blob: 9479e7f7048263728d30ac1cde21ca15d73f28ff [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GetImageTest:
// Tests for the ANGLE_get_image extension.
//
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
namespace
{
constexpr uint32_t kSize = 32;
constexpr char kExtensionName[] = "GL_ANGLE_get_image";
constexpr uint32_t kSmallSize = 2;
constexpr uint8_t kUNormZero = 0x00;
constexpr uint8_t kUNormHalf = 0x7F;
constexpr uint8_t kUNormFull = 0xFF;
class GetImageTest : public ANGLETest
{
public:
GetImageTest()
{
setWindowWidth(kSize);
setWindowHeight(kSize);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
class GetImageTestNoExtensions : public ANGLETest
{
public:
GetImageTestNoExtensions() { setExtensionsEnabled(false); }
};
class GetImageTestES31 : public GetImageTest
{
public:
GetImageTestES31() {}
};
GLTexture InitTextureWithFormatAndSize(GLenum format, uint32_t size, void *pixelData)
{
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, format, size, size, 0, format, GL_UNSIGNED_BYTE, pixelData);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
return tex;
}
GLTexture InitTextureWithSize(uint32_t size, void *pixelData)
{
// Create a simple texture.
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelData);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
return tex;
}
GLTexture InitSimpleTexture()
{
std::vector<GLColor> pixelData(kSize * kSize, GLColor::red);
return InitTextureWithSize(kSize, pixelData.data());
}
GLRenderbuffer InitRenderbufferWithSize(uint32_t size)
{
// Create a simple renderbuffer.
GLRenderbuffer renderbuf;
glBindRenderbuffer(GL_RENDERBUFFER, renderbuf);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, size, size);
return renderbuf;
}
GLRenderbuffer InitSimpleRenderbuffer()
{
return InitRenderbufferWithSize(kSize);
}
// Test validation for the extension functions.
TEST_P(GetImageTest, NegativeAPI)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
// Draw once with simple texture.
GLTexture tex = InitSimpleTexture();
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
ASSERT_GL_NO_ERROR();
// Pack pixels tightly.
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Verify GetTexImage can work with correct parameters.
std::vector<GLColor> buffer(kSize * kSize);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_NO_ERROR();
// Test invalid texture target.
glGetTexImageANGLE(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Test invalid texture level.
glGetTexImageANGLE(GL_TEXTURE_2D, -1, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_VALUE);
glGetTexImageANGLE(GL_TEXTURE_2D, 2000, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_VALUE);
// Test invalid format and type.
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_NONE, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_ENUM);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_NONE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Create a simple renderbuffer.
GLRenderbuffer renderbuf = InitSimpleRenderbuffer();
ASSERT_GL_NO_ERROR();
// Verify GetRenderbufferImage can work with correct parameters.
glGetRenderbufferImageANGLE(GL_RENDERBUFFER, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_NO_ERROR();
// Test invalid renderbuffer target.
glGetRenderbufferImageANGLE(GL_TEXTURE_2D, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Test invalid renderbuffer format/type.
glGetRenderbufferImageANGLE(GL_RENDERBUFFER, GL_NONE, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_ENUM);
glGetRenderbufferImageANGLE(GL_RENDERBUFFER, GL_RGBA, GL_NONE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Pack buffer tests. Requires ES 3+ or extension.
if (getClientMajorVersion() >= 3 || IsGLExtensionEnabled("GL_NV_pixel_buffer_object"))
{
// Test valid pack buffer.
GLBuffer packBuffer;
glBindBuffer(GL_PIXEL_PACK_BUFFER, packBuffer);
glBufferData(GL_PIXEL_PACK_BUFFER, kSize * kSize * sizeof(GLColor), nullptr,
GL_STATIC_DRAW);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glGetRenderbufferImageANGLE(GL_RENDERBUFFER, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
// Test too small pack buffer.
glBufferData(GL_PIXEL_PACK_BUFFER, kSize, nullptr, GL_STATIC_DRAW);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glGetRenderbufferImageANGLE(GL_RENDERBUFFER, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
}
// Simple test for GetTexImage
TEST_P(GetImageTest, GetTexImage)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
std::vector<GLColor> expectedData = {GLColor::red, GLColor::blue, GLColor::green,
GLColor::yellow};
glViewport(0, 0, kSmallSize, kSmallSize);
// Draw once with simple texture.
GLTexture tex = InitTextureWithSize(kSmallSize, expectedData.data());
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
ASSERT_GL_NO_ERROR();
// Pack pixels tightly.
