| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>Default precision qualifiers should only work with int, float and sampler types</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <!-- See ESSL 3.00 section 4.5.4 --> |
| <script id="precisionVec" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| precision mediump vec2; |
| out vec4 my_FragColor; |
| void main() { |
| my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script id="precisionVoid" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| precision mediump void; |
| out vec4 my_FragColor; |
| void main() { |
| my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script id="precisionUint" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| precision mediump uint; |
| out vec4 my_FragColor; |
| void main() { |
| my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description(); |
| GLSLConformanceTester.runTests([ |
| { |
| fShaderId: "precisionVec", |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "default precision qualifier shouldn't work with vec2" |
| }, |
| { |
| fShaderId: "precisionVoid", |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "default precision qualifier shouldn't work with void" |
| }, |
| { |
| fShaderId: "precisionUint", |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "default precision qualifier shouldn't work with uint" |
| } |
| ], 2); |
| </script> |
| </body> |
| </html> |