| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "WebGLRenderingContext.h" |
| |
| #include "CachedImage.h" |
| #include "CheckedInt.h" |
| #include "DOMWindow.h" |
| #include "EXTTextureFilterAnisotropic.h" |
| #include "ExceptionCode.h" |
| #include "Extensions3D.h" |
| #include "Frame.h" |
| #include "FrameLoaderClient.h" |
| #include "FrameView.h" |
| #include "HTMLCanvasElement.h" |
| #include "HTMLImageElement.h" |
| #include "HTMLVideoElement.h" |
| #include "ImageBuffer.h" |
| #include "ImageData.h" |
| #include "IntSize.h" |
| #include "NotImplemented.h" |
| #include "OESElementIndexUint.h" |
| #include "OESStandardDerivatives.h" |
| #include "OESTextureFloat.h" |
| #include "OESVertexArrayObject.h" |
| #include "Page.h" |
| #include "RenderBox.h" |
| #include "Settings.h" |
| #include "WebGLActiveInfo.h" |
| #include "WebGLBuffer.h" |
| #include "WebGLCompressedTextureS3TC.h" |
| #include "WebGLContextAttributes.h" |
| #include "WebGLContextEvent.h" |
| #include "WebGLContextGroup.h" |
| #include "WebGLDebugRendererInfo.h" |
| #include "WebGLDebugShaders.h" |
| #include "WebGLDepthTexture.h" |
| #include "WebGLFramebuffer.h" |
| #include "WebGLLoseContext.h" |
| #include "WebGLProgram.h" |
| #include "WebGLRenderbuffer.h" |
| #include "WebGLShader.h" |
| #include "WebGLShaderPrecisionFormat.h" |
| #include "WebGLTexture.h" |
| #include "WebGLUniformLocation.h" |
| |
| #include <wtf/OwnArrayPtr.h> |
| #include <wtf/PassOwnArrayPtr.h> |
| #include <wtf/Uint16Array.h> |
| #include <wtf/Uint32Array.h> |
| #include <wtf/text/StringBuilder.h> |
| |
| #if PLATFORM(QT) |
| #undef emit |
| #endif |
| |
| namespace WebCore { |
| |
| const double secondsBetweenRestoreAttempts = 1.0; |
| const int maxGLErrorsAllowedToConsole = 256; |
| |
| namespace { |
| |
| class ScopedDrawingBufferBinder { |
| public: |
| ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding) |
| : m_drawingBuffer(drawingBuffer) |
| , m_framebufferBinding(framebufferBinding) |
| { |
| // Commit DrawingBuffer if needed (e.g., for multisampling) |
| if (!m_framebufferBinding && m_drawingBuffer) |
| m_drawingBuffer->commit(); |
| } |
| |
| ~ScopedDrawingBufferBinder() |
| { |
| // Restore DrawingBuffer if needed |
| if (!m_framebufferBinding && m_drawingBuffer) |
| m_drawingBuffer->bind(); |
| } |
| |
| private: |
| DrawingBuffer* m_drawingBuffer; |
| WebGLFramebuffer* m_framebufferBinding; |
| }; |
| |
| Platform3DObject objectOrZero(WebGLObject* object) |
| { |
| return object ? object->object() : 0; |
| } |
| |
| void clip1D(GC3Dint start, GC3Dsizei range, GC3Dsizei sourceRange, GC3Dint* clippedStart, GC3Dsizei* clippedRange) |
| { |
| ASSERT(clippedStart && clippedRange); |
| if (start < 0) { |
| range += start; |
| start = 0; |
| } |
| GC3Dint end = start + range; |
| if (end > sourceRange) |
| range -= end - sourceRange; |
| *clippedStart = start; |
| *clippedRange = range; |
| } |
| |
| // Returns false if no clipping is necessary, i.e., x, y, width, height stay the same. |
| bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, |
| GC3Dsizei sourceWidth, GC3Dsizei sourceHeight, |
| GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight) |
| { |
| ASSERT(clippedX && clippedY && clippedWidth && clippedHeight); |
| clip1D(x, width, sourceWidth, clippedX, clippedWidth); |
| clip1D(y, height, sourceHeight, clippedY, clippedHeight); |
| return (*clippedX != x || *clippedY != y || *clippedWidth != width || *clippedHeight != height); |
| } |
| |
| GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max) |
| { |
| if (value < min) |
| value = min; |
| if (value > max) |
| value = max; |
| return value; |
| } |
| |
| // Return true if a character belongs to the ASCII subset as defined in |
| // GLSL ES 1.0 spec section 3.1. |
| bool validateCharacter(unsigned char c) |
| { |
| // Printing characters are valid except " $ ` @ \ ' DEL. |
| if (c >= 32 && c <= 126 |
| && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') |
| return true; |
| // Horizontal tab, line feed, vertical tab, form feed, carriage return |
| // are also valid. |
| if (c >= 9 && c <= 13) |
| return true; |
| return false; |
| } |
| |
| bool isPrefixReserved(const String& name) |
| { |
| if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_")) |
| return true; |
| return false; |
| } |
| |
| // Strips comments from shader text. This allows non-ASCII characters |
| // to be used in comments without potentially breaking OpenGL |
| // implementations not expecting characters outside the GLSL ES set. |
| class StripComments { |
| public: |
| StripComments(const String& str) |
| : m_parseState(BeginningOfLine) |
| , m_sourceString(str) |
| , m_length(str.length()) |
| , m_position(0) |
| { |
| parse(); |
| } |
| |
| String result() |
| { |
| return m_builder.toString(); |
| } |
| |
| private: |
| bool hasMoreCharacters() |
| { |
| return (m_position < m_length); |
| } |
| |
| void parse() |
| { |
| while (hasMoreCharacters()) { |
| process(current()); |
| // process() might advance the position. |
| if (hasMoreCharacters()) |
| advance(); |
| } |
| } |
| |
| void process(UChar); |
| |
| bool peek(UChar& character) |
| { |
| if (m_position + 1 >= m_length) |
| return false; |
| character = m_sourceString[m_position + 1]; |
| return true; |
| } |
| |
| UChar current() |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length); |
| return m_sourceString[m_position]; |
| } |
| |
| void advance() |
| { |
| ++m_position; |
| } |
| |
| bool isNewline(UChar character) |
| { |
| // Don't attempt to canonicalize newline related characters. |
| return (character == '\n' || character == '\r'); |
| } |
| |
| void emit(UChar character) |
| { |
| m_builder.append(character); |
| } |
| |
| enum ParseState { |
| // Have not seen an ASCII non-whitespace character yet on |
| // this line. Possible that we might see a preprocessor |
| // directive. |
| BeginningOfLine, |
| |
| // Have seen at least one ASCII non-whitespace character |
| // on this line. |
| MiddleOfLine, |
| |
| // Handling a preprocessor directive. Passes through all |
| // characters up to the end of the line. Disables comment |
| // processing. |
| InPreprocessorDirective, |
| |
| // Handling a single-line comment. The comment text is |
| // replaced with a single space. |
| InSingleLineComment, |
| |
| // Handling a multi-line comment. Newlines are passed |
| // through to preserve line numbers. |
| InMultiLineComment |
| }; |
| |
| ParseState m_parseState; |
| String m_sourceString; |
| unsigned m_length; |
| unsigned m_position; |
| StringBuilder m_builder; |
| }; |
| |
| void StripComments::process(UChar c) |
| { |
| if (isNewline(c)) { |
| // No matter what state we are in, pass through newlines |
| // so we preserve line numbers. |
| emit(c); |
| |
| if (m_parseState != InMultiLineComment) |
| m_parseState = BeginningOfLine; |
| |
| return; |
| } |
| |
| UChar temp = 0; |
| switch (m_parseState) { |
| case BeginningOfLine: |
| if (WTF::isASCIISpace(c)) { |
| emit(c); |
| break; |
| } |
| |
| if (c == '#') { |
| m_parseState = InPreprocessorDirective; |
| emit(c); |
| break; |
| } |
| |
| // Transition to normal state and re-handle character. |
| m_parseState = MiddleOfLine; |
| process(c); |
| break; |
| |
| case MiddleOfLine: |
| if (c == '/' && peek(temp)) { |
| if (temp == '/') { |
| m_parseState = InSingleLineComment; |
| emit(' '); |
| advance(); |
| break; |
| } |
| |
| if (temp == '*') { |
| m_parseState = InMultiLineComment; |
| // Emit the comment start in case the user has |
| // an unclosed comment and we want to later |
| // signal an error. |
| emit('/'); |
| emit('*'); |
| advance(); |
| break; |
| } |
| } |
| |
| emit(c); |
| break; |
| |
| case InPreprocessorDirective: |
| // No matter what the character is, just pass it |
| // through. Do not parse comments in this state. This |
| // might not be the right thing to do long term, but it |
| // should handle the #error preprocessor directive. |
| emit(c); |
| break; |
| |
| case InSingleLineComment: |
| // The newline code at the top of this function takes care |
| // of resetting our state when we get out of the |
| // single-line comment. Swallow all other characters. |
| break; |
| |
| case InMultiLineComment: |
| if (c == '*' && peek(temp) && temp == '/') { |
| emit('*'); |
| emit('/'); |
| m_parseState = MiddleOfLine; |
| advance(); |
| break; |
| } |
| |
| // Swallow all other characters. Unclear whether we may |
| // want or need to just emit a space per character to try |
| // to preserve column numbers for debugging purposes. |
| break; |
| } |
| } |
| } // namespace anonymous |
| |
| class WebGLStateRestorer { |
| public: |
| WebGLStateRestorer(WebGLRenderingContext* context, |
| bool changed) |
| : m_context(context) |
| , m_changed(changed) |
| { |
| } |
| |
| ~WebGLStateRestorer() |
| { |
| m_context->cleanupAfterGraphicsCall(m_changed); |
| } |
| |
| private: |
| WebGLRenderingContext* m_context; |
| bool m_changed; |
| }; |
| |
| class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostCallback { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| explicit WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_context(cb) { } |
| virtual void onContextLost() { m_context->forceLostContext(WebGLRenderingContext::RealLostContext); } |
| virtual ~WebGLRenderingContextLostCallback() {} |
| private: |
| WebGLRenderingContext* m_context; |
| }; |
| |
| class WebGLRenderingContextErrorMessageCallback : public GraphicsContext3D::ErrorMessageCallback { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContext* cb) : m_context(cb) { } |
| virtual void onErrorMessage(const String& message, GC3Dint) { m_context->printGLErrorToConsole(message); } |
| virtual ~WebGLRenderingContextErrorMessageCallback() { } |
| private: |
| WebGLRenderingContext* m_context; |
| }; |
| |
| PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs) |
| { |
| Document* document = canvas->document(); |
| Frame* frame = document->frame(); |
| if (!frame) |
| return nullptr; |
| Settings* settings = frame->settings(); |
| |
| // The FrameLoaderClient might creation of a new WebGL context despite the page settings; in |
| // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension. |
| if (!frame->loader()->client()->allowWebGL(settings && settings->webGLEnabled())) { |
| canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Web page was not allowed to create a WebGL context.")); |
| return nullptr; |
| } |
| |
| HostWindow* hostWindow = document->view()->root()->hostWindow(); |
| GraphicsContext3D::Attributes attributes = attrs ? attrs->attributes() : GraphicsContext3D::Attributes(); |
| |
| if (attributes.antialias) { |
| if (settings && !settings->openGLMultisamplingEnabled()) |
| attributes.antialias = false; |
| } |
| |
| attributes.noExtensions = true; |
