blob: 62cba66f84934bc495d27182c24b2a7b0ba63f0f [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// capture_gles_3_1_autogen.cpp:
// Capture functions for the OpenGL ES 3.1 entry points.
#include "libANGLE/capture_gles_3_1_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/FrameCapture.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationES31.h"
using namespace angle;
namespace gl
{
CallCapture CaptureActiveShaderProgram(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked,
ShaderProgramID programPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("pipelinePacked", ParamType::TProgramPipelineID, pipelinePacked);
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
return CallCapture(gl::EntryPoint::ActiveShaderProgram, std::move(paramBuffer));
}
CallCapture CaptureBindImageTexture(const State &glState,
bool isCallValid,
GLuint unit,
TextureID texturePacked,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLenum format)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("unit", ParamType::TGLuint, unit);
paramBuffer.addValueParam("texturePacked", ParamType::TTextureID, texturePacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addValueParam("layered", ParamType::TGLboolean, layered);
paramBuffer.addValueParam("layer", ParamType::TGLint, layer);
paramBuffer.addEnumParam("access", GLenumGroup::BufferAccessARB, ParamType::TGLenum, access);
paramBuffer.addEnumParam("format", GLenumGroup::InternalFormat, ParamType::TGLenum, format);
return CallCapture(gl::EntryPoint::BindImageTexture, std::move(paramBuffer));
}
CallCapture CaptureBindProgramPipeline(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("pipelinePacked", ParamType::TProgramPipelineID, pipelinePacked);
return CallCapture(gl::EntryPoint::BindProgramPipeline, std::move(paramBuffer));
}
CallCapture CaptureBindVertexBuffer(const State &glState,
bool isCallValid,
GLuint bindingindex,
BufferID bufferPacked,
GLintptr offset,
GLsizei stride)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("bindingindex", ParamType::TGLuint, bindingindex);
paramBuffer.addValueParam("bufferPacked", ParamType::TBufferID, bufferPacked);
paramBuffer.addValueParam("offset", ParamType::TGLintptr, offset);
paramBuffer.addValueParam("stride", ParamType::TGLsizei, stride);
return CallCapture(gl::EntryPoint::BindVertexBuffer, std::move(paramBuffer));
}
CallCapture CaptureCreateShaderProgramv(const State &glState,
bool isCallValid,
ShaderType typePacked,
GLsizei count,
const GLchar *const *strings,
GLuint returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("typePacked", ParamType::TShaderType, typePacked);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture stringsParam("strings", ParamType::TGLcharConstPointerPointer);
InitParamValue(ParamType::TGLcharConstPointerPointer, strings, &stringsParam.value);
CaptureCreateShaderProgramv_strings(glState, isCallValid, typePacked, count, strings,
&stringsParam);
paramBuffer.addParam(std::move(stringsParam));
ParamCapture returnValueCapture("returnValue", ParamType::TGLuint);
InitParamValue(ParamType::TGLuint, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::CreateShaderProgramv, std::move(paramBuffer));
}
CallCapture CaptureDeleteProgramPipelines(const State &glState,
bool isCallValid,
GLsizei n,
const ProgramPipelineID *pipelinesPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture pipelinesPackedParam("pipelinesPacked", ParamType::TProgramPipelineIDConstPointer);
InitParamValue(ParamType::TProgramPipelineIDConstPointer, pipelinesPacked,
&pipelinesPackedParam.value);
CaptureDeleteProgramPipelines_pipelinesPacked(glState, isCallValid, n, pipelinesPacked,
&pipelinesPackedParam);
paramBuffer.addParam(std::move(pipelinesPackedParam));
return CallCapture(gl::EntryPoint::DeleteProgramPipelines, std::move(paramBuffer));
}
CallCapture CaptureDispatchCompute(const State &glState,
bool isCallValid,
GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("num_groups_x", ParamType::TGLuint, num_groups_x);
paramBuffer.addValueParam("num_groups_y", ParamType::TGLuint, num_groups_y);
paramBuffer.addValueParam("num_groups_z", ParamType::TGLuint, num_groups_z);
return CallCapture(gl::EntryPoint::DispatchCompute, std::move(paramBuffer));
}
CallCapture CaptureDispatchComputeIndirect(const State &glState,
bool isCallValid,
GLintptr indirect)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("indirect", ParamType::TGLintptr, indirect);
return CallCapture(gl::EntryPoint::DispatchComputeIndirect, std::move(paramBuffer));
}
CallCapture CaptureDrawArraysIndirect(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const void *indirect)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("modePacked", ParamType::TPrimitiveMode, modePacked);
ParamCapture indirectParam("indirect", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, indirect, &indirectParam.value);
CaptureDrawArraysIndirect_indirect(glState, isCallValid, modePacked, indirect, &indirectParam);
paramBuffer.addParam(std::move(indirectParam));
return CallCapture(gl::EntryPoint::DrawArraysIndirect, std::move(paramBuffer));
}
CallCapture CaptureDrawElementsIndirect(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
DrawElementsType typePacked,
const void *indirect)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("modePacked", ParamType::TPrimitiveMode, modePacked);
paramBuffer.addValueParam("typePacked", ParamType::TDrawElementsType, typePacked);
ParamCapture indirectParam("indirect", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, indirect, &indirectParam.value);
CaptureDrawElementsIndirect_indirect(glState, isCallValid, modePacked, typePacked, indirect,
&indirectParam);
