| // GENERATED FILE - DO NOT EDIT. |
| // Generated by gen_overlay_widgets.py using data from overlay_widgets.json. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Overlay_autogen.cpp: |
| // Autogenerated overlay widget declarations. |
| |
| namespace gl |
| { |
| enum class WidgetId |
| { |
| // Frames per second (Count/Second). |
| FPS, |
| // Last validation error (Text). |
| VulkanLastValidationMessage, |
| // Number of validation errors and warnings (Count). |
| VulkanValidationMessageCount, |
| // Number of RenderPasses in a frame (Count). |
| VulkanRenderPassCount, |
| // Number of buffers used in RenderPasses (Count). |
| VulkanRenderPassBufferCount, |
| // Secondary Command Buffer pool memory waste (Bytes). |
| VulkanSecondaryCommandBufferPoolWaste, |
| // Number of Descriptor Set writes in a frame (Count). |
| VulkanWriteDescriptorSetCount, |
| // Descriptor Set Allocations. |
| VulkanDescriptorSetAllocations, |
| // Shader Buffer Descriptor Set Cache Hit Rate. |
| VulkanShaderBufferDSHitRate, |
| // Buffer Allocations Made By vk::DynamicBuffer. |
| VulkanDynamicBufferAllocations, |
| |
| InvalidEnum, |
| EnumCount = InvalidEnum, |
| }; |
| |
| // We can use this "X" macro to generate multiple code patterns. |
| #define ANGLE_WIDGET_ID_X(PROC) \ |
| PROC(FPS) \ |
| PROC(VulkanLastValidationMessage) \ |
| PROC(VulkanValidationMessageCount) \ |
| PROC(VulkanRenderPassCount) \ |
| PROC(VulkanRenderPassBufferCount) \ |
| PROC(VulkanSecondaryCommandBufferPoolWaste) \ |
| PROC(VulkanWriteDescriptorSetCount) \ |
| PROC(VulkanDescriptorSetAllocations) \ |
| PROC(VulkanShaderBufferDSHitRate) \ |
| PROC(VulkanDynamicBufferAllocations) |
| |
| } // namespace gl |