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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Oliver Hunt <oliver@nerget.com>
* Copyright (C) 2018-2022 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "FESpecularLighting.h"
#include "SVGFELightElement.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
namespace WebCore {
class SVGFESpecularLightingElement final : public SVGFilterPrimitiveStandardAttributes {
WTF_MAKE_ISO_ALLOCATED(SVGFESpecularLightingElement);
public:
static Ref<SVGFESpecularLightingElement> create(const QualifiedName&, Document&);
void lightElementAttributeChanged(const SVGFELightElement*, const QualifiedName&);
String in1() const { return m_in1->currentValue(); }
float specularConstant() const { return m_specularConstant->currentValue(); }
float specularExponent() const { return m_specularExponent->currentValue(); }
float surfaceScale() const { return m_surfaceScale->currentValue(); }
float kernelUnitLengthX() const { return m_kernelUnitLengthX->currentValue(); }
float kernelUnitLengthY() const { return m_kernelUnitLengthY->currentValue(); }
SVGAnimatedString& in1Animated() { return m_in1; }
SVGAnimatedNumber& specularConstantAnimated() { return m_specularConstant; }
SVGAnimatedNumber& specularExponentAnimated() { return m_specularExponent; }
SVGAnimatedNumber& surfaceScaleAnimated() { return m_surfaceScale; }
SVGAnimatedNumber& kernelUnitLengthXAnimated() { return m_kernelUnitLengthX; }
SVGAnimatedNumber& kernelUnitLengthYAnimated() { return m_kernelUnitLengthY; }
private:
SVGFESpecularLightingElement(const QualifiedName&, Document&);
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFESpecularLightingElement, SVGFilterPrimitiveStandardAttributes>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomString&) override;
void svgAttributeChanged(const QualifiedName&) override;
bool setFilterEffectAttribute(FilterEffect&, const QualifiedName&) override;
Vector<AtomString> filterEffectInputsNames() const override { return { AtomString { in1() } }; }
RefPtr<FilterEffect> createFilterEffect(const FilterEffectVector&, const GraphicsContext& destinationContext) const override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedString> m_in1 { SVGAnimatedString::create(this) };
Ref<SVGAnimatedNumber> m_specularConstant { SVGAnimatedNumber::create(this, 1) };
Ref<SVGAnimatedNumber> m_specularExponent { SVGAnimatedNumber::create(this, 1) };
Ref<SVGAnimatedNumber> m_surfaceScale { SVGAnimatedNumber::create(this, 1) };
Ref<SVGAnimatedNumber> m_kernelUnitLengthX { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_kernelUnitLengthY { SVGAnimatedNumber::create(this) };
};
} // namespace WebCore