| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #ifndef LIBANGLE_FRAMEBUFFER_H_ |
| #define LIBANGLE_FRAMEBUFFER_H_ |
| |
| #include <vector> |
| |
| #include "common/FixedVector.h" |
| #include "common/Optional.h" |
| #include "common/angleutils.h" |
| #include "libANGLE/Constants.h" |
| #include "libANGLE/Debug.h" |
| #include "libANGLE/Error.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/Observer.h" |
| #include "libANGLE/RefCountObject.h" |
| |
| namespace rx |
| { |
| class GLImplFactory; |
| class FramebufferImpl; |
| class RenderbufferImpl; |
| class SurfaceImpl; |
| } // namespace rx |
| |
| namespace egl |
| { |
| class Display; |
| class Surface; |
| } // namespace egl |
| |
| namespace gl |
| { |
| struct Caps; |
| class Context; |
| struct Extensions; |
| class Framebuffer; |
| class ImageIndex; |
| struct Rectangle; |
| class Renderbuffer; |
| class State; |
| class Texture; |
| class TextureCapsMap; |
| |
| enum class AttachmentSampleType |
| { |
| // The sample count of the actual resource |
| Resource, |
| // If render_to_texture is used, this is the sample count of the multisampled |
| // texture that is created behind the scenes. |
| Emulated |
| }; |
| |
| class FramebufferState final : angle::NonCopyable |
| { |
| public: |
| explicit FramebufferState(ContextID owningContextID); |
| FramebufferState(const Caps &caps, FramebufferID id, ContextID owningContextID); |
| ~FramebufferState(); |
| |
| const std::string &getLabel(); |
| size_t getReadIndex() const; |
| |
| const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const; |
| const FramebufferAttachment *getReadAttachment() const; |
| const FramebufferAttachment *getFirstNonNullAttachment() const; |
| const FramebufferAttachment *getFirstColorAttachment() const; |
| const FramebufferAttachment *getDepthOrStencilAttachment() const; |
| const FramebufferAttachment *getStencilOrDepthStencilAttachment() const; |
| const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const; |
| const FramebufferAttachment *getDepthAttachment() const; |
| const FramebufferAttachment *getStencilAttachment() const; |
| const FramebufferAttachment *getDepthStencilAttachment() const; |
| const FramebufferAttachment *getReadPixelsAttachment(GLenum readFormat) const; |
| |
| const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; } |
| DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; } |
| GLenum getReadBufferState() const { return mReadBufferState; } |
| const std::vector<FramebufferAttachment> &getColorAttachments() const |
| { |
| return mColorAttachments; |
| } |
| |
| bool attachmentsHaveSameDimensions() const; |
| bool hasSeparateDepthAndStencilAttachments() const; |
| bool colorAttachmentsAreUniqueImages() const; |
| Box getDimensions() const; |
| Extents getExtents() const; |
| |
| const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const; |
| size_t getDrawBufferCount() const; |
| |
| GLint getDefaultWidth() const { return mDefaultWidth; } |
| GLint getDefaultHeight() const { return mDefaultHeight; } |
| GLint getDefaultSamples() const { return mDefaultSamples; } |
| bool getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; } |
| GLint getDefaultLayers() const { return mDefaultLayers; } |
| |
| bool hasDepth() const; |
| bool hasStencil() const; |
| |
| bool isMultiview() const; |
| |
| ANGLE_INLINE GLsizei getNumViews() const |
| { |
| const FramebufferAttachment *attachment = getFirstNonNullAttachment(); |
| if (attachment == nullptr) |
| { |
| return FramebufferAttachment::kDefaultNumViews; |
| } |
| return attachment->getNumViews(); |
| } |
| |
| GLint getBaseViewIndex() const; |
| |
| FramebufferID id() const { return mId; } |
| |
| bool isDefault() const; |
| |
| bool hasDepthStencilFeedbackLoop() const |
| { |
| return mDepthBufferFeedbackLoop || mStencilBufferFeedbackLoop; |
| } |
| |
| private: |
| const FramebufferAttachment *getWebGLDepthStencilAttachment() const; |
| const FramebufferAttachment *getWebGLDepthAttachment() const; |
| const FramebufferAttachment *getWebGLStencilAttachment() const; |
| |
| // Returns true if there was a change in this attachments feedback-loop-ness. |
| bool updateAttachmentFeedbackLoopAndReturnIfChanged(size_t dirtyBit); |
| void updateHasRenderingFeedbackLoop(); |
| |
| friend class Framebuffer; |
| |
| FramebufferID mId; |
| ContextID mOwningContextID; |
| std::string mLabel; |
| |
| std::vector<FramebufferAttachment> mColorAttachments; |
