| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL4.cpp: Validation functions for OpenGL 4.0 entry point parameters |
| |
| #include "libANGLE/validationGL4_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateBeginQueryIndexed(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint index, |
| QueryID id) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawTransformFeedback(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum mode, |
| TransformFeedbackID id) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawTransformFeedbackStream(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum mode, |
| TransformFeedbackID id, |
| GLuint stream) |
| { |
| return true; |
| } |
| |
| bool ValidateEndQueryIndexed(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint index) |
| { |
| return true; |
| } |
| |
| bool ValidateGetActiveSubroutineName(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLenum shadertype, |
| GLuint index, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLchar *name) |
| { |
| return true; |
| } |
| |
| bool ValidateGetActiveSubroutineUniformName(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLenum shadertype, |
| GLuint index, |
| GLsizei bufsize, |
| const GLsizei *length, |
| const GLchar *name) |
| { |
| return true; |
| } |
| |
| bool ValidateGetActiveSubroutineUniformiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLenum shadertype, |
| GLuint index, |
| GLenum pname, |
| const GLint *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetProgramStageiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLenum shadertype, |
| GLenum pname, |
| const GLint *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryIndexediv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint index, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetSubroutineIndex(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLenum shadertype, |
| const GLchar *name) |
| { |
| return true; |
| } |
| |
| bool ValidateGetSubroutineUniformLocation(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLenum shadertype, |
| const GLchar *name) |
| { |
| return true; |
| } |
| |
| bool ValidateGetUniformSubroutineuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum shadertype, |
| GLint location, |
| const GLuint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetUniformdv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| const GLdouble *params) |
| { |
| return true; |
| } |
| |
| bool ValidatePatchParameterfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum pname, |
| const GLfloat *values) |
| { |
| return true; |
| } |
| |
| bool ValidateUniform1d(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLdouble x) |
| { |
| return true; |
| } |
| |
| bool ValidateUniform1dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniform2d(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLdouble x, |
| GLdouble y) |
| { |
| return true; |
| } |
| |
| bool ValidateUniform2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniform3d(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z) |
| { |
| return true; |
| } |
| |
| bool ValidateUniform3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniform4d(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z, |
| GLdouble w) |
| { |
| return true; |
| } |
| |
| bool ValidateUniform4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix2x3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix2x4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix3x2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix3x4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix4x2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformMatrix4x3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateUniformSubroutinesuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum shadertype, |
| GLsizei count, |
| const GLuint *indices) |
| { |
| return true; |
| } |
| |
| bool ValidateDepthRangeArrayv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint first, |
| GLsizei count, |
| const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateDepthRangeIndexed(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLdouble n, |
| GLdouble f) |
| { |
| return true; |
| } |
| |
| bool ValidateGetDoublei_v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint index, |
| const GLdouble *data) |
| { |
| return true; |
| } |
| |
| bool ValidateGetFloati_v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint index, |
| const GLfloat *data) |
| { |
| return true; |
| } |
| |
| bool ValidateGetVertexAttribLdv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLenum pname, |
| const GLdouble *params) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniform1d(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLdouble v0) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniform1dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniform2d(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLdouble v0, |
| GLdouble v1) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniform2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniform3d(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLdouble v0, |
| GLdouble v1, |
| GLdouble v2) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniform3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniform4d(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLdouble v0, |
| GLdouble v1, |
| GLdouble v2, |
| GLdouble v3) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniform4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix2x3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix2x4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix3x2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix3x4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix4x2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateProgramUniformMatrix4x3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| return true; |
| } |
| |
| bool ValidateScissorArrayv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint first, |
| GLsizei count, |
| const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateScissorIndexed(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLint left, |
| GLint bottom, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateScissorIndexedv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribL1d(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLdouble x) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribL1dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribL2d(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLdouble x, |
| GLdouble y) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribL2dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribL3d(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribL3dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribL4d(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLdouble x, |
| GLdouble y, |
| GLdouble z, |
| GLdouble w) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribL4dv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribLPointer(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return true; |
| } |
| |
| bool ValidateViewportArrayv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint first, |
| GLsizei count, |
| const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateViewportIndexedf(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat w, |
| GLfloat h) |
| { |
| return true; |
| } |
| |
| bool ValidateViewportIndexedfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint index, |
| const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawArraysInstancedBaseInstance(const Context *context, |
| angle::EntryPoint entryPoint, |
| PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount, |
| GLuint baseinstance) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawElementsInstancedBaseInstance(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLuint baseinstance) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawElementsInstancedBaseVertexBaseInstance(const Context *context, |
| angle::EntryPoint entryPoint, |
| PrimitiveMode mode, |
| GLsizei count, |
| DrawElementsType type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex, |
| GLuint baseinstance) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawTransformFeedbackInstanced(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum mode, |
| TransformFeedbackID id, |
| GLsizei instancecount) |
| { |
| return true; |
| } |
| |
| bool ValidateDrawTransformFeedbackStreamInstanced(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum mode, |
| TransformFeedbackID id, |
| GLuint stream, |
| GLsizei instancecount) |
| { |
| return true; |
| } |
| |
| bool ValidateGetActiveAtomicCounterBufferiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLuint bufferIndex, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateTexStorage1D(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| return true; |
| } |
| |
