blob: 1acffa1fb639c1001b028d5b8229fbe9435edcdb [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DrawBaseVertexBaseInstanceTest: Tests of GL_ANGLE_base_vertex_base_instance
#include "gpu_info_util/SystemInfo.h"
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include <numeric>
using namespace angle;
namespace
{
// Create a kWidth * kHeight canvas equally split into kCountX * kCountY tiles
// each containing a quad partially covering each tile
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 256;
constexpr uint32_t kCountX = 8;
constexpr uint32_t kCountY = 8;
constexpr std::array<GLfloat, 2> kTileSize = {
1.f / static_cast<GLfloat>(kCountX),
1.f / static_cast<GLfloat>(kCountY),
};
constexpr std::array<uint32_t, 2> kTilePixelSize = {kWidth / kCountX, kHeight / kCountY};
constexpr std::array<GLfloat, 2> kQuadRadius = {0.25f * kTileSize[0], 0.25f * kTileSize[1]};
constexpr std::array<uint32_t, 2> kPixelCheckSize = {
static_cast<uint32_t>(kQuadRadius[0] * kWidth),
static_cast<uint32_t>(kQuadRadius[1] * kHeight)};
constexpr std::array<GLfloat, 2> getTileCenter(uint32_t x, uint32_t y)
{
return {
kTileSize[0] * (0.5f + static_cast<GLfloat>(x)),
kTileSize[1] * (0.5f + static_cast<GLfloat>(y)),
};
}
constexpr std::array<std::array<GLfloat, 3>, 4> getQuadVertices(uint32_t x, uint32_t y)
{
const auto center = getTileCenter(x, y);
return {
std::array<GLfloat, 3>{center[0] - kQuadRadius[0], center[1] - kQuadRadius[1], 0.0f},
std::array<GLfloat, 3>{center[0] + kQuadRadius[0], center[1] - kQuadRadius[1], 0.0f},
std::array<GLfloat, 3>{center[0] + kQuadRadius[0], center[1] + kQuadRadius[1], 0.0f},
std::array<GLfloat, 3>{center[0] - kQuadRadius[0], center[1] + kQuadRadius[1], 0.0f},
};
}
enum class BaseVertexOption
{
NoBaseVertex,
UseBaseVertex
};
enum class BaseInstanceOption
{
NoBaseInstance,
UseBaseInstance
};
enum class BufferDataUsageOption
{
StaticDraw,
DynamicDraw
};
using DrawBaseVertexBaseInstanceTestParams = std::
tuple<angle::PlatformParameters, BaseVertexOption, BaseInstanceOption, BufferDataUsageOption>;
struct PrintToStringParamName
{
std::string operator()(
const ::testing::TestParamInfo<DrawBaseVertexBaseInstanceTestParams> &info) const
{
::std::stringstream ss;
ss << std::get<0>(info.param) << "_"
<< (std::get<3>(info.param) == BufferDataUsageOption::StaticDraw ? "_StaticDraw"
: "_DynamicDraw")
<< (std::get<2>(info.param) == BaseInstanceOption::UseBaseInstance ? "_UseBaseInstance"
: "")
<< (std::get<1>(info.param) == BaseVertexOption::UseBaseVertex ? "_UseBaseVertex" : "");
return ss.str();
}
};
// These tests check correctness of the ANGLE_base_vertex_base_instance extension.
// An array of quads is drawn across the screen.
// gl_VertexID, gl_InstanceID, gl_BaseVertex, and gl_BaseInstance
// are checked by using them to select the color of the draw.
