| /* |
| * Copyright (C) 2017, 2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <math.h> |
| |
| namespace WebCore { |
| |
| template<typename> struct CMYKA; |
| template<typename> struct DisplayP3; |
| template<typename> struct HSLA; |
| template<typename> struct LinearDisplayP3; |
| template<typename> struct LinearSRGBA; |
| template<typename> struct SRGBA; |
| |
| // 0-1 components, result is clamped. |
| float linearToRGBColorComponent(float); |
| float rgbToLinearColorComponent(float); |
| |
| LinearSRGBA<float> toLinearSRGBA(const SRGBA<float>&); |
| SRGBA<float> toSRGBA(const LinearSRGBA<float>&); |
| |
| LinearDisplayP3<float> toLinearDisplayP3(const DisplayP3<float>&); |
| DisplayP3<float> toDisplayP3(const LinearDisplayP3<float>&); |
| |
| SRGBA<float> toSRGBA(const DisplayP3<float>&); |
| DisplayP3<float> toDisplayP3(const SRGBA<float>&); |
| |
| WEBCORE_EXPORT HSLA<float> toHSLA(const SRGBA<float>&); |
| WEBCORE_EXPORT SRGBA<float> toSRGBA(const HSLA<float>&); |
| |
| SRGBA<float> toSRGBA(const CMYKA<float>&); |
| |
| |
| float lightness(const SRGBA<float>&); |
| float luminance(const SRGBA<float>&); |
| float contrastRatio(const SRGBA<float>&, const SRGBA<float>&); |
| |
| SRGBA<float> premultiplied(const SRGBA<float>&); |
| |
| inline uint8_t convertPrescaledToComponentByte(float f) |
| { |
| return std::clamp(std::lround(f), 0l, 255l); |
| } |
| |
| inline uint8_t convertToComponentByte(float f) |
| { |
| return std::clamp(std::lround(f * 255.0f), 0l, 255l); |
| } |
| |
| constexpr float convertToComponentFloat(uint8_t byte) |
| { |
| return byte / 255.0f; |
| } |
| |
| constexpr uint16_t fastMultiplyBy255(uint16_t value) |
| { |
| return (value << 8) - value; |
| } |
| |
| constexpr uint16_t fastDivideBy255(uint16_t value) |
| { |
| // While this is an approximate algorithm for division by 255, it gives perfectly accurate results for 16-bit values. |
| // FIXME: Since this gives accurate results for 16-bit values, we should get this optimization into compilers like clang. |
| uint16_t approximation = value >> 8; |
| uint16_t remainder = value - (approximation * 255) + 1; |
| return approximation + (remainder >> 8); |
| } |
| |
| } // namespace WebCore |