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Verify GetImage.
std::vector<GLColor> actualData(kSmallSize * kSmallSize);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(expectedData, actualData);
}
// Simple cube map test for GetTexImage
TEST_P(GetImageTest, CubeMap)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
const std::array<std::array<GLColor, kSmallSize * kSmallSize>, kCubeFaces.size()> expectedData =
{{
{GLColor::red, GLColor::red, GLColor::red, GLColor::red},
{GLColor::green, GLColor::green, GLColor::green, GLColor::green},
{GLColor::blue, GLColor::blue, GLColor::blue, GLColor::blue},
{GLColor::yellow, GLColor::yellow, GLColor::yellow, GLColor::yellow},
{GLColor::cyan, GLColor::cyan, GLColor::cyan, GLColor::cyan},
{GLColor::magenta, GLColor::magenta, GLColor::magenta, GLColor::magenta},
}};
GLTexture texture;
glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
for (size_t faceIndex = 0; faceIndex < kCubeFaces.size(); ++faceIndex)
{
glTexImage2D(kCubeFaces[faceIndex], 0, GL_RGBA, kSmallSize, kSmallSize, 0, GL_RGBA,
GL_UNSIGNED_BYTE, expectedData[faceIndex].data());
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// Pack pixels tightly.
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Verify GetImage.
std::array<GLColor, kSmallSize *kSmallSize> actualData = {};
for (size_t faceIndex = 0; faceIndex < kCubeFaces.size(); ++faceIndex)
{
glGetTexImageANGLE(kCubeFaces[faceIndex], 0, GL_RGBA, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(expectedData[faceIndex], actualData);
}
}
// Simple test for GetRenderbufferImage
TEST_P(GetImageTest, GetRenderbufferImage)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
std::vector<GLColor> expectedData = {GLColor::red, GLColor::blue, GLColor::green,
GLColor::yellow};
glViewport(0, 0, kSmallSize, kSmallSize);
// Set up a simple Framebuffer with a Renderbuffer.
GLRenderbuffer renderbuffer = InitRenderbufferWithSize(kSmallSize);
GLFramebuffer framebuffer;
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER);
// Draw once with simple texture.
GLTexture tex = InitTextureWithSize(kSmallSize, expectedData.data());
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
ASSERT_GL_NO_ERROR();
// Pack pixels tightly.
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Verify GetImage.
std::vector<GLColor> actualData(kSmallSize * kSmallSize);
glGetRenderbufferImageANGLE(GL_RENDERBUFFER, GL_RGBA, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(expectedData, actualData);
}
// Verifies that the extension enums and entry points are invalid when the extension is disabled.
TEST_P(GetImageTestNoExtensions, EntryPointsInactive)
{
// Verify the extension is not enabled.
ASSERT_FALSE(IsGLExtensionEnabled(kExtensionName));
// Draw once with simple texture.
GLTexture tex = InitSimpleTexture();
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
ASSERT_GL_NO_ERROR();
// Query implementation format and type. Should give invalid enum.
GLint param;
glGetTexParameteriv(GL_TEXTURE_2D, GL_IMPLEMENTATION_COLOR_READ_FORMAT, &param);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
glGetTexParameteriv(GL_TEXTURE_2D, GL_IMPLEMENTATION_COLOR_READ_TYPE, &param);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Verify calling GetTexImage produces an error.
std::vector<GLColor> buffer(kSize * kSize, 0);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
// Create a simple renderbuffer.
GLRenderbuffer renderbuf = InitSimpleRenderbuffer();
ASSERT_GL_NO_ERROR();
// Query implementation format and type. Should give invalid enum.
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_IMPLEMENTATION_COLOR_READ_FORMAT, &param);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_IMPLEMENTATION_COLOR_READ_TYPE, &param);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Verify calling GetRenderbufferImage produces an error.
glGetRenderbufferImageANGLE(GL_RENDERBUFFER, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test LUMINANCE_ALPHA (non-renderable) format with GetTexImage
TEST_P(GetImageTest, GetTexImageLuminanceAlpha)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
constexpr GLColorRG kMediumLumAlpha = GLColorRG(kUNormHalf, kUNormHalf);
std::vector<GLColorRG> expectedData = {kMediumLumAlpha, kMediumLumAlpha, kMediumLumAlpha,
kMediumLumAlpha};
glViewport(0, 0, kSmallSize, kSmallSize);
// Set up a simple LUMINANCE_ALPHA texture
GLTexture tex =
InitTextureWithFormatAndSize(GL_LUMINANCE_ALPHA, kSmallSize, expectedData.data());
// Draw once with simple texture.