class DrawBaseVertexBaseInstanceTest
: public ANGLETestBase,
public ::testing::TestWithParam<DrawBaseVertexBaseInstanceTestParams>
{
protected:
DrawBaseVertexBaseInstanceTest() : ANGLETestBase(std::get<0>(GetParam()))
{
setWindowWidth(kWidth);
setWindowHeight(kHeight);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
// Rects in the same column are within a vertex array, testing gl_VertexID, gl_BaseVertex
// Rects in the same row are drawn by instancing, testing gl_InstanceID, gl_BaseInstance
mIndices = {0, 1, 2, 0, 2, 3};
for (uint32_t y = 0; y < kCountY; ++y)
{
// v3 ---- v2
// | |
// | |
// v0 ---- v1
const auto vs = getQuadVertices(0, y);
for (const auto &v : vs)
{
mVertices.insert(mVertices.end(), v.begin(), v.end());
}
for (GLushort i : mIndices)
{
mNonIndexedVertices.insert(mNonIndexedVertices.end(), vs[i].begin(), vs[i].end());
}
}
mRegularIndices.resize(kCountY * mIndices.size());
for (uint32_t i = 0; i < kCountY; i++)
{
uint32_t oi = 6 * i;
uint32_t ov = 4 * i;
for (uint32_t j = 0; j < 6; j++)
{
mRegularIndices[oi + j] = mIndices[j] + ov;
}
}
std::iota(mInstancedArrayId.begin(), mInstancedArrayId.end(), 0.0f);
std::reverse_copy(mInstancedArrayId.begin(), mInstancedArrayId.end(),
mInstancedArrayColorId.begin());
}
void SetUp() override { ANGLETestBase::ANGLETestSetUp(); }
bool useBaseVertexBuiltin() const
{
return std::get<1>(GetParam()) == BaseVertexOption::UseBaseVertex;
}
bool useBaseInstanceBuiltin() const
{
return std::get<2>(GetParam()) == BaseInstanceOption::UseBaseInstance;
}
GLenum getBufferDataUsage() const
{
return std::get<3>(GetParam()) == BufferDataUsageOption::StaticDraw ? GL_STATIC_DRAW
: GL_DYNAMIC_DRAW;
}
std::string vertexShaderSource300(bool isDrawArrays, bool isMultiDraw, bool divisorTest)
{
// Each color channel is to test the value of
// R: gl_InstanceID and gl_BaseInstance
// G: gl_VertexID and gl_BaseVertex
// B: gl_BaseVertex
std::stringstream shader;
shader << ("#version 300 es\n")
<< (isMultiDraw ? "#extension GL_ANGLE_multi_draw : require\n" : "")
<< ("#extension GL_ANGLE_base_vertex_base_instance_shader_builtin : require\n")
<< "#define kCountX " << kCountX << "\n"
<< "#define kCountY " << kCountY << "\n"
<< R"(
in vec2 vPosition;
)" << (useBaseInstanceBuiltin() ? "" : "in float vInstanceID;\n")
<< (!divisorTest ? "" : "in float vInstanceColorID;\n") << R"(
out vec4 color;
void main()
{
const float xStep = 1.0 / float(kCountX);
const float yStep = 1.0 / float(kCountY);
float x_id = )"
<< (useBaseInstanceBuiltin() ? " float(gl_InstanceID + gl_BaseInstance);"
: "vInstanceID;")
<< "float x_color = "
<< (divisorTest ? "xStep * (vInstanceColorID + 1.0f);" : " 1.0 - xStep * x_id;")
<< R"(
float y_id = float(gl_VertexID / )"
<< (isDrawArrays ? "6" : "4") << R"();
color = vec4(
x_color,
1.0 - yStep * y_id,
)" << (useBaseVertexBuiltin() ? "1.0 - yStep * float(gl_BaseVertex) / 4.0" : "1.0")
<< R"(,
1);
mat3 transform = mat3(1.0);
transform[2][0] = x_id * xStep;
gl_Position = vec4(transform * vec3(vPosition, 1.0) * 2.0 - 1.0, 1);
})";
return shader.str();
}
std::string fragmentShaderSource300()
{
return
R"(#version 300 es
precision mediump float;
in vec4 color;
out vec4 o_color;
void main()
{
o_color = color;
})";
}
void setupProgram(GLProgram &program,
bool isDrawArrays = true,
