| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| #include "util/random_utils.h" |
| |
| #include <stdint.h> |
| #include <thread> |
| |
| using namespace angle; |
| |
| class BufferDataTest : public ANGLETest |
| { |
| protected: |
| BufferDataTest() |
| { |
| setWindowWidth(16); |
| setWindowHeight(16); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| |
| mBuffer = 0; |
| mProgram = 0; |
| mAttribLocation = -1; |
| } |
| |
| void testSetUp() override |
| { |
| constexpr char kVS[] = R"(attribute vec4 position; |
| attribute float in_attrib; |
| varying float v_attrib; |
| void main() |
| { |
| v_attrib = in_attrib; |
| gl_Position = position; |
| })"; |
| |
| constexpr char kFS[] = R"(precision mediump float; |
| varying float v_attrib; |
| void main() |
| { |
| gl_FragColor = vec4(v_attrib, 0, 0, 1); |
| })"; |
| |
| glGenBuffers(1, &mBuffer); |
| ASSERT_NE(mBuffer, 0U); |
| |
| mProgram = CompileProgram(kVS, kFS); |
| ASSERT_NE(mProgram, 0U); |
| |
| mAttribLocation = glGetAttribLocation(mProgram, "in_attrib"); |
| ASSERT_NE(mAttribLocation, -1); |
| |
| glClearColor(0, 0, 0, 0); |
| glClearDepthf(0.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glDisable(GL_DEPTH_TEST); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteBuffers(1, &mBuffer); |
| glDeleteProgram(mProgram); |
| } |
| |
| GLuint mBuffer; |
| GLuint mProgram; |
| GLint mAttribLocation; |
| }; |
| |
| // If glBufferData was not called yet the capturing must not try to |
| // read the data. http://anglebug.com/6093 |
| TEST_P(BufferDataTest, Uninitialized) |
| { |
| // Trigger frame capture to try capturing the |
| // generated but uninitialized buffer |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| swapBuffers(); |
| } |
| |
| TEST_P(BufferDataTest, ZeroNonNULLData) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| EXPECT_GL_NO_ERROR(); |
| |
| char *zeroData = new char[0]; |
| glBufferData(GL_ARRAY_BUFFER, 0, zeroData, GL_STATIC_DRAW); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBufferSubData(GL_ARRAY_BUFFER, 0, 0, zeroData); |
| EXPECT_GL_NO_ERROR(); |
| |
| delete[] zeroData; |
| } |
| |
| TEST_P(BufferDataTest, NULLResolvedData) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_DYNAMIC_DRAW); |
| |
| glUseProgram(mProgram); |
| glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); |
| glEnableVertexAttribArray(mAttribLocation); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| } |
| |
| // Internally in D3D, we promote dynamic data to static after many draw loops. This code tests |
| // path. |
| TEST_P(BufferDataTest, RepeatedDrawWithDynamic) |
| { |
| std::vector<GLfloat> data; |
| for (int i = 0; i < 16; ++i) |
| { |
| data.push_back(static_cast<GLfloat>(i)); |
| } |
| |
| glUseProgram(mProgram); |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), GL_DYNAMIC_DRAW); |
| glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glEnableVertexAttribArray(mAttribLocation); |
| |
| for (int drawCount = 0; drawCount < 40; ++drawCount) |
| { |
| drawQuad(mProgram, "position", 0.5f); |
| } |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Tests for a bug where vertex attribute translation was not being invalidated when switching to |
| // DYNAMIC |
| TEST_P(BufferDataTest, RepeatedDrawDynamicBug) |
| { |
| // http://anglebug.com/2843: Seems to be an Intel driver bug. |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsIntel() && IsWindows()); |
| |
| glUseProgram(mProgram); |
| |
| GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| ASSERT_NE(-1, positionLocation); |
| |
| auto quadVertices = GetQuadVertices(); |
| for (angle::Vector3 &vertex : quadVertices) |
| { |
| vertex.x() *= 1.0f; |
| vertex.y() *= 1.0f; |
| vertex.z() = 0.0f; |
| } |
| |
| // Set up quad vertices with DYNAMIC data |
| GLBuffer positionBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * quadVertices.size() * 3, quadVertices.data(), |
| GL_DYNAMIC_DRAW); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(positionLocation); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Set up color data so red is drawn |
| std::vector<GLfloat> data(6, 1.0f); |
| |
| // Set data to DYNAMIC |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), GL_DYNAMIC_DRAW); |
| glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(mAttribLocation); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Draw enough times to promote data to DIRECT mode |
| for (int i = 0; i < 20; i++) |
| { |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| } |
| |
| // Verify red was drawn |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| |
| // Set up color value so black is drawn |
| std::fill(data.begin(), data.end(), 0.0f); |
| |
| // Update the data, changing back to DYNAMIC mode. |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), GL_DYNAMIC_DRAW); |
| |
| // This draw should produce a black quad |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| class BufferSubDataTest : public ANGLETest |
| { |
| protected: |
| BufferSubDataTest() |
| { |
| setWindowWidth(16); |
| setWindowHeight(16); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| |
| mBuffer = 0; |
| } |
| |
| void testSetUp() override |
| { |
| glGenBuffers(1, &mBuffer); |
| ASSERT_NE(mBuffer, 0U); |
| |
| glClearColor(0, 0, 0, 0); |
| glClearDepthf(0.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glDisable(GL_DEPTH_TEST); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override { glDeleteBuffers(1, &mBuffer); } |
| GLuint mBuffer; |
| }; |
| |
| // Test that updating a small index buffer after drawing with it works. |
| // In the Vulkan backend, the CPU may be used to perform this copy. |
| TEST_P(BufferSubDataTest, SmallIndexBufferUpdateAfterDraw) |
| { |
| constexpr std::array<GLfloat, 4> kRed = {1.0f, 0.0f, 0.0f, 1.0f}; |
| constexpr std::array<GLfloat, 4> kGreen = {0.0f, 1.0f, 0.0f, 1.0f}; |
| // Index buffer data |
| GLuint indexData[] = {0, 1, 2, 0}; |
| // Vertex buffer data fully cover the screen |
| float vertexData[] = {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f}; |
| |
| GLBuffer indexBuffer; |
| ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); |
| GLint vPos = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); |
| ASSERT_NE(vPos, -1); |
| glUseProgram(program); |
| GLint colorUniformLocation = |
| glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); |
| ASSERT_NE(colorUniformLocation, -1); |
| |
| // Bind vertex buffer |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW); |
| glVertexAttribPointer(vPos, 2, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(vPos); |
| |
| // Bind index buffer |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indexData), indexData, GL_DYNAMIC_DRAW); |
| |
| glUniform4fv(colorUniformLocation, 1, kRed.data()); |
| // Draw left red triangle |
| glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| // Update the index buffer data. |
| indexData[1] = 1; |
| indexData[2] = 2; |
| indexData[3] = 3; |
| // Partial copy to trigger the buffer pool allocation |
| glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint), 3 * sizeof(GLuint), &indexData[1]); |
