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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL42_autogen.h:
// Validation functions for the OpenGL 4.2 entry points.
#ifndef LIBANGLE_VALIDATION_GL42_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL42_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateDrawArraysInstancedBaseInstance(const Context *context,
PrimitiveMode modePacked,
GLint first,
GLsizei count,
GLsizei instancecount,
GLuint baseinstance);
bool ValidateDrawElementsInstancedBaseInstance(const Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLuint baseinstance);
bool ValidateDrawElementsInstancedBaseVertexBaseInstance(const Context *context,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices,
GLsizei instancecount,
GLint basevertex,
GLuint baseinstance);
bool ValidateDrawTransformFeedbackInstanced(const Context *context,
GLenum mode,
TransformFeedbackID idPacked,
GLsizei instancecount);
bool ValidateDrawTransformFeedbackStreamInstanced(const Context *context,
GLenum mode,
TransformFeedbackID idPacked,
GLuint stream,
GLsizei instancecount);
bool ValidateGetActiveAtomicCounterBufferiv(const Context *context,
ShaderProgramID programPacked,
GLuint bufferIndex,
GLenum pname,
const GLint *params);
bool ValidateTexStorage1D(const Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL42_AUTOGEN_H_