bool isMultiDraw = false,
bool isDivisorTest = false)
{
program.makeRaster(vertexShaderSource300(isDrawArrays, isMultiDraw, isDivisorTest).c_str(),
fragmentShaderSource300().c_str());
EXPECT_GL_NO_ERROR();
ASSERT_TRUE(program.valid());
glUseProgram(program.get());
mPositionLoc = glGetAttribLocation(program.get(), "vPosition");
if (!useBaseInstanceBuiltin())
{
mInstanceIDLoc = glGetAttribLocation(program.get(), "vInstanceID");
mInstanceColorIDLoc = glGetAttribLocation(program.get(), "vInstanceColorID");
}
}
void setupNonIndexedBuffers(GLBuffer &vertexBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get());
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * mNonIndexedVertices.size(),
mNonIndexedVertices.data(), getBufferDataUsage());
ASSERT_GL_NO_ERROR();
}
void setupIndexedBuffers(GLBuffer &vertexBuffer, GLBuffer &indexBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * mVertices.size(), mVertices.data(),
getBufferDataUsage());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * mIndices.size(), mIndices.data(),
getBufferDataUsage());
ASSERT_GL_NO_ERROR();
}
void setupInstanceIDBuffer(GLBuffer &instanceIDBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, instanceIDBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * mInstancedArrayId.size(),
mInstancedArrayId.data(), getBufferDataUsage());
ASSERT_GL_NO_ERROR();
}
void setupInstanceColorIDBuffer(GLBuffer &instanceIDBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, instanceIDBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * mInstancedArrayColorId.size(),
mInstancedArrayColorId.data(), getBufferDataUsage());
ASSERT_GL_NO_ERROR();
}
void setupRegularIndexedBuffer(GLBuffer &indexBuffer)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort) * mRegularIndices.size(),
mRegularIndices.data(), getBufferDataUsage());
ASSERT_GL_NO_ERROR();
}
void setupPositionVertexAttribPointer()
{
glEnableVertexAttribArray(mPositionLoc);
glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0);
}
void setupInstanceIDVertexAttribPointer(GLuint instanceIDLoc)
{
glEnableVertexAttribArray(instanceIDLoc);
glVertexAttribPointer(instanceIDLoc, 1, GL_FLOAT, GL_FALSE, 0, 0);
glVertexAttribDivisor(instanceIDLoc, 1);
}
void doDrawArraysInstancedBaseInstance()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
const uint32_t countPerDraw = kCountY * 6;
for (uint32_t i = 0; i < kCountX; i += 2)
{
glDrawArraysInstancedBaseInstanceANGLE(GL_TRIANGLES, 0, countPerDraw, 2, i);
}
}
void doMultiDrawArraysInstancedBaseInstance()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
const uint32_t countPerDraw = kCountY * 6;
const GLsizei drawCount = kCountX / 2;
const std::vector<GLsizei> counts(drawCount, countPerDraw);
const std::vector<GLsizei> firsts(drawCount, 0);
const std::vector<GLsizei> instanceCounts(drawCount, 2);
std::vector<GLuint> baseInstances(drawCount);
for (size_t i = 0; i < drawCount; i++)
{
baseInstances[i] = i * 2;
}
glMultiDrawArraysInstancedBaseInstanceANGLE(GL_TRIANGLES, firsts.data(), counts.data(),
instanceCounts.data(), baseInstances.data(),
drawCount);
}
void doDrawElementsInstancedBaseVertexBaseInstance()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
const uint32_t countPerDraw = 6;
for (uint32_t v = 0; v < kCountY; v++)