| // Draw triangle with index (1, 2, 3). |
| glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, (const void *)sizeof(GLuint)); |
| // Update the index buffer again |
| indexData[0] = 0; |
| indexData[1] = 0; |
| indexData[2] = 2; |
| glUniform4fv(colorUniformLocation, 1, kGreen.data()); |
| glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, 3 * sizeof(GLuint), &indexData[0]); |
| // Draw triangle with index (0, 2, 3), hope angle copy the last index 3 back. |
| glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, (const void *)sizeof(GLuint)); |
| |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, 0, GLColor::red); |
| // Verify pixel top left corner is green |
| EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() - 1, GLColor::green); |
| } |
| |
| class IndexedBufferCopyTest : public ANGLETest |
| { |
| protected: |
| IndexedBufferCopyTest() |
| { |
| setWindowWidth(16); |
| setWindowHeight(16); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| } |
| |
| void testSetUp() override |
| { |
| constexpr char kVS[] = R"(attribute vec3 in_attrib; |
| varying vec3 v_attrib; |
| void main() |
| { |
| v_attrib = in_attrib; |
| gl_Position = vec4(0.0, 0.0, 0.5, 1.0); |
| gl_PointSize = 100.0; |
| })"; |
| |
| constexpr char kFS[] = R"(precision mediump float; |
| varying vec3 v_attrib; |
| void main() |
| { |
| gl_FragColor = vec4(v_attrib, 1); |
| })"; |
| |
| glGenBuffers(2, mBuffers); |
| ASSERT_NE(mBuffers[0], 0U); |
| ASSERT_NE(mBuffers[1], 0U); |
| |
| glGenBuffers(1, &mElementBuffer); |
| ASSERT_NE(mElementBuffer, 0U); |
| |
| mProgram = CompileProgram(kVS, kFS); |
| ASSERT_NE(mProgram, 0U); |
| |
| mAttribLocation = glGetAttribLocation(mProgram, "in_attrib"); |
| ASSERT_NE(mAttribLocation, -1); |
| |
| glClearColor(0, 0, 0, 0); |
| glDisable(GL_DEPTH_TEST); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteBuffers(2, mBuffers); |
| glDeleteBuffers(1, &mElementBuffer); |
| glDeleteProgram(mProgram); |
| } |
| |
| GLuint mBuffers[2]; |
| GLuint mElementBuffer; |
| GLuint mProgram; |
| GLint mAttribLocation; |
| }; |
| |
| // The following test covers an ANGLE bug where our index ranges |
| // weren't updated from CopyBufferSubData calls |
| // https://code.google.com/p/angleproject/issues/detail?id=709 |
| TEST_P(IndexedBufferCopyTest, IndexRangeBug) |
| { |
| // http://anglebug.com/4092 |
| ANGLE_SKIP_TEST_IF(isSwiftshader()); |
| // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291) |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| |
| unsigned char vertexData[] = {255, 0, 0, 0, 0, 0}; |
| unsigned int indexData[] = {0, 1}; |
| |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffers[0]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(char) * 6, vertexData, GL_STATIC_DRAW); |
| |
| glUseProgram(mProgram); |
| glVertexAttribPointer(mAttribLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE, 3, nullptr); |
| glEnableVertexAttribArray(mAttribLocation); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mElementBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * 1, indexData, GL_STATIC_DRAW); |
| |
| glUseProgram(mProgram); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glDrawElements(GL_POINTS, 1, GL_UNSIGNED_INT, nullptr); |
| |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| |
| glBindBuffer(GL_COPY_READ_BUFFER, mBuffers[1]); |
| glBufferData(GL_COPY_READ_BUFFER, 4, &indexData[1], GL_STATIC_DRAW); |
| |
| glBindBuffer(GL_COPY_WRITE_BUFFER, mElementBuffer); |
| |
| glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, sizeof(int)); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 0); |
| |
| unsigned char newData[] = {0, 255, 0}; |
| glBufferSubData(GL_ARRAY_BUFFER, 3, 3, newData); |
| |
| glDrawElements(GL_POINTS, 1, GL_UNSIGNED_INT, nullptr); |
| |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| class BufferDataTestES3 : public BufferDataTest |
| {}; |
| |
| // The following test covers an ANGLE bug where the buffer storage |
| // is not resized by Buffer11::getLatestBufferStorage when needed. |
| // https://code.google.com/p/angleproject/issues/detail?id=897 |
| TEST_P(BufferDataTestES3, BufferResizing) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Allocate a buffer with one byte |
| uint8_t singleByte[] = {0xaa}; |
| glBufferData(GL_ARRAY_BUFFER, 1, singleByte, GL_STATIC_DRAW); |
| |
| // Resize the buffer |
| // To trigger the bug, the buffer need to be big enough because some hardware copy buffers |
| // by chunks of pages instead of the minimum number of bytes needed. |
| const size_t numBytes = 4096 * 4; |
| glBufferData(GL_ARRAY_BUFFER, numBytes, nullptr, GL_STATIC_DRAW); |
| |
| // Copy the original data to the buffer |
| uint8_t srcBytes[numBytes]; |
| for (size_t i = 0; i < numBytes; ++i) |
| { |
| srcBytes[i] = static_cast<uint8_t>(i); |
| } |
| |
| void *dest = glMapBufferRange(GL_ARRAY_BUFFER, 0, numBytes, |
| GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| memcpy(dest, srcBytes, numBytes); |
| glUnmapBuffer(GL_ARRAY_BUFFER); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| // Create a new buffer and copy the data to it |
| GLuint readBuffer; |
| glGenBuffers(1, &readBuffer); |
| glBindBuffer(GL_COPY_WRITE_BUFFER, readBuffer); |
| uint8_t zeros[numBytes]; |
| for (size_t i = 0; i < numBytes; ++i) |
| { |
| zeros[i] = 0; |
| } |
| glBufferData(GL_COPY_WRITE_BUFFER, numBytes, zeros, GL_STATIC_DRAW); |
| glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, numBytes); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Read back the data and compare it to the original |
| uint8_t *data = reinterpret_cast<uint8_t *>( |
| glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT)); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| for (size_t i = 0; i < numBytes; ++i) |
| { |
| EXPECT_EQ(srcBytes[i], data[i]); |
| } |
| glUnmapBuffer(GL_COPY_WRITE_BUFFER); |
| |
| glDeleteBuffers(1, &readBuffer); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Test to verify mapping a buffer after copying to it contains flushed/updated data |
| TEST_P(BufferDataTestES3, CopyBufferSubDataMapReadTest) |
| { |
| const char simpleVertex[] = R"(attribute vec2 position; |
| attribute vec4 color; |
| varying vec4 vColor; |
| void main() |
| { |
| gl_Position = vec4(position, 0, 1); |
| vColor = color; |
| } |
| )"; |
| const char simpleFragment[] = R"(precision mediump float; |
| varying vec4 vColor; |
| void main() |
| { |
| gl_FragColor = vColor; |
| } |
| )"; |
| |
| const uint32_t numComponents = 3; |
| const uint32_t width = 4; |
| const uint32_t height = 4; |
| const size_t numElements = width * height * numComponents; |
| std::vector<uint8_t> srcData(numElements); |
| std::vector<uint8_t> dstData(numElements); |
| |
| for (uint8_t i = 0; i < srcData.size(); i++) |
| { |
| srcData[i] = 128; |
| } |
| for (uint8_t i = 0; i < dstData.size(); i++) |
| { |
| dstData[i] = 0; |
| } |
| |
| GLBuffer srcBuffer; |
| GLBuffer dstBuffer; |
| |
| glBindBuffer(GL_ARRAY_BUFFER, srcBuffer); |
| glBufferData(GL_ARRAY_BUFFER, srcData.size(), srcData.data(), GL_STATIC_DRAW); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dstBuffer); |