| #if PLATFORM(CHROMIUM) |
| attributes.shareResources = true; |
| #else |
| attributes.shareResources = false; |
| #endif |
| attributes.preferDiscreteGPU = true; |
| attributes.topDocumentURL = document->topDocument()->url(); |
| |
| RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(attributes, hostWindow)); |
| |
| if (!context || !context->makeContextCurrent()) { |
| canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context.")); |
| return nullptr; |
| } |
| |
| Extensions3D* extensions = context->getExtensions(); |
| if (extensions->supports("GL_EXT_debug_marker")) |
| extensions->pushGroupMarkerEXT("WebGLRenderingContext"); |
| |
| OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRenderingContext(canvas, context, attributes)); |
| renderingContext->suspendIfNeeded(); |
| |
| #if PLATFORM(CHROMIUM) |
| if (!renderingContext->m_drawingBuffer) { |
| canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context.")); |
| return nullptr; |
| } |
| #endif |
| |
| return renderingContext.release(); |
| } |
| |
| WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassRefPtr<GraphicsContext3D> context, |
| GraphicsContext3D::Attributes attributes) |
| : CanvasRenderingContext(passedCanvas) |
| , ActiveDOMObject(passedCanvas->document(), this) |
| , m_context(context) |
| , m_drawingBuffer(0) |
| , m_dispatchContextLostEventTimer(this, &WebGLRenderingContext::dispatchContextLostEvent) |
| , m_restoreAllowed(false) |
| , m_restoreTimer(this, &WebGLRenderingContext::maybeRestoreContext) |
| , m_videoCache(4) |
| , m_contextLost(false) |
| , m_contextLostMode(SyntheticLostContext) |
| , m_attributes(attributes) |
| , m_synthesizedErrorsToConsole(true) |
| , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole) |
| { |
| ASSERT(m_context); |
| m_contextGroup = WebGLContextGroup::create(); |
| m_contextGroup->addContext(this); |
| |
| m_maxViewportDims[0] = m_maxViewportDims[1] = 0; |
| m_context->getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDims); |
| |
| #if PLATFORM(CHROMIUM) |
| // Create the DrawingBuffer and initialize the platform layer. |
| DrawingBuffer::PreserveDrawingBuffer preserve = m_attributes.preserveDrawingBuffer ? DrawingBuffer::Preserve : DrawingBuffer::Discard; |
| DrawingBuffer::AlphaRequirement alpha = m_attributes.alpha ? DrawingBuffer::Alpha : DrawingBuffer::Opaque; |
| m_drawingBuffer = DrawingBuffer::create(m_context.get(), clampedCanvasSize(), preserve, alpha); |
| #endif |
| |
| if (m_drawingBuffer) |
| m_drawingBuffer->bind(); |
| |
| setupFlags(); |
| initializeNewContext(); |
| } |
| |
| void WebGLRenderingContext::initializeNewContext() |
| { |
| ASSERT(!m_contextLost); |
| m_needsUpdate = true; |
| m_markedCanvasDirty = false; |
| m_activeTextureUnit = 0; |
| m_packAlignment = 4; |
| m_unpackAlignment = 4; |
| m_unpackFlipY = false; |
| m_unpackPremultiplyAlpha = false; |
| m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL; |
| m_boundArrayBuffer = 0; |
| m_currentProgram = 0; |
| m_framebufferBinding = 0; |
| m_renderbufferBinding = 0; |
| m_depthMask = true; |
| m_stencilEnabled = false; |
| m_stencilMask = 0xFFFFFFFF; |
| m_stencilMaskBack = 0xFFFFFFFF; |
| m_stencilFuncRef = 0; |
| m_stencilFuncRefBack = 0; |
| m_stencilFuncMask = 0xFFFFFFFF; |
| m_stencilFuncMaskBack = 0xFFFFFFFF; |
| m_layerCleared = false; |
| m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole; |
| |
| m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0; |
| m_scissorEnabled = false; |
| m_clearDepth = 1; |
| m_clearStencil = 0; |
| m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true; |
| |
| GC3Dint numCombinedTextureImageUnits = 0; |
| m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits); |
| m_textureUnits.clear(); |
| m_textureUnits.resize(numCombinedTextureImageUnits); |
| |
| GC3Dint numVertexAttribs = 0; |
| m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); |
| m_maxVertexAttribs = numVertexAttribs; |
| |
| m_maxTextureSize = 0; |
| m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize); |
| m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize); |
| m_maxCubeMapTextureSize = 0; |
| m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize); |
| m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize); |
| m_maxRenderbufferSize = 0; |
| m_context->getIntegerv(GraphicsContext3D::MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize); |
| |
| m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault); |
| addContextObject(m_defaultVertexArrayObject.get()); |
| m_boundVertexArrayObject = m_defaultVertexArrayObject; |
| |
| m_vertexAttribValue.resize(m_maxVertexAttribs); |
| |
| if (!isGLES2NPOTStrict()) |
| createFallbackBlackTextures1x1(); |
| if (!isGLES2Compliant()) |
| initVertexAttrib0(); |
| |
| IntSize canvasSize = clampedCanvasSize(); |
| if (m_drawingBuffer) |
| m_drawingBuffer->reset(canvasSize); |
| |
| m_context->reshape(canvasSize.width(), canvasSize.height()); |
| m_context->viewport(0, 0, canvasSize.width(), canvasSize.height()); |
| m_context->scissor(0, 0, canvasSize.width(), canvasSize.height()); |
| |
| m_context->setContextLostCallback(adoptPtr(new WebGLRenderingContextLostCallback(this))); |
| m_context->setErrorMessageCallback(adoptPtr(new WebGLRenderingContextErrorMessageCallback(this))); |
| } |
| |
| void WebGLRenderingContext::setupFlags() |
| { |
| ASSERT(m_context); |
| |
| Page* p = canvas()->document()->page(); |
| if (p) |
| m_synthesizedErrorsToConsole = p->settings()->webGLErrorsToConsoleEnabled(); |
| |
| m_isGLES2Compliant = m_context->isGLES2Compliant(); |
| m_isErrorGeneratedOnOutOfBoundsAccesses = m_context->getExtensions()->isEnabled("GL_CHROMIUM_strict_attribs"); |
| m_isResourceSafe = m_context->getExtensions()->isEnabled("GL_CHROMIUM_resource_safe"); |
| if (m_isGLES2Compliant) { |
| m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_OES_texture_npot"); |
| m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_OES_packed_depth_stencil"); |
| } else { |
| m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_ARB_texture_non_power_of_two"); |
| m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_EXT_packed_depth_stencil"); |
| } |
| m_isRobustnessEXTSupported = m_context->getExtensions()->isEnabled("GL_EXT_robustness"); |
| } |
| |
| bool WebGLRenderingContext::allowPrivilegedExtensions() const |
| { |
| Page* p = canvas()->document()->page(); |
| if (p && p->settings()) |
| return p->settings()->privilegedWebGLExtensionsEnabled(); |
| return false; |
| } |
| |
| void WebGLRenderingContext::addCompressedTextureFormat(GC3Denum format) |
| { |
| if (!m_compressedTextureFormats.contains(format)) |
| m_compressedTextureFormats.append(format); |
| } |
| |
| WebGLRenderingContext::~WebGLRenderingContext() |
| { |
| // Remove all references to WebGLObjects so if they are the last reference |
| // they will be freed before the last context is removed from the context group. |
| m_boundArrayBuffer = 0; |
| m_defaultVertexArrayObject = 0; |
| m_boundVertexArrayObject = 0; |
| m_vertexAttrib0Buffer = 0; |
| m_currentProgram = 0; |
| m_framebufferBinding = 0; |
| m_renderbufferBinding = 0; |
| |
| for (size_t i = 0; i < m_textureUnits.size(); ++i) { |
| m_textureUnits[i].m_texture2DBinding = 0; |
| m_textureUnits[i].m_textureCubeMapBinding = 0; |
| } |
| |
| m_blackTexture2D = 0; |
| m_blackTextureCubeMap = 0; |
| |
| detachAndRemoveAllObjects(); |
| destroyGraphicsContext3D(); |
| m_contextGroup->removeContext(this); |
| } |
| |
| void WebGLRenderingContext::destroyGraphicsContext3D() |
| { |
| // The drawing buffer holds a context reference. It must also be destroyed |
| // in order for the context to be released. |
| if (m_drawingBuffer) |
| m_drawingBuffer.clear(); |
| |
| if (m_context) { |
| m_context->setContextLostCallback(nullptr); |
| m_context->setErrorMessageCallback(nullptr); |
| m_context.clear(); |
| } |
| } |
| |
| void WebGLRenderingContext::markContextChanged() |
| { |
| if (m_framebufferBinding) |
| return; |
| |
| m_context->markContextChanged(); |
| |
| if (m_drawingBuffer) |
| m_drawingBuffer->markContentsChanged(); |
| |
| m_layerCleared = false; |
| #if USE(ACCELERATED_COMPOSITING) |
| RenderBox* renderBox = canvas()->renderBox(); |
| if (renderBox && renderBox->hasAcceleratedCompositing()) { |
| m_markedCanvasDirty = true; |
| canvas()->clearCopiedImage(); |
| renderBox->contentChanged(CanvasChanged); |
| } else { |
| #endif |
| if (!m_markedCanvasDirty) { |
| m_markedCanvasDirty = true; |
| canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize())); |
| } |
| #if USE(ACCELERATED_COMPOSITING) |
| } |
| #endif |
| } |
| |
| bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask) |
| { |
| if (isContextLost()) |
| return false; |
| |
| if (!m_context->layerComposited() || m_layerCleared |
| || m_attributes.preserveDrawingBuffer || (mask && m_framebufferBinding)) |
| return false; |
| |
| RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes(); |
| |
| // Determine if it's possible to combine the clear the user asked for and this clear. |
| bool combinedClear = mask && !m_scissorEnabled; |
| |
| m_context->disable(GraphicsContext3D::SCISSOR_TEST); |
| if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT)) |
| m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0, |
| m_colorMask[1] ? m_clearColor[1] : 0, |
| m_colorMask[2] ? m_clearColor[2] : 0, |
| m_colorMask[3] ? m_clearColor[3] : 0); |
| else |
| m_context->clearColor(0, 0, 0, 0); |
| m_context->colorMask(true, true, true, true); |
| GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT; |
| if (contextAttributes->depth()) { |
| if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)) |
| m_context->clearDepth(1.0f); |
| clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT; |
| m_context->depthMask(true); |
| } |
| if (contextAttributes->stencil()) { |
| if (combinedClear && (mask & GraphicsContext3D::STENCIL_BUFFER_BIT)) |
| m_context->clearStencil(m_clearStencil & m_stencilMask); |
| else |
| m_context->clearStencil(0); |
| clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT; |
| m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF); |
| } |
| if (m_drawingBuffer) |
| m_drawingBuffer->clearFramebuffers(clearMask); |
| else { |
| if (m_framebufferBinding) |
| m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); |
| m_context->clear(clearMask); |
| } |
| |
| restoreStateAfterClear(); |
| if (m_framebufferBinding) |
| m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
| m_layerCleared = true; |
| |
| return combinedClear; |
| } |
| |
| void WebGLRenderingContext::restoreStateAfterClear() |
| { |
| // Restore the state that the context set. |
| if (m_scissorEnabled) |
| m_context->enable(GraphicsContext3D::SCISSOR_TEST); |