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(kUNormHalf, kUNormHalf, kUNormHalf, kUNormHalf));
ASSERT_GL_NO_ERROR();
// Pack pixels tightly.
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Verify GetImage.
std::vector<GLColorRG> actualData(kSmallSize * kSmallSize);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
for (uint32_t i = 0; i < kSmallSize * kSmallSize; ++i)
{
EXPECT_EQ(expectedData[i].R, actualData[i].R);
EXPECT_EQ(expectedData[i].G, actualData[i].G);
}
}
// Test LUMINANCE (non-renderable) format with GetTexImage
TEST_P(GetImageTest, GetTexImageLuminance)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
constexpr GLColorR kMediumLuminance = GLColorR(kUNormHalf);
std::vector<GLColorR> expectedData = {kMediumLuminance, kMediumLuminance, kMediumLuminance,
kMediumLuminance};
glViewport(0, 0, kSmallSize, kSmallSize);
// Set up a simple LUMINANCE texture
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLTexture tex = InitTextureWithFormatAndSize(GL_LUMINANCE, kSmallSize, expectedData.data());
// Draw once with simple texture.
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(kUNormHalf, kUNormHalf, kUNormHalf, kUNormFull));
ASSERT_GL_NO_ERROR();
// Pack pixels tightly.
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Verify GetImage.
std::vector<GLColorR> actualData(kSmallSize * kSmallSize);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
for (uint32_t i = 0; i < kSmallSize * kSmallSize; ++i)
{
EXPECT_EQ(expectedData[i].R, actualData[i].R);
}
}
// Test ALPHA (non-renderable) format with GetTexImage
TEST_P(GetImageTest, GetTexImageAlpha)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
constexpr GLColorR kMediumAlpha = GLColorR(kUNormHalf);
std::vector<GLColorR> expectedData = {kMediumAlpha, kMediumAlpha, kMediumAlpha, kMediumAlpha};
glViewport(0, 0, kSmallSize, kSmallSize);
// Set up a simple ALPHA texture
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLTexture tex = InitTextureWithFormatAndSize(GL_ALPHA, kSmallSize, expectedData.data());
// Draw once with simple texture
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(kUNormZero, kUNormZero, kUNormZero, kUNormHalf));
ASSERT_GL_NO_ERROR();
// Pack pixels tightly.
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Verify we get back the correct pixels from GetTexImage
std::vector<GLColorR> actualData(kSmallSize * kSmallSize);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_ALPHA, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
for (uint32_t i = 0; i < kSmallSize * kSmallSize; ++i)
{
EXPECT_EQ(expectedData[i].R, actualData[i].R);
}
}
// Tests GetImage behaviour with an RGB image.
TEST_P(GetImageTest, GetImageRGB)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
std::vector<GLColorRGB> expectedData = {GLColorRGB::red, GLColorRGB::blue, GLColorRGB::green,
GLColorRGB::yellow};
glViewport(0, 0, kSmallSize, kSmallSize);
// Pack pixels tightly.
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Init simple texture.
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, kSmallSize, kSmallSize, 0, GL_RGB, GL_UNSIGNED_BYTE,
expectedData.data());
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, kSmallSize / 2, kSmallSize / 2, 0, GL_RGB,
GL_UNSIGNED_BYTE, expectedData.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Verify GetImage.
std::vector<GLColorRGB> actualData(kSmallSize * kSmallSize);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(expectedData, actualData);
// Draw after the GetImage.
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::green);
EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::blue);
EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::yellow);
}
// Tests GetImage with 2D array textures.
TEST_P(GetImageTestES31, Texture2DArray)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
constexpr GLsizei kTextureSize = 2;
constexpr GLsizei kLayers = 4;
std::vector<GLColor> expectedPixels = {
GLColor::red, GLColor::red, GLColor::red, GLColor::red,
GLColor::green, GLColor::green, GLColor::green, GLColor::green,
GLColor::blue, GLColor::blue, GLColor::blue, GLColor::blue,
GLColor::yellow, GLColor::yellow, GLColor::yellow, GLColor::yellow,
};
GLTexture tex;
glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, kTextureSize, kTextureSize, kLayers, 0, GL_RGBA,
GL_UNSIGNED_BYTE, expectedPixels.data());
ASSERT_GL_NO_ERROR();
std::vector<GLColor> actualPixels(expectedPixels.size(), GLColor::white);
glGetTexImageANGLE(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, GL_UNSIGNED_BYTE, actualPixels.data());
ASSERT_GL_NO_ERROR();
EXPECT_EQ(expectedPixels, actualPixels);
}
// Tests GetImage with 3D textures.
