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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderMtl.h:
// Defines the class interface for ShaderMtl, implementing ShaderImpl.
//
#ifndef LIBANGLE_RENDERER_METAL_SHADERMTL_H_
#define LIBANGLE_RENDERER_METAL_SHADERMTL_H_
#include <map>
#include "compiler/translator/TranslatorMetalDirect.h"
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class ShaderMtl : public ShaderImpl
{
public:
ShaderMtl(const gl::ShaderState &state);
~ShaderMtl() override;
std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options) override;
sh::TranslatorMetalReflection *getTranslatorMetalReflection()
{
return &translatorMetalReflection;
}
std::string getDebugInfo() const override;
sh::TranslatorMetalReflection translatorMetalReflection = {};
private:
std::shared_ptr<WaitableCompileEvent> compileImplMtl(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
const std::string &source,
ShCompileOptions compileOptions);
};
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_SHADERMTL_H_ */