| bool ValidateClearBufferData(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateClearBufferSubData(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateGetInternalformati64v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint64 *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetProgramResourceLocationIndex(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateBufferData(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateBufferSubData(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateTexImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateTexSubImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawArraysIndirect(const Context *context, |
| angle::EntryPoint entryPoint, |
| PrimitiveMode modePacked, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawElementsIndirect(const Context *context, |
| angle::EntryPoint entryPoint, |
| PrimitiveMode modePacked, |
| DrawElementsType typePacked, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidateShaderStorageBlockBinding(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| GLuint storageBlockIndex, |
| GLuint storageBlockBinding) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureView(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum target, |
| GLuint origtexture, |
| GLenum internalformat, |
| GLuint minlevel, |
| GLuint numlevels, |
| GLuint minlayer, |
| GLuint numlayers) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribLFormat(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return true; |
| } |
| |
| bool ValidateBindBuffersBase(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint first, |
| GLsizei count, |
| const BufferID *buffers) |
| { |
| return true; |
| } |
| |
| bool ValidateBindBuffersRange(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLuint first, |
| GLsizei count, |
| const BufferID *buffers, |
| const GLintptr *offsets, |
| const GLsizeiptr *sizes) |
| { |
| return true; |
| } |
| |
| bool ValidateBindImageTextures(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint first, |
| GLsizei count, |
| const GLuint *textures) |
| { |
| return true; |
| } |
| |
| bool ValidateBindSamplers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint first, |
| GLsizei count, |
| const GLuint *samplers) |
| { |
| return true; |
| } |
| |
| bool ValidateBindTextures(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint first, |
| GLsizei count, |
| const GLuint *textures) |
| { |
| return true; |
| } |
| |
| bool ValidateBindVertexBuffers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint first, |
| GLsizei count, |
| const BufferID *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides) |
| { |
| return true; |
| } |
| |
| bool ValidateBufferStorage(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferBinding targetPacked, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags) |
| { |
| return true; |
| } |
| |
| bool ValidateClearTexImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateClearTexSubImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateBindTextureUnit(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint unit, |
| TextureID texture) |
| { |
| return true; |
| } |
| |
| bool ValidateBlitNamedFramebuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint readFramebuffer, |
| GLuint drawFramebuffer, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| return true; |
| } |
| |
| bool ValidateCheckNamedFramebufferStatus(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum target) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedBufferData(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedBufferSubData(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedFramebufferfi(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedFramebufferfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedFramebufferiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateClearNamedFramebufferuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value) |
| { |
| return true; |
| } |
| |
| bool ValidateClipControl(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum origin, |
| GLenum depth) |
| { |
| return true; |
| } |
| |
| bool ValidateCompressedTextureSubImage1D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateCompressedTextureSubImage2D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateCompressedTextureSubImage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyNamedBufferSubData(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint readBuffer, |
| GLuint writeBuffer, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyTextureSubImage1D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint x, |
| GLint y, |
| GLsizei width) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyTextureSubImage2D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateCopyTextureSubImage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateBuffers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const BufferID *buffers) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateFramebuffers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const GLuint *framebuffers) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateProgramPipelines(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const GLuint *pipelines) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateQueries(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLsizei n, |
| const GLuint *ids) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateRenderbuffers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const RenderbufferID *renderbuffers) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateSamplers(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const GLuint *samplers) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateTextures(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLsizei n, |
| const GLuint *textures) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateTransformFeedbacks(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const GLuint *ids) |
| { |
| return true; |
| } |
| |
| bool ValidateCreateVertexArrays(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei n, |
| const VertexArrayID *arrays) |
| { |
| return true; |
| } |
| |
| bool ValidateDisableVertexArrayAttrib(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint index) |
| { |
| return true; |
| } |
| |
| bool ValidateEnableVertexArrayAttrib(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint index) |
| { |
| return true; |
| } |
| |
| bool ValidateFlushMappedNamedBufferRange(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| return true; |
| } |
| |
| bool ValidateGenerateTextureMipmap(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture) |
| { |
| return true; |
| } |
| |
| bool ValidateGetCompressedTextureImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetCompressedTextureSubImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedBufferParameteri64v(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLenum pname, |
| const GLint64 *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedBufferParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedBufferPointerv(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLenum pname, |
| void *const *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedBufferSubData(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedFramebufferAttachmentParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum attachment, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedFramebufferParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum pname, |
| const GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetNamedRenderbufferParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| RenderbufferID renderbuffer, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryBufferObjecti64v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint id, |
| BufferID buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryBufferObjectiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint id, |
| BufferID buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryBufferObjectui64v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint id, |
| BufferID buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| return true; |
| } |
| |
| bool ValidateGetQueryBufferObjectuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint id, |
| BufferID buffer, |
| GLenum pname, |
| GLintptr offset) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureLevelParameterfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureLevelParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureParameterIiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureParameterIuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| const GLuint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureParameterfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| const GLfloat *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTextureSubImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTransformFeedbacki64_v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| const GLint64 *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTransformFeedbacki_v(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint xfb, |