{
for (uint32_t i = 0; i < kCountX; i += 2)
{
glDrawElementsInstancedBaseVertexBaseInstanceANGLE(
GL_TRIANGLES, countPerDraw, GL_UNSIGNED_SHORT,
reinterpret_cast<GLvoid *>(static_cast<uintptr_t>(0)), 2, v * 4, i);
}
}
}
// Call this after the *BaseVertexBaseInstance draw call to check if value of BaseVertex and
// BaseInstance are reset to zero
void doDrawArraysBaseInstanceReset()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArraysInstanced(GL_TRIANGLES, 0, 6 * kCountY, 1);
}
void doDrawElementsBaseVertexBaseInstanceReset()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawElementsInstanced(GL_TRIANGLES, 6 * kCountY, GL_UNSIGNED_SHORT,
reinterpret_cast<GLvoid *>(static_cast<uintptr_t>(0)), 1);
}
void doMultiDrawElementsInstancedBaseVertexBaseInstance()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
const GLsizei drawCount = kCountX * kCountY / 2;
const std::vector<GLsizei> counts(drawCount, 6);
const std::vector<GLsizei> instanceCounts(drawCount, 2);
const std::vector<GLvoid *> indices(drawCount, 0);
std::vector<GLint> baseVertices(drawCount);
std::vector<GLuint> baseInstances(drawCount);
GLsizei b = 0;
for (uint32_t v = 0; v < kCountY; v++)
{
for (uint32_t i = 0; i < kCountX; i += 2)
{
baseVertices[b] = v * 4;
baseInstances[b] = i;
b++;
}
}
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(
GL_TRIANGLES, counts.data(), GL_UNSIGNED_SHORT, indices.data(), instanceCounts.data(),
baseVertices.data(), baseInstances.data(), drawCount);
}
void checkDrawResult(bool hasBaseVertex, bool oneColumn = false)
{
uint32_t numColums = oneColumn ? 1 : kCountX;
for (uint32_t y = 0; y < kCountY; ++y)
{
for (uint32_t x = 0; x < numColums; ++x)
{
uint32_t center_x = x * kTilePixelSize[0] + kTilePixelSize[0] / 2;
uint32_t center_y = y * kTilePixelSize[1] + kTilePixelSize[1] / 2;
EXPECT_PIXEL_NEAR(center_x - kPixelCheckSize[0] / 2,
center_y - kPixelCheckSize[1] / 2,
256.0 * (1.0 - (float)x / (float)kCountX),
256.0 * (1.0 - (float)y / (float)kCountY),
useBaseVertexBuiltin() && hasBaseVertex && !oneColumn
? 256.0 * (1.0 - (float)y / (float)kCountY)
: 255,
255, 3);
}
}
}
void TearDown() override { ANGLETestBase::ANGLETestTearDown(); }
bool requestDrawBaseVertexBaseInstanceExtension()
{
if (IsGLExtensionRequestable("GL_ANGLE_base_vertex_base_instance"))
{
glRequestExtensionANGLE("GL_ANGLE_base_vertex_base_instance");
}
if (!IsGLExtensionEnabled("GL_ANGLE_base_vertex_base_instance"))
{
return false;
}
if (IsGLExtensionRequestable("GL_ANGLE_base_vertex_base_instance_shader_builtin"))
{
glRequestExtensionANGLE("GL_ANGLE_base_vertex_base_instance_shader_builtin");
}
return true;
}
bool requestInstancedExtension()
{
if (IsGLExtensionRequestable("GL_ANGLE_instanced_arrays"))
{
glRequestExtensionANGLE("GL_ANGLE_instanced_arrays");
}
if (!IsGLExtensionEnabled("GL_ANGLE_instanced_arrays"))
{
return false;
}
return true;
}
bool requestExtensions()
{
if (getClientMajorVersion() <= 2)
{
if (!requestInstancedExtension())
{
return false;
}
}
return requestDrawBaseVertexBaseInstanceExtension();
}
// Used for base vertex base instance draw calls
std::vector<GLushort> mIndices;
std::vector<GLfloat> mVertices;
std::vector<GLfloat> mNonIndexedVertices;
// Used when gl_BaseInstance is not used
std::array<GLfloat, kCountX> mInstancedArrayId;