| glBufferData(GL_PIXEL_UNPACK_BUFFER, dstData.size(), dstData.data(), GL_STATIC_READ); |
| ASSERT_GL_NO_ERROR(); |
| |
| ANGLE_GL_PROGRAM(program, simpleVertex, simpleFragment); |
| glUseProgram(program); |
| |
| GLint colorLoc = glGetAttribLocation(program, "color"); |
| ASSERT_NE(-1, colorLoc); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, srcBuffer); |
| glVertexAttribPointer(colorLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); |
| glEnableVertexAttribArray(colorLoc); |
| |
| drawQuad(program, "position", 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| |
| glCopyBufferSubData(GL_ARRAY_BUFFER, GL_PIXEL_UNPACK_BUFFER, 0, 0, numElements); |
| |
| // With GL_MAP_READ_BIT, we expect the data to be flushed and updated to match srcData |
| uint8_t *data = reinterpret_cast<uint8_t *>( |
| glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); |
| EXPECT_GL_NO_ERROR(); |
| for (size_t i = 0; i < numElements; ++i) |
| { |
| EXPECT_EQ(srcData[i], data[i]); |
| } |
| glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Test to verify mapping a buffer after copying to it contains expected data |
| // with GL_MAP_UNSYNCHRONIZED_BIT |
| TEST_P(BufferDataTestES3, MapBufferUnsynchronizedReadTest) |
| { |
| const char simpleVertex[] = R"(attribute vec2 position; |
| attribute vec4 color; |
| varying vec4 vColor; |
| void main() |
| { |
| gl_Position = vec4(position, 0, 1); |
| vColor = color; |
| } |
| )"; |
| const char simpleFragment[] = R"(precision mediump float; |
| varying vec4 vColor; |
| void main() |
| { |
| gl_FragColor = vColor; |
| } |
| )"; |
| |
| const uint32_t numComponents = 3; |
| const uint32_t width = 4; |
| const uint32_t height = 4; |
| const size_t numElements = width * height * numComponents; |
| std::vector<uint8_t> srcData(numElements); |
| std::vector<uint8_t> dstData(numElements); |
| |
| for (uint8_t i = 0; i < srcData.size(); i++) |
| { |
| srcData[i] = 128; |
| } |
| for (uint8_t i = 0; i < dstData.size(); i++) |
| { |
| dstData[i] = 0; |
| } |
| |
| GLBuffer srcBuffer; |
| GLBuffer dstBuffer; |
| |
| glBindBuffer(GL_ARRAY_BUFFER, srcBuffer); |
| glBufferData(GL_ARRAY_BUFFER, srcData.size(), srcData.data(), GL_STATIC_DRAW); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dstBuffer); |
| glBufferData(GL_PIXEL_UNPACK_BUFFER, dstData.size(), dstData.data(), GL_STATIC_READ); |
| ASSERT_GL_NO_ERROR(); |
| |
| ANGLE_GL_PROGRAM(program, simpleVertex, simpleFragment); |
| glUseProgram(program); |
| |
| GLint colorLoc = glGetAttribLocation(program, "color"); |
| ASSERT_NE(-1, colorLoc); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, srcBuffer); |
| glVertexAttribPointer(colorLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); |
| glEnableVertexAttribArray(colorLoc); |
| |
| drawQuad(program, "position", 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| |
| glCopyBufferSubData(GL_ARRAY_BUFFER, GL_PIXEL_UNPACK_BUFFER, 0, 0, numElements); |
| |
| // Synchronize. |
| glFinish(); |
| |
| // Map with GL_MAP_UNSYNCHRONIZED_BIT and overwrite buffers data with srcData |
| uint8_t *data = reinterpret_cast<uint8_t *>(glMapBufferRange( |
| GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT)); |
| EXPECT_GL_NO_ERROR(); |
| memcpy(data, srcData.data(), srcData.size()); |
| glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Map without GL_MAP_UNSYNCHRONIZED_BIT and read data. We expect it to be srcData |
| data = reinterpret_cast<uint8_t *>( |
| glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); |
| EXPECT_GL_NO_ERROR(); |
| for (size_t i = 0; i < numElements; ++i) |
| { |
| EXPECT_EQ(srcData[i], data[i]); |
| } |
| glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Verify the functionality of glMapBufferRange()'s GL_MAP_UNSYNCHRONIZED_BIT |
| // NOTE: On Vulkan, if we ever use memory that's not `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`, then |
| // this could incorrectly pass. |
| TEST_P(BufferDataTestES3, MapBufferRangeUnsynchronizedBit) |
| { |
| // We can currently only control the behavior of the Vulkan backend's synchronizing operation's |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| const size_t numElements = 10; |
| std::vector<uint8_t> srcData(numElements); |
| std::vector<uint8_t> dstData(numElements); |
| |
| for (uint8_t i = 0; i < srcData.size(); i++) |
| { |
| srcData[i] = i; |
| } |
| for (uint8_t i = 0; i < dstData.size(); i++) |
| { |
| dstData[i] = static_cast<uint8_t>(i + dstData.size()); |
| } |
| |
| GLBuffer srcBuffer; |
| GLBuffer dstBuffer; |
| |
| glBindBuffer(GL_COPY_READ_BUFFER, srcBuffer); |
| ASSERT_GL_NO_ERROR(); |
| glBindBuffer(GL_COPY_WRITE_BUFFER, dstBuffer); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBufferData(GL_COPY_READ_BUFFER, srcData.size(), srcData.data(), GL_STATIC_DRAW); |
| ASSERT_GL_NO_ERROR(); |
| glBufferData(GL_COPY_WRITE_BUFFER, dstData.size(), dstData.data(), GL_STATIC_READ); |
| ASSERT_GL_NO_ERROR(); |
| |
| glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, numElements); |
| |
| // With GL_MAP_UNSYNCHRONIZED_BIT, we expect the data to be stale and match dstData |
| // NOTE: We are specifying GL_MAP_WRITE_BIT so we can use GL_MAP_UNSYNCHRONIZED_BIT. This is |
| // venturing into undefined behavior, since we are actually planning on reading from this |
| // pointer. |
| auto *data = reinterpret_cast<uint8_t *>(glMapBufferRange( |
| GL_COPY_WRITE_BUFFER, 0, numElements, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT)); |
| EXPECT_GL_NO_ERROR(); |
| for (size_t i = 0; i < numElements; ++i) |
| { |
| // Allow for the possibility that data matches either "dstData" or "srcData" |
| if (dstData[i] != data[i]) |
| { |
| EXPECT_EQ(srcData[i], data[i]); |
| } |
| } |
| glUnmapBuffer(GL_COPY_WRITE_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Without GL_MAP_UNSYNCHRONIZED_BIT, we expect the data to be copied and match srcData |
| data = reinterpret_cast<uint8_t *>( |
| glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numElements, GL_MAP_READ_BIT)); |
| EXPECT_GL_NO_ERROR(); |
| for (size_t i = 0; i < numElements; ++i) |
| { |
| EXPECT_EQ(srcData[i], data[i]); |
| } |
| glUnmapBuffer(GL_COPY_WRITE_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Verify OES_mapbuffer is present if EXT_map_buffer_range is. |
| TEST_P(BufferDataTest, ExtensionDependency) |
| { |
| if (IsGLExtensionEnabled("GL_EXT_map_buffer_range")) |
| { |
| ASSERT_TRUE(IsGLExtensionEnabled("GL_OES_mapbuffer")); |
| } |
| } |
| |
| // Test mapping with the OES extension. |
| TEST_P(BufferDataTest, MapBufferOES) |
| { |
| if (!IsGLExtensionEnabled("GL_EXT_map_buffer_range")) |
| { |
| // Needed for test validation. |
| return; |
| } |
| |
| std::vector<uint8_t> data(1024); |
| FillVectorWithRandomUBytes(&data); |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| glBufferData(GL_ARRAY_BUFFER, data.size(), nullptr, GL_STATIC_DRAW); |
| |
| // Validate that other map flags don't work. |
| void *badMapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_MAP_READ_BIT); |
| EXPECT_EQ(nullptr, badMapPtr); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| // Map and write. |
