| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations. |
| // |
| |
| #include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h" |
| |
| #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" |
| |
| #include <versionhelpers.h> |
| |
| namespace rx |
| { |
| |
| DebugAnnotator11::DebugAnnotator11() {} |
| |
| DebugAnnotator11::~DebugAnnotator11() {} |
| |
| void DebugAnnotator11::beginEvent(const char *eventName, const char *eventMessage) |
| { |
| angle::LoggingAnnotator::beginEvent(eventName, eventMessage); |
| if (loggingEnabledForThisThread()) |
| { |
| std::mbstate_t state = std::mbstate_t(); |
| std::mbsrtowcs(mWCharMessage, &eventMessage, kMaxMessageLength, &state); |
| mUserDefinedAnnotation->BeginEvent(mWCharMessage); |
| } |
| } |
| |
| void DebugAnnotator11::endEvent(const char *eventName) |
| { |
| angle::LoggingAnnotator::endEvent(eventName); |
| if (loggingEnabledForThisThread()) |
| { |
| mUserDefinedAnnotation->EndEvent(); |
| } |
| } |
| |
| void DebugAnnotator11::setMarker(const char *markerName) |
| { |
| angle::LoggingAnnotator::setMarker(markerName); |
| if (loggingEnabledForThisThread()) |
| { |
| std::mbstate_t state = std::mbstate_t(); |
| std::mbsrtowcs(mWCharMessage, &markerName, kMaxMessageLength, &state); |
| mUserDefinedAnnotation->SetMarker(mWCharMessage); |
| } |
| } |
| |
| bool DebugAnnotator11::getStatus() |
| { |
| if (loggingEnabledForThisThread()) |
| { |
| return !!(mUserDefinedAnnotation->GetStatus()); |
| } |
| |
| return false; |
| } |
| |
| bool DebugAnnotator11::loggingEnabledForThisThread() const |
| { |
| return mUserDefinedAnnotation != nullptr && std::this_thread::get_id() == mAnnotationThread; |
| } |
| |
| void DebugAnnotator11::initialize(ID3D11DeviceContext *context) |
| { |
| #if !defined(ANGLE_ENABLE_WINDOWS_UWP) |
| // ID3DUserDefinedAnnotation.GetStatus only works on Windows10 or greater. |
| // Returning true unconditionally from DebugAnnotator11::getStatus() means |
| // writing out all compiled shaders to temporary files even if debugging |
| // tools are not attached. See rx::ShaderD3D::prepareSourceAndReturnOptions. |
| // If you want debug annotations, you must use Windows 10. |
| if (IsWindows10OrGreater()) |
| #endif |
| { |
| mAnnotationThread = std::this_thread::get_id(); |
| mUserDefinedAnnotation.Attach( |
| d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context)); |
| } |
| } |
| |
| void DebugAnnotator11::release() |
| { |
| mUserDefinedAnnotation.Reset(); |
| } |
| |
| } // namespace rx |