| m_context->clearColor(m_clearColor[0], m_clearColor[1], |
| m_clearColor[2], m_clearColor[3]); |
| m_context->colorMask(m_colorMask[0], m_colorMask[1], |
| m_colorMask[2], m_colorMask[3]); |
| m_context->clearDepth(m_clearDepth); |
| m_context->clearStencil(m_clearStencil); |
| m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask); |
| m_context->depthMask(m_depthMask); |
| } |
| |
| void WebGLRenderingContext::markLayerComposited() |
| { |
| m_context->markLayerComposited(); |
| } |
| |
| void WebGLRenderingContext::paintRenderingResultsToCanvas() |
| { |
| // Until the canvas is written to by the application, the clear that |
| // happened after it was composited should be ignored by the compositor. |
| if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) { |
| m_context->paintCompositedResultsToCanvas(canvas()->buffer()); |
| |
| #if USE(ACCELERATED_COMPOSITING) && PLATFORM(CHROMIUM) |
| if (m_drawingBuffer) |
| m_drawingBuffer->paintCompositedResultsToCanvas(canvas()->buffer()); |
| #endif |
| |
| canvas()->makePresentationCopy(); |
| } else |
| canvas()->clearPresentationCopy(); |
| clearIfComposited(); |
| |
| if (!m_markedCanvasDirty && !m_layerCleared) |
| return; |
| |
| canvas()->clearCopiedImage(); |
| m_markedCanvasDirty = false; |
| |
| if (m_drawingBuffer) |
| m_drawingBuffer->commit(); |
| m_context->paintRenderingResultsToCanvas(canvas()->buffer(), m_drawingBuffer.get()); |
| |
| if (m_drawingBuffer) { |
| if (m_framebufferBinding) |
| m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
| else |
| m_drawingBuffer->bind(); |
| } |
| } |
| |
| PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData() |
| { |
| clearIfComposited(); |
| if (m_drawingBuffer) |
| m_drawingBuffer->commit(); |
| RefPtr<ImageData> imageData = m_context->paintRenderingResultsToImageData(m_drawingBuffer.get()); |
| |
| if (m_drawingBuffer) { |
| if (m_framebufferBinding) |
| m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
| else |
| m_drawingBuffer->bind(); |
| } |
| |
| return imageData; |
| } |
| |
| void WebGLRenderingContext::reshape(int width, int height) |
| { |
| // This is an approximation because at WebGLRenderingContext level we don't |
| // know if the underlying FBO uses textures or renderbuffers. |
| GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize); |
| // Limit drawing buffer size to 4k to avoid memory exhaustion. |
| const int sizeUpperLimit = 4096; |
| maxSize = std::min(maxSize, sizeUpperLimit); |
| GC3Dint maxWidth = std::min(maxSize, m_maxViewportDims[0]); |
| GC3Dint maxHeight = std::min(maxSize, m_maxViewportDims[1]); |
| width = clamp(width, 1, maxWidth); |
| height = clamp(height, 1, maxHeight); |
| |
| if (m_needsUpdate) { |
| #if USE(ACCELERATED_COMPOSITING) |
| RenderBox* renderBox = canvas()->renderBox(); |
| if (renderBox && renderBox->hasAcceleratedCompositing()) |
| renderBox->contentChanged(CanvasChanged); |
| #endif |
| m_needsUpdate = false; |
| } |
| |
| // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off |
| // clear (and this matches what reshape will do). |
| if (m_drawingBuffer) { |
| m_drawingBuffer->reset(IntSize(width, height)); |
| restoreStateAfterClear(); |
| } else |
| m_context->reshape(width, height); |
| |
| m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); |
| m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbufferBinding.get())); |
| if (m_framebufferBinding) |
| m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get())); |
| } |
| |
| int WebGLRenderingContext::drawingBufferWidth() const |
| { |
| if (m_drawingBuffer) |
| return m_drawingBuffer->size().width(); |
| |
| return m_context->getInternalFramebufferSize().width(); |
| } |
| |
| int WebGLRenderingContext::drawingBufferHeight() const |
| { |
| if (m_drawingBuffer) |
| return m_drawingBuffer->size().height(); |
| |
| return m_context->getInternalFramebufferSize().height(); |
| } |
| |
| unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type) |
| { |
| switch (type) { |
| case GraphicsContext3D::BYTE: |
| return sizeof(GC3Dbyte); |
| case GraphicsContext3D::UNSIGNED_BYTE: |
| return sizeof(GC3Dubyte); |
| case GraphicsContext3D::SHORT: |
| return sizeof(GC3Dshort); |
| case GraphicsContext3D::UNSIGNED_SHORT: |
| return sizeof(GC3Dushort); |
| case GraphicsContext3D::INT: |
| return sizeof(GC3Dint); |
| case GraphicsContext3D::UNSIGNED_INT: |
| return sizeof(GC3Duint); |
| case GraphicsContext3D::FLOAT: |
| return sizeof(GC3Dfloat); |
| } |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| void WebGLRenderingContext::activeTexture(GC3Denum texture, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "activeTexture", "texture unit out of range"); |
| return; |
| } |
| m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; |
| m_context->activeTexture(texture); |
| |
| if (m_drawingBuffer) |
| m_drawingBuffer->setActiveTextureUnit(texture); |
| |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader)) |
| return; |
| if (!program->attachShader(shader)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "attachShader", "shader attachment already has shader"); |
| return; |
| } |
| m_context->attachShader(objectOrZero(program), objectOrZero(shader)); |
| shader->onAttached(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("bindAttribLocation", program)) |
| return; |
| if (!validateLocationLength("bindAttribLocation", name)) |
| return; |
| if (!validateString("bindAttribLocation", name)) |
| return; |
| if (isPrefixReserved(name)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindAttribLocation", "reserved prefix"); |
| return; |
| } |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bindAttribLocation", "index out of range"); |
| return; |
| } |
| m_context->bindAttribLocation(objectOrZero(program), index, name); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted) |
| { |
| deleted = false; |
| if (isContextLost()) |
| return false; |
| if (object) { |
| if (!object->validate(contextGroup(), this)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object not from this context"); |
| return false; |
| } |
| deleted = !object->object(); |
| } |
| return true; |
| } |
| |
| void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| bool deleted; |
| if (!checkObjectToBeBound("bindBuffer", buffer, deleted)) |
| return; |
| if (deleted) |
| buffer = 0; |
| if (buffer && buffer->getTarget() && buffer->getTarget() != target) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets"); |
| return; |
| } |
| if (target == GraphicsContext3D::ARRAY_BUFFER) |
| m_boundArrayBuffer = buffer; |
| else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
| m_boundVertexArrayObject->setElementArrayBuffer(buffer); |
| else { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target"); |
| return; |
| } |
| |
| m_context->bindBuffer(target, objectOrZero(buffer)); |
| if (buffer) |
| buffer->setTarget(target); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| bool deleted; |
| if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted)) |
| return; |
| if (deleted) |
| buffer = 0; |
| if (target != GraphicsContext3D::FRAMEBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindFramebuffer", "invalid target"); |
| return; |
| } |
| m_framebufferBinding = buffer; |
| if (m_drawingBuffer) |
| m_drawingBuffer->setFramebufferBinding(objectOrZero(m_framebufferBinding.get())); |
| if (!m_framebufferBinding && m_drawingBuffer) { |
| // Instead of binding fb 0, bind the drawing buffer. |
| m_drawingBuffer->bind(); |
| } else |
| m_context->bindFramebuffer(target, objectOrZero(buffer)); |
| if (buffer) |
| buffer->setHasEverBeenBound(); |
| applyStencilTest(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| bool deleted; |
| if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted)) |
| return; |
| if (deleted) |
| renderBuffer = 0; |
| if (target != GraphicsContext3D::RENDERBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindRenderbuffer", "invalid target"); |
| return; |
| } |
| m_renderbufferBinding = renderBuffer; |
| m_context->bindRenderbuffer(target, objectOrZero(renderBuffer)); |
| if (renderBuffer) |
| renderBuffer->setHasEverBeenBound(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| bool deleted; |
| if (!checkObjectToBeBound("bindTexture", texture, deleted)) |
| return; |
| if (deleted) |
| texture = 0; |
| if (texture && texture->getTarget() && texture->getTarget() != target) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); |
| return; |
| } |
| GC3Dint maxLevel = 0; |
| if (target == GraphicsContext3D::TEXTURE_2D) { |
| m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; |
| maxLevel = m_maxTextureLevel; |
| |
| if (m_drawingBuffer && !m_activeTextureUnit) |
| m_drawingBuffer->setTexture2DBinding(objectOrZero(texture)); |
| |
| } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) { |
| m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; |
| maxLevel = m_maxCubeMapTextureLevel; |
| } else { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindTexture", "invalid target"); |
| return; |
| } |
| m_context->bindTexture(target, objectOrZero(texture)); |
| if (texture) |
| texture->setTarget(target, maxLevel); |
| |
| // Note: previously we used to automatically set the TEXTURE_WRAP_R |
| // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL |
| // ES 2.0 doesn't expose this flag (a bug in the specification) and |
| // otherwise the application has no control over the seams in this |
| // dimension. However, it appears that supporting this properly on all |
| // platforms is fairly involved (will require a HashMap from texture ID |
| // in all ports), and we have not had any complaints, so the logic has |
| // been removed. |
| |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha) |
| { |
| if (isContextLost()) |
| return; |
| m_context->blendColor(red, green, blue, alpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::blendEquation(GC3Denum mode) |
| { |
| if (isContextLost() || !validateBlendEquation("blendEquation", mode)) |
| return; |
| m_context->blendEquation(mode); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha) |
| { |
| if (isContextLost() || !validateBlendEquation("blendEquation", modeRGB) || !validateBlendEquation("blendEquation", modeAlpha)) |
| return; |
| m_context->blendEquationSeparate(modeRGB, modeAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| |
| void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor) |
| { |
| if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor)) |
| return; |
| m_context->blendFunc(sfactor, dfactor); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha) |
| { |
| // Note: Alpha does not have the same restrictions as RGB. |
| if (isContextLost() || !validateBlendFuncFactors("blendFunc", srcRGB, dstRGB)) |
| return; |