paramBuffer.addParam(std::move(indirectParam));
return CallCapture(gl::EntryPoint::DrawElementsIndirect, std::move(paramBuffer));
}
CallCapture CaptureFramebufferParameteri(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLint param)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target);
paramBuffer.addEnumParam("pname", GLenumGroup::FramebufferParameterName, ParamType::TGLenum,
pname);
paramBuffer.addValueParam("param", ParamType::TGLint, param);
return CallCapture(gl::EntryPoint::FramebufferParameteri, std::move(paramBuffer));
}
CallCapture CaptureGenProgramPipelines(const State &glState,
bool isCallValid,
GLsizei n,
ProgramPipelineID *pipelinesPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture pipelinesPackedParam("pipelinesPacked", ParamType::TProgramPipelineIDPointer);
InitParamValue(ParamType::TProgramPipelineIDPointer, pipelinesPacked,
&pipelinesPackedParam.value);
CaptureGenProgramPipelines_pipelinesPacked(glState, isCallValid, n, pipelinesPacked,
&pipelinesPackedParam);
paramBuffer.addParam(std::move(pipelinesPackedParam));
return CallCapture(gl::EntryPoint::GenProgramPipelines, std::move(paramBuffer));
}
CallCapture CaptureGetBooleani_v(const State &glState,
bool isCallValid,
GLenum target,
GLuint index,
GLboolean *data)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::BufferTargetARB, ParamType::TGLenum, target);
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
ParamCapture dataParam("data", ParamType::TGLbooleanPointer);
InitParamValue(ParamType::TGLbooleanPointer, data, &dataParam.value);
CaptureGetBooleani_v_data(glState, isCallValid, target, index, data, &dataParam);
paramBuffer.addParam(std::move(dataParam));
return CallCapture(gl::EntryPoint::GetBooleani_v, std::move(paramBuffer));
}
CallCapture CaptureGetFramebufferParameteriv(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target);
paramBuffer.addEnumParam("pname", GLenumGroup::FramebufferAttachmentParameterName,
ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetFramebufferParameteriv_params(glState, isCallValid, target, pname, params,
&paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetFramebufferParameteriv, std::move(paramBuffer));
}
CallCapture CaptureGetMultisamplefv(const State &glState,
bool isCallValid,
GLenum pname,
GLuint index,
GLfloat *val)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname);
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
ParamCapture valParam("val", ParamType::TGLfloatPointer);
InitParamValue(ParamType::TGLfloatPointer, val, &valParam.value);
CaptureGetMultisamplefv_val(glState, isCallValid, pname, index, val, &valParam);
paramBuffer.addParam(std::move(valParam));
return CallCapture(gl::EntryPoint::GetMultisamplefv, std::move(paramBuffer));
}
CallCapture CaptureGetProgramInterfaceiv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLenum programInterface,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addEnumParam("programInterface", GLenumGroup::ProgramInterface, ParamType::TGLenum,
programInterface);
paramBuffer.addEnumParam("pname", GLenumGroup::ProgramInterfacePName, ParamType::TGLenum,
pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetProgramInterfaceiv_params(glState, isCallValid, programPacked, programInterface,
pname, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetProgramInterfaceiv, std::move(paramBuffer));
}
CallCapture CaptureGetProgramPipelineInfoLog(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("pipelinePacked", ParamType::TProgramPipelineID, pipelinePacked);
paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize);
ParamCapture lengthParam("length", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value);
CaptureGetProgramPipelineInfoLog_length(glState, isCallValid, pipelinePacked, bufSize, length,
infoLog, &lengthParam);
paramBuffer.addParam(std::move(lengthParam));
ParamCapture infoLogParam("infoLog", ParamType::TGLcharPointer);
InitParamValue(ParamType::TGLcharPointer, infoLog, &infoLogParam.value);
CaptureGetProgramPipelineInfoLog_infoLog(glState, isCallValid, pipelinePacked, bufSize, length,
infoLog, &infoLogParam);
paramBuffer.addParam(std::move(infoLogParam));
return CallCapture(gl::EntryPoint::GetProgramPipelineInfoLog, std::move(paramBuffer));
}
CallCapture CaptureGetProgramPipelineiv(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("pipelinePacked", ParamType::TProgramPipelineID, pipelinePacked);
paramBuffer.addEnumParam("pname", GLenumGroup::PipelineParameterName, ParamType::TGLenum,
pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetProgramPipelineiv_params(glState, isCallValid, pipelinePacked, pname, params,
&paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetProgramPipelineiv, std::move(paramBuffer));
}
CallCapture CaptureGetProgramResourceIndex(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLenum programInterface,
const GLchar *name,
GLuint returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addEnumParam("programInterface", GLenumGroup::ProgramInterface, ParamType::TGLenum,
programInterface);
ParamCapture nameParam("name", ParamType::TGLcharConstPointer);
InitParamValue(ParamType::TGLcharConstPointer, name, &nameParam.value);
CaptureGetProgramResourceIndex_name(glState, isCallValid, programPacked, programInterface, name,
&nameParam);
paramBuffer.addParam(std::move(nameParam));
ParamCapture returnValueCapture("returnValue", ParamType::TGLuint);
InitParamValue(ParamType::TGLuint, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::GetProgramResourceIndex, std::move(paramBuffer));
}
CallCapture CaptureGetProgramResourceLocation(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLenum programInterface,
