| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // libGLESv1_CM.cpp: Implements the exported OpenGL ES 1.0 functions. |
| |
| #include "angle_gl.h" |
| |
| #include "libGLESv2/entry_points_gles_1_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_2_0_autogen.h" |
| #include "libGLESv2/entry_points_gles_3_2_autogen.h" |
| #include "libGLESv2/entry_points_gles_ext_autogen.h" |
| |
| extern "C" { |
| |
| void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) |
| { |
| return GL_AlphaFunc(func, ref); |
| } |
| |
| void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return GL_ClearColor(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glClearDepthf(GLfloat d) |
| { |
| return GL_ClearDepthf(d); |
| } |
| |
| void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn) |
| { |
| return GL_ClipPlanef(p, eqn); |
| } |
| |
| void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return GL_Color4f(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) |
| { |
| return GL_DepthRangef(n, f); |
| } |
| |
| void GL_APIENTRY glFogf(GLenum pname, GLfloat param) |
| { |
| return GL_Fogf(pname, param); |
| } |
| |
| void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) |
| { |
| return GL_Fogfv(pname, params); |
| } |
| |
| void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) |
| { |
| return GL_Frustumf(l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) |
| { |
| return GL_GetClipPlanef(plane, equation); |
| } |
| |
| void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data) |
| { |
| return GL_GetFloatv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| return GL_GetLightfv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| return GL_GetMaterialfv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| return GL_GetTexEnvfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| return GL_GetTexParameterfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param) |
| { |
| return GL_LightModelf(pname, param); |
| } |
| |
| void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) |
| { |
| return GL_LightModelfv(pname, params); |
| } |
| |
| void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| return GL_Lightf(light, pname, param); |
| } |
| |
| void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| return GL_Lightfv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glLineWidth(GLfloat width) |
| { |
| return GL_LineWidth(width); |
| } |
| |
| void GL_APIENTRY glLoadMatrixf(const GLfloat *m) |
| { |
| return GL_LoadMatrixf(m); |
| } |
| |
| void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| return GL_Materialf(face, pname, param); |
| } |
| |
| void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| return GL_Materialfv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glMultMatrixf(const GLfloat *m) |
| { |
| return GL_MultMatrixf(m); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| return GL_MultiTexCoord4f(target, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| return GL_Normal3f(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) |
| { |
| return GL_Orthof(l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param) |
| { |
| return GL_PointParameterf(pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) |
| { |
| return GL_PointParameterfv(pname, params); |
| } |
| |
| void GL_APIENTRY glPointSize(GLfloat size) |
| { |
| return GL_PointSize(size); |
| } |
| |
| void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| return GL_PolygonOffset(factor, units); |
| } |
| |
| void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return GL_Rotatef(angle, x, y, z); |
| } |
| |
| void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return GL_Scalef(x, y, z); |
| } |
| |
| void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| { |
| return GL_TexEnvf(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| return GL_TexEnvfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| return GL_TexParameterf(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| return GL_TexParameterfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return GL_Translatef(x, y, z); |
| } |
| |
| void GL_APIENTRY glActiveTexture(GLenum texture) |
| { |
| return GL_ActiveTexture(texture); |
| } |
| |
| void GL_APIENTRY glAlphaFuncx(GLenum func, GLfixed ref) |
| { |
| return GL_AlphaFuncx(func, ref); |
| } |
| |
| void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) |
| { |
| return GL_BindBuffer(target, buffer); |
| } |
| |
| void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) |
| { |
| return GL_BindTexture(target, texture); |
| } |
| |
| void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| return GL_BlendFunc(sfactor, dfactor); |
| } |
| |
| void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
| { |
| return GL_BufferData(target, size, data, usage); |
| } |
| |
| void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
| { |
| return GL_BufferSubData(target, offset, size, data); |
| } |
| |
| void GL_APIENTRY glClear(GLbitfield mask) |
| { |
| return GL_Clear(mask); |
| } |
| |
| void GL_APIENTRY glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| return GL_ClearColorx(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glClearDepthx(GLfixed depth) |
| { |
| return GL_ClearDepthx(depth); |
| } |
| |
| void GL_APIENTRY glClearStencil(GLint s) |
| { |
| return GL_ClearStencil(s); |
| } |
| |
| void GL_APIENTRY glClientActiveTexture(GLenum texture) |
| { |
| return GL_ClientActiveTexture(texture); |
| } |
| |
| void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) |
| { |
| return GL_ClipPlanex(plane, equation); |
| } |
| |