| m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum usage, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage); |
| if (!buffer) |
| return; |
| if (size < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size < 0"); |
| return; |
| } |
| if (!isErrorGeneratedOnOutOfBoundsAccesses()) { |
| if (!buffer->associateBufferData(static_cast<GC3Dsizeiptr>(size))) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer"); |
| return; |
| } |
| } |
| |
| m_context->bufferData(target, static_cast<GC3Dsizeiptr>(size), usage); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage); |
| if (!buffer) |
| return; |
| if (!data) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data"); |
| return; |
| } |
| if (!isErrorGeneratedOnOutOfBoundsAccesses()) { |
| if (!buffer->associateBufferData(data)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer"); |
| return; |
| } |
| } |
| |
| m_context->bufferData(target, data->byteLength(), data->data(), usage); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage); |
| if (!buffer) |
| return; |
| if (!data) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data"); |
| return; |
| } |
| if (!isErrorGeneratedOnOutOfBoundsAccesses()) { |
| if (!buffer->associateBufferData(data)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer"); |
| return; |
| } |
| } |
| |
| m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); |
| if (!buffer) |
| return; |
| if (offset < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0"); |
| return; |
| } |
| if (!data) |
| return; |
| if (!isErrorGeneratedOnOutOfBoundsAccesses()) { |
| if (!buffer->associateBufferSubData(static_cast<GC3Dintptr>(offset), data)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset out of range"); |
| return; |
| } |
| } |
| |
| m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW); |
| if (!buffer) |
| return; |
| if (offset < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0"); |
| return; |
| } |
| if (!data) |
| return; |
| if (!isErrorGeneratedOnOutOfBoundsAccesses()) { |
| if (!buffer->associateBufferSubData(static_cast<GC3Dintptr>(offset), data)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset out of range"); |
| return; |
| } |
| } |
| |
| m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->baseAddress()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target) |
| { |
| if (isContextLost()) |
| return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; |
| if (target != GraphicsContext3D::FRAMEBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "checkFramebufferStatus", "invalid target"); |
| return 0; |
| } |
| if (!m_framebufferBinding || !m_framebufferBinding->object()) |
| return GraphicsContext3D::FRAMEBUFFER_COMPLETE; |
| const char* reason = "framebuffer incomplete"; |
| GC3Denum result = m_framebufferBinding->checkStatus(&reason); |
| if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| printGLWarningToConsole("checkFramebufferStatus", reason); |
| return result; |
| } |
| result = m_context->checkFramebufferStatus(target); |
| cleanupAfterGraphicsCall(false); |
| return result; |
| } |
| |
| void WebGLRenderingContext::clear(GC3Dbitfield mask) |
| { |
| if (isContextLost()) |
| return; |
| if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid mask"); |
| return; |
| } |
| const char* reason = "framebuffer incomplete"; |
| if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear", reason); |
| return; |
| } |
| if (!clearIfComposited(mask)) |
| m_context->clear(mask); |
| cleanupAfterGraphicsCall(true); |
| } |
| |
| void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a) |
| { |
| if (isContextLost()) |
| return; |
| if (std::isnan(r)) |
| r = 0; |
| if (std::isnan(g)) |
| g = 0; |
| if (std::isnan(b)) |
| b = 0; |
| if (std::isnan(a)) |
| a = 1; |
| m_clearColor[0] = r; |
| m_clearColor[1] = g; |
| m_clearColor[2] = b; |
| m_clearColor[3] = a; |
| m_context->clearColor(r, g, b, a); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::clearDepth(GC3Dfloat depth) |
| { |
| if (isContextLost()) |
| return; |
| m_clearDepth = depth; |
| m_context->clearDepth(depth); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::clearStencil(GC3Dint s) |
| { |
| if (isContextLost()) |
| return; |
| m_clearStencil = s; |
| m_context->clearStencil(s); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha) |
| { |
| if (isContextLost()) |
| return; |
| m_colorMask[0] = red; |
| m_colorMask[1] = green; |
| m_colorMask[2] = blue; |
| m_colorMask[3] = alpha; |
| m_context->colorMask(red, green, blue, alpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("compileShader", shader)) |
| return; |
| m_context->compileShader(objectOrZero(shader)); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, |
| GC3Dsizei height, GC3Dint border, ArrayBufferView* data) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTexFuncLevel("compressedTexImage2D", target, level)) |
| return; |
| |
| if (!validateCompressedTexFormat(internalformat)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexImage2D", "invalid internalformat"); |
| return; |
| } |
| if (border) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "border not 0"); |
| return; |
| } |
| if (!validateCompressedTexDimensions("compressedTexImage2D", level, width, height, internalformat)) |
| return; |
| if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data)) |
| return; |
| |
| WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true); |
| if (!tex) |
| return; |
| if (!isGLES2NPOTStrict()) { |
| if (level && WebGLTexture::isNPOT(width, height)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2"); |
| return; |
| } |
| } |
| graphicsContext3D()->compressedTexImage2D(target, level, internalformat, width, height, |
| border, data->byteLength(), data->baseAddress()); |
| tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
| GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTexFuncLevel("compressedTexSubImage2D", target, level)) |
| return; |
| if (!validateCompressedTexFormat(format)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexSubImage2D", "invalid format"); |
| return; |
| } |
| if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data)) |
| return; |
| |
| WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true); |
| if (!tex) |
| return; |
| |
| if (format != tex->getInternalFormat(target, level)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format"); |
| return; |
| } |
| |
| if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex)) |
| return; |
| |
| graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset, |
| width, height, format, data->byteLength(), data->baseAddress()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName, GC3Denum format) |
| { |
| if (GraphicsContext3D::getClearBitsByFormat(format) & (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format can not be set, only rendered to"); |
| return false; |
| } |
| return true; |
| } |
| |
| void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE)) |
| return; |
| if (!validateSettableTexFormat("copyTexImage2D", internalformat)) |
| return; |
| WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true); |
| if (!tex) |
| return; |
| if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format"); |
| return; |
| } |
| if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2"); |
| return; |
| } |
| const char* reason = "framebuffer incomplete"; |
| if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason); |
| return; |
| } |
| clearIfComposited(); |
| if (isResourceSafe()) { |
| ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); |
| m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } else { |
| ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); |
| GC3Dint clippedX, clippedY; |
| GC3Dsizei clippedWidth, clippedHeight; |
| if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) { |
| m_context->texImage2DResourceSafe(target, level, internalformat, width, height, border, |
| internalformat, GraphicsContext3D::UNSIGNED_BYTE, m_unpackAlignment); |
| if (clippedWidth > 0 && clippedHeight > 0) { |
| m_context->copyTexSubImage2D(target, level, clippedX - x, clippedY - y, |
| clippedX, clippedY, clippedWidth, clippedHeight); |
| } |
| } else |
| m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| // FIXME: if the framebuffer is not complete, none of the below should be executed. |
| tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateTexFuncLevel("copyTexSubImage2D", target, level)) |
| return; |
| WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true); |
| if (!tex) |
| return; |
| if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("copyTexSubImage2D", width, height)) |
| return; |
| if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range"); |
| return; |
| } |
| GC3Denum internalformat = tex->getInternalFormat(target, level); |
| if (!validateSettableTexFormat("copyTexSubImage2D", internalformat)) |
| return; |
| if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format"); |
| return; |
| } |
| const char* reason = "framebuffer incomplete"; |
| if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason); |
| return; |
| } |
| clearIfComposited(); |
| if (isResourceSafe()) { |
| ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); |
| m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } else { |
| GC3Dint clippedX, clippedY; |
| GC3Dsizei clippedWidth, clippedHeight; |
| if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) { |
| GC3Denum format = tex->getInternalFormat(target, level); |
| GC3Denum type = tex->getType(target, level); |
| OwnArrayPtr<unsigned char> zero; |
| if (width && height) { |
| unsigned int size; |
| GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, 0); |
| if (error != GraphicsContext3D::NO_ERROR) { |
| synthesizeGLError(error, "copyTexSubImage2D", "bad dimensions"); |
| return; |
| } |
| zero = adoptArrayPtr(new unsigned char[size]); |
| if (!zero) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "out of memory"); |
| return; |
| } |
| memset(zero.get(), 0, size); |
| } |
| m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, zero.get()); |
| if (clippedWidth > 0 && clippedHeight > 0) { |
| ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); |
| m_context->copyTexSubImage2D(target, level, xoffset + clippedX - x, yoffset + clippedY - y, |
| clippedX, clippedY, clippedWidth, clippedHeight); |
| } |
| } else { |
| ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); |
| m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| } |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer() |
| { |
| if (isContextLost()) |
| return 0; |
| RefPtr<WebGLBuffer> o = WebGLBuffer::create(this); |
| addSharedObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer() |
| { |
| if (isContextLost()) |
| return 0; |
| RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this); |
| addContextObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture() |
| { |
| if (isContextLost()) |
| return 0; |
| RefPtr<WebGLTexture> o = WebGLTexture::create(this); |
| addSharedObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram() |
| { |
| if (isContextLost()) |
| return 0; |
| RefPtr<WebGLProgram> o = WebGLProgram::create(this); |
| addSharedObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer() |
| { |
| if (isContextLost()) |
| return 0; |
| RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this); |
| addSharedObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return 0; |
| if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "createShader", "invalid shader type"); |
| return 0; |
| } |
| |
| RefPtr<WebGLShader> o = WebGLShader::create(this, type); |
| addSharedObject(o.get()); |
| return o; |
| } |
| |
| void WebGLRenderingContext::cullFace(GC3Denum mode) |
| { |
| if (isContextLost()) |
| return; |
| m_context->cullFace(mode); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| bool WebGLRenderingContext::deleteObject(WebGLObject* object) |
| { |
| if (isContextLost() || !object) |
| return false; |
| if (!object->validate(contextGroup(), this)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete", "object does not belong to this context"); |
| return false; |
| } |
| if (object->object()) |
| // We need to pass in context here because we want |
| // things in this context unbound. |
| object->deleteObject(graphicsContext3D()); |
| return true; |
| } |
| |
| void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer) |
| { |
| if (!deleteObject(buffer)) |
| return; |
| if (m_boundArrayBuffer == buffer) |
| m_boundArrayBuffer = 0; |
| |
| m_boundVertexArrayObject->unbindBuffer(buffer); |
| } |
| |
| void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
| { |
| if (!deleteObject(framebuffer)) |
| return; |
| if (framebuffer == m_framebufferBinding) { |
| m_framebufferBinding = 0; |
| if (m_drawingBuffer) { |
| m_drawingBuffer->setFramebufferBinding(0); |
| // Have to call bindFramebuffer here to bind back to internal fbo. |
| m_drawingBuffer->bind(); |
| } else |
| m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0); |
| } |
| } |
| |
| void WebGLRenderingContext::deleteProgram(WebGLProgram* program) |
| { |
| deleteObject(program); |
| // We don't reset m_currentProgram to 0 here because the deletion of the |
| // current program is delayed. |
| } |
| |
| void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) |
| { |
| if (!deleteObject(renderbuffer)) |
| return; |
| if (renderbuffer == m_renderbufferBinding) |
| m_renderbufferBinding = 0; |
| if (m_framebufferBinding) |
| m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer); |
| } |
| |
| void WebGLRenderingContext::deleteShader(WebGLShader* shader) |
| { |
| deleteObject(shader); |
| } |
| |
| void WebGLRenderingContext::deleteTexture(WebGLTexture* texture) |
| { |
| if (!deleteObject(texture)) |
| return; |
| for (size_t i = 0; i < m_textureUnits.size(); ++i) { |
| if (texture == m_textureUnits[i].m_texture2DBinding) |
| m_textureUnits[i].m_texture2DBinding = 0; |
| if (texture == m_textureUnits[i].m_textureCubeMapBinding) |
| m_textureUnits[i].m_textureCubeMapBinding = 0; |
| } |
| if (m_framebufferBinding) |
| m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture); |
| } |
| |
| void WebGLRenderingContext::depthFunc(GC3Denum func) |
| { |
| if (isContextLost()) |
| return; |
| m_context->depthFunc(func); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::depthMask(GC3Dboolean flag) |
| { |
| if (isContextLost()) |
| return; |
| m_depthMask = flag; |
| m_context->depthMask(flag); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar) |
| { |
| if (isContextLost()) |
| return; |
| if (zNear > zFar) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "zNear > zFar"); |
| return; |
| } |
| m_context->depthRange(zNear, zFar); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader)) |
| return; |
| if (!program->detachShader(shader)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "detachShader", "shader not attached"); |
| return; |
| } |
| m_context->detachShader(objectOrZero(program), objectOrZero(shader)); |
| shader->onDetached(graphicsContext3D()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::disable(GC3Denum cap) |
| { |
| if (isContextLost() || !validateCapability("disable", cap)) |
| return; |
| if (cap == GraphicsContext3D::STENCIL_TEST) { |
| m_stencilEnabled = false; |
| applyStencilTest(); |
| cleanupAfterGraphicsCall(false); |
| return; |
| } |
| if (cap == GraphicsContext3D::SCISSOR_TEST) { |
| m_scissorEnabled = false; |
| if (m_drawingBuffer) |
| m_drawingBuffer->setScissorEnabled(m_scissorEnabled); |
| } |
| m_context->disable(cap); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "disableVertexAttribArray", "index out of range"); |
| return; |
| } |
| |
| WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
| state.enabled = false; |
| |
| if (index > 0 || isGLES2Compliant()) { |
| m_context->disableVertexAttribArray(index); |
| cleanupAfterGraphicsCall(false); |
| } |
| } |
| |
| bool WebGLRenderingContext::validateElementArraySize(GC3Dsizei count, GC3Denum type, GC3Dintptr offset) |
| { |
| RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); |
| |
| if (!elementArrayBuffer) |
| return false; |
| |
| if (offset < 0) |
| return false; |
| |
| if (type == GraphicsContext3D::UNSIGNED_INT) { |
| // For an unsigned int array, offset must be divisible by 4 for alignment reasons. |
| if (offset % 4) |
| return false; |
| |
| // Make uoffset an element offset. |
| offset /= 4; |
| |
| GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 4; |
| if (offset > n || count > n - offset) |
| return false; |
| } else if (type == GraphicsContext3D::UNSIGNED_SHORT) { |
| // For an unsigned short array, offset must be divisible by 2 for alignment reasons. |
| if (offset % 2) |
| return false; |
| |
| // Make uoffset an element offset. |
| offset /= 2; |
| |
| GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 2; |
| if (offset > n || count > n - offset) |
| return false; |
| } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { |
| GC3Dsizeiptr n = elementArrayBuffer->byteLength(); |
| if (offset > n || count > n - offset) |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateIndexArrayConservative(GC3Denum type, unsigned& numElementsRequired) |
| { |
| // Performs conservative validation by caching a maximum index of |
| // the given type per element array buffer. If all of the bound |
| // array buffers have enough elements to satisfy that maximum |
| // index, skips the expensive per-draw-call iteration in |
| // validateIndexArrayPrecise. |
| |
| RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); |
| |
| if (!elementArrayBuffer) |
| return false; |
| |
| GC3Dsizeiptr numElements = elementArrayBuffer->byteLength(); |
| // The case count==0 is already dealt with in drawElements before validateIndexArrayConservative. |
| if (!numElements) |
| return false; |
| const ArrayBuffer* buffer = elementArrayBuffer->elementArrayBuffer(); |
| ASSERT(buffer); |
| |
| int maxIndex = elementArrayBuffer->getCachedMaxIndex(type); |
| if (maxIndex < 0) { |
| // Compute the maximum index in the entire buffer for the given type of index. |
| switch (type) { |
| case GraphicsContext3D::UNSIGNED_BYTE: { |
| const GC3Dubyte* p = static_cast<const GC3Dubyte*>(buffer->data()); |
| for (GC3Dsizeiptr i = 0; i < numElements; i++) |
| maxIndex = max(maxIndex, static_cast<int>(p[i])); |
| break; |
| } |
| case GraphicsContext3D::UNSIGNED_SHORT: { |
| numElements /= sizeof(GC3Dushort); |
| const GC3Dushort* p = static_cast<const GC3Dushort*>(buffer->data()); |
| for (GC3Dsizeiptr i = 0; i < numElements; i++) |
| maxIndex = max(maxIndex, static_cast<int>(p[i])); |
| break; |
| } |
| case GraphicsContext3D::UNSIGNED_INT: { |
| if (!m_oesElementIndexUint) |
| return false; |
| numElements /= sizeof(GC3Duint); |
| const GC3Duint* p = static_cast<const GC3Duint*>(buffer->data()); |
| for (GC3Dsizeiptr i = 0; i < numElements; i++) |
| maxIndex = max(maxIndex, static_cast<int>(p[i])); |
| break; |
| } |
| default: |
| return false; |
| } |
| elementArrayBuffer->setCachedMaxIndex(type, maxIndex); |
| } |
| |
| if (maxIndex >= 0) { |
| // The number of required elements is one more than the maximum |
| // index that will be accessed. |
| numElementsRequired = maxIndex + 1; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool WebGLRenderingContext::validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr offset, unsigned& numElementsRequired) |
| { |
| ASSERT(count >= 0 && offset >= 0); |
| unsigned lastIndex = 0; |
| |
| RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); |
| |
| if (!elementArrayBuffer) |
| return false; |
| |
| if (!count) { |
| numElementsRequired = 0; |
| return true; |
| } |
| |
| if (!elementArrayBuffer->elementArrayBuffer()) |
| return false; |
| |
| unsigned long uoffset = offset; |
| unsigned long n = count; |
| |
| if (type == GraphicsContext3D::UNSIGNED_INT) { |
| // Make uoffset an element offset. |
| uoffset /= sizeof(GC3Duint); |
| const GC3Duint* p = static_cast<const GC3Duint*>(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset; |
| while (n-- > 0) { |
| if (*p > lastIndex) |
| lastIndex = *p; |
| ++p; |
| } |
| } else if (type == GraphicsContext3D::UNSIGNED_SHORT) { |
| // Make uoffset an element offset. |
| uoffset /= sizeof(GC3Dushort); |
| const GC3Dushort* p = static_cast<const GC3Dushort*>(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset; |
| while (n-- > 0) { |
| if (*p > lastIndex) |
| lastIndex = *p; |
| ++p; |
| } |
| } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { |
| const GC3Dubyte* p = static_cast<const GC3Dubyte*>(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset; |
| while (n-- > 0) { |
| if (*p > lastIndex) |
| lastIndex = *p; |
| ++p; |
| } |
| } |
| |
| // Then set the last index in the index array and make sure it is valid. |
| numElementsRequired = lastIndex + 1; |
| return numElementsRequired > 0; |
| } |
| |
| bool WebGLRenderingContext::validateRenderingState(unsigned numElementsRequired) |
| { |
| if (!m_currentProgram) |
| return false; |
| |
| // Look in each enabled vertex attrib and check if they've been bound to a buffer. |
| for (unsigned i = 0; i < m_maxVertexAttribs; ++i) { |
| const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(i); |
| if (state.enabled |
| && (!state.bufferBinding || !state.bufferBinding->object())) |
| return false; |
| } |
| |
| if (numElementsRequired <= 0) |
| return true; |
| |
| // Look in each consumed vertex attrib (by the current program) and find the smallest buffer size |
| unsigned smallestNumElements = UINT_MAX; |
