| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #import "config.h" |
| #import "GameControllerGamepadProvider.h" |
| |
| #if ENABLE(GAMEPAD) |
| |
| #import "GameControllerGamepad.h" |
| #import "GamepadProviderClient.h" |
| #import "Logging.h" |
| #import <GameController/GameController.h> |
| #import <wtf/NeverDestroyed.h> |
| #import <wtf/SoftLinking.h> |
| |
| SOFT_LINK_FRAMEWORK_OPTIONAL(GameController) |
| SOFT_LINK_CLASS_OPTIONAL(GameController, GCController); |
| SOFT_LINK_CONSTANT_MAY_FAIL(GameController, GCControllerDidConnectNotification, NSString *) |
| SOFT_LINK_CONSTANT_MAY_FAIL(GameController, GCControllerDidDisconnectNotification, NSString *) |
| |
| namespace WebCore { |
| |
| static const Seconds inputNotificationDelay { 16_ms }; |
| |
| GameControllerGamepadProvider& GameControllerGamepadProvider::singleton() |
| { |
| static NeverDestroyed<GameControllerGamepadProvider> sharedProvider; |
| return sharedProvider; |
| } |
| |
| GameControllerGamepadProvider::GameControllerGamepadProvider() |
| : m_inputNotificationTimer(RunLoop::current(), this, &GameControllerGamepadProvider::inputNotificationTimerFired) |
| |
| { |
| } |
| |
| void GameControllerGamepadProvider::controllerDidConnect(GCController *controller, ConnectionVisibility visibility) |
| { |
| LOG(Gamepad, "GameControllerGamepadProvider controller %p added", controller); |
| |
| unsigned index = indexForNewlyConnectedDevice(); |
| auto gamepad = makeUnique<GameControllerGamepad>(controller, index); |
| |
| if (m_gamepadVector.size() <= index) |
| m_gamepadVector.grow(index + 1); |
| |
| m_gamepadVector[index] = gamepad.get(); |
| m_gamepadMap.set((__bridge CFTypeRef)controller, WTFMove(gamepad)); |
| |
| |
| if (visibility == ConnectionVisibility::Invisible) { |
| m_invisibleGamepads.add(m_gamepadVector[index]); |
| return; |
| } |
| |
| makeInvisibileGamepadsVisible(); |
| |
| for (auto& client : m_clients) |
| client->platformGamepadConnected(*m_gamepadVector[index]); |
| } |
| |
| void GameControllerGamepadProvider::controllerDidDisconnect(GCController *controller) |
| { |
| LOG(Gamepad, "GameControllerGamepadProvider controller %p removed", controller); |
| |
| auto removedGamepad = m_gamepadMap.take((__bridge CFTypeRef)controller); |
| ASSERT(removedGamepad); |
| |
| auto i = m_gamepadVector.find(removedGamepad.get()); |
| if (i != notFound) |
| m_gamepadVector[i] = nullptr; |
| |
| m_invisibleGamepads.remove(removedGamepad.get()); |
| |
| for (auto& client : m_clients) |
| client->platformGamepadDisconnected(*removedGamepad); |
| } |
| |
| void GameControllerGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client) |
| { |
| ASSERT(!m_clients.contains(&client)); |
| m_clients.add(&client); |
| |
| if (m_connectObserver) |
| return; |
| |
| if (canLoadGCControllerDidConnectNotification()) { |
| m_connectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:getGCControllerDidConnectNotification() object:nil queue:nil usingBlock:^(NSNotification *notification) { |
| GameControllerGamepadProvider::singleton().controllerDidConnect(notification.object, ConnectionVisibility::Visible); |
| }]; |
| } |
| |
| if (canLoadGCControllerDidDisconnectNotification()) { |
| m_disconnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:getGCControllerDidDisconnectNotification() object:nil queue:nil usingBlock:^(NSNotification *notification) { |
| GameControllerGamepadProvider::singleton().controllerDidDisconnect(notification.object); |
| }]; |
| } |
| |
| for (GCController *controller in [getGCControllerClass() controllers]) |
| controllerDidConnect(controller, ConnectionVisibility::Invisible); |
| } |
| |
| void GameControllerGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client) |
| { |
| ASSERT(m_clients.contains(&client)); |
| m_clients.remove(&client); |
| |
| if (!m_connectObserver || !m_clients.isEmpty()) |
| return; |
| |
| [[NSNotificationCenter defaultCenter] removeObserver:m_connectObserver.get()]; |
| [[NSNotificationCenter defaultCenter] removeObserver:m_disconnectObserver.get()]; |
| } |
| |
| unsigned GameControllerGamepadProvider::indexForNewlyConnectedDevice() |
| { |
| unsigned index = 0; |
| while (index < m_gamepadVector.size() && m_gamepadVector[index]) |
| ++index; |
| |
| return index; |
| } |
| |
| void GameControllerGamepadProvider::gamepadHadInput(GameControllerGamepad&, bool hadButtonPresses) |
| { |
| if (!m_inputNotificationTimer.isActive()) |
| m_inputNotificationTimer.startOneShot(inputNotificationDelay); |
| |
| if (hadButtonPresses) |
| m_shouldMakeInvisibileGamepadsVisible = true; |
| } |
| |
| void GameControllerGamepadProvider::makeInvisibileGamepadsVisible() |
| { |
| for (auto* gamepad : m_invisibleGamepads) { |
| for (auto& client : m_clients) |
| client->platformGamepadConnected(*gamepad); |
| } |
| |
| m_invisibleGamepads.clear(); |
| } |
| |
| void GameControllerGamepadProvider::inputNotificationTimerFired() |
| { |
| if (m_shouldMakeInvisibileGamepadsVisible) { |
| setShouldMakeGamepadsVisibile(); |
| makeInvisibileGamepadsVisible(); |
| } |
| |
| m_shouldMakeInvisibileGamepadsVisible = false; |
| |
| dispatchPlatformGamepadInputActivity(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) |