blob: c9b53ef575cdeff7e3b59cfaddb78491c3a50c13 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/BlitResolve.frag.00000010.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kBlitResolve_frag_00000010[] = {
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0xa3,0x57,0x3b,0xbb,0x7b,0x87,0xf5,0xa3,0xe3,0xbd,0x83,0x97,0xfb,0xaf,0xeb,0x7b,
0xef,0xdf,0xbd,0x3d,0x3c,0x16,0xee,0x29,0x57,0xf0,0x31,0xcb,0xd5,0x5a,0x75,0xf2,
0xe8,0x78,0x77,0xb2,0x54,0x2e,0x6a,0xae,0xd3,0x2e,0xeb,0x73,0xaa,0xef,0x8c,0x8b,
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0x32,0x58,0x03,0xd8,0x15,0x83,0x35,0x82,0x15,0xbd,0xae,0xec,0xbf,0xfe,0x54,0xe3,
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0x9e,0xf0,0xaf,0xe2,0xd7,0x7c,0x89,0xfc,0x46,0xde,0xce,0x7a,0xad,0xba,0xee,0x92,
0x55,0x01,0x2d,0xdd,0xc2,0x8f,0xd1,0x12,0x61,0x37,0x61,0xe7,0x3c,0x27,0xe7,0x7b,
0xd1,0x5a,0x8a,0x4f,0x63,0x37,0x83,0x75,0x8a,0xdd,0x4e,0xae,0x60,0x27,0xd8,0x3a,
0x06,0x84,0x19,0xf6,0x25,0xcc,0x76,0x66,0x81,0x6f,0x62,0xa6,0xd6,0xeb,0x64,0x7f,
0x3a,0xa8,0xd7,0xe9,0x7b,0x4e,0xb1,0xcb,0xd4,0xeb,0xa6,0x9e,0xf2,0x7b,0xf0,0xc5,
0xc6,0xdf,0x4f,0xfd,0x60,0x0f,0xe3,0x57,0xfe,0x08,0xfc,0xc4,0xd7,0x88,0xdc,0x18,
0x3c,0xb5,0x2f,0x9e,0x88,0x2b,0x72,0x7e,0xc1,0x9e,0x26,0x56,0xf3,0x2c,0x70,0x7f,
0xda,0xe9,0x73,0x81,0x3b,0xab,0xd8,0x59,0x61,0x55,0xa8,0x91,0x71,0xff,0x8f,0x60,
0x6b,0x8e,0x25,0xd6,0x15,0x72,0x2c,0xf9,0x33,0x4c,0x47,0xaf,0xf4,0xb6,0x02,0xef,
0x3e,0xd8,0x0a,0x3c,0xb5,0x57,0xc1,0xce,0x49,0xc5,0x07,0xe4,0x08,0x7d,0xae,0x99,
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0x06,0x88,0xeb,0x37,0x71,0x83,0xe0,0x9f,0x88,0x1b,0x22,0x76,0x90,0xb8,0xf0,0x16,
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0x05,0x1e,0x34,0x3c,0x03,0x0b,0x3c,0xd5,0x10,0x72,0x95,0x8d,0x86,0x3a,0x9c,0x09,
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0x30,0x6f,0x34,0xa8,0x6f,0x4e,0xe6,0x3c,0x75,0x75,0xfd,0x88,0xba,0x77,0xa9,0x5d,
0x37,0x6f,0x49,0x7b,0x0c,0xdc,0x79,0xd3,0xe3,0x0b,0x78,0x65,0xe2,0xe6,0xe8,0xa7,
0xe2,0xff,0x8b,0xd3,0xb7,0xa6,0xb6,0xbe,0xab,0x2a,0x6f,0x6a,0x4b,0xfa,0xd3,0xf7,
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0x8d,0xba,0x8a,0x6f,0x0b,0xa6,0xef,0xef,0x31,0xf9,0x6a,0x9c,0x45,0xe2,0xeb,0xa4,
0xb8,0x8e,0x0f,0xbc,0xdb,0x6d,0xf0,0x59,0xd9,0x8f,0x45,0xec,0x3f,0xa2,0x72,0x4a,
0xe6,0x5f,0xfd,0xe8,0x83,0xdb,0x94,0x07,0x00,0x00
};
// Generated from:
//
// #version 450 core
//
// #extension GL_ARB_shader_stencil_export : require
//
// layout(push_constant)uniform PushConstants {
//
// vec2 offset;
// vec2 stretch;
// vec2 invSrcExtent;
// int srcLayer;
// int samples;
// float invSamples;
//
// int outputMask;
//
// bool flipX;
// bool flipY;
// bool rotateXY;
// } params;
//
// layout(set = 0, binding = 1)uniform utexture2D stencil;
//
// layout(set = 0, binding = 2)uniform sampler blitSampler;
//
// void main()
// {
//
// vec2 srcImageCoords = vec2(gl_FragCoord . xy);
//
// srcImageCoords *= params . stretch;
//
// srcImageCoords -= params . offset;
//
// if(params . flipX)
// srcImageCoords . x = - srcImageCoords . x;
// if(params . flipY)
// srcImageCoords . y = - srcImageCoords . y;
// if(params . rotateXY)
// srcImageCoords . xy = srcImageCoords . yx;
//
// gl_FragStencilRefARB = int(texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x);
//
// }