| void *mapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); |
| ASSERT_NE(nullptr, mapPtr); |
| ASSERT_GL_NO_ERROR(); |
| memcpy(mapPtr, data.data(), data.size()); |
| glUnmapBufferOES(GL_ARRAY_BUFFER); |
| |
| // Validate data with EXT_map_buffer_range |
| void *readMapPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, data.size(), GL_MAP_READ_BIT_EXT); |
| ASSERT_NE(nullptr, readMapPtr); |
| ASSERT_GL_NO_ERROR(); |
| std::vector<uint8_t> actualData(data.size()); |
| memcpy(actualData.data(), readMapPtr, data.size()); |
| glUnmapBufferOES(GL_ARRAY_BUFFER); |
| |
| EXPECT_EQ(data, actualData); |
| } |
| |
| // Test to verify mapping a dynamic buffer with GL_MAP_UNSYNCHRONIZED_BIT to modify a portion |
| // won't affect draw calls using other portions. |
| TEST_P(BufferDataTest, MapDynamicBufferUnsynchronizedEXTTest) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_map_buffer_range")); |
| |
| const char simpleVertex[] = R"(attribute vec2 position; |
| attribute vec4 color; |
| varying vec4 vColor; |
| void main() |
| { |
| gl_Position = vec4(position, 0, 1); |
| vColor = color; |
| } |
| )"; |
| const char simpleFragment[] = R"(precision mediump float; |
| varying vec4 vColor; |
| void main() |
| { |
| gl_FragColor = vColor; |
| } |
| )"; |
| |
| constexpr int kNumVertices = 6; |
| |
| std::vector<GLubyte> color(8 * kNumVertices); |
| for (int i = 0; i < kNumVertices; ++i) |
| { |
| color[4 * i] = 255; |
| color[4 * i + 3] = 255; |
| } |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| glBufferData(GL_ARRAY_BUFFER, color.size(), color.data(), GL_DYNAMIC_DRAW); |
| |
| ANGLE_GL_PROGRAM(program, simpleVertex, simpleFragment); |
| glUseProgram(program); |
| |
| GLint colorLoc = glGetAttribLocation(program, "color"); |
| ASSERT_NE(-1, colorLoc); |
| |
| glVertexAttribPointer(colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); |
| glEnableVertexAttribArray(colorLoc); |
| |
| glViewport(0, 0, 2, 2); |
| drawQuad(program, "position", 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Map with GL_MAP_UNSYNCHRONIZED_BIT and overwrite buffers data at offset 24 |
| uint8_t *data = reinterpret_cast<uint8_t *>( |
| glMapBufferRangeEXT(GL_ARRAY_BUFFER, 4 * kNumVertices, 4 * kNumVertices, |
| GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT)); |
| EXPECT_GL_NO_ERROR(); |
| for (int i = 0; i < kNumVertices; ++i) |
| { |
| data[4 * i] = 0; |
| data[4 * i + 1] = 255; |
| data[4 * i + 2] = 0; |
| data[4 * i + 3] = 255; |
| } |
| glUnmapBufferOES(GL_ARRAY_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Re-draw using offset = 0 but to different viewport |
| glViewport(0, 2, 2, 2); |
| drawQuad(program, "position", 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Change vertex attribute to use buffer starting from offset 24 |
| glVertexAttribPointer(colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, |
| reinterpret_cast<void *>(4 * kNumVertices)); |
| |
| glViewport(2, 2, 2, 2); |
| drawQuad(program, "position", 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(1, 3, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3, 3, GLColor::green); |
| } |
| |
| // Verify that we can map and write the buffer between draws and the second draw sees the new buffer |
| // data, using drawQuad(). |
| TEST_P(BufferDataTest, MapWriteArrayBufferDataDrawQuad) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_map_buffer_range")); |
| |
| std::vector<GLfloat> data(6, 0.0f); |
| |
| glUseProgram(mProgram); |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), nullptr, GL_STATIC_DRAW); |
| glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(mAttribLocation); |
| |
| // Don't read back to verify black, so we don't break the render pass. |
| drawQuad(mProgram, "position", 0.5f); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Map and write. |
| std::vector<GLfloat> data2(6, 1.0f); |
| void *mapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); |
| ASSERT_NE(nullptr, mapPtr); |
| ASSERT_GL_NO_ERROR(); |
| memcpy(mapPtr, data2.data(), sizeof(GLfloat) * data2.size()); |
| glUnmapBufferOES(GL_ARRAY_BUFFER); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(8, 8, GLColor::red); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Verify that we can map and write the buffer between draws and the second draw sees the new buffer |
| // data, calling glDrawArrays() directly. |
| TEST_P(BufferDataTest, MapWriteArrayBufferDataDrawArrays) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_map_buffer_range")); |
| |
| std::vector<GLfloat> data(6, 0.0f); |
| |
| glUseProgram(mProgram); |
| |
| GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| ASSERT_NE(-1, positionLocation); |
| |
| // Set up position attribute, don't use drawQuad. |
| auto quadVertices = GetQuadVertices(); |
| |
| GLBuffer positionBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * quadVertices.size() * 3, quadVertices.data(), |
| GL_DYNAMIC_DRAW); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(positionLocation); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), nullptr, GL_STATIC_DRAW); |
| glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(mAttribLocation); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Don't read back to verify black, so we don't break the render pass. |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Map and write. |
| std::vector<GLfloat> data2(6, 1.0f); |
| void *mapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); |
| ASSERT_NE(nullptr, mapPtr); |
| ASSERT_GL_NO_ERROR(); |
| memcpy(mapPtr, data2.data(), sizeof(GLfloat) * data2.size()); |
| glUnmapBufferOES(GL_ARRAY_BUFFER); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_PIXEL_COLOR_EQ(8, 8, GLColor::red); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Tests a null crash bug caused by copying from null back-end buffer pointer |
| // when calling bufferData again after drawing without calling bufferData in D3D11. |
| TEST_P(BufferDataTestES3, DrawWithNotCallingBufferData) |
| { |
| ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); |
| glUseProgram(drawRed); |
| |
| GLint mem = 0; |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); |
| glEnableVertexAttribArray(0); |
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| glBindBuffer(GL_COPY_WRITE_BUFFER, buffer); |
| glBufferData(GL_COPY_WRITE_BUFFER, 1, &mem, GL_STREAM_DRAW); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Tests a bug where copying buffer data immediately after creation hit a nullptr in D3D11. |
| TEST_P(BufferDataTestES3, NoBufferInitDataCopyBug) |
| { |
| constexpr GLsizei size = 64; |
| |
| GLBuffer sourceBuffer; |
| glBindBuffer(GL_COPY_READ_BUFFER, sourceBuffer); |
| glBufferData(GL_COPY_READ_BUFFER, size, nullptr, GL_STATIC_DRAW); |
| |
| GLBuffer destBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, destBuffer); |
| glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_STATIC_DRAW); |
| |
| glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_ARRAY_BUFFER, 0, 0, size); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Ensures that calling glBufferData on a mapped buffer results in an unmapped buffer |
