| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="../js/webgpu-functions.js"></script> |
| </head> |
| <body> |
| <canvas id="canvas" width="400" height="400"></canvas> |
| <script> |
| const shaderSource = ` |
| vertex float4 vertexShader(float4 position : attribute(0)) : SV_Position { |
| return position; |
| } |
| |
| fragment float4 fragmentShader(Texture2D<float4> theTexture : register(t0), sampler theSampler : register(s1)) : SV_Target 0 { |
| return SampleGrad(theTexture, theSampler, float2(0.5, 0.5), float2(1, 0), float2(0, 1)); |
| } |
| `; |
| |
| const canvas = document.getElementById("canvas"); |
| |
| async function start(device) { |
| const shaderModule = device.createShaderModule({code: shaderSource}); |
| const vertexStage = {module: shaderModule, entryPoint: "vertexShader"}; |
| const fragmentStage = {module: shaderModule, entryPoint: "fragmentShader"}; |
| const primitiveTopology = "triangle-strip"; |
| const rasterizationState = {frontFace: "cw", cullMode: "none"}; |
| const alphaBlend = {}; |
| const colorBlend = {}; |
| const colorStates = [{format: "rgba8unorm", alphaBlend, colorBlend, writeMask: 15}]; // GPUColorWrite.ALL |
| const depthStencilState = null; |
| |
| const attribute0 = {shaderLocation: 0, format: "float4"}; |
| const input0 = {stride: 16, attributeSet: [attribute0]}; |
| const inputs = [input0]; |
| const vertexInput = {vertexBuffers: inputs}; |
| |
| const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "sampled-texture"}, {binding: 1, visibility: 7, type: "sampler"}]}; |
| const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor); |
| const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]}; |
| const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor); |
| |
| const renderPipelineDescriptor = {vertexStage, fragmentStage, primitiveTopology, rasterizationState, colorStates, depthStencilState, vertexInput, sampleCount: 1, layout: pipelineLayout}; |
| const renderPipeline = device.createRenderPipeline(renderPipelineDescriptor); |
| |
| const vertexBuffer0Descriptor = {size: Float32Array.BYTES_PER_ELEMENT * 4 * 4, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.MAP_WRITE}; |
| const vertexBuffer0 = device.createBuffer(vertexBuffer0Descriptor); |
| const vertexBuffer0ArrayBuffer = await vertexBuffer0.mapWriteAsync(); |
| const vertexBuffer0Float32Array = new Float32Array(vertexBuffer0ArrayBuffer); |
| vertexBuffer0Float32Array[0] = -0.5; |
| vertexBuffer0Float32Array[1] = -0.5; |
| vertexBuffer0Float32Array[2] = 1.0; |
| vertexBuffer0Float32Array[3] = 1; |
| vertexBuffer0Float32Array[4] = -0.5; |
| vertexBuffer0Float32Array[5] = 0.5; |
| vertexBuffer0Float32Array[6] = 1.0; |
| vertexBuffer0Float32Array[7] = 1; |
| vertexBuffer0Float32Array[8] = 0.5; |
| vertexBuffer0Float32Array[9] = -0.5; |
| vertexBuffer0Float32Array[10] = 1.0; |
| vertexBuffer0Float32Array[11] = 1; |
| vertexBuffer0Float32Array[12] = 0.5; |
| vertexBuffer0Float32Array[13] = 0.5; |
| vertexBuffer0Float32Array[14] = 1.0; |
| vertexBuffer0Float32Array[15] = 1; |
| vertexBuffer0.unmap(); |
| |
| const textureDataBufferDescriptor = {size: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2 + Uint8Array.BYTES_PER_ELEMENT * 4 * 1 * 1, usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.MAP_WRITE}; |
| const textureDataBuffer = device.createBuffer(textureDataBufferDescriptor); |
| const textureDataBufferArrayBuffer = await textureDataBuffer.mapWriteAsync(); |
| const textureDataBufferUint8Array = new Uint8Array(textureDataBufferArrayBuffer); |
| textureDataBufferUint8Array[0] = 255; |
| textureDataBufferUint8Array[1] = 0; |
| textureDataBufferUint8Array[2] = 0; |
| textureDataBufferUint8Array[3] = 255; |
| textureDataBufferUint8Array[4] = 255; |
