| /* |
| * Copyright (C) 2012 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderDialog.h" |
| |
| #if ENABLE(DIALOG_ELEMENT) |
| #include "FrameView.h" |
| #include "LayoutRepainter.h" |
| #include "RenderLayer.h" |
| #include "RenderView.h" |
| |
| namespace WebCore { |
| |
| void RenderDialog::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| LayoutRepainter repainter(*this, true); |
| LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode()); |
| |
| RenderBlock::layout(); |
| |
| RenderStyle* styleToUse = style(); |
| if (styleToUse->position() != AbsolutePosition || !styleToUse->top().isAuto() || !styleToUse->bottom().isAuto()) { |
| statePusher.pop(); |
| return; |
| } |
| |
| // Adjust the dialog's position to be centered in or at the top of the viewport. |
| // FIXME: Figure out what to do in vertical writing mode. |
| FrameView* frameView = document()->view(); |
| int scrollTop = frameView->scrollOffset().height(); |
| FloatPoint absolutePoint(0, scrollTop); |
| int visibleHeight = frameView->visibleContentRect(true).height(); |
| if (height() < visibleHeight) |
| absolutePoint.move(0, (visibleHeight - height()) / 2); |
| FloatPoint localPoint = containingBlock()->absoluteToLocal(absolutePoint); |
| LayoutUnit localTop = LayoutSize(localPoint.x(), localPoint.y()).height(); |
| setY(localTop); |
| |
| statePusher.pop(); |
| // FIXME: Since there is always a layer here, repainter shouldn't be necessary. But without it, the dialog is sometimes not painted (see bug 90670). |
| repainter.repaintAfterLayout(); |
| } |
| |
| } |
| |
| #endif |