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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GameControllerGamepad.h"
#if ENABLE(GAMEPAD)
#include "GameControllerGamepadProvider.h"
#include <GameController/GameController.h>
namespace WebCore {
GameControllerGamepad::GameControllerGamepad(GCController *controller, unsigned index)
: PlatformGamepad(index)
, m_gcController(controller)
{
ASSERT(index < 4);
controller.playerIndex = (GCControllerPlayerIndex)(GCControllerPlayerIndex1 + index);
m_extendedGamepad = controller.extendedGamepad;
ALLOW_DEPRECATED_DECLARATIONS_BEGIN
if (!m_extendedGamepad)
m_gamepad = controller.gamepad;
ALLOW_DEPRECATED_DECLARATIONS_END
ASSERT(m_extendedGamepad || m_gamepad);
if (m_extendedGamepad)
setupAsExtendedGamepad();
else
setupAsGamepad();
}
void GameControllerGamepad::setupAsExtendedGamepad()
{
ASSERT(m_extendedGamepad);
m_id = makeString(String(m_gcController.get().vendorName), " Extended Gamepad"_s);
m_mapping = String("standard");
m_extendedGamepad.get().valueChangedHandler = ^(GCExtendedGamepad *, GCControllerElement *) {
m_lastUpdateTime = MonotonicTime::now();
GameControllerGamepadProvider::singleton().gamepadHadInput(*this, m_hadButtonPresses);
m_hadButtonPresses = false;
};
m_buttonValues.resize(16);
auto bindButton = ^(GCControllerButtonInput *button, size_t idx) {
m_buttonValues[idx] = button.value;
button.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) {
m_buttonValues[idx] = value;
if (pressed)
m_hadButtonPresses = true;
};
};
// Button Pad
bindButton(m_extendedGamepad.get().buttonA, 0);
bindButton(m_extendedGamepad.get().buttonB, 1);
bindButton(m_extendedGamepad.get().buttonX, 2);
bindButton(m_extendedGamepad.get().buttonY, 3);
// Shoulders, Triggers
bindButton(m_extendedGamepad.get().leftShoulder, 4);
bindButton(m_extendedGamepad.get().rightShoulder, 5);
bindButton(m_extendedGamepad.get().leftTrigger, 6);
bindButton(m_extendedGamepad.get().rightTrigger, 7);
// D Pad
bindButton(m_extendedGamepad.get().dpad.up, 12);
bindButton(m_extendedGamepad.get().dpad.down, 13);
bindButton(m_extendedGamepad.get().dpad.left, 14);
bindButton(m_extendedGamepad.get().dpad.right, 15);
// Select, Start
#if HAVE(GCEXTENDEDGAMEPAD_BUTTONS_OPTIONS_MENU)
bindButton(m_extendedGamepad.get().buttonOptions, 8);
bindButton(m_extendedGamepad.get().buttonMenu, 9);
#endif
// L3, R3
#if HAVE(GCEXTENDEDGAMEPAD_BUTTONS_THUMBSTICK)
// Thumbstick buttons are only in macOS 10.14.1 / iOS 12.1
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability"
if ([m_extendedGamepad.get() respondsToSelector:@selector(leftThumbstickButton)]) {
bindButton(m_extendedGamepad.get().leftThumbstickButton, 10);
bindButton(m_extendedGamepad.get().rightThumbstickButton, 11);
}
#pragma clang diagnostic pop
#endif
m_axisValues.resize(4);
m_axisValues[0] = m_extendedGamepad.get().leftThumbstick.xAxis.value;
m_axisValues[1] = -m_extendedGamepad.get().leftThumbstick.yAxis.value;
m_axisValues[2] = m_extendedGamepad.get().rightThumbstick.xAxis.value;
m_axisValues[3] = -m_extendedGamepad.get().rightThumbstick.yAxis.value;
m_extendedGamepad.get().leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) {
m_axisValues[0] = value;
};
m_extendedGamepad.get().leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) {
m_axisValues[1] = -value;
};
m_extendedGamepad.get().rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) {
m_axisValues[2] = value;
};
m_extendedGamepad.get().rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) {
m_axisValues[3] = -value;
};
}
void GameControllerGamepad::setupAsGamepad()
{
ASSERT(m_gamepad);
m_id = makeString(String(m_gcController.get().vendorName), " Gamepad"_s);
ALLOW_DEPRECATED_DECLARATIONS_BEGIN // GCGamepad
m_gamepad.get().valueChangedHandler = ^(GCGamepad *, GCControllerElement *) {
m_lastUpdateTime = MonotonicTime::now();
GameControllerGamepadProvider::singleton().gamepadHadInput(*this, m_hadButtonPresses);
m_hadButtonPresses = false;
};
ALLOW_DEPRECATED_DECLARATIONS_END
m_buttonValues.resize(6);
m_buttonValues[0] = m_extendedGamepad.get().buttonA.value;
m_buttonValues[1] = m_extendedGamepad.get().buttonB.value;
m_buttonValues[2] = m_extendedGamepad.get().buttonX.value;
m_buttonValues[3] = m_extendedGamepad.get().buttonY.value;
m_buttonValues[4] = m_extendedGamepad.get().leftShoulder.value;
m_buttonValues[5] = m_extendedGamepad.get().rightShoulder.value;
m_axisValues.resize(2);
m_axisValues[0] = m_extendedGamepad.get().dpad.xAxis.value;
m_axisValues[1] = m_extendedGamepad.get().dpad.yAxis.value;
m_extendedGamepad.get().buttonA.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) {
m_buttonValues[0] = value;
if (pressed)
m_hadButtonPresses = true;
};
m_extendedGamepad.get().buttonB.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) {
m_buttonValues[1] = value;
if (pressed)
m_hadButtonPresses = true;
};
m_extendedGamepad.get().buttonX.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) {
m_buttonValues[2] = value;
if (pressed)
m_hadButtonPresses = true;
};
m_extendedGamepad.get().buttonY.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) {
m_buttonValues[3] = value;
if (pressed)
m_hadButtonPresses = true;
};
m_extendedGamepad.get().leftShoulder.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) {
m_buttonValues[4] = value;
if (pressed)
m_hadButtonPresses = true;
};
m_extendedGamepad.get().rightShoulder.valueChangedHandler = ^(GCControllerButtonInput *, float value, BOOL pressed) {
m_buttonValues[5] = value;
if (pressed)
m_hadButtonPresses = true;
};
m_extendedGamepad.get().leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) {
m_axisValues[0] = value;
};
m_extendedGamepad.get().leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *, float value) {
m_axisValues[1] = value;
};
}
} // namespace WebCore
#endif // ENABLE(GAMEPAD)