| void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| return GL_Color4ub(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) |
| { |
| return GL_Color4x(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| return GL_ColorMask(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return GL_ColorPointer(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return GL_CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, |
| data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return GL_CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, |
| imageSize, data); |
| } |
| |
| void GL_APIENTRY glCopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| return GL_CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| void GL_APIENTRY glCopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return GL_CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| void GL_APIENTRY glCullFace(GLenum mode) |
| { |
| return GL_CullFace(mode); |
| } |
| |
| void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| { |
| return GL_DeleteBuffers(n, buffers); |
| } |
| |
| void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| return GL_DeleteTextures(n, textures); |
| } |
| |
| void GL_APIENTRY glDepthFunc(GLenum func) |
| { |
| return GL_DepthFunc(func); |
| } |
| |
| void GL_APIENTRY glDepthMask(GLboolean flag) |
| { |
| return GL_DepthMask(flag); |
| } |
| |
| void GL_APIENTRY glDepthRangex(GLfixed n, GLfixed f) |
| { |
| return GL_DepthRangex(n, f); |
| } |
| |
| void GL_APIENTRY glDisable(GLenum cap) |
| { |
| return GL_Disable(cap); |
| } |
| |
| void GL_APIENTRY glDisableClientState(GLenum array) |
| { |
| return GL_DisableClientState(array); |
| } |
| |
| void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| return GL_DrawArrays(mode, first, count); |
| } |
| |
| void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) |
| { |
| return GL_DrawElements(mode, count, type, indices); |
| } |
| |
| void GL_APIENTRY glEnable(GLenum cap) |
| { |
| return GL_Enable(cap); |
| } |
| |
| void GL_APIENTRY glEnableClientState(GLenum array) |
| { |
| return GL_EnableClientState(array); |
| } |
| |
| void GL_APIENTRY glFinish(void) |
| { |
| return GL_Finish(); |
| } |
| |
| void GL_APIENTRY glFlush(void) |
| { |
| return GL_Flush(); |
| } |
| |
| void GL_APIENTRY glFogx(GLenum pname, GLfixed param) |
| { |
| return GL_Fogx(pname, param); |
| } |
| |
| void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *param) |
| { |
| return GL_Fogxv(pname, param); |
| } |
| |
| void GL_APIENTRY glFrontFace(GLenum mode) |
| { |
| return GL_FrontFace(mode); |
| } |
| |
| void GL_APIENTRY glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) |
| { |
| return GL_Frustumx(l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data) |
| { |
| return GL_GetBooleanv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| return GL_GetBufferParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation) |
| { |
| return GL_GetClipPlanex(plane, equation); |
| } |
| |
| void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) |
| { |
| return GL_GenBuffers(n, buffers); |
| } |
| |
| void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) |
| { |
| return GL_GenTextures(n, textures); |
| } |
| |
| GLenum GL_APIENTRY glGetError(void) |
| { |
| return GL_GetError(); |
| } |
| |
| void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params) |
| { |
| return GL_GetFixedv(pname, params); |
| } |
| |
| void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data) |
| { |
| return GL_GetIntegerv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) |
| { |
| return GL_GetLightxv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) |
| { |
| return GL_GetMaterialxv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glGetPointerv(GLenum pname, void **params) |
| { |
| return GL_GetPointerv(pname, params); |
| } |
| |
| const GLubyte *GL_APIENTRY glGetString(GLenum name) |
| { |
| return GL_GetString(name); |
| } |
| |
| void GL_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| { |
| return GL_GetTexEnviv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) |
| { |
| return GL_GetTexEnvxv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| return GL_GetTexParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) |
| { |
| return GL_GetTexParameterxv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glHint(GLenum target, GLenum mode) |
| { |
| return GL_Hint(target, mode); |
| } |
| |
| GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) |
| { |
| return GL_IsBuffer(buffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsEnabled(GLenum cap) |
| { |
| return GL_IsEnabled(cap); |
| } |
| |
| GLboolean GL_APIENTRY glIsTexture(GLuint texture) |
| { |
| return GL_IsTexture(texture); |
| } |
| |
| void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param) |
| { |
| return GL_LightModelx(pname, param); |
| } |
| |
| void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *param) |
| { |
| return GL_LightModelxv(pname, param); |
| } |
| |
| void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) |
| { |
| return GL_Lightx(light, pname, param); |
| } |
| |
| void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) |
| { |
| return GL_Lightxv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glLineWidthx(GLfixed width) |
| { |
| return GL_LineWidthx(width); |
| } |
| |
| void GL_APIENTRY glLoadIdentity(void) |
| { |
| return GL_LoadIdentity(); |
| } |
| |
| void GL_APIENTRY glLoadMatrixx(const GLfixed *m) |
| { |
| return GL_LoadMatrixx(m); |
| } |
| |
| void GL_APIENTRY glLogicOp(GLenum opcode) |
| { |
| return GL_LogicOp(opcode); |
| } |
| |
| void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) |
| { |
