| /* |
| * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TextIterator_h |
| #define TextIterator_h |
| |
| #include "DeprecatedString.h" |
| #include "InlineTextBox.h" |
| #include "Range.h" |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| // FIXME: Can't really answer this question correctly without knowing the white-space mode. |
| // FIXME: Move this along with the white-space position functions above |
| // somewhere else in the editing directory. It doesn't belong here. |
| inline bool isCollapsibleWhitespace(UChar c) |
| { |
| switch (c) { |
| case ' ': |
| case '\n': |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| String plainText(const Range*); |
| UChar* plainTextToMallocAllocatedBuffer(const Range*, unsigned& bufferLength); |
| PassRefPtr<Range> findPlainText(const Range*, const String&, bool forward, bool caseSensitive); |
| |
| // Iterates through the DOM range, returning all the text, and 0-length boundaries |
| // at points where replaced elements break up the text flow. The text comes back in |
| // chunks so as to optimize for performance of the iteration. |
| |
| class TextIterator |
| { |
| public: |
| TextIterator(); |
| explicit TextIterator(const Range*, bool emitCharactersBetweenAllVisiblePositions = false); |
| |
| bool atEnd() const { return !m_positionNode; } |
| void advance(); |
| |
| int length() const { return m_textLength; } |
| const UChar* characters() const { return m_textCharacters; } |
| |
| PassRefPtr<Range> range() const; |
| |
| static int rangeLength(const Range*, bool spacesForReplacedElements = false); |
| static PassRefPtr<Range> rangeFromLocationAndLength(Element* scope, int rangeLocation, int rangeLength, bool spacesForReplacedElements = false); |
| static PassRefPtr<Range> subrange(Range* entireRange, int characterOffset, int characterCount); |
| |
| private: |
| void exitNode(); |
| bool shouldRepresentNodeOffsetZero(); |
| bool shouldEmitSpaceBeforeAndAfterNode(Node*); |
| void representNodeOffsetZero(); |
| bool handleTextNode(); |
| bool handleReplacedElement(); |
| bool handleNonTextNode(); |
| void handleTextBox(); |
| void emitCharacter(UChar, Node *textNode, Node *offsetBaseNode, int textStartOffset, int textEndOffset); |
| void emitText(Node *textNode, int textStartOffset, int textEndOffset); |
| |
| // Current position, not necessarily of the text being returned, but position |
| // as we walk through the DOM tree. |
| Node *m_node; |
| int m_offset; |
| bool m_handledNode; |
| bool m_handledChildren; |
| |
| // The range. |
| Node *m_startContainer; |
| int m_startOffset; |
| Node *m_endContainer; |
| int m_endOffset; |
| Node *m_pastEndNode; |
| |
| // The current text and its position, in the form to be returned from the iterator. |
| Node *m_positionNode; |
| mutable Node *m_positionOffsetBaseNode; |
| mutable int m_positionStartOffset; |
| mutable int m_positionEndOffset; |
| const UChar* m_textCharacters; |
| int m_textLength; |
| |
| // Used when there is still some pending text from the current node; when these |
| // are false and 0, we go back to normal iterating. |
| bool m_needAnotherNewline; |
| InlineTextBox *m_textBox; |
| |
| // Used to do the whitespace collapsing logic. |
| Node *m_lastTextNode; |
| bool m_lastTextNodeEndedWithCollapsedSpace; |
| UChar m_lastCharacter; |
| |
| // Used for whitespace characters that aren't in the DOM, so we can point at them. |
| UChar m_singleCharacterBuffer; |
| |
| // Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text) |
| Vector<InlineTextBox*> m_sortedTextBoxes; |
| size_t m_sortedTextBoxesPosition; |
| |
| // Used when deciding whether to emit a "positioning" (e.g. newline) before any other content |
| bool m_haveEmitted; |
| |
| // Used by selection preservation code. There should be one character emitted between every VisiblePosition |
