| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL array equality test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshaderSimple" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| |
| out vec4 my_FragColor; |
| |
| void main() { |
| // This simple test uses the ESSL1 style array initialization in order |
| // to be able to test array equality independently of array constructors. |
| int a[3]; |
| int b[3]; |
| int c[3]; |
| for (int i = 0; i < 3; ++i) { |
| a[i] = i; |
| b[i] = i; |
| c[i] = i + 1; |
| } |
| bool success = (a == b) && (a != c); |
| my_FragColor = vec4(0.0, (success ? 1.0 : 0.0), 0.0, 1.0); |
| } |
| </script> |
| <script id="fshaderArrayOfStructs" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| |
| out vec4 my_FragColor; |
| |
| struct S { |
| int foo; |
| }; |
| |
| void main() { |
| // This simple test uses the ESSL1 style array initialization in order |
| // to be able to test array equality independently of array constructors. |
| S a[3]; |
| S b[3]; |
| S c[3]; |
| for (int i = 0; i < 3; ++i) { |
| a[i].foo = i; |
| b[i].foo = i; |
| c[i].foo = i + 1; |
| } |
| bool success = (a == b) && (a != c); |
| my_FragColor = vec4(0.0, (success ? 1.0 : 0.0), 0.0, 1.0); |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description("Comparing arrays should work."); |
| |
| GLSLConformanceTester.runRenderTests([ |
| { |
| fShaderId: 'fshaderSimple', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Arrays of integers' |
| }, |
| { |
| fShaderId: 'fshaderArrayOfStructs', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Arrays of structs' |
| } |
| ], 2); |
| </script> |
| </body> |
| </html> |
| |