const GLchar *name,
GLint returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addEnumParam("programInterface", GLenumGroup::ProgramInterface, ParamType::TGLenum,
programInterface);
ParamCapture nameParam("name", ParamType::TGLcharConstPointer);
InitParamValue(ParamType::TGLcharConstPointer, name, &nameParam.value);
CaptureGetProgramResourceLocation_name(glState, isCallValid, programPacked, programInterface,
name, &nameParam);
paramBuffer.addParam(std::move(nameParam));
ParamCapture returnValueCapture("returnValue", ParamType::TGLint);
InitParamValue(ParamType::TGLint, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::GetProgramResourceLocation, std::move(paramBuffer));
}
CallCapture CaptureGetProgramResourceName(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addEnumParam("programInterface", GLenumGroup::ProgramInterface, ParamType::TGLenum,
programInterface);
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize);
ParamCapture lengthParam("length", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value);
CaptureGetProgramResourceName_length(glState, isCallValid, programPacked, programInterface,
index, bufSize, length, name, &lengthParam);
paramBuffer.addParam(std::move(lengthParam));
ParamCapture nameParam("name", ParamType::TGLcharPointer);
InitParamValue(ParamType::TGLcharPointer, name, &nameParam.value);
CaptureGetProgramResourceName_name(glState, isCallValid, programPacked, programInterface, index,
bufSize, length, name, &nameParam);
paramBuffer.addParam(std::move(nameParam));
return CallCapture(gl::EntryPoint::GetProgramResourceName, std::move(paramBuffer));
}
CallCapture CaptureGetProgramResourceiv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum *props,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addEnumParam("programInterface", GLenumGroup::ProgramInterface, ParamType::TGLenum,
programInterface);
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("propCount", ParamType::TGLsizei, propCount);
ParamCapture propsParam("props", ParamType::TGLenumConstPointer);
InitParamValue(ParamType::TGLenumConstPointer, props, &propsParam.value);
CaptureGetProgramResourceiv_props(glState, isCallValid, programPacked, programInterface, index,
propCount, props, bufSize, length, params, &propsParam);
paramBuffer.addParam(std::move(propsParam));
paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize);
ParamCapture lengthParam("length", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value);
CaptureGetProgramResourceiv_length(glState, isCallValid, programPacked, programInterface, index,
propCount, props, bufSize, length, params, &lengthParam);
paramBuffer.addParam(std::move(lengthParam));
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetProgramResourceiv_params(glState, isCallValid, programPacked, programInterface, index,
propCount, props, bufSize, length, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetProgramResourceiv, std::move(paramBuffer));
}
CallCapture CaptureGetTexLevelParameterfv(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLfloat *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addEnumParam("pname", GLenumGroup::GetTextureParameter, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLfloatPointer);
InitParamValue(ParamType::TGLfloatPointer, params, &paramsParam.value);
CaptureGetTexLevelParameterfv_params(glState, isCallValid, targetPacked, level, pname, params,
&paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetTexLevelParameterfv, std::move(paramBuffer));
}
CallCapture CaptureGetTexLevelParameteriv(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addEnumParam("pname", GLenumGroup::GetTextureParameter, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetTexLevelParameteriv_params(glState, isCallValid, targetPacked, level, pname, params,
&paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetTexLevelParameteriv, std::move(paramBuffer));
}
CallCapture CaptureIsProgramPipeline(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked,
GLboolean returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("pipelinePacked", ParamType::TProgramPipelineID, pipelinePacked);
ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean);
InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::IsProgramPipeline, std::move(paramBuffer));
}
CallCapture CaptureMemoryBarrier(const State &glState, bool isCallValid, GLbitfield barriers)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("barriers", GLenumGroup::MemoryBarrierMask, ParamType::TGLbitfield,
barriers);
return CallCapture(gl::EntryPoint::MemoryBarrier, std::move(paramBuffer));
}
CallCapture CaptureMemoryBarrierByRegion(const State &glState,
bool isCallValid,
GLbitfield barriers)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("barriers", GLenumGroup::MemoryBarrierMask, ParamType::TGLbitfield,
barriers);
return CallCapture(gl::EntryPoint::MemoryBarrierByRegion, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform1f(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLfloat v0)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0);
return CallCapture(gl::EntryPoint::ProgramUniform1f, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform1fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniform1fv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform1fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform1i(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLint v0)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLint, v0);
return CallCapture(gl::EntryPoint::ProgramUniform1i, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform1iv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value);
