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/*
* Copyright (C) 2017, 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <algorithm>
#include <cmath>
#include <math.h>
namespace WebCore {
template<typename> struct CMYKA;
template<typename> struct DisplayP3;
template<typename> struct HSLA;
template<typename> struct LinearDisplayP3;
template<typename> struct LinearSRGBA;
template<typename> struct SRGBA;
// 0-1 components, result is clamped.
float linearToRGBColorComponent(float);
float rgbToLinearColorComponent(float);
LinearSRGBA<float> toLinearSRGBA(const SRGBA<float>&);
SRGBA<float> toSRGBA(const LinearSRGBA<float>&);
LinearDisplayP3<float> toLinearDisplayP3(const DisplayP3<float>&);
DisplayP3<float> toDisplayP3(const LinearDisplayP3<float>&);
SRGBA<float> toSRGBA(const DisplayP3<float>&);
DisplayP3<float> toDisplayP3(const SRGBA<float>&);
WEBCORE_EXPORT HSLA<float> toHSLA(const SRGBA<float>&);
WEBCORE_EXPORT SRGBA<float> toSRGBA(const HSLA<float>&);
SRGBA<float> toSRGBA(const CMYKA<float>&);
float lightness(const SRGBA<float>&);
float luminance(const SRGBA<float>&);
float contrastRatio(const SRGBA<float>&, const SRGBA<float>&);
SRGBA<float> premultiplied(const SRGBA<float>&);
inline uint8_t convertPrescaledToComponentByte(float f)
{
return std::clamp(std::lround(f), 0l, 255l);
}
inline uint8_t convertToComponentByte(float f)
{
return std::clamp(std::lround(f * 255.0f), 0l, 255l);
}
constexpr float convertToComponentFloat(uint8_t byte)
{
return byte / 255.0f;
}
constexpr uint16_t fastMultiplyBy255(uint16_t value)
{
return (value << 8) - value;
}
constexpr uint16_t fastDivideBy255(uint16_t value)
{
// While this is an approximate algorithm for division by 255, it gives perfectly accurate results for 16-bit values.
// FIXME: Since this gives accurate results for 16-bit values, we should get this optimization into compilers like clang.
uint16_t approximation = value >> 8;
uint16_t remainder = value - (approximation * 255) + 1;
return approximation + (remainder >> 8);
}
} // namespace WebCore