T> using MainThreadNeverDestroyed = NeverDestroyed<T, MainThreadAccessTraits>; |
| |
| template<typename T> using MainThreadLazyNeverDestroyed = LazyNeverDestroyed<T, MainThreadAccessTraits>; |
| |
| } // namespace WTF; |
| |
| using WTF::LazyNeverDestroyed; |
| using WTF::NeverDestroyed; |
| using WTF::MainThreadNeverDestroyed; |
| using WTF::MainThreadLazyNeverDestroyed; |
| using WTF::AnyThreadsAccessTraits; |
| using WTF::MainThreadAccessTraits; |