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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUDevice.h"
#if ENABLE(WEBGPU)
#include "GPUBindGroup.h"
#include "GPUBindGroupAllocator.h"
#include "GPUBindGroupDescriptor.h"
#include "GPUBindGroupLayout.h"
#include "GPUBindGroupLayoutDescriptor.h"
#include "GPUBuffer.h"
#include "GPUBufferDescriptor.h"
#include "GPUCommandBuffer.h"
#include "GPUComputePipeline.h"
#include "GPUComputePipelineDescriptor.h"
#include "GPUErrorScopes.h"
#include "GPUPipelineLayout.h"
#include "GPUPipelineLayoutDescriptor.h"
#include "GPURenderPipeline.h"
#include "GPURenderPipelineDescriptor.h"
#include "GPUSampler.h"
#include "GPUSamplerDescriptor.h"
#include "GPUShaderModule.h"
#include "GPUShaderModuleDescriptor.h"
#include "GPUSwapChainDescriptor.h"
#include "GPUTexture.h"
#include "GPUTextureDescriptor.h"
#include <algorithm>
#include <wtf/Optional.h>
namespace WebCore {
RefPtr<GPUBuffer> GPUDevice::tryCreateBuffer(const GPUBufferDescriptor& descriptor, GPUBufferMappedOption isMapped, GPUErrorScopes& errorScopes)
{
return GPUBuffer::tryCreate(*this, descriptor, isMapped, errorScopes);
}
RefPtr<GPUTexture> GPUDevice::tryCreateTexture(const GPUTextureDescriptor& descriptor) const
{
return GPUTexture::tryCreate(*this, descriptor);
}
RefPtr<GPUSampler> GPUDevice::tryCreateSampler(const GPUSamplerDescriptor& descriptor) const
{
return GPUSampler::tryCreate(*this, descriptor);
}
RefPtr<GPUBindGroupLayout> GPUDevice::tryCreateBindGroupLayout(const GPUBindGroupLayoutDescriptor& descriptor) const
{
return GPUBindGroupLayout::tryCreate(*this, descriptor);
}
Ref<GPUPipelineLayout> GPUDevice::createPipelineLayout(GPUPipelineLayoutDescriptor&& descriptor) const
{
return GPUPipelineLayout::create(WTFMove(descriptor));
}
RefPtr<GPUShaderModule> GPUDevice::tryCreateShaderModule(const GPUShaderModuleDescriptor& descriptor) const
{
return GPUShaderModule::tryCreate(*this, descriptor);
}
RefPtr<GPURenderPipeline> GPUDevice::tryCreateRenderPipeline(const GPURenderPipelineDescriptor& descriptor, GPUErrorScopes& errorScopes) const
{
return GPURenderPipeline::tryCreate(*this, descriptor, errorScopes);
}
RefPtr<GPUComputePipeline> GPUDevice::tryCreateComputePipeline(const GPUComputePipelineDescriptor& descriptor, GPUErrorScopes& errorScopes) const
{
return GPUComputePipeline::tryCreate(*this, descriptor, errorScopes);
}
RefPtr<GPUBindGroup> GPUDevice::tryCreateBindGroup(const GPUBindGroupDescriptor& descriptor, GPUErrorScopes& errorScopes) const
{
if (!m_bindGroupAllocator)
m_bindGroupAllocator = GPUBindGroupAllocator::create(errorScopes);
return GPUBindGroup::tryCreate(descriptor, *m_bindGroupAllocator);
}
RefPtr<GPUCommandBuffer> GPUDevice::tryCreateCommandBuffer() const
{
return GPUCommandBuffer::tryCreate(*this);
}
RefPtr<GPUQueue> GPUDevice::tryGetQueue() const
{
if (!m_queue)
m_queue = GPUQueue::tryCreate(*this);
return m_queue;
}
void GPUDevice::setSwapChain(RefPtr<GPUSwapChain>&& swapChain)
{
m_swapChain = WTFMove(swapChain);
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)