| GLenum pname, |
| GLuint index, |
| const GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetTransformFeedbackiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint xfb, |
| GLenum pname, |
| const GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetVertexArrayIndexed64iv(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint index, |
| GLenum pname, |
| const GLint64 *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetVertexArrayIndexediv(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint index, |
| GLenum pname, |
| const GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetVertexArrayiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLenum pname, |
| const GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnColorTable(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *table) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnCompressedTexImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLint lod, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnConvolutionFilter(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *image) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnHistogram(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnMapdv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum query, |
| GLsizei bufSize, |
| const GLdouble *v) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnMapfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum query, |
| GLsizei bufSize, |
| const GLfloat *v) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnMapiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum query, |
| GLsizei bufSize, |
| const GLint *v) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnMinmax(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnPixelMapfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum map, |
| GLsizei bufSize, |
| const GLfloat *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnPixelMapuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum map, |
| GLsizei bufSize, |
| const GLuint *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnPixelMapusv(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum map, |
| GLsizei bufSize, |
| const GLushort *values) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnPolygonStipple(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLsizei bufSize, |
| const GLubyte *pattern) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnSeparableFilter(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei rowBufSize, |
| const void *row, |
| GLsizei columnBufSize, |
| const void *column, |
| const void *span) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnTexImage(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateGetnUniformdv(const Context *context, |
| angle::EntryPoint entryPoint, |
| ShaderProgramID program, |
| UniformLocation location, |
| GLsizei bufSize, |
| const GLdouble *params) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateNamedFramebufferData(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateNamedFramebufferSubData(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateMapNamedBuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLenum access) |
| { |
| return true; |
| } |
| |
| bool ValidateMapNamedBufferRange(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedBufferData(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLenum usage) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedBufferStorage(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedBufferSubData(const Context *context, |
| angle::EntryPoint entryPoint, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferDrawBuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum buf) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferDrawBuffers(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLsizei n, |
| const GLenum *bufs) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferParameteri(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum pname, |
| GLint param) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferReadBuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum src) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferRenderbuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbuffer) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferTexture(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum attachment, |
| TextureID texture, |
| GLint level) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedFramebufferTextureLayer(const Context *context, |
| angle::EntryPoint entryPoint, |
| FramebufferID framebuffer, |
| GLenum attachment, |
| TextureID texture, |
| GLint level, |
| GLint layer) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedRenderbufferStorage(const Context *context, |
| angle::EntryPoint entryPoint, |
| RenderbufferID renderbuffer, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateNamedRenderbufferStorageMultisample(const Context *context, |
| angle::EntryPoint entryPoint, |
| RenderbufferID renderbuffer, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureBarrier(const Context *context, angle::EntryPoint entryPoint) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureBuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum internalformat, |
| BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureBufferRange(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum internalformat, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameterIiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| const GLint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameterIuiv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| const GLuint *params) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameterf(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| GLfloat param) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameterfv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| const GLfloat *param) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameteri(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| GLint param) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureParameteriv(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLenum pname, |
| const GLint *param) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage1D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage2D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage2DMultisample(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureStorage3DMultisample(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureSubImage1D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureSubImage2D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureSubImage3D(const Context *context, |
| angle::EntryPoint entryPoint, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return true; |
| } |
| |
| bool ValidateTransformFeedbackBufferBase(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint xfb, |
| GLuint index, |
| BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateTransformFeedbackBufferRange(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint xfb, |
| GLuint index, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| return true; |
| } |
| |
| bool ValidateUnmapNamedBuffer(const Context *context, angle::EntryPoint entryPoint, BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayAttribBinding(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint attribindex, |
| GLuint bindingindex) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayAttribFormat(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayAttribIFormat(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayAttribLFormat(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayBindingDivisor(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint bindingindex, |
| GLuint divisor) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayElementBuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayVertexBuffer(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint bindingindex, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexArrayVertexBuffers(const Context *context, |
| angle::EntryPoint entryPoint, |
| VertexArrayID vaobj, |
| GLuint first, |
| GLsizei count, |
| const BufferID *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawArraysIndirectCount(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum mode, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawElementsIndirectCount(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidatePolygonOffsetClamp(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLfloat factor, |
| GLfloat units, |
| GLfloat clamp) |
| { |
| return true; |
| } |
| |
| bool ValidateSpecializeShader(const Context *context, |
| angle::EntryPoint entryPoint, |
| GLuint shader, |
| const GLchar *pEntryPoint, |
| GLuint numSpecializationConstants, |
| const GLuint *pConstantIndex, |
| const GLuint *pConstantValue) |
| { |
| return true; |
| } |
| |
| } // namespace gl |