| // |
| // Copyright 2021 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // load_texture_border_functions_table: |
| // Contains load texture border functions table depending on internal format and ANGLE format. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_LOADTEXTUREBORDERFUNCTIONSTABLE_H_ |
| #define LIBANGLE_RENDERER_LOADTEXTUREBORDERFUNCTIONSTABLE_H_ |
| |
| #include "libANGLE/renderer/Format.h" |
| |
| namespace angle |
| { |
| rx::LoadTextureBorderFunctionMap GetLoadTextureBorderFunctionsMap(GLenum internalFormat, |
| FormatID angleFormat); |
| } // namespace angle |
| |
| #endif // LIBANGLE_RENDERER_LOADTEXTUREBORDERFUNCTIONSTABLE_H_ |