| TEST_P(BufferDataTestES3, BufferDataUnmap) |
| { |
| // Per the OpenGL ES 3.0 spec, buffers are implicity unmapped when a call to |
| // BufferData happens on a mapped buffer: |
| // |
| // If any portion of the buffer object is mapped in the current context or |
| // any context current to another thread, it is as though UnmapBuffer |
| // (see section 2.10.3) is executed in each such context prior to deleting |
| // the existing data store. |
| // |
| |
| std::vector<uint8_t> data1(16); |
| std::vector<uint8_t> data2(16); |
| |
| GLBuffer dataBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, dataBuffer); |
| glBufferData(GL_ARRAY_BUFFER, data1.size(), data1.data(), GL_STATIC_DRAW); |
| |
| // Map the buffer once |
| glMapBufferRange(GL_ARRAY_BUFFER, 0, data1.size(), |
| GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | |
| GL_MAP_UNSYNCHRONIZED_BIT); |
| |
| // Then repopulate the buffer. This should cause the buffer to become unmapped. |
| glBufferData(GL_ARRAY_BUFFER, data2.size(), data2.data(), GL_STATIC_DRAW); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Try to unmap the buffer, this should fail |
| bool result = glUnmapBuffer(GL_ARRAY_BUFFER); |
| ASSERT_EQ(result, false); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| // Try to map the buffer again, which should succeed |
| glMapBufferRange(GL_ARRAY_BUFFER, 0, data2.size(), |
| GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | |
| GL_MAP_UNSYNCHRONIZED_BIT); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Ensures that mapping buffer with GL_MAP_INVALIDATE_BUFFER_BIT followed by glBufferSubData calls |
| // works. Regression test for the Vulkan backend where that flag caused use after free. |
| TEST_P(BufferDataTestES3, MapInvalidateThenBufferSubData) |
| { |
| // http://anglebug.com/5984 |
| ANGLE_SKIP_TEST_IF(IsWindows() && IsOpenGL() && IsIntel()); |
| |
| // http://anglebug.com/5985 |
| ANGLE_SKIP_TEST_IF(IsNexus5X() && IsOpenGLES()); |
| |
| const std::array<GLColor, 4> kInitialData = {GLColor::red, GLColor::red, GLColor::red, |
| GLColor::red}; |
| const std::array<GLColor, 4> kUpdateData1 = {GLColor::white, GLColor::white, GLColor::white, |
| GLColor::white}; |
| const std::array<GLColor, 4> kUpdateData2 = {GLColor::blue, GLColor::blue, GLColor::blue, |
| GLColor::blue}; |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_UNIFORM_BUFFER, buffer); |
| glBufferData(GL_UNIFORM_BUFFER, sizeof(kInitialData), kInitialData.data(), GL_DYNAMIC_DRAW); |
| glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Draw |
| constexpr char kVerifyUBO[] = R"(#version 300 es |
| precision mediump float; |
| uniform block { |
| uvec4 data; |
| } ubo; |
| uniform uint expect; |
| uniform vec4 successOutput; |
| out vec4 colorOut; |
| void main() |
| { |
| if (all(equal(ubo.data, uvec4(expect)))) |
| colorOut = successOutput; |
| else |
| colorOut = vec4(1.0, 0, 0, 1.0); |
| })"; |
| |
| ANGLE_GL_PROGRAM(verifyUbo, essl3_shaders::vs::Simple(), kVerifyUBO); |
| glUseProgram(verifyUbo); |
| |
| GLint expectLoc = glGetUniformLocation(verifyUbo, "expect"); |
| EXPECT_NE(-1, expectLoc); |
| GLint successLoc = glGetUniformLocation(verifyUbo, "successOutput"); |
| EXPECT_NE(-1, successLoc); |
| |
| glUniform1ui(expectLoc, kInitialData[0].asUint()); |
| glUniform4f(successLoc, 0, 1, 0, 1); |
| |
| drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Dont't verify the buffer. This is testing GL_MAP_INVALIDATE_BUFFER_BIT while the buffer is |
| // in use by the GPU. |
| |
| // Map the buffer and update it. |
| void *mappedBuffer = glMapBufferRange(GL_UNIFORM_BUFFER, 0, sizeof(kInitialData), |
| GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); |
| |
| memcpy(mappedBuffer, kUpdateData1.data(), sizeof(kInitialData)); |
| |
| glUnmapBuffer(GL_UNIFORM_BUFFER); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Verify that the buffer has the updated value. |
| glUniform1ui(expectLoc, kUpdateData1[0].asUint()); |
| glUniform4f(successLoc, 0, 0, 1, 1); |
| |
| drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue); |
| |
| // Update the buffer with glBufferSubData |
| glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(kUpdateData2), kUpdateData2.data()); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Verify that the buffer has the updated value. |
| glUniform1ui(expectLoc, kUpdateData2[0].asUint()); |
| glUniform4f(successLoc, 0, 1, 1, 1); |
| |
| drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| } |
| |
| class BufferStorageTestES3 : public BufferDataTest |
| {}; |
| |
| // Tests that proper error value is returned when bad size is passed in |
| TEST_P(BufferStorageTestES3, BufferStorageInvalidSize) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| std::vector<GLfloat> data(6, 1.0f); |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); |
| glBufferStorageEXT(GL_ARRAY_BUFFER, 0, data.data(), 0); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Tests that buffer storage can be allocated with the GL_MAP_PERSISTENT_BIT_EXT and |
| // GL_MAP_COHERENT_BIT_EXT flags |
| TEST_P(BufferStorageTestES3, BufferStorageFlagsPersistentCoherentWrite) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| std::vector<GLfloat> data(6, 1.0f); |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); |
| glBufferStorageEXT(GL_ARRAY_BUFFER, data.size(), data.data(), |
| GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Verify that glBufferStorage makes a buffer immutable |
| TEST_P(BufferStorageTestES3, StorageBufferBufferData) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| std::vector<GLfloat> data(6, 1.0f); |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); |
| glBufferStorageEXT(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Verify that calling glBufferStorageEXT again produces an error. |
| glBufferStorageEXT(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), 0); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| // Verify that calling glBufferData after calling glBufferStorageEXT produces an error. |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), GL_STATIC_DRAW); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Verify that glBufferStorageEXT can be called after glBufferData |
| TEST_P(BufferStorageTestES3, BufferDataStorageBuffer) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| std::vector<GLfloat> data(6, 1.0f); |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), GL_STATIC_DRAW); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Verify that calling glBufferStorageEXT again produces an error. |
| glBufferStorageEXT(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), 0); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Verify that we can perform subdata updates to a buffer marked with GL_DYNAMIC_STORAGE_BIT_EXT |
| // usage flag |
| TEST_P(BufferStorageTestES3, StorageBufferSubData) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| std::vector<GLfloat> data(6, 0.0f); |
| |
| glUseProgram(mProgram); |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferStorageEXT(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), nullptr, |