TEST_P(GetImageTestES31, Texture3D)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
constexpr GLsizei kTextureSize = 2;
std::vector<GLColor> expectedPixels = {
GLColor::red, GLColor::red, GLColor::green, GLColor::green,
GLColor::blue, GLColor::blue, GLColor::yellow, GLColor::yellow,
};
GLTexture tex;
glBindTexture(GL_TEXTURE_3D, tex);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, kTextureSize, kTextureSize, kTextureSize, 0, GL_RGBA,
GL_UNSIGNED_BYTE, expectedPixels.data());
ASSERT_GL_NO_ERROR();
std::vector<GLColor> actualPixels(expectedPixels.size(), GLColor::white);
glGetTexImageANGLE(GL_TEXTURE_3D, 0, GL_RGBA, GL_UNSIGNED_BYTE, actualPixels.data());
ASSERT_GL_NO_ERROR();
EXPECT_EQ(expectedPixels, actualPixels);
}
// Tests GetImage with cube map array textures.
TEST_P(GetImageTestES31, TextureCubeMapArray)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_cube_map_array") &&
!IsGLExtensionEnabled("GL_OES_texture_cube_map_array"));
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
constexpr GLsizei kTextureSize = 1;
constexpr GLsizei kLayers = 2;
std::vector<GLColor> expectedPixels = {
GLColor::red, GLColor::green, GLColor::blue, GLColor::yellow,
GLColor::cyan, GLColor::magenta, GLColor::red, GLColor::green,
GLColor::blue, GLColor::yellow, GLColor::cyan, GLColor::magenta,
};
ASSERT_EQ(expectedPixels.size(),
static_cast<size_t>(6 * kTextureSize * kTextureSize * kLayers));
GLTexture tex;
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, kTextureSize, kTextureSize, kLayers * 6, 0,
GL_RGBA, GL_UNSIGNED_BYTE, expectedPixels.data());
ASSERT_GL_NO_ERROR();
std::vector<GLColor> actualPixels(expectedPixels.size(), GLColor::white);
glGetTexImageANGLE(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, GL_UNSIGNED_BYTE,
actualPixels.data());
ASSERT_GL_NO_ERROR();
EXPECT_EQ(expectedPixels, actualPixels);
}
// Tests GetImage with an inconsistent 2D texture.
TEST_P(GetImageTest, InconsistentTexture2D)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
std::vector<GLColor> expectedData = {GLColor::red, GLColor::blue, GLColor::green,
GLColor::yellow};
glViewport(0, 0, kSmallSize, kSmallSize);
// Draw once with simple texture.
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSmallSize, kSmallSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
expectedData.data());
// The texture becomes inconsistent because a second 2x2 image does not fit in the mip chain.
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, kSmallSize, kSmallSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
expectedData.data());
// Pack pixels tightly.
glPixelStorei(GL_PACK_ALIGNMENT, 1);
// Verify GetImage.
std::vector<GLColor> actualData(kSmallSize * kSmallSize, GLColor::white);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(expectedData, actualData);
std::fill(actualData.begin(), actualData.end(), GLColor::white);
glGetTexImageANGLE(GL_TEXTURE_2D, 1, GL_RGBA, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(expectedData, actualData);
}
// Test GetImage with non-defined textures.
TEST_P(GetImageTest, EmptyTexture)
{
// Verify the extension is enabled.
ASSERT_TRUE(IsGLExtensionEnabled(kExtensionName));
GLTexture tex;
glBindTexture(GL_TEXTURE_2D, tex);
std::vector<GLColor> expectedData(4, GLColor::white);
std::vector<GLColor> actualData(4, GLColor::white);
glGetTexImageANGLE(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, actualData.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(expectedData, actualData);
}
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GetImageTest);
ANGLE_INSTANTIATE_TEST(GetImageTest, ES2_VULKAN(), ES3_VULKAN());
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GetImageTestES31);
ANGLE_INSTANTIATE_TEST(GetImageTestES31, ES31_VULKAN());
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(GetImageTestNoExtensions);
ANGLE_INSTANTIATE_TEST(GetImageTestNoExtensions, ES2_VULKAN(), ES3_VULKAN());
} // namespace