| int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations(); |
| for (int i = 0; i < numActiveAttribLocations; ++i) { |
| int loc = m_currentProgram->getActiveAttribLocation(i); |
| if (loc >= 0 && loc < static_cast<int>(m_maxVertexAttribs)) { |
| const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(loc); |
| if (state.enabled) { |
| // Avoid off-by-one errors in numElements computation. |
| // For the last element, we will only touch the data for the |
| // element and nothing beyond it. |
| int bytesRemaining = static_cast<int>(state.bufferBinding->byteLength() - state.offset); |
| unsigned numElements = 0; |
| ASSERT(state.stride > 0); |
| if (bytesRemaining >= state.bytesPerElement) |
| numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride; |
| if (numElements < smallestNumElements) |
| smallestNumElements = numElements; |
| } |
| } |
| } |
| |
| if (smallestNumElements == INT_MAX) |
| smallestNumElements = 0; |
| |
| return numElementsRequired <= smallestNumElements; |
| } |
| |
| bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLObject* object) |
| { |
| if (!object || !object->object()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no object or object deleted"); |
| return false; |
| } |
| if (!object->validate(contextGroup(), this)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object does not belong to this context"); |
| return false; |
| } |
| return true; |
| } |
| |
| void WebGLRenderingContext::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| |
| if (isContextLost() || !validateDrawMode("drawArrays", mode)) |
| return; |
| |
| if (!validateStencilSettings("drawArrays")) |
| return; |
| |
| if (first < 0 || count < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawArrays", "first or count < 0"); |
| return; |
| } |
| |
| if (!count) { |
| cleanupAfterGraphicsCall(true); |
| return; |
| } |
| |
| if (!isErrorGeneratedOnOutOfBoundsAccesses()) { |
| // Ensure we have a valid rendering state |
| CheckedInt<GC3Dint> checkedFirst(first); |
| CheckedInt<GC3Dint> checkedCount(count); |
| CheckedInt<GC3Dint> checkedSum = checkedFirst + checkedCount; |
| if (!checkedSum.isValid() || !validateRenderingState(checkedSum.value())) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawArrays", "attempt to access out of bounds arrays"); |
| return; |
| } |
| } else { |
| if (!validateRenderingState(0)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawArrays", "attribs not setup correctly"); |
| return; |
| } |
| } |
| |
| const char* reason = "framebuffer incomplete"; |
| if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "drawArrays", reason); |
| return; |
| } |
| |
| clearIfComposited(); |
| |
| bool vertexAttrib0Simulated = false; |
| if (!isGLES2Compliant()) |
| vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1); |
| if (!isGLES2NPOTStrict()) |
| handleNPOTTextures("drawArrays", true); |
| m_context->drawArrays(mode, first, count); |
| if (!isGLES2Compliant() && vertexAttrib0Simulated) |
| restoreStatesAfterVertexAttrib0Simulation(); |
| if (!isGLES2NPOTStrict()) |
| handleNPOTTextures("drawArrays", false); |
| cleanupAfterGraphicsCall(true); |
| } |
| |
| void WebGLRenderingContext::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| |
| if (isContextLost() || !validateDrawMode("drawElements", mode)) |
| return; |
| |
| if (!validateStencilSettings("drawElements")) |
| return; |
| |
| switch (type) { |
| case GraphicsContext3D::UNSIGNED_BYTE: |
| case GraphicsContext3D::UNSIGNED_SHORT: |
| break; |
| case GraphicsContext3D::UNSIGNED_INT: |
| if (m_oesElementIndexUint) |
| break; |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "drawElements", "invalid type"); |
| return; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "drawElements", "invalid type"); |
| return; |
| } |
| |
| if (count < 0 || offset < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawElements", "count or offset < 0"); |
| return; |
| } |
| |
| if (!count) { |
| cleanupAfterGraphicsCall(true); |
| return; |
| } |
| |
| if (!m_boundVertexArrayObject->getElementArrayBuffer()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawElements", "no ELEMENT_ARRAY_BUFFER bound"); |
| return; |
| } |
| |
| unsigned numElements = 0; |
| if (!isErrorGeneratedOnOutOfBoundsAccesses()) { |
| // Ensure we have a valid rendering state |
| if (!validateElementArraySize(count, type, static_cast<GC3Dintptr>(offset))) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawElements", "request out of bounds for current ELEMENT_ARRAY_BUFFER"); |
| return; |
| } |
| if (!count) |
| return; |
| if (!validateIndexArrayConservative(type, numElements) || !validateRenderingState(numElements)) { |
| if (!validateIndexArrayPrecise(count, type, static_cast<GC3Dintptr>(offset), numElements) || !validateRenderingState(numElements)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawElements", "attempt to access out of bounds arrays"); |
| return; |
| } |
| } |
| } else { |
| if (!validateRenderingState(0)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawElements", "attribs not setup correctly"); |
| return; |
| } |
| } |
| |
| const char* reason = "framebuffer incomplete"; |
| if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "drawElements", reason); |
| return; |
| } |
| clearIfComposited(); |
| |
| bool vertexAttrib0Simulated = false; |
| if (!isGLES2Compliant()) { |
| if (!numElements) |
| validateIndexArrayPrecise(count, type, static_cast<GC3Dintptr>(offset), numElements); |
| vertexAttrib0Simulated = simulateVertexAttrib0(numElements); |
| } |
| if (!isGLES2NPOTStrict()) |
| handleNPOTTextures("drawElements", true); |
| m_context->drawElements(mode, count, type, static_cast<GC3Dintptr>(offset)); |
| if (!isGLES2Compliant() && vertexAttrib0Simulated) |
| restoreStatesAfterVertexAttrib0Simulation(); |
| if (!isGLES2NPOTStrict()) |
| handleNPOTTextures("drawElements", false); |
| cleanupAfterGraphicsCall(true); |
| } |
| |
| void WebGLRenderingContext::enable(GC3Denum cap) |
| { |
| if (isContextLost() || !validateCapability("enable", cap)) |
| return; |
| if (cap == GraphicsContext3D::STENCIL_TEST) { |
| m_stencilEnabled = true; |
| applyStencilTest(); |
| cleanupAfterGraphicsCall(false); |
| return; |
| } |
| if (cap == GraphicsContext3D::SCISSOR_TEST) { |
| m_scissorEnabled = true; |
| if (m_drawingBuffer) |
| m_drawingBuffer->setScissorEnabled(m_scissorEnabled); |
| } |
| m_context->enable(cap); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "enableVertexAttribArray", "index out of range"); |
| return; |
| } |
| |
| WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
| state.enabled = true; |
| |
| m_context->enableVertexAttribArray(index); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::finish() |
| { |
| if (isContextLost()) |
| return; |
| m_context->finish(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::flush() |
| { |
| if (isContextLost()) |
| return; |
| m_context->flush(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment)) |
| return; |
| if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "framebufferRenderbuffer", "invalid target"); |
| return; |
| } |
| if (buffer && !buffer->validate(contextGroup(), this)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context"); |
| return; |
| } |
| // Don't allow the default framebuffer to be mutated; all current |
| // implementations use an FBO internally in place of the default |
| // FBO. |
| if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); |
| return; |
| } |
| Platform3DObject bufferObject = objectOrZero(buffer); |
| switch (attachment) { |
| case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject); |
| m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject); |
| break; |
| case GraphicsContext3D::DEPTH_ATTACHMENT: |
| m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); |
| break; |
| case GraphicsContext3D::STENCIL_ATTACHMENT: |
| m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); |
| break; |
| default: |
| m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject); |
| } |
| m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer); |
| applyStencilTest(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment)) |
| return; |
| if (level) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "framebufferTexture2D", "level not 0"); |
| return; |
| } |
| if (texture && !texture->validate(contextGroup(), this)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context"); |
| return; |
| } |
| // Don't allow the default framebuffer to be mutated; all current |
| // implementations use an FBO internally in place of the default |
| // FBO. |
| if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); |
| return; |
| } |
| Platform3DObject textureObject = objectOrZero(texture); |
| switch (attachment) { |
| case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| m_context->framebufferTexture2D(target, GraphicsContext3D::DEPTH_ATTACHMENT, textarget, textureObject, level); |
| m_context->framebufferTexture2D(target, GraphicsContext3D::STENCIL_ATTACHMENT, textarget, textureObject, level); |
| break; |
| case GraphicsContext3D::DEPTH_ATTACHMENT: |
| m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
| break; |
| case GraphicsContext3D::STENCIL_ATTACHMENT: |
| m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
| break; |
| default: |
| m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level); |
| } |
| m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level); |
| applyStencilTest(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::frontFace(GC3Denum mode) |
| { |
| if (isContextLost()) |
| return; |
| m_context->frontFace(mode); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::generateMipmap(GC3Denum target) |
| { |
| if (isContextLost()) |
| return; |
| WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false); |
| if (!tex) |
| return; |
| if (!tex->canGenerateMipmaps()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size"); |
| return; |
| } |
| if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0))) |
| return; |
| |
| // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR |
| // on Mac. Remove the hack once this driver bug is fixed. |
| #if OS(DARWIN) |
| bool needToResetMinFilter = false; |
| if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) { |
| m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR); |
| needToResetMinFilter = true; |
| } |
| #endif |
| m_context->generateMipmap(target); |
| #if OS(DARWIN) |
| if (needToResetMinFilter) |
| m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter()); |
| #endif |
| tex->generateMipmapLevelInfo(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, GC3Duint index, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("getActiveAttrib", program)) |
| return 0; |