| FramebufferAttachment mDepthAttachment; |
| FramebufferAttachment mStencilAttachment; |
| |
| std::vector<GLenum> mDrawBufferStates; |
| GLenum mReadBufferState; |
| DrawBufferMask mEnabledDrawBuffers; |
| ComponentTypeMask mDrawBufferTypeMask; |
| |
| GLint mDefaultWidth; |
| GLint mDefaultHeight; |
| GLint mDefaultSamples; |
| bool mDefaultFixedSampleLocations; |
| GLint mDefaultLayers; |
| |
| // It's necessary to store all this extra state so we can restore attachments |
| // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1. |
| FramebufferAttachment mWebGLDepthStencilAttachment; |
| FramebufferAttachment mWebGLDepthAttachment; |
| FramebufferAttachment mWebGLStencilAttachment; |
| bool mWebGLDepthStencilConsistent; |
| |
| // Tracks rendering feedback loops. |
| DrawBufferMask mDrawBufferFeedbackLoops; |
| bool mDepthBufferFeedbackLoop; |
| bool mStencilBufferFeedbackLoop; |
| bool mHasRenderingFeedbackLoop; |
| |
| // Tracks if we need to initialize the resources for each attachment. |
| angle::BitSet<IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 2> mResourceNeedsInit; |
| |
| bool mDefaultFramebufferReadAttachmentInitialized; |
| FramebufferAttachment mDefaultFramebufferReadAttachment; |
| }; |
| |
| class Framebuffer final : public angle::ObserverInterface, |
| public LabeledObject, |
| public angle::Subject |
| { |
| public: |
| // Constructor to build application-defined framebuffers |
| Framebuffer(const Caps &caps, |
| rx::GLImplFactory *factory, |
| FramebufferID id, |
| ContextID owningContextID); |
| // Constructor to build default framebuffers for a surface and context pair |
| Framebuffer(const Context *context, egl::Surface *surface, egl::Surface *readSurface); |
| // Constructor to build a fake default framebuffer when surfaceless |
| Framebuffer(const Context *context, rx::GLImplFactory *factory, egl::Surface *readSurface); |
| |
| ~Framebuffer() override; |
| void onDestroy(const Context *context); |
| |
| void setReadSurface(const Context *context, egl::Surface *readSurface); |
| void setLabel(const Context *context, const std::string &label) override; |
| const std::string &getLabel() const override; |
| |
| rx::FramebufferImpl *getImplementation() const { return mImpl; } |
| |
| FramebufferID id() const { return mState.mId; } |
| |
| void setAttachment(const Context *context, |
| GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource); |
| void setAttachmentMultisample(const Context *context, |
| GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource, |
| GLsizei samples); |
| void setAttachmentMultiview(const Context *context, |
| GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource, |
| GLsizei numViews, |
| GLint baseViewIndex); |
| void resetAttachment(const Context *context, GLenum binding); |
| |
| bool detachTexture(const Context *context, TextureID texture); |
| bool detachRenderbuffer(const Context *context, RenderbufferID renderbuffer); |
| |
| const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const; |
| const FramebufferAttachment *getDepthAttachment() const; |
| const FramebufferAttachment *getStencilAttachment() const; |
| const FramebufferAttachment *getDepthStencilAttachment() const; |
| const FramebufferAttachment *getDepthOrStencilAttachment() const; |
| const FramebufferAttachment *getStencilOrDepthStencilAttachment() const; |
| const FramebufferAttachment *getReadColorAttachment() const; |
| GLenum getReadColorAttachmentType() const; |
| const FramebufferAttachment *getFirstColorAttachment() const; |
| const FramebufferAttachment *getFirstNonNullAttachment() const; |
| |
| const std::vector<FramebufferAttachment> &getColorAttachments() const |
| { |
| return mState.mColorAttachments; |
| } |
| |
| const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const; |
| bool isMultiview() const; |
| bool readDisallowedByMultiview() const; |
| GLsizei getNumViews() const; |
| GLint getBaseViewIndex() const; |
| Extents getExtents() const; |
| |
| size_t getDrawbufferStateCount() const; |
| GLenum getDrawBufferState(size_t drawBuffer) const; |
| const std::vector<GLenum> &getDrawBufferStates() const; |
| void setDrawBuffers(size_t count, const GLenum *buffers); |
| const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const; |
| ComponentType getDrawbufferWriteType(size_t drawBuffer) const; |
| ComponentTypeMask getDrawBufferTypeMask() const; |