| return GL_Materialx(face, pname, param); |
| } |
| |
| void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *param) |
| { |
| return GL_Materialxv(face, pname, param); |
| } |
| |
| void GL_APIENTRY glMatrixMode(GLenum mode) |
| { |
| return GL_MatrixMode(mode); |
| } |
| |
| void GL_APIENTRY glMultMatrixx(const GLfixed *m) |
| { |
| return GL_MultMatrixx(m); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) |
| { |
| return GL_MultiTexCoord4x(texture, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) |
| { |
| return GL_Normal3x(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| return GL_NormalPointer(type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) |
| { |
| return GL_Orthox(l, r, b, t, n, f); |
| } |
| |
| void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) |
| { |
| return GL_PixelStorei(pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param) |
| { |
| return GL_PointParameterx(pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) |
| { |
| return GL_PointParameterxv(pname, params); |
| } |
| |
| void GL_APIENTRY glPointSizex(GLfixed size) |
| { |
| return GL_PointSizex(size); |
| } |
| |
| void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) |
| { |
| return GL_PolygonOffsetx(factor, units); |
| } |
| |
| void GL_APIENTRY glPopMatrix(void) |
| { |
| return GL_PopMatrix(); |
| } |
| |
| void GL_APIENTRY glPushMatrix(void) |
| { |
| return GL_PushMatrix(); |
| } |
| |
| void GL_APIENTRY glReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| return GL_ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) |
| { |
| return GL_Rotatex(angle, x, y, z); |
| } |
| |
| void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) |
| { |
| return GL_SampleCoverage(value, invert); |
| } |
| |
| void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) |
| { |
| return GL_SampleCoveragex(value, invert); |
| } |
| |
| void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) |
| { |
| return GL_Scalex(x, y, z); |
| } |
| |
| void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return GL_Scissor(x, y, width, height); |
| } |
| |
| void GL_APIENTRY glShadeModel(GLenum mode) |
| { |
| return GL_ShadeModel(mode); |
| } |
| |
| void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| return GL_StencilFunc(func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilMask(GLuint mask) |
| { |
| return GL_StencilMask(mask); |
| } |
| |
| void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| return GL_StencilOp(fail, zfail, zpass); |
| } |
| |
| void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return GL_TexCoordPointer(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) |
| { |
| return GL_TexEnvi(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) |
| { |
| return GL_TexEnvx(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| { |
| return GL_TexEnviv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) |
| { |
| return GL_TexEnvxv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return GL_TexImage2D(target, level, internalformat, width, height, border, format, type, |
| pixels); |
| } |
| |
| void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| return GL_TexParameteri(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) |
| { |
| return GL_TexParameterx(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| return GL_TexParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) |
| { |
| return GL_TexParameterxv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return GL_TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) |
| { |
| return GL_Translatex(x, y, z); |
| } |
| |
| void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return GL_VertexPointer(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return GL_Viewport(x, y, width, height); |
| } |
| |
| // GL_OES_draw_texture |
| void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) |
| { |
| return GL_DrawTexfOES(x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords) |
| { |
| return GL_DrawTexfvOES(coords); |
| } |
| |
| void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) |
| { |
| return GL_DrawTexiOES(x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexivOES(const GLint *coords) |
| { |
| return GL_DrawTexivOES(coords); |
| } |
| |
| void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) |
| { |
| return GL_DrawTexsOES(x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexsvOES(const GLshort *coords) |
| { |
| return GL_DrawTexsvOES(coords); |
| } |
| |
| void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) |
| { |
| return GL_DrawTexxOES(x, y, z, width, height); |
| } |
| |
| void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords) |
| { |
| return GL_DrawTexxvOES(coords); |
| } |
| |
| // GL_OES_matrix_palette |
| void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) |
| { |
| return GL_CurrentPaletteMatrixOES(matrixpaletteindex); |
| } |
| |
| void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES() |
| { |
| return GL_LoadPaletteFromModelViewMatrixOES(); |
| } |
| |
| void GL_APIENTRY glMatrixIndexPointerOES(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return GL_MatrixIndexPointerOES(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return GL_WeightPointerOES(size, type, stride, pointer); |
| } |
| |
| // GL_OES_point_size_array |
| void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const void *pointer) |
| { |
| return GL_PointSizePointerOES(type, stride, pointer); |
| } |
| |
| // GL_OES_query_matrix |
| GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent) |
| { |
| return GL_QueryMatrixxOES(mantissa, exponent); |
| } |
| |
| } // extern "C" |