| ActiveInfo info; |
| if (!m_context->getActiveAttrib(objectOrZero(program), index, info)) |
| return 0; |
| return WebGLActiveInfo::create(info.name, info.type, info.size); |
| } |
| |
| PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, GC3Duint index, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("getActiveUniform", program)) |
| return 0; |
| ActiveInfo info; |
| if (!m_context->getActiveUniform(objectOrZero(program), index, info)) |
| return 0; |
| if (!isGLES2Compliant()) |
| if (info.size > 1 && !info.name.endsWith("[0]")) |
| info.name.append("[0]"); |
| return WebGLActiveInfo::create(info.name, info.type, info.size); |
| } |
| |
| bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| shaderObjects.clear(); |
| if (isContextLost() || !validateWebGLObject("getAttachedShaders", program)) |
| return false; |
| |
| const GC3Denum shaderType[] = { |
| GraphicsContext3D::VERTEX_SHADER, |
| GraphicsContext3D::FRAGMENT_SHADER |
| }; |
| for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) { |
| WebGLShader* shader = program->getAttachedShader(shaderType[i]); |
| if (shader) |
| shaderObjects.append(shader); |
| } |
| return true; |
| } |
| |
| GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name) |
| { |
| if (isContextLost() || !validateWebGLObject("getAttribLocation", program)) |
| return -1; |
| if (!validateLocationLength("getAttribLocation", name)) |
| return -1; |
| if (!validateString("getAttribLocation", name)) |
| return -1; |
| if (isPrefixReserved(name)) |
| return -1; |
| if (!program->getLinkStatus()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocation", "program not linked"); |
| return 0; |
| } |
| return m_context->getAttribLocation(objectOrZero(program), name); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return WebGLGetInfo(); |
| if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid target"); |
| return WebGLGetInfo(); |
| } |
| |
| if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| |
| WebGLStateRestorer(this, false); |
| GC3Dint value = 0; |
| m_context->getBufferParameteriv(target, pname, &value); |
| if (pname == GraphicsContext3D::BUFFER_SIZE) |
| return WebGLGetInfo(value); |
| return WebGLGetInfo(static_cast<unsigned int>(value)); |
| } |
| |
| PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes() |
| { |
| if (isContextLost()) |
| return 0; |
| // We always need to return a new WebGLContextAttributes object to |
| // prevent the user from mutating any cached version. |
| |
| // Also, we need to enforce requested values of "false" for depth |
| // and stencil, regardless of the properties of the underlying |
| // GraphicsContext3D. |
| RefPtr<WebGLContextAttributes> attributes = WebGLContextAttributes::create(m_context->getContextAttributes()); |
| if (!m_attributes.depth) |
| attributes->setDepth(false); |
| if (!m_attributes.stencil) |
| attributes->setStencil(false); |
| return attributes.release(); |
| } |
| |
| GC3Denum WebGLRenderingContext::getError() |
| { |
| return m_context->getError(); |
| } |
| |
| WebGLExtension* WebGLRenderingContext::getExtension(const String& name) |
| { |
| if (isContextLost()) |
| return 0; |
| |
| if (equalIgnoringCase(name, "WEBKIT_EXT_texture_filter_anisotropic") |
| && m_context->getExtensions()->supports("GL_EXT_texture_filter_anisotropic")) { |
| if (!m_extTextureFilterAnisotropic) { |
| m_context->getExtensions()->ensureEnabled("GL_EXT_texture_filter_anisotropic"); |
| m_extTextureFilterAnisotropic = EXTTextureFilterAnisotropic::create(this); |
| } |
| return m_extTextureFilterAnisotropic.get(); |
| } |
| if (equalIgnoringCase(name, "OES_standard_derivatives") |
| && m_context->getExtensions()->supports("GL_OES_standard_derivatives")) { |
| if (!m_oesStandardDerivatives) { |
| m_context->getExtensions()->ensureEnabled("GL_OES_standard_derivatives"); |
| m_oesStandardDerivatives = OESStandardDerivatives::create(this); |
| } |
| return m_oesStandardDerivatives.get(); |
| } |
| if (equalIgnoringCase(name, "OES_texture_float") |
| && m_context->getExtensions()->supports("GL_OES_texture_float")) { |
| if (!m_oesTextureFloat) { |
| m_context->getExtensions()->ensureEnabled("GL_OES_texture_float"); |
| m_oesTextureFloat = OESTextureFloat::create(this); |
| } |
| return m_oesTextureFloat.get(); |
| } |
| if (equalIgnoringCase(name, "OES_vertex_array_object") |
| && m_context->getExtensions()->supports("GL_OES_vertex_array_object")) { |
| if (!m_oesVertexArrayObject) { |
| m_context->getExtensions()->ensureEnabled("GL_OES_vertex_array_object"); |
| m_oesVertexArrayObject = OESVertexArrayObject::create(this); |
| } |
| return m_oesVertexArrayObject.get(); |
| } |
| if (equalIgnoringCase(name, "OES_element_index_uint") |
| && m_context->getExtensions()->supports("GL_OES_element_index_uint")) { |
| if (!m_oesElementIndexUint) { |
| m_context->getExtensions()->ensureEnabled("GL_OES_element_index_uint"); |
| m_oesElementIndexUint = OESElementIndexUint::create(this); |
| } |
| return m_oesElementIndexUint.get(); |
| } |
| if (equalIgnoringCase(name, "WEBGL_lose_context") |
| // FIXME: remove this after a certain grace period. |
| || equalIgnoringCase(name, "WEBKIT_WEBGL_lose_context") |
| // FIXME: Is it safe to remove WEBKIT_lose_context now? |
| || equalIgnoringCase(name, "WEBKIT_lose_context")) { |
| if (!m_webglLoseContext) |
| m_webglLoseContext = WebGLLoseContext::create(this); |
| return m_webglLoseContext.get(); |
| } |
| if ((equalIgnoringCase(name, "WEBGL_compressed_texture_s3tc") |
| // FIXME: remove this after a certain grace period. |
| || equalIgnoringCase(name, "WEBKIT_WEBGL_compressed_texture_s3tc")) |
| && WebGLCompressedTextureS3TC::supported(this)) { |
| if (!m_webglCompressedTextureS3TC) |
| m_webglCompressedTextureS3TC = WebGLCompressedTextureS3TC::create(this); |
| return m_webglCompressedTextureS3TC.get(); |
| } |
| if ((equalIgnoringCase(name, "WEBGL_depth_texture") |
| // FIXME: remove this after a certain grace period. |
| || equalIgnoringCase(name, "WEBKIT_WEBGL_depth_texture")) |
| && WebGLDepthTexture::supported(graphicsContext3D())) { |
| if (!m_webglDepthTexture) { |
| m_context->getExtensions()->ensureEnabled("GL_CHROMIUM_depth_texture"); |
| m_webglDepthTexture = WebGLDepthTexture::create(this); |
| } |
| return m_webglDepthTexture.get(); |
| } |
| if (allowPrivilegedExtensions()) { |
| if (equalIgnoringCase(name, "WEBGL_debug_renderer_info")) { |
| if (!m_webglDebugRendererInfo) |
| m_webglDebugRendererInfo = WebGLDebugRendererInfo::create(this); |
| return m_webglDebugRendererInfo.get(); |
| } |
| if (equalIgnoringCase(name, "WEBGL_debug_shaders") |
| && m_context->getExtensions()->supports("GL_ANGLE_translated_shader_source")) { |
| if (!m_webglDebugShaders) |
| m_webglDebugShaders = WebGLDebugShaders::create(this); |
| return m_webglDebugShaders.get(); |
| } |
| } |
| |
| return 0; |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment)) |
| return WebGLGetInfo(); |
| |
| if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound"); |
| return WebGLGetInfo(); |
| } |
| |
| WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment); |
| if (!object) { |
| if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) |
| return WebGLGetInfo(GraphicsContext3D::NONE); |
| // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL |
| // specifies INVALID_OPERATION. |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| |
| ASSERT(object->isTexture() || object->isRenderbuffer()); |
| if (object->isTexture()) { |
| switch (pname) { |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| return WebGLGetInfo(GraphicsContext3D::TEXTURE); |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| return WebGLGetInfo(PassRefPtr<WebGLTexture>(reinterpret_cast<WebGLTexture*>(object))); |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| { |
| WebGLStateRestorer(this, false); |
| GC3Dint value = 0; |
| m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
| return WebGLGetInfo(value); |
| } |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment"); |
| return WebGLGetInfo(); |
| } |
| } else { |
| switch (pname) { |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| return WebGLGetInfo(GraphicsContext3D::RENDERBUFFER); |
| case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(reinterpret_cast<WebGLRenderbuffer*>(object))); |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment"); |
| return WebGLGetInfo(); |
| } |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return WebGLGetInfo(); |
| const int intZero = 0; |
| WebGLStateRestorer(this, false); |
| switch (pname) { |
| case GraphicsContext3D::ACTIVE_TEXTURE: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::ALPHA_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::ARRAY_BUFFER_BINDING: |
| return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); |
| case GraphicsContext3D::BLEND: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::BLEND_COLOR: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::BLEND_DST_ALPHA: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_DST_RGB: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_EQUATION_ALPHA: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_EQUATION_RGB: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_SRC_ALPHA: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLEND_SRC_RGB: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::BLUE_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::COLOR_CLEAR_VALUE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::COLOR_WRITEMASK: |
| return getBooleanArrayParameter(pname); |
| case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: |
| return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size())); |
| case GraphicsContext3D::CULL_FACE: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::CULL_FACE_MODE: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::CURRENT_PROGRAM: |
| return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram)); |
| case GraphicsContext3D::DEPTH_BITS: |
| if (!m_framebufferBinding && !m_attributes.depth) |
| return WebGLGetInfo(intZero); |
| return getIntParameter(pname); |
| case GraphicsContext3D::DEPTH_CLEAR_VALUE: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::DEPTH_FUNC: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::DEPTH_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::DEPTH_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::DEPTH_WRITEMASK: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::DITHER: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: |
| return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->getElementArrayBuffer())); |
| case GraphicsContext3D::FRAMEBUFFER_BINDING: |
| return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding)); |
