| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Program11: D3D11 implementation of an OpenGL Program. |
| |
| #include "libANGLE/renderer/d3d/d3d11/Program11.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/d3d/d3d11/Context11.h" |
| #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" |
| #include "libANGLE/renderer/d3d/d3d11/StateManager11.h" |
| |
| namespace rx |
| { |
| Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer) |
| : ProgramD3D(programState, renderer) |
| {} |
| |
| Program11::~Program11() = default; |
| |
| angle::Result Program11::syncState(const gl::Context *context, |
| const gl::Program::DirtyBits &dirtyBits) |
| { |
| Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); |
| StateManager11 *stateManager = renderer11->getStateManager(); |
| |
| // This single flag should be replace by individual dirtyness. |
| stateManager->invalidateProgramUniformBuffers(); |
| |
| return angle::Result::Continue; |
| } |
| } // namespace rx |