| textureDataBufferUint8Array[5] = 0; |
| textureDataBufferUint8Array[6] = 0; |
| textureDataBufferUint8Array[7] = 255; |
| textureDataBufferUint8Array[8] = 255; |
| textureDataBufferUint8Array[9] = 0; |
| textureDataBufferUint8Array[10] = 0; |
| textureDataBufferUint8Array[11] = 255; |
| textureDataBufferUint8Array[12] = 255; |
| textureDataBufferUint8Array[13] = 0; |
| textureDataBufferUint8Array[14] = 0; |
| textureDataBufferUint8Array[15] = 255; |
| textureDataBufferUint8Array[16] = 255; |
| textureDataBufferUint8Array[17] = 255; |
| textureDataBufferUint8Array[18] = 255; |
| textureDataBufferUint8Array[19] = 255; |
| textureDataBuffer.unmap(); |
| |
| const textureDescriptor = {size: {width: 2, height: 2, depth: 1}, mipLevelCount: 2, format: "rgba8unorm", usage: GPUTextureUsage.SAMPLED | GPUTextureUsage.COPY_DST}; |
| const texture = device.createTexture(textureDescriptor); |
| const textureView = texture.createDefaultView(); |
| |
| const samplerDescriptor = {magFilter: "linear", minFilter: "linear"}; |
| const sampler = device.createSampler(samplerDescriptor); |
| |
| const bindGroupBindings = [{binding: 0, resource: textureView}, {binding: 1, resource: sampler}]; |
| const bindGroupDescriptor = {layout: bindGroupLayout, bindings: bindGroupBindings}; |
| const bindGroup = device.createBindGroup(bindGroupDescriptor); |
| |
| const context = canvas.getContext("gpu"); |
| const swapChainDescriptor = {device, format: "bgra8unorm"}; |
| const swapChain = context.configureSwapChain(swapChainDescriptor); |
| const outputTexture = swapChain.getCurrentTexture(); |
| const outputTextureView = outputTexture.createDefaultView(); |
| |
| const commandEncoder = device.createCommandEncoder(); // {} |
| |
| const bufferCopy1View = {buffer: textureDataBuffer, rowPitch: Uint8Array.BYTES_PER_ELEMENT * 4 * 2, imageHeight: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2}; |
| const textureCopy1View = {texture: texture}; |
| const copy1Size = {width: 2, height: 2, depth: 1}; |
| commandEncoder.copyBufferToTexture(bufferCopy1View, textureCopy1View, copy1Size); |
| const bufferCopy2View = {buffer: textureDataBuffer, offset: Uint8Array.BYTES_PER_ELEMENT * 4 * 2 * 2, rowPitch: Uint8Array.BYTES_PER_ELEMENT * 4 * 1, imageHeight: Uint8Array.BYTES_PER_ELEMENT * 4 * 1 * 1}; |
| const textureCopy2View = {texture: texture, mipLevel: 1}; |
| const copy2Size = {width: 1, height: 1, depth: 1}; |
| commandEncoder.copyBufferToTexture(bufferCopy2View, textureCopy2View, copy2Size); |
| |
| const clearColor = {r: 0, g: 0, b: 1, a: 1}; |
| const colorAttachments = [{attachment: outputTextureView, resolveTarget: null, loadOp: "clear", storeOp: "store", clearColor}]; |
| const depthStencilAttachment = null; |
| const renderPassDescriptor = {colorAttachments, depthStencilAttachment}; |
| const renderPassEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); |
| renderPassEncoder.setPipeline(renderPipeline); |
| renderPassEncoder.setBindGroup(0, bindGroup); |
| renderPassEncoder.setVertexBuffers(0, [vertexBuffer0], [0]); |
| renderPassEncoder.draw(4, 1, 0, 0); |
| renderPassEncoder.endPass(); |
| const commandBuffer = commandEncoder.finish(); |
| device.getQueue().submit([commandBuffer]); |
| |
| if (window.testRunner) |
| testRunner.notifyDone(); |
| } |
| if (window.testRunner) |
| testRunner.waitUntilDone(); |
| getBasicDevice().then(function(device) { |
| start(device).then(function() { |
| if (window.testRunner) |
| testRunner.notifyDone(); |
| }, function() { |
| if (window.testRunner) |
| testRunner.notifyDone(); |
| }); |
| }, function() { |
| drawWhiteSquareOnBlueBackgroundInSoftware(canvas); |
| if (window.testRunner) |
| testRunner.notifyDone(); |
| }); |
| </script> |
| </body> |
| </html> |