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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WEBGL_get_buffer_sub_data_async context loss regression test.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<canvas id="canvas" width="1" height="1"></canvas>
<div id="console"></div>
<script>
"use strict";
description("This test makes sure that getBufferSubDataAsync does not cause crashes upon context loss.");
var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas, undefined, 2);
var WEBGL_get_buffer_sub_data_async = gl.getExtension("WEBGL_get_buffer_sub_data_async");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
if (!WEBGL_get_buffer_sub_data_async) {
testPassed("No WEBGL_get_buffer_sub_data_async support -- this is legal");
finishTest();
} else {
testPassed("Successfully enabled WEBGL_get_buffer_sub_data_async extension");
runTests();
}
var extension;
function runTests() {
var extensionName = wtu.getSupportedExtensionWithKnownPrefixes(gl, "WEBGL_lose_context");
if (!extensionName) {
debug("Could not find WEBGL_lose_context extension");
return;
}
extension = gl.getExtension(extensionName);
var iter = 0;
var ITERS = 20;
canvas.addEventListener("webglcontextrestored", test);
canvas.addEventListener("webglcontextlost", function(e) {
e.preventDefault();
webglHarnessCollectGarbage();
setTimeout(function() {
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "extension.restoreContext()");
}, 100);
});
test();
function test() {
shouldBeFalse("gl.isContextLost()");
if (iter >= ITERS) {
finishTest();
return;
}
iter++;
var pbo = gl.createBuffer();
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pbo);
gl.bufferData(gl.PIXEL_PACK_BUFFER, 4, gl.DYNAMIC_READ);
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null);
var readbackBuffer = new Uint8Array(4);
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, pbo);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, 0);
var promise = WEBGL_get_buffer_sub_data_async.getBufferSubDataAsync(gl.PIXEL_PACK_BUFFER, 0, readbackBuffer);
gl.bindBuffer(gl.PIXEL_PACK_BUFFER, null);
var completed = false;
promise.then(function(buf) {
testFailed("should not resolve");
}, function(e) {
testPassed("correctly rejected with " + e);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no new errors from late rejection");
}).then(function() {
completed = true;
});
wtu.shouldGenerateGLError(gl, gl.CONTEXT_LOST_WEBGL, "extension.loseContext()");
}
}
var successfullyParsed = true;
</script>
</body>
</html>