| GL_DYNAMIC_STORAGE_BIT_EXT); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * data.size(), data.data()); |
| glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(mAttribLocation); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(8, 8, GLColor::black); |
| EXPECT_GL_NO_ERROR(); |
| |
| std::vector<GLfloat> data2(6, 1.0f); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * data2.size(), data2.data()); |
| |
| drawQuad(mProgram, "position", 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(8, 8, GLColor::red); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Test interaction between GL_OES_mapbuffer and GL_EXT_buffer_storage extensions. |
| TEST_P(BufferStorageTestES3, StorageBufferMapBufferOES) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage") || |
| !IsGLExtensionEnabled("GL_EXT_map_buffer_range")); |
| |
| std::vector<uint8_t> data(1024); |
| FillVectorWithRandomUBytes(&data); |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| glBufferStorageEXT(GL_ARRAY_BUFFER, data.size(), nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT); |
| |
| // Validate that other map flags don't work. |
| void *badMapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_MAP_READ_BIT); |
| EXPECT_EQ(nullptr, badMapPtr); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| // Map and write. |
| void *mapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); |
| ASSERT_NE(nullptr, mapPtr); |
| ASSERT_GL_NO_ERROR(); |
| memcpy(mapPtr, data.data(), data.size()); |
| glUnmapBufferOES(GL_ARRAY_BUFFER); |
| |
| // Validate data with EXT_map_buffer_range |
| void *readMapPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, data.size(), GL_MAP_READ_BIT_EXT); |
| ASSERT_NE(nullptr, readMapPtr); |
| ASSERT_GL_NO_ERROR(); |
| std::vector<uint8_t> actualData(data.size()); |
| memcpy(actualData.data(), readMapPtr, data.size()); |
| glUnmapBufferOES(GL_ARRAY_BUFFER); |
| |
| EXPECT_EQ(data, actualData); |
| } |
| |
| // Verify persistently mapped buffers can use glCopyBufferSubData |
| // Tests a pattern used by Fortnite's GLES backend |
| TEST_P(BufferStorageTestES3, StorageCopyBufferSubDataMapped) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| const std::array<GLColor, 4> kInitialData = {GLColor::red, GLColor::green, GLColor::blue, |
| GLColor::yellow}; |
| |
| // Set up the read buffer |
| GLBuffer readBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, readBuffer.get()); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(kInitialData), kInitialData.data(), GL_DYNAMIC_DRAW); |
| |
| // Set up the write buffer to be persistently mapped |
| GLBuffer writeBuffer; |
| glBindBuffer(GL_COPY_WRITE_BUFFER, writeBuffer.get()); |
| glBufferStorageEXT(GL_COPY_WRITE_BUFFER, 16, nullptr, |
| GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| void *readMapPtr = |
| glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, 16, |
| GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| ASSERT_NE(nullptr, readMapPtr); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Verify we can copy into the write buffer |
| glBindBuffer(GL_COPY_READ_BUFFER, readBuffer.get()); |
| glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Flush the buffer. |
| glFinish(); |
| |
| // Check the contents |
| std::array<GLColor, 4> resultingData; |
| memcpy(resultingData.data(), readMapPtr, resultingData.size() * sizeof(GLColor)); |
| glUnmapBuffer(GL_COPY_WRITE_BUFFER); |
| EXPECT_EQ(kInitialData, resultingData); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Verify persistently mapped element array buffers can use glDrawElements |
| TEST_P(BufferStorageTestES3, DrawElementsElementArrayBufferMapped) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| GLfloat kVertexBuffer[] = {-1.0f, -1.0f, 1.0f, // (x, y, R) |
| -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f}; |
| // Set up array buffer |
| GLBuffer readBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, readBuffer.get()); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(kVertexBuffer), kVertexBuffer, GL_DYNAMIC_DRAW); |
| GLint vLoc = glGetAttribLocation(mProgram, "position"); |
| GLint cLoc = mAttribLocation; |
| glVertexAttribPointer(vLoc, 2, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), nullptr); |
| glEnableVertexAttribArray(vLoc); |
| glVertexAttribPointer(cLoc, 1, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), (const GLvoid *)8); |
| glEnableVertexAttribArray(cLoc); |
| |
| // Set up the element array buffer to be persistently mapped |
| GLshort kElementArrayBuffer[] = {0, 0, 0, 0, 0, 0}; |
| |
| GLBuffer indexBuffer; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); |
| glBufferStorageEXT(GL_ELEMENT_ARRAY_BUFFER, sizeof(kElementArrayBuffer), kElementArrayBuffer, |
| GL_DYNAMIC_STORAGE_BIT_EXT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | |
| GL_MAP_COHERENT_BIT_EXT); |
| |
| glUseProgram(mProgram); |
| |
| glClearColor(0, 0, 0, 0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::transparentBlack); |
| |
| GLshort *mappedPtr = (GLshort *)glMapBufferRange( |
| GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(kElementArrayBuffer), |
| GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| ASSERT_NE(nullptr, mappedPtr); |
| ASSERT_GL_NO_ERROR(); |
| |
| mappedPtr[0] = 0; |
| mappedPtr[1] = 1; |
| mappedPtr[2] = 2; |
| mappedPtr[3] = 2; |
| mappedPtr[4] = 1; |
| mappedPtr[5] = 3; |
| glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0); |
| |
| glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| } |
| |
| // Test that maps a coherent buffer storage and does not call glUnmapBuffer. |
| TEST_P(BufferStorageTestES3, NoUnmap) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| GLsizei size = sizeof(GLfloat) * 128; |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| glBufferStorageEXT(GL_ARRAY_BUFFER, size, nullptr, |
| GL_DYNAMIC_STORAGE_BIT_EXT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | |
| GL_MAP_COHERENT_BIT_EXT); |
| |
| GLshort *mappedPtr = (GLshort *)glMapBufferRange( |
| GL_ARRAY_BUFFER, 0, size, |
| GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| ASSERT_NE(nullptr, mappedPtr); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Test that we are able to perform glTex*D calls while a pixel unpack buffer is bound |
| // and persistently mapped. |
| TEST_P(BufferStorageTestES3, TexImage2DPixelUnpackBufferMappedPersistently) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| std::vector<uint8_t> data(64); |
| FillVectorWithRandomUBytes(&data); |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer.get()); |
| glBufferStorageEXT(GL_PIXEL_UNPACK_BUFFER, data.size(), data.data(), |
| GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT); |
| |
| // Map the buffer. |
| void *mapPtr = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, data.size(), |
| GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT); |
| ASSERT_NE(nullptr, mapPtr); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Create a 2D texture and fill it using the persistenly mapped unpack buffer |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| |
