blob: f30a7ec58386d3b35bb627a20fe13d8ad6382d2f [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<script src="js/webgpu-functions.js"></script>
<script src="../resources/js-test-pre.js"></script>
</head>
<body>
<script>
const shaderSource = `
typedef Foo = thread int*;
Foo getNullPtr()
{
return null;
}
struct XYZ {
float x;
float y;
float z;
}
[numthreads(2, 1, 1)]
compute void computeShader(device float[] buffer : register(u0), float3 threadID : SV_DispatchThreadID) {
Foo ptr = null;
*ptr = 42;
*getNullPtr() = 42;
if (*ptr == 0) {
if (ptr == getNullPtr()) {
if (*getNullPtr() == 0) {
thread XYZ* xyzPtr = null;
XYZ xyz;
xyz.x = 1;
xyz.y = 1;
xyz.z = 1;
if (xyz.z == 1.0 && xyz.y == 1.0 && xyz.z == 1.0) {
*xyzPtr = xyz;
xyz = *xyzPtr;
if (xyz.z == 0.0 && xyz.y == 0.0 && xyz.z == 0.0) {
if (&*getNullPtr() == null) {
if (&*(&*getNullPtr()) == null) {
buffer[uint(threadID.x)] = buffer[uint(threadID.x)] * 2.0;
}
}
}
}
}
}
}
}
`;
async function start(device) {
const shaderModule = device.createShaderModule({code: shaderSource, isWHLSL: true});
const computeStage = {module: shaderModule, entryPoint: "computeShader"};
const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "storage-buffer"}]};
const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor);
const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]};
const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor);
const computePipelineDescriptor = {computeStage, layout: pipelineLayout};
const computePipeline = device.createComputePipeline(computePipelineDescriptor);
const size = Float32Array.BYTES_PER_ELEMENT * 8;
const bufferDescriptor = {size, usage: GPUBufferUsage.MAP_WRITE | GPUBufferUsage.TRANSFER_SRC};
const buffer = device.createBuffer(bufferDescriptor);
const bufferArrayBuffer = await buffer.mapWriteAsync();
const bufferFloat32Array = new Float32Array(bufferArrayBuffer);
bufferFloat32Array[0] = 1;
bufferFloat32Array[1] = 2;
bufferFloat32Array[2] = 3;
bufferFloat32Array[3] = 4;
bufferFloat32Array[4] = 5;
bufferFloat32Array[5] = 6;
bufferFloat32Array[6] = 7;
bufferFloat32Array[7] = 8;
buffer.unmap();
const resultsBufferDescriptor = {size, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.TRANSFER_DST | GPUBufferUsage.MAP_READ};
const resultsBuffer = device.createBuffer(resultsBufferDescriptor);
const bufferBinding = {buffer: resultsBuffer, size};
const bindGroupBinding = {binding: 0, resource: bufferBinding};
const bindGroupDescriptor = {layout: bindGroupLayout, bindings: [bindGroupBinding]};
const bindGroup = device.createBindGroup(bindGroupDescriptor);
const commandEncoder = device.createCommandEncoder(); // {}
commandEncoder.copyBufferToBuffer(buffer, 0, resultsBuffer, 0, size);
const computePassEncoder = commandEncoder.beginComputePass();
computePassEncoder.setPipeline(computePipeline);
computePassEncoder.setBindGroup(0, bindGroup);
computePassEncoder.dispatch(2, 1, 1);
computePassEncoder.endPass();
const commandBuffer = commandEncoder.finish();
device.getQueue().submit([commandBuffer]);
const resultsArrayBuffer = await resultsBuffer.mapReadAsync();
const resultsFloat32Array = new Float32Array(resultsArrayBuffer);
if (resultsFloat32Array[0] == 2
&& resultsFloat32Array[1] == 4
&& resultsFloat32Array[2] == 6
&& resultsFloat32Array[3] == 8
&& resultsFloat32Array[4] == 5
&& resultsFloat32Array[5] == 6
&& resultsFloat32Array[6] == 7
&& resultsFloat32Array[7] == 8)
testPassed("");
else
testFailed("");
resultsBuffer.unmap();
}
window.jsTestIsAsync = true;
getBasicDevice().then(function(device) {
start(device).then(function() {
finishJSTest();
}, function() {
testFailed("");
finishJSTest();
});
}, function() {
testPassed("");
finishJSTest();
});
</script>
<script src="../resources/js-test-post.js"></script>
</body>
</html>