std::array<GLfloat, kCountX> mInstancedArrayColorId;
// Used for regular draw calls without base vertex base instance
std::vector<GLushort> mRegularIndices;
GLint mPositionLoc;
GLuint mInstanceIDLoc;
GLuint mInstanceColorIDLoc;
};
// Tests that compile a program with the extension succeeds
TEST_P(DrawBaseVertexBaseInstanceTest, CanCompile)
{
ANGLE_SKIP_TEST_IF(!requestExtensions());
GLProgram p0;
setupProgram(p0, true, false);
GLProgram p1;
setupProgram(p1, true, true);
GLProgram p2;
setupProgram(p2, false, false);
GLProgram p3;
setupProgram(p3, false, true);
}
// Tests if baseInstance works properly with instanced array with non-zero divisor
TEST_P(DrawBaseVertexBaseInstanceTest, BaseInstanceDivisor)
{
ANGLE_SKIP_TEST_IF(!requestExtensions());
ANGLE_SKIP_TEST_IF(useBaseInstanceBuiltin());
GLProgram program;
setupProgram(program, true, false, true);
GLBuffer nonIndexedVertexBuffer;
setupNonIndexedBuffers(nonIndexedVertexBuffer);
setupPositionVertexAttribPointer();
GLBuffer instanceIDBuffer;
GLBuffer instanceColorIDBuffer;
setupInstanceIDBuffer(instanceIDBuffer);
setupInstanceIDVertexAttribPointer(mInstanceIDLoc);
setupInstanceColorIDBuffer(instanceColorIDBuffer);
setupInstanceIDVertexAttribPointer(mInstanceColorIDLoc);
doDrawArraysInstancedBaseInstance();
EXPECT_GL_NO_ERROR();
checkDrawResult(false);
doDrawArraysBaseInstanceReset();
EXPECT_GL_NO_ERROR();
checkDrawResult(false, true);
GLProgram programIndexed;
setupProgram(programIndexed, false, false, true);
GLBuffer indexBuffer;
GLBuffer vertexBuffer;
setupIndexedBuffers(vertexBuffer, indexBuffer);
setupPositionVertexAttribPointer();
glBindBuffer(GL_ARRAY_BUFFER, instanceIDBuffer);
setupInstanceIDVertexAttribPointer(mInstanceIDLoc);
glBindBuffer(GL_ARRAY_BUFFER, instanceColorIDBuffer);
setupInstanceIDVertexAttribPointer(mInstanceColorIDLoc);
doDrawElementsInstancedBaseVertexBaseInstance();
EXPECT_GL_NO_ERROR();
checkDrawResult(true);
setupRegularIndexedBuffer(indexBuffer);
doDrawElementsBaseVertexBaseInstanceReset();
EXPECT_GL_NO_ERROR();
checkDrawResult(false, true);
}
// Tests basic functionality of glDrawArraysInstancedBaseInstance
TEST_P(DrawBaseVertexBaseInstanceTest, DrawArraysInstancedBaseInstance)
{
// TODO(shrekshao): Temporarily skip this test
// before we could try updating win AMD bot driver version
// after Lab team fixed issues with ssh into bot machines
// Currently this test fail on certain Win7/Win2008Server AMD GPU
// with driver version 23.20.185.235 when using OpenGL backend.
// This failure couldn't be produced on local Win10 AMD machine with latest driver installed
// Same for the MultiDrawArraysInstancedBaseInstance test
if (IsAMD() && IsWindows() && IsDesktopOpenGL())
{
SystemInfo *systemInfo = GetTestSystemInfo();
if (!systemInfo->gpus.empty())
{
ANGLE_SKIP_TEST_IF(0x6613 == systemInfo->gpus[systemInfo->activeGPUIndex].deviceId);
}
}
ANGLE_SKIP_TEST_IF(!requestExtensions());
GLProgram program;
setupProgram(program, true);
GLBuffer vertexBuffer;
setupNonIndexedBuffers(vertexBuffer);
setupPositionVertexAttribPointer();
GLBuffer instanceIDBuffer;
if (!useBaseInstanceBuiltin())
{
setupInstanceIDBuffer(instanceIDBuffer);
setupInstanceIDVertexAttribPointer(mInstanceIDLoc);
}
doDrawArraysInstancedBaseInstance();
EXPECT_GL_NO_ERROR();