| constexpr GLsizei kTextureWidth = 4; |
| constexpr GLsizei kTextureHeight = 4; |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureWidth, kTextureHeight, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Verify persistently mapped buffers can use glBufferSubData |
| TEST_P(BufferStorageTestES3, StorageBufferSubDataMapped) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| const std::array<GLColor, 4> kUpdateData1 = {GLColor::red, GLColor::green, GLColor::blue, |
| GLColor::yellow}; |
| |
| // Set up the buffer to be persistently mapped and dynamic |
| GLBuffer buffer; |
| glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| glBufferStorageEXT(GL_ARRAY_BUFFER, 16, nullptr, |
| GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | |
| GL_MAP_COHERENT_BIT_EXT | GL_DYNAMIC_STORAGE_BIT_EXT); |
| void *readMapPtr = glMapBufferRange( |
| GL_ARRAY_BUFFER, 0, 16, |
| GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| ASSERT_NE(nullptr, readMapPtr); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Verify we can push new data into the buffer |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLColor) * kUpdateData1.size(), kUpdateData1.data()); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Flush the buffer. |
| glFinish(); |
| |
| // Check the contents |
| std::array<GLColor, 4> persistentData1; |
| memcpy(persistentData1.data(), readMapPtr, persistentData1.size() * sizeof(GLColor)); |
| EXPECT_EQ(kUpdateData1, persistentData1); |
| glUnmapBuffer(GL_ARRAY_BUFFER); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Verify that persistently mapped coherent buffers can be used as uniform buffers, |
| // and written to by using the pointer from glMapBufferRange. |
| TEST_P(BufferStorageTestES3, UniformBufferMapped) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| const char *mkFS = R"(#version 300 es |
| precision highp float; |
| uniform uni { vec4 color; }; |
| out vec4 fragColor; |
| void main() |
| { |
| fragColor = color; |
| })"; |
| |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), mkFS); |
| ASSERT_NE(program, 0u); |
| |
| GLint uniformBufferIndex = glGetUniformBlockIndex(program, "uni"); |
| ASSERT_NE(uniformBufferIndex, -1); |
| |
| GLBuffer uniformBuffer; |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glViewport(0, 0, getWindowWidth(), getWindowHeight()); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffer.get()); |
| |
| glBufferStorageEXT(GL_UNIFORM_BUFFER, sizeof(float) * 4, nullptr, |
| GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| |
| float *mapPtr = static_cast<float *>( |
| glMapBufferRange(GL_UNIFORM_BUFFER, 0, sizeof(float) * 4, |
| GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_PERSISTENT_BIT_EXT | |
| GL_MAP_COHERENT_BIT_EXT)); |
| |
| ASSERT_NE(mapPtr, nullptr); |
| |
| glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniformBuffer.get()); |
| |
| glUniformBlockBinding(program, uniformBufferIndex, 0); |
| |
| mapPtr[0] = 0.5f; |
| mapPtr[1] = 0.75f; |
| mapPtr[2] = 0.25f; |
| mapPtr[3] = 1.0f; |
| |
| drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f); |
| |
| EXPECT_PIXEL_NEAR(0, 0, 128, 191, 64, 255, 1); |
| |
| glUnmapBuffer(GL_UNIFORM_BUFFER); |
| |
| glDeleteProgram(program); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Verify that persistently mapped coherent buffers can be used as vertex array buffers, |
| // and written to by using the pointer from glMapBufferRange. |
| TEST_P(BufferStorageTestES3, VertexBufferMapped) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); |
| ASSERT_NE(program, 0u); |
| |
| glUseProgram(program); |
| |
| auto quadVertices = GetQuadVertices(); |
| |
| size_t bufferSize = sizeof(GLfloat) * quadVertices.size() * 3; |
| |
| GLBuffer positionBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, positionBuffer.get()); |
| |
| glBufferStorageEXT(GL_ARRAY_BUFFER, bufferSize, nullptr, |
| GL_DYNAMIC_STORAGE_BIT_EXT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | |
| GL_MAP_COHERENT_BIT_EXT); |
| |
| GLint positionLocation = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); |
| ASSERT_NE(-1, positionLocation); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(positionLocation); |
| |
| void *mappedPtr = |
| glMapBufferRange(GL_ARRAY_BUFFER, 0, bufferSize, |
| GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| ASSERT_NE(nullptr, mappedPtr); |
| |
| memcpy(mappedPtr, reinterpret_cast<void *>(quadVertices.data()), bufferSize); |
| |
| glDrawArrays(GL_TRIANGLES, 0, quadVertices.size()); |
| EXPECT_PIXEL_COLOR_EQ(8, 8, GLColor::red); |
| |
| glUnmapBuffer(GL_ARRAY_BUFFER); |
| glDeleteProgram(program); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| class BufferStorageTestES3Threaded : public ANGLETest |
| { |
| protected: |
| BufferStorageTestES3Threaded() |
| { |
| setWindowWidth(16); |
| setWindowHeight(16); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| |
| mProgram = 0; |
| } |
| |
| void testSetUp() override |
| { |
| constexpr char kVS[] = R"(#version 300 es |
| |
| in vec4 position; |
| in vec4 color; |
| out vec4 out_color; |
| |
| void main() |
| { |
| out_color = color; |
| gl_Position = position; |
| })"; |
| |
| constexpr char kFS[] = R"(#version 300 es |
| precision highp float; |
| |
| in vec4 out_color; |
| out vec4 fragColor; |
| |
| void main() |
| { |
| fragColor = vec4(out_color); |
| })"; |
| |
| mProgram = CompileProgram(kVS, kFS); |
| ASSERT_NE(mProgram, 0U); |
| |
| glClearColor(0, 0, 0, 0); |
| glClearDepthf(0.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glDisable(GL_DEPTH_TEST); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override { glDeleteProgram(mProgram); } |
| |
| void updateColors(int i, int offset, const GLColor &color) |
| { |
| Vector4 colorVec = color.toNormalizedVector(); |
| mMappedPtr[offset + i * 4 + 0] = colorVec.x(); |
| mMappedPtr[offset + i * 4 + 1] = colorVec.y(); |
| mMappedPtr[offset + i * 4 + 2] = colorVec.z(); |
| mMappedPtr[offset + i * 4 + 3] = colorVec.w(); |
| } |
| |
| void updateThreadedAndDraw(int offset, const GLColor &color) |
| { |
| std::mutex mutex; |
| std::vector<std::thread> threads(4); |
| for (size_t i = 0; i < 4; i++) |
| { |
| threads[i] = std::thread([&, i]() { |
| std::lock_guard<decltype(mutex)> lock(mutex); |
| updateColors(i, offset, color); |
| }); |
| } |
| |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); |
| |
| for (std::thread &thread : threads) |
| { |
| thread.join(); |
| } |
| } |
| |
| GLuint mProgram; |
| GLfloat *mMappedPtr = nullptr; |
| }; |
| |
| // Test using a large buffer storage for a color vertex array buffer, which is |
| // off set every iteration step via glVertexAttribPointer. |
| // Write to the buffer storage map pointer from multiple threads for the next iteration, |
| // while drawing the current one. |
| TEST_P(BufferStorageTestES3Threaded, VertexBuffer) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || |
| !IsGLExtensionEnabled("GL_EXT_buffer_storage")); |
| |
| auto vertices = GetIndexedQuadVertices(); |
| |
| // Set up position buffer |