| DrawBufferMask getDrawBufferMask() const; |
| bool hasEnabledDrawBuffer() const; |
| |
| GLenum getReadBufferState() const; |
| void setReadBuffer(GLenum buffer); |
| |
| size_t getNumColorAttachments() const; |
| bool hasDepth() const; |
| bool hasStencil() const; |
| |
| bool usingExtendedDrawBuffers() const; |
| |
| // This method calls checkStatus. |
| int getSamples(const Context *context) const; |
| int getResourceSamples(const Context *context) const; |
| |
| angle::Result getSamplePosition(const Context *context, size_t index, GLfloat *xy) const; |
| |
| GLint getDefaultWidth() const; |
| GLint getDefaultHeight() const; |
| GLint getDefaultSamples() const; |
| bool getDefaultFixedSampleLocations() const; |
| GLint getDefaultLayers() const; |
| void setDefaultWidth(const Context *context, GLint defaultWidth); |
| void setDefaultHeight(const Context *context, GLint defaultHeight); |
| void setDefaultSamples(const Context *context, GLint defaultSamples); |
| void setDefaultFixedSampleLocations(const Context *context, bool defaultFixedSampleLocations); |
| void setDefaultLayers(GLint defaultLayers); |
| |
| void invalidateCompletenessCache(); |
| ANGLE_INLINE bool cachedStatusValid() { return mCachedStatus.valid(); } |
| |
| ANGLE_INLINE GLenum checkStatus(const Context *context) const |
| { |
| // The default framebuffer is always complete except when it is surfaceless in which |
| // case it is always unsupported. |
| ASSERT(!isDefault() || mCachedStatus.valid()); |
| if (isDefault() || (!hasAnyDirtyBit() && mCachedStatus.valid())) |
| { |
| return mCachedStatus.value(); |
| } |
| |
| return checkStatusImpl(context); |
| } |
| |
| // For when we don't want to check completeness in getSamples(). |
| int getCachedSamples(const Context *context, AttachmentSampleType sampleType) const; |
| |
| // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE. |
| ANGLE_INLINE bool isComplete(const Context *context) const |
| { |
| return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE); |
| } |
| |
| bool hasValidDepthStencil() const; |
| |
| // Returns the offset into the texture backing the default framebuffer's surface if any. Returns |
| // zero offset otherwise. Offset is applied to scissor and viewport rects so that it applies to |
| // all rendering. |
| gl::Offset getTextureOffset() const; |
| |
| angle::Result discard(const Context *context, size_t count, const GLenum *attachments); |
| angle::Result invalidate(const Context *context, size_t count, const GLenum *attachments); |
| angle::Result invalidateSub(const Context *context, |
| size_t count, |
| const GLenum *attachments, |
| const Rectangle &area); |
| |
| angle::Result clear(const Context *context, GLbitfield mask); |
| angle::Result clearBufferfv(const Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values); |
| angle::Result clearBufferuiv(const Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values); |
| angle::Result clearBufferiv(const Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values); |
| angle::Result clearBufferfi(const Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| |
| GLenum getImplementationColorReadFormat(const Context *context); |
| GLenum getImplementationColorReadType(const Context *context); |
| |
| angle::Result readPixels(const Context *context, |
| const Rectangle &area, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| |
| angle::Result blit(const Context *context, |
| const Rectangle &sourceArea, |
| const Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter); |
| bool isDefault() const { return mState.isDefault(); } |
| |
| enum DirtyBitType : size_t |
| { |
| DIRTY_BIT_COLOR_ATTACHMENT_0, |
| DIRTY_BIT_COLOR_ATTACHMENT_MAX = |
| DIRTY_BIT_COLOR_ATTACHMENT_0 + IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS, |
| DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX, |
| DIRTY_BIT_STENCIL_ATTACHMENT, |
| DIRTY_BIT_COLOR_BUFFER_CONTENTS_0, |
| DIRTY_BIT_COLOR_BUFFER_CONTENTS_MAX = |
| DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 + IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS, |
| DIRTY_BIT_DEPTH_BUFFER_CONTENTS = DIRTY_BIT_COLOR_BUFFER_CONTENTS_MAX, |
| DIRTY_BIT_STENCIL_BUFFER_CONTENTS, |
| DIRTY_BIT_DRAW_BUFFERS, |
| DIRTY_BIT_READ_BUFFER, |
| DIRTY_BIT_DEFAULT_WIDTH, |
| DIRTY_BIT_DEFAULT_HEIGHT, |
| DIRTY_BIT_DEFAULT_SAMPLES, |
| DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS, |
| DIRTY_BIT_DEFAULT_LAYERS, |