checkDrawResult(false);
doDrawArraysBaseInstanceReset();
EXPECT_GL_NO_ERROR();
checkDrawResult(false, true);
}
// Tests basic functionality of glMultiDrawArraysInstancedBaseInstance
TEST_P(DrawBaseVertexBaseInstanceTest, MultiDrawArraysInstancedBaseInstance)
{
if (IsAMD() && IsWindows() && IsDesktopOpenGL())
{
SystemInfo *systemInfo = GetTestSystemInfo();
if (!(systemInfo->activeGPUIndex < 0 || systemInfo->gpus.empty()))
{
ANGLE_SKIP_TEST_IF(0x6613 == systemInfo->gpus[systemInfo->activeGPUIndex].deviceId);
}
}
ANGLE_SKIP_TEST_IF(!requestExtensions());
GLProgram program;
setupProgram(program, true, true);
GLBuffer vertexBuffer;
setupNonIndexedBuffers(vertexBuffer);
setupPositionVertexAttribPointer();
GLBuffer instanceIDBuffer;
if (!useBaseInstanceBuiltin())
{
setupInstanceIDBuffer(instanceIDBuffer);
setupInstanceIDVertexAttribPointer(mInstanceIDLoc);
}
doMultiDrawArraysInstancedBaseInstance();
EXPECT_GL_NO_ERROR();
checkDrawResult(false);
doDrawArraysBaseInstanceReset();
EXPECT_GL_NO_ERROR();
checkDrawResult(false, true);
}
// Tests basic functionality of glDrawElementsInstancedBaseVertexBaseInstance
TEST_P(DrawBaseVertexBaseInstanceTest, DrawElementsInstancedBaseVertexBaseInstance)
{
ANGLE_SKIP_TEST_IF(!requestExtensions());
GLProgram program;
setupProgram(program, false);
GLBuffer indexBuffer;
GLBuffer vertexBuffer;
setupIndexedBuffers(vertexBuffer, indexBuffer);
setupPositionVertexAttribPointer();
GLBuffer instanceIDBuffer;
if (!useBaseInstanceBuiltin())
{
setupInstanceIDBuffer(instanceIDBuffer);
setupInstanceIDVertexAttribPointer(mInstanceIDLoc);
}
doDrawElementsInstancedBaseVertexBaseInstance();
EXPECT_GL_NO_ERROR();
checkDrawResult(true);
setupRegularIndexedBuffer(indexBuffer);
doDrawElementsBaseVertexBaseInstanceReset();
EXPECT_GL_NO_ERROR();
checkDrawResult(true, true);
}
// Tests basic functionality of glMultiDrawElementsInstancedBaseVertexBaseInstance
TEST_P(DrawBaseVertexBaseInstanceTest, MultiDrawElementsInstancedBaseVertexBaseInstance)
{
ANGLE_SKIP_TEST_IF(!requestExtensions());
GLProgram program;
setupProgram(program, false, true);
GLBuffer indexBuffer;
GLBuffer vertexBuffer;
setupIndexedBuffers(vertexBuffer, indexBuffer);
setupPositionVertexAttribPointer();
GLBuffer instanceIDBuffer;
if (!useBaseInstanceBuiltin())
{
setupInstanceIDBuffer(instanceIDBuffer);
setupInstanceIDVertexAttribPointer(mInstanceIDLoc);
}
doMultiDrawElementsInstancedBaseVertexBaseInstance();
EXPECT_GL_NO_ERROR();
checkDrawResult(true);
setupRegularIndexedBuffer(indexBuffer);
doDrawElementsBaseVertexBaseInstanceReset();
EXPECT_GL_NO_ERROR();
checkDrawResult(true, true);
}
const angle::PlatformParameters platforms[] = {
ES3_D3D11(),
ES3_OPENGL(),
ES3_OPENGLES(),
ES3_VULKAN(),
};
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(DrawBaseVertexBaseInstanceTest);
INSTANTIATE_TEST_SUITE_P(
,
DrawBaseVertexBaseInstanceTest,
testing::Combine(
testing::ValuesIn(::angle::FilterTestParams(platforms, ArraySize(platforms))),
testing::Values(BaseVertexOption::NoBaseVertex, BaseVertexOption::UseBaseVertex),
testing::Values(BaseInstanceOption::NoBaseInstance, BaseInstanceOption::UseBaseInstance),
testing::Values(BufferDataUsageOption::StaticDraw, BufferDataUsageOption::DynamicDraw)),
PrintToStringParamName());
} // namespace