CaptureProgramUniform1iv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform1iv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform1ui(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLuint v0)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLuint, v0);
return CallCapture(gl::EntryPoint::ProgramUniform1ui, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform1uiv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLuint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLuintConstPointer);
InitParamValue(ParamType::TGLuintConstPointer, value, &valueParam.value);
CaptureProgramUniform1uiv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform1uiv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform2f(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLfloat v0,
GLfloat v1)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0);
paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1);
return CallCapture(gl::EntryPoint::ProgramUniform2f, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform2fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniform2fv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform2fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform2i(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLint v0,
GLint v1)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLint, v1);
return CallCapture(gl::EntryPoint::ProgramUniform2i, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform2iv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value);
CaptureProgramUniform2iv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform2iv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform2ui(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLuint v0,
GLuint v1)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLuint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLuint, v1);
return CallCapture(gl::EntryPoint::ProgramUniform2ui, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform2uiv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLuint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLuintConstPointer);
InitParamValue(ParamType::TGLuintConstPointer, value, &valueParam.value);
CaptureProgramUniform2uiv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform2uiv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform3f(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0);
paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1);
paramBuffer.addValueParam("v2", ParamType::TGLfloat, v2);
return CallCapture(gl::EntryPoint::ProgramUniform3f, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform3fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniform3fv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform3fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform3i(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLint v0,
GLint v1,
GLint v2)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLint, v1);
paramBuffer.addValueParam("v2", ParamType::TGLint, v2);
return CallCapture(gl::EntryPoint::ProgramUniform3i, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform3iv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value);
CaptureProgramUniform3iv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform3iv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform3ui(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLuint v0,
GLuint v1,
GLuint v2)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLuint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLuint, v1);
paramBuffer.addValueParam("v2", ParamType::TGLuint, v2);
return CallCapture(gl::EntryPoint::ProgramUniform3ui, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform3uiv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLuint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLuintConstPointer);
InitParamValue(ParamType::TGLuintConstPointer, value, &valueParam.value);
CaptureProgramUniform3uiv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform3uiv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform4f(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0);
paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1);
paramBuffer.addValueParam("v2", ParamType::TGLfloat, v2);
paramBuffer.addValueParam("v3", ParamType::TGLfloat, v3);
return CallCapture(gl::EntryPoint::ProgramUniform4f, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform4fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniform4fv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform4fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform4i(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLint v0,
GLint v1,
GLint v2,
GLint v3)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLint, v1);
paramBuffer.addValueParam("v2", ParamType::TGLint, v2);
paramBuffer.addValueParam("v3", ParamType::TGLint, v3);
return CallCapture(gl::EntryPoint::ProgramUniform4i, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform4iv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value);
CaptureProgramUniform4iv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform4iv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform4ui(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLuint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLuint, v1);
paramBuffer.addValueParam("v2", ParamType::TGLuint, v2);
paramBuffer.addValueParam("v3", ParamType::TGLuint, v3);
return CallCapture(gl::EntryPoint::ProgramUniform4ui, std::move(paramBuffer));
}
CallCapture CaptureProgramUniform4uiv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
const GLuint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLuintConstPointer);