| DIRTY_BIT_UNKNOWN, |
| DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN |
| }; |
| |
| using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; |
| bool hasAnyDirtyBit() const { return mDirtyBits.any(); } |
| |
| DrawBufferMask getActiveFloat32ColorAttachmentDrawBufferMask() const |
| { |
| return mFloat32ColorAttachmentBits & getDrawBufferMask(); |
| } |
| |
| bool hasResourceThatNeedsInit() const { return mState.mResourceNeedsInit.any(); } |
| |
| angle::Result syncState(const Context *context, GLenum framebufferBinding) const; |
| |
| // Observer implementation |
| void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override; |
| |
| bool hasRenderingFeedbackLoop() const { return mState.mHasRenderingFeedbackLoop; } |
| bool formsCopyingFeedbackLoopWith(TextureID copyTextureID, |
| GLint copyTextureLevel, |
| GLint copyTextureLayer) const; |
| |
| angle::Result ensureClearAttachmentsInitialized(const Context *context, GLbitfield mask); |
| angle::Result ensureClearBufferAttachmentsInitialized(const Context *context, |
| GLenum buffer, |
| GLint drawbuffer); |
| angle::Result ensureDrawAttachmentsInitialized(const Context *context); |
| |
| // Conservatively initializes both read color and depth. Blit can access the depth buffer. |
| angle::Result ensureReadAttachmentsInitialized(const Context *context); |
| Box getDimensions() const; |
| |
| static const FramebufferID kDefaultDrawFramebufferHandle; |
| |
| rx::Serial serial() const { return mSerial; } |
| |
| private: |
| bool detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId); |
| bool detachMatchingAttachment(const Context *context, |
| FramebufferAttachment *attachment, |
| GLenum matchType, |
| GLuint matchId); |
| GLenum checkStatusWithGLFrontEnd(const Context *context) const; |
| GLenum checkStatusImpl(const Context *context) const; |
| void setAttachment(const Context *context, |
| GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource, |
| GLsizei numViews, |
| GLuint baseViewIndex, |
| bool isMultiview, |
| GLsizei samples); |
| void commitWebGL1DepthStencilIfConsistent(const Context *context, |
| GLsizei numViews, |
| GLuint baseViewIndex, |
| bool isMultiview, |
| GLsizei samples); |
| void setAttachmentImpl(const Context *context, |
| GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource, |
| GLsizei numViews, |
| GLuint baseViewIndex, |
| bool isMultiview, |
| GLsizei samples); |
| void updateAttachment(const Context *context, |
| FramebufferAttachment *attachment, |
| size_t dirtyBit, |
| angle::ObserverBinding *onDirtyBinding, |
| GLenum type, |
| GLenum binding, |
| const ImageIndex &textureIndex, |
| FramebufferAttachmentObject *resource, |
| GLsizei numViews, |
| GLuint baseViewIndex, |
| bool isMultiview, |
| GLsizei samples); |
| |
| void markDrawAttachmentsInitialized(bool color, bool depth, bool stencil); |
| void markBufferInitialized(GLenum bufferType, GLint bufferIndex); |
| angle::Result ensureBufferInitialized(const Context *context, |
| GLenum bufferType, |
| GLint bufferIndex); |
| |
| // Checks that we have a partially masked clear: |
| // * some color channels are masked out |
| // * some stencil values are masked out |
| // * scissor test partially overlaps the framebuffer |
| bool partialClearNeedsInit(const Context *context, bool color, bool depth, bool stencil); |
| bool partialBufferClearNeedsInit(const Context *context, GLenum bufferType); |
| |
| FramebufferAttachment *getAttachmentFromSubjectIndex(angle::SubjectIndex index); |
| |
| ANGLE_INLINE void updateFloat32ColorAttachmentBits(size_t index, |
| const gl::InternalFormat *format) |
| { |
| mFloat32ColorAttachmentBits.set(index, format->type == GL_FLOAT); |
| } |
| |
| rx::Serial mSerial; |
| FramebufferState mState; |
| rx::FramebufferImpl *mImpl; |
| |
| mutable Optional<GLenum> mCachedStatus; |
| std::vector<angle::ObserverBinding> mDirtyColorAttachmentBindings; |
| angle::ObserverBinding mDirtyDepthAttachmentBinding; |
| angle::ObserverBinding mDirtyStencilAttachmentBinding; |
| |
| mutable DirtyBits mDirtyBits; |
| DrawBufferMask mFloat32ColorAttachmentBits; |
| |
| // The dirty bits guard is checked when we get a dependent state change message. We verify that |
| // we don't set a dirty bit that isn't already set, when inside the dirty bits syncState. |
| mutable Optional<DirtyBits> mDirtyBitsGuard; |
| }; |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_FRAMEBUFFER_H_ |