| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationGL32_autogen.h: |
| // Validation functions for the OpenGL 3.2 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_GL32_AUTOGEN_H_ |
| #define LIBANGLE_VALIDATION_GL32_AUTOGEN_H_ |
| |
| #include "common/PackedEnums.h" |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateMultiDrawElementsBaseVertex(const Context *context, |
| PrimitiveMode modePacked, |
| const GLsizei *count, |
| DrawElementsType typePacked, |
| const void *const *indices, |
| GLsizei drawcount, |
| const GLint *basevertex); |
| bool ValidateProvokingVertex(const Context *context, ProvokingVertexConvention modePacked); |
| bool ValidateTexImage2DMultisample(const Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| bool ValidateTexImage3DMultisample(const Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_GL32_AUTOGEN_H_ |