InitParamValue(ParamType::TGLuintConstPointer, value, &valueParam.value);
CaptureProgramUniform4uiv_value(glState, isCallValid, programPacked, location, count, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniform4uiv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix2fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix2fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix2fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix2x3fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix2x3fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix2x3fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix2x4fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix2x4fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix2x4fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix3fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix3fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix3fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix3x2fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix3x2fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix3x2fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix3x4fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix3x4fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix3x4fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix4fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix4fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix4fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix4x2fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix4x2fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix4x2fv, std::move(paramBuffer));
}
CallCapture CaptureProgramUniformMatrix4x3fv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureProgramUniformMatrix4x3fv_value(glState, isCallValid, programPacked, location, count,
transpose, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::ProgramUniformMatrix4x3fv, std::move(paramBuffer));
}
CallCapture CaptureSampleMaski(const State &glState,
bool isCallValid,
GLuint maskNumber,
GLbitfield mask)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("maskNumber", ParamType::TGLuint, maskNumber);
paramBuffer.addEnumParam("mask", GLenumGroup::DefaultGroup, ParamType::TGLbitfield, mask);
return CallCapture(gl::EntryPoint::SampleMaski, std::move(paramBuffer));
}
CallCapture CaptureTexStorage2DMultisample(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
paramBuffer.addValueParam("samples", ParamType::TGLsizei, samples);
paramBuffer.addEnumParam("internalformat", GLenumGroup::InternalFormat, ParamType::TGLenum,
internalformat);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
paramBuffer.addValueParam("fixedsamplelocations", ParamType::TGLboolean, fixedsamplelocations);
return CallCapture(gl::EntryPoint::TexStorage2DMultisample, std::move(paramBuffer));
}
CallCapture CaptureUseProgramStages(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked,
GLbitfield stages,
ShaderProgramID programPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("pipelinePacked", ParamType::TProgramPipelineID, pipelinePacked);
paramBuffer.addEnumParam("stages", GLenumGroup::UseProgramStageMask, ParamType::TGLbitfield,
stages);
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
return CallCapture(gl::EntryPoint::UseProgramStages, std::move(paramBuffer));
}
CallCapture CaptureValidateProgramPipeline(const State &glState,
bool isCallValid,
ProgramPipelineID pipelinePacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("pipelinePacked", ParamType::TProgramPipelineID, pipelinePacked);
return CallCapture(gl::EntryPoint::ValidateProgramPipeline, std::move(paramBuffer));
}
CallCapture CaptureVertexAttribBinding(const State &glState,
bool isCallValid,
GLuint attribindex,
GLuint bindingindex)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("attribindex", ParamType::TGLuint, attribindex);
paramBuffer.addValueParam("bindingindex", ParamType::TGLuint, bindingindex);
return CallCapture(gl::EntryPoint::VertexAttribBinding, std::move(paramBuffer));
}
CallCapture CaptureVertexAttribFormat(const State &glState,
bool isCallValid,
GLuint attribindex,
GLint size,
VertexAttribType typePacked,
GLboolean normalized,
GLuint relativeoffset)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("attribindex", ParamType::TGLuint, attribindex);
paramBuffer.addValueParam("size", ParamType::TGLint, size);
paramBuffer.addValueParam("typePacked", ParamType::TVertexAttribType, typePacked);
paramBuffer.addValueParam("normalized", ParamType::TGLboolean, normalized);
paramBuffer.addValueParam("relativeoffset", ParamType::TGLuint, relativeoffset);
return CallCapture(gl::EntryPoint::VertexAttribFormat, std::move(paramBuffer));
}
CallCapture CaptureVertexAttribIFormat(const State &glState,
bool isCallValid,
GLuint attribindex,
GLint size,
VertexAttribType typePacked,
GLuint relativeoffset)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("attribindex", ParamType::TGLuint, attribindex);
paramBuffer.addValueParam("size", ParamType::TGLint, size);
paramBuffer.addValueParam("typePacked", ParamType::TVertexAttribType, typePacked);
paramBuffer.addValueParam("relativeoffset", ParamType::TGLuint, relativeoffset);
return CallCapture(gl::EntryPoint::VertexAttribIFormat, std::move(paramBuffer));
}
CallCapture CaptureVertexBindingDivisor(const State &glState,
bool isCallValid,
GLuint bindingindex,
GLuint divisor)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("bindingindex", ParamType::TGLuint, bindingindex);
paramBuffer.addValueParam("divisor", ParamType::TGLuint, divisor);
return CallCapture(gl::EntryPoint::VertexBindingDivisor, std::move(paramBuffer));
}
} // namespace gl