| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramPipeline.h: Defines the gl::ProgramPipeline class. |
| // Implements GL program pipeline objects and related functionality. |
| // [OpenGL ES 3.1] section 7.4 page 105. |
| |
| #ifndef LIBANGLE_PROGRAMPIPELINE_H_ |
| #define LIBANGLE_PROGRAMPIPELINE_H_ |
| |
| #include <memory> |
| |
| #include "common/angleutils.h" |
| #include "libANGLE/Debug.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/ProgramExecutable.h" |
| #include "libANGLE/RefCountObject.h" |
| |
| namespace rx |
| { |
| class GLImplFactory; |
| class ProgramPipelineImpl; |
| } // namespace rx |
| |
| namespace gl |
| { |
| class Context; |
| class ProgramPipeline; |
| |
| class ProgramPipelineState final : angle::NonCopyable |
| { |
| public: |
| ProgramPipelineState(); |
| ~ProgramPipelineState(); |
| |
| const std::string &getLabel() const; |
| |
| ProgramExecutable &getExecutable() const |
| { |
| ASSERT(mExecutable); |
| return *mExecutable; |
| } |
| |
| void activeShaderProgram(Program *shaderProgram); |
| void useProgramStages(const Context *context, |
| GLbitfield stages, |
| Program *shaderProgram, |
| std::vector<angle::ObserverBinding> *programObserverBindings); |
| |
| Program *getActiveShaderProgram() { return mActiveShaderProgram; } |
| |
| GLboolean isValid() const { return mValid; } |
| |
| const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } |
| |
| bool usesShaderProgram(ShaderProgramID program) const; |
| |
| void updateExecutableTextures(); |
| |
| rx::SpecConstUsageBits getSpecConstUsageBits() const; |
| |
| private: |
| void useProgramStage(const Context *context, |
| ShaderType shaderType, |
| Program *shaderProgram, |
| angle::ObserverBinding *programObserverBindings); |
| |
| friend class ProgramPipeline; |
| |
| std::string mLabel; |
| |
| // The active shader program |
| Program *mActiveShaderProgram; |
| // The shader programs for each stage. |
| ShaderMap<Program *> mPrograms; |
| |
| GLboolean mValid; |
| |
| ProgramExecutable *mExecutable; |
| |
| bool mIsLinked; |
| }; |
| |
| class ProgramPipeline final : public RefCountObject<ProgramPipelineID>, |
| public LabeledObject, |
| public angle::ObserverInterface, |
| public angle::Subject |
| { |
| public: |
| ProgramPipeline(rx::GLImplFactory *factory, ProgramPipelineID handle); |
| ~ProgramPipeline() override; |
| |
| void onDestroy(const Context *context) override; |
| |
| void setLabel(const Context *context, const std::string &label) override; |
| const std::string &getLabel() const override; |
| |
| const ProgramPipelineState &getState() const { return mState; } |
| ProgramPipelineState &getState() { return mState; } |
| |
| ProgramExecutable &getExecutable() const { return mState.getExecutable(); } |
| |
| rx::ProgramPipelineImpl *getImplementation() const; |
| |
| Program *getActiveShaderProgram() { return mState.getActiveShaderProgram(); } |
| void activeShaderProgram(Program *shaderProgram); |
| Program *getLinkedActiveShaderProgram(const Context *context) |
| { |
| Program *program = mState.getActiveShaderProgram(); |
| if (program) |
| { |
| program->resolveLink(context); |
| } |
| return program; |
| } |
| |
| angle::Result useProgramStages(const Context *context, |
| GLbitfield stages, |
| Program *shaderProgram); |
| |
| Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; } |
| |
| void resetIsLinked() { mState.mIsLinked = false; } |
| angle::Result link(const gl::Context *context); |
| bool linkVaryings(InfoLog &infoLog) const; |
| void validate(const gl::Context *context); |
| GLboolean isValid() const { return mState.isValid(); } |
| bool isLinked() const { return mState.mIsLinked; } |
| |
| // ObserverInterface implementation. |
| void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override; |
| |
| private: |
| void updateLinkedShaderStages(); |
| void updateExecutableAttributes(); |
| void updateTransformFeedbackMembers(); |
| void updateShaderStorageBlocks(); |
| void updateImageBindings(); |
| void updateExecutableGeometryProperties(); |
| void updateExecutableTessellationProperties(); |
| void updateFragmentInoutRange(); |
| void updateLinkedVaryings(); |
| void updateHasBooleans(); |
| void updateExecutable(); |
| |
| std::unique_ptr<rx::ProgramPipelineImpl> mProgramPipelineImpl; |
| |
| ProgramPipelineState mState; |
| |
| std::vector<angle::ObserverBinding> mProgramObserverBindings; |
| angle::ObserverBinding mExecutableObserverBinding; |
| }; |
| } // namespace gl |
| |
| #endif // LIBANGLE_PROGRAMPIPELINE_H_ |