| GLBuffer positionBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, positionBuffer.get()); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(), |
| GL_STATIC_DRAW); |
| |
| GLint positionLoc = glGetAttribLocation(mProgram, "position"); |
| glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), nullptr); |
| glEnableVertexAttribArray(positionLoc); |
| |
| // Set up color buffer |
| GLBuffer colorBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, colorBuffer.get()); |
| |
| // Let's create a big buffer which fills 10 pages at pagesize 4096 |
| GLint bufferSize = sizeof(GLfloat) * 1024 * 10; |
| GLint offsetFloats = 0; |
| |
| glBufferStorageEXT(GL_ARRAY_BUFFER, bufferSize, nullptr, |
| GL_DYNAMIC_STORAGE_BIT_EXT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | |
| GL_MAP_COHERENT_BIT_EXT); |
| GLint colorLoc = glGetAttribLocation(mProgram, "color"); |
| glEnableVertexAttribArray(colorLoc); |
| |
| auto indices = GetQuadIndices(); |
| |
| GLBuffer indexBuffer; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices[0]) * indices.size(), indices.data(), |
| GL_STATIC_DRAW); |
| |
| glUseProgram(mProgram); |
| |
| glClearColor(0, 0, 0, 0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| mMappedPtr = (GLfloat *)glMapBufferRange( |
| GL_ARRAY_BUFFER, 0, bufferSize, |
| GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); |
| ASSERT_NE(nullptr, mMappedPtr); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Initial color |
| for (int i = 0; i < 4; i++) |
| { |
| updateColors(i, offsetFloats, GLColor::black); |
| } |
| |
| std::vector<GLColor> colors = {GLColor::red, GLColor::green, GLColor::blue}; |
| |
| // 4 vertices, 4 floats |
| GLint contentSize = 4 * 4; |
| |
| // Update and draw last |
| int i = 0; |
| while (bufferSize > (int)((offsetFloats + contentSize) * sizeof(GLfloat))) |
| { |
| glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), |
| reinterpret_cast<const GLvoid *>(offsetFloats * sizeof(GLfloat))); |
| |
| offsetFloats += contentSize; |
| GLColor color = colors[i % colors.size()]; |
| updateThreadedAndDraw(offsetFloats, color); |
| |
| if (i > 0) |
| { |
| GLColor lastColor = colors[(i - 1) % colors.size()]; |
| EXPECT_PIXEL_COLOR_EQ(0, 0, lastColor); |
| } |
| ASSERT_GL_NO_ERROR(); |
| i++; |
| } |
| |
| // Last draw |
| glVertexAttribPointer(colorLoc, 3, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), |
| reinterpret_cast<const GLvoid *>(offsetFloats * sizeof(GLfloat))); |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); |
| |
| glUnmapBuffer(GL_ARRAY_BUFFER); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| ANGLE_INSTANTIATE_TEST_ES2(BufferDataTest); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(BufferSubDataTest); |
| ANGLE_INSTANTIATE_TEST_ES3_AND(BufferSubDataTest, |
| WithVulkanPreferCPUForBufferSubData(ES3_VULKAN())); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(BufferDataTestES3); |
| ANGLE_INSTANTIATE_TEST_ES3(BufferDataTestES3); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(BufferStorageTestES3); |
| ANGLE_INSTANTIATE_TEST_ES3(BufferStorageTestES3); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(IndexedBufferCopyTest); |
| ANGLE_INSTANTIATE_TEST_ES3(IndexedBufferCopyTest); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(BufferStorageTestES3Threaded); |
| ANGLE_INSTANTIATE_TEST_ES3(BufferStorageTestES3Threaded); |
| |
| #ifdef _WIN64 |
| |
| // Test a bug where an integer overflow bug could trigger a crash in D3D. |
| // The test uses 8 buffers with a size just under 0x2000000 to overflow max uint |
| // (with the internal D3D rounding to 16-byte values) and trigger the bug. |
| // Only handle this bug on 64-bit Windows for now. Harder to repro on 32-bit. |
| class BufferDataOverflowTest : public ANGLETest |
| { |
| protected: |
| BufferDataOverflowTest() {} |
| }; |
| |
| // See description above. |
| TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow) |
| { |
| // These values are special, to trigger the rounding bug. |
| unsigned int numItems = 0x7FFFFFE; |
| constexpr GLsizei bufferCnt = 8; |
| |
| std::vector<GLBuffer> buffers(bufferCnt); |
| |
| std::stringstream vertexShaderStr; |
| |
| for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex) |
| { |
| vertexShaderStr << "attribute float attrib" << bufferIndex << ";\n"; |
| } |
| |
| vertexShaderStr << "attribute vec2 position;\n" |
| "varying float v_attrib;\n" |
| "void main() {\n" |
| " gl_Position = vec4(position, 0, 1);\n" |
| " v_attrib = 0.0;\n"; |
| |
| for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex) |
| { |
| vertexShaderStr << "v_attrib += attrib" << bufferIndex << ";\n"; |
| } |
| |
| vertexShaderStr << "}"; |
| |
| constexpr char kFS[] = |
| "varying highp float v_attrib;\n" |
| "void main() {\n" |
| " gl_FragColor = vec4(v_attrib, 0, 0, 1);\n" |
| "}"; |
| |
| ANGLE_GL_PROGRAM(program, vertexShaderStr.str().c_str(), kFS); |
| glUseProgram(program.get()); |
| |
| std::vector<GLfloat> data(numItems, 1.0f); |
| |
| for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, buffers[bufferIndex].get()); |
| glBufferData(GL_ARRAY_BUFFER, numItems * sizeof(float), &data[0], GL_DYNAMIC_DRAW); |
| |
| std::stringstream attribNameStr; |
| attribNameStr << "attrib" << bufferIndex; |
| |
| GLint attribLocation = glGetAttribLocation(program.get(), attribNameStr.str().c_str()); |
| ASSERT_NE(-1, attribLocation); |
| |
| glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); |
| glEnableVertexAttribArray(attribLocation); |
| } |
| |
| GLint positionLocation = glGetAttribLocation(program.get(), "position"); |
| ASSERT_NE(-1, positionLocation); |
| glDisableVertexAttribArray(positionLocation); |
| glVertexAttrib2f(positionLocation, 1.0f, 1.0f); |
| |
| EXPECT_GL_NO_ERROR(); |
| glDrawArrays(GL_TRIANGLES, 0, numItems); |
| EXPECT_GL_ERROR(GL_OUT_OF_MEMORY); |
| |
| // Test that a small draw still works. |
| for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex) |
| { |
| std::stringstream attribNameStr; |
| attribNameStr << "attrib" << bufferIndex; |
| GLint attribLocation = glGetAttribLocation(program.get(), attribNameStr.str().c_str()); |
| ASSERT_NE(-1, attribLocation); |
| glDisableVertexAttribArray(attribLocation); |
| } |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| EXPECT_GL_ERROR(GL_NO_ERROR); |
| } |
| |
| // Tests a security bug in our CopyBufferSubData validation (integer overflow). |
| TEST_P(BufferDataOverflowTest, CopySubDataValidation) |
| { |
| GLBuffer readBuffer, writeBuffer; |
| |
| glBindBuffer(GL_COPY_READ_BUFFER, readBuffer.get()); |
| glBindBuffer(GL_COPY_WRITE_BUFFER, writeBuffer.get()); |
| |
| constexpr int bufSize = 100; |
| |
| glBufferData(GL_COPY_READ_BUFFER, bufSize, nullptr, GL_STATIC_DRAW); |
| glBufferData(GL_COPY_WRITE_BUFFER, bufSize, nullptr, GL_STATIC_DRAW); |
| |
| GLintptr big = std::numeric_limits<GLintptr>::max() - bufSize + 90; |
| |
| glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, big, 0, 50); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, big, 50); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| ANGLE_INSTANTIATE_TEST_ES3(BufferDataOverflowTest); |
| |
| #endif // _WIN64 |