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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangWrapperVk: Wrapper for Vulkan's glslang compiler.
//
#ifndef LIBANGLE_RENDERER_VULKAN_GLSLANG_WRAPPER_H_
#define LIBANGLE_RENDERER_VULKAN_GLSLANG_WRAPPER_H_
#include "libANGLE/renderer/ProgramImpl.h"
#include "libANGLE/renderer/glslang_wrapper_utils.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace angle
{
struct FeaturesVk;
} // namespace angle
namespace rx
{
// This class currently holds no state. If we want to hold state we would need to solve the
// potential race conditions with multiple threads.
class GlslangWrapperVk
{
public:
static GlslangSourceOptions CreateSourceOptions(const angle::FeaturesVk &features);
static void ResetGlslangProgramInterfaceInfo(
GlslangProgramInterfaceInfo *glslangProgramInterfaceInfo);
static void GetShaderCode(const angle::FeaturesVk &features,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
GlslangProgramInterfaceInfo *programInterfaceInfo,
gl::ShaderMap<const angle::spirv::Blob *> *spirvBlobsOut,
ShaderInterfaceVariableInfoMap *variableInfoMapOut);
static angle::Result TransformSpirV(const GlslangSpirvOptions &options,
const ShaderInterfaceVariableInfoMap &variableInfoMap,
const angle::spirv::Blob &initialSpirvBlob,
angle::spirv::Blob *shaderCodeOut);
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_GLSLANG_WRAPPER_H_