| // in the Range used to create the TextIterator. |
| bool m_emitCharactersBetweenAllVisiblePositions; |
| }; |
| |
| // Iterates through the DOM range, returning all the text, and 0-length boundaries |
| // at points where replaced elements break up the text flow. The text comes back in |
| // chunks so as to optimize for performance of the iteration. |
| class SimplifiedBackwardsTextIterator |
| { |
| public: |
| SimplifiedBackwardsTextIterator(); |
| explicit SimplifiedBackwardsTextIterator(const Range *); |
| |
| bool atEnd() const { return !m_positionNode; } |
| void advance(); |
| |
| int length() const { return m_textLength; } |
| const UChar* characters() const { return m_textCharacters; } |
| |
| PassRefPtr<Range> range() const; |
| |
| private: |
| void exitNode(); |
| bool handleTextNode(); |
| bool handleReplacedElement(); |
| bool handleNonTextNode(); |
| void emitCharacter(UChar, Node *Node, int startOffset, int endOffset); |
| |
| // Current position, not necessarily of the text being returned, but position |
| // as we walk through the DOM tree. |
| Node* m_node; |
| int m_offset; |
| bool m_handledNode; |
| bool m_handledChildren; |
| |
| // End of the range. |
| Node* m_startNode; |
| int m_startOffset; |
| // Start of the range. |
| Node* m_endNode; |
| int m_endOffset; |
| |
| // The current text and its position, in the form to be returned from the iterator. |
| Node* m_positionNode; |
| int m_positionStartOffset; |
| int m_positionEndOffset; |
| const UChar* m_textCharacters; |
| int m_textLength; |
| |
| // Used to do the whitespace logic. |
| Node* m_lastTextNode; |
| UChar m_lastCharacter; |
| |
| // Used for whitespace characters that aren't in the DOM, so we can point at them. |
| UChar m_singleCharacterBuffer; |
| |
| // The node after the last node this iterator should process. |
| Node* m_pastStartNode; |
| }; |
| |
| // Builds on the text iterator, adding a character position so we can walk one |
| // character at a time, or faster, as needed. Useful for searching. |
| class CharacterIterator { |
| public: |
| CharacterIterator(); |
| explicit CharacterIterator(const Range* r, bool emitCharactersBetweenAllVisiblePositions = false); |
| |
| void advance(int numCharacters); |
| |
| bool atBreak() const { return m_atBreak; } |
| bool atEnd() const { return m_textIterator.atEnd(); } |
| |
| int length() const { return m_textIterator.length() - m_runOffset; } |
| const UChar* characters() const { return m_textIterator.characters() + m_runOffset; } |
| DeprecatedString string(int numChars); |
| |
| int characterOffset() const { return m_offset; } |
| PassRefPtr<Range> range() const; |
| |
| private: |
| int m_offset; |
| int m_runOffset; |
| bool m_atBreak; |
| |
| TextIterator m_textIterator; |
| }; |
| |
| // Very similar to the TextIterator, except that the chunks of text returned are "well behaved", |
| // meaning they never end split up a word. This is useful for spellcheck or (perhaps one day) searching. |
| class WordAwareIterator { |
| public: |
| WordAwareIterator(); |
| explicit WordAwareIterator(const Range *r); |
| |
| bool atEnd() const { return !m_didLookAhead && m_textIterator.atEnd(); } |
| void advance(); |
| |
| int length() const; |
| const UChar* characters() const; |
| |
| // Range of the text we're currently returning |
| PassRefPtr<Range> range() const { return m_range; } |
| |
| private: |
| // text from the previous chunk from the textIterator |
| const UChar* m_previousText; |
| int m_previousLength; |
| |
| // many chunks from textIterator concatenated |
| DeprecatedString m_buffer; |
| |
| // Did we have to look ahead in the textIterator to confirm the current chunk? |
| bool m_didLookAhead; |
| |
| RefPtr<Range> m_range; |
| |
| TextIterator m_textIterator; |
| }; |
| |
| } |
| |
| #endif |