| case GraphicsContext3D::FRONT_FACE: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::GREEN_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::LINE_WIDTH: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_TEXTURE_SIZE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VARYING_VECTORS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_ATTRIBS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
| return getWebGLIntArrayParameter(pname); |
| case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: |
| // FIXME: should we always return 0 for this? |
| return getIntParameter(pname); |
| case GraphicsContext3D::PACK_ALIGNMENT: |
| return getIntParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_FACTOR: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_FILL: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_UNITS: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::RED_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::RENDERBUFFER_BINDING: |
| return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding)); |
| case GraphicsContext3D::RENDERER: |
| return WebGLGetInfo(String("WebKit WebGL")); |
| case GraphicsContext3D::SAMPLE_BUFFERS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::SAMPLES: |
| return getIntParameter(pname); |
| case GraphicsContext3D::SCISSOR_BOX: |
| return getWebGLIntArrayParameter(pname); |
| case GraphicsContext3D::SCISSOR_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::SHADING_LANGUAGE_VERSION: |
| return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")"); |
| case GraphicsContext3D::STENCIL_BACK_FAIL: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_FUNC: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_REF: |
| return getIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_WRITEMASK: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_BITS: |
| if (!m_framebufferBinding && !m_attributes.stencil) |
| return WebGLGetInfo(intZero); |
| return getIntParameter(pname); |
| case GraphicsContext3D::STENCIL_CLEAR_VALUE: |
| return getIntParameter(pname); |
| case GraphicsContext3D::STENCIL_FAIL: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_FUNC: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_REF: |
| return getIntParameter(pname); |
| case GraphicsContext3D::STENCIL_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::STENCIL_VALUE_MASK: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::STENCIL_WRITEMASK: |
| return getUnsignedIntParameter(pname); |
| case GraphicsContext3D::SUBPIXEL_BITS: |
| return getIntParameter(pname); |
| case GraphicsContext3D::TEXTURE_BINDING_2D: |
| return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding)); |
| case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: |
| return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding)); |
| case GraphicsContext3D::UNPACK_ALIGNMENT: |
| return getIntParameter(pname); |
| case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: |
| return WebGLGetInfo(m_unpackFlipY); |
| case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
| return WebGLGetInfo(m_unpackPremultiplyAlpha); |
| case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: |
| return WebGLGetInfo(m_unpackColorspaceConversion); |
| case GraphicsContext3D::VENDOR: |
| return WebGLGetInfo(String("WebKit")); |
| case GraphicsContext3D::VERSION: |
| return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")"); |
| case GraphicsContext3D::VIEWPORT: |
| return getWebGLIntArrayParameter(pname); |
| case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives |
| if (m_oesStandardDerivatives) |
| return getUnsignedIntParameter(Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES); |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled"); |
| return WebGLGetInfo(); |
| case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL: |
| if (m_webglDebugRendererInfo) |
| return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER)); |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
| return WebGLGetInfo(); |
| case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL: |
| if (m_webglDebugRendererInfo) |
| return WebGLGetInfo(m_context->getString(GraphicsContext3D::VENDOR)); |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); |
| return WebGLGetInfo(); |
| case Extensions3D::VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object |
| if (m_oesVertexArrayObject) { |
| if (!m_boundVertexArrayObject->isDefaultObject()) |
| return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject)); |
| return WebGLGetInfo(); |
| } |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled"); |
| return WebGLGetInfo(); |
| case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
| if (m_extTextureFilterAnisotropic) |
| return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT); |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
| return WebGLGetInfo(); |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, GC3Denum pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("getProgramParameter", program)) |
| return WebGLGetInfo(); |
| |
| WebGLStateRestorer(this, false); |
| GC3Dint value = 0; |
| switch (pname) { |
| case GraphicsContext3D::DELETE_STATUS: |
| return WebGLGetInfo(program->isDeleted()); |
| case GraphicsContext3D::VALIDATE_STATUS: |
| m_context->getProgramiv(objectOrZero(program), pname, &value); |
| return WebGLGetInfo(static_cast<bool>(value)); |
| case GraphicsContext3D::LINK_STATUS: |
| return WebGLGetInfo(program->getLinkStatus()); |
| case GraphicsContext3D::ATTACHED_SHADERS: |
| case GraphicsContext3D::ACTIVE_ATTRIBUTES: |
| case GraphicsContext3D::ACTIVE_UNIFORMS: |
| m_context->getProgramiv(objectOrZero(program), pname, &value); |
| return WebGLGetInfo(value); |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return String(); |
| if (!validateWebGLObject("getProgramInfoLog", program)) |
| return ""; |
| WebGLStateRestorer(this, false); |
| return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program))); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return WebGLGetInfo(); |
| if (target != GraphicsContext3D::RENDERBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid target"); |
| return WebGLGetInfo(); |
| } |
| if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound"); |
| return WebGLGetInfo(); |
| } |
| |
| if (m_renderbufferBinding->getInternalFormat() == GraphicsContext3D::DEPTH_STENCIL |
| && !m_renderbufferBinding->isValid()) { |
| ASSERT(!isDepthStencilSupported()); |
| int value = 0; |
| switch (pname) { |
| case GraphicsContext3D::RENDERBUFFER_WIDTH: |
| value = m_renderbufferBinding->getWidth(); |
| break; |
| case GraphicsContext3D::RENDERBUFFER_HEIGHT: |
| value = m_renderbufferBinding->getHeight(); |
| break; |
| case GraphicsContext3D::RENDERBUFFER_RED_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: |
| value = 0; |
| break; |
| case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: |
| value = 24; |
| break; |
| case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: |
| value = 8; |
| break; |
| case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: |
| return WebGLGetInfo(m_renderbufferBinding->getInternalFormat()); |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| return WebGLGetInfo(value); |
| } |
| |
| WebGLStateRestorer(this, false); |
| GC3Dint value = 0; |
| switch (pname) { |
| case GraphicsContext3D::RENDERBUFFER_WIDTH: |
| case GraphicsContext3D::RENDERBUFFER_HEIGHT: |
| case GraphicsContext3D::RENDERBUFFER_RED_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: |
| m_context->getRenderbufferParameteriv(target, pname, &value); |
| return WebGLGetInfo(value); |
| case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: |
| return WebGLGetInfo(m_renderbufferBinding->getInternalFormat()); |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3Denum pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("getShaderParameter", shader)) |
| return WebGLGetInfo(); |
| WebGLStateRestorer(this, false); |
| GC3Dint value = 0; |
| switch (pname) { |
| case GraphicsContext3D::DELETE_STATUS: |
| return WebGLGetInfo(shader->isDeleted()); |
| case GraphicsContext3D::COMPILE_STATUS: |
| m_context->getShaderiv(objectOrZero(shader), pname, &value); |
| return WebGLGetInfo(static_cast<bool>(value)); |
| case GraphicsContext3D::SHADER_TYPE: |
| m_context->getShaderiv(objectOrZero(shader), pname, &value); |
| return WebGLGetInfo(static_cast<unsigned int>(value)); |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return String(); |
| if (!validateWebGLObject("getShaderInfoLog", shader)) |
| return ""; |
| WebGLStateRestorer(this, false); |
| return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader))); |
| } |
| |
| PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return 0; |
| switch (shaderType) { |
| case GraphicsContext3D::VERTEX_SHADER: |
| case GraphicsContext3D::FRAGMENT_SHADER: |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type"); |
| return 0; |
| } |
| switch (precisionType) { |
| case GraphicsContext3D::LOW_FLOAT: |
| case GraphicsContext3D::MEDIUM_FLOAT: |
| case GraphicsContext3D::HIGH_FLOAT: |
| case GraphicsContext3D::LOW_INT: |
| case GraphicsContext3D::MEDIUM_INT: |
| case GraphicsContext3D::HIGH_INT: |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); |
| return 0; |
| } |
| |
| GC3Dint range[2] = {0, 0}; |
| GC3Dint precision = 0; |
| m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &precision); |
| return WebGLShaderPrecisionFormat::create(range[0], range[1], precision); |
| } |
| |
| String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return String(); |
| if (!validateWebGLObject("getShaderSource", shader)) |
| return ""; |
| return ensureNotNull(shader->getSource()); |
| } |
| |
| Vector<String> WebGLRenderingContext::getSupportedExtensions() |
| { |
| Vector<String> result; |
| if (m_context->getExtensions()->supports("GL_OES_texture_float")) |
| result.append("OES_texture_float"); |
| if (m_context->getExtensions()->supports("GL_OES_standard_derivatives")) |
| result.append("OES_standard_derivatives"); |
| if (m_context->getExtensions()->supports("GL_EXT_texture_filter_anisotropic")) |
| result.append("WEBKIT_EXT_texture_filter_anisotropic"); |
| if (m_context->getExtensions()->supports("GL_OES_vertex_array_object")) |
| result.append("OES_vertex_array_object"); |
| if (m_context->getExtensions()->supports("GL_OES_element_index_uint")) |
| result.append("OES_element_index_uint"); |
| result.append("WEBGL_lose_context"); |
| if (WebGLCompressedTextureS3TC::supported(this)) |
| result.append("WEBKIT_WEBGL_compressed_texture_s3tc"); |
| if (WebGLDepthTexture::supported(graphicsContext3D())) |
| result.append("WEBKIT_WEBGL_depth_texture"); |
| |
| if (allowPrivilegedExtensions()) { |
| if (m_context->getExtensions()->supports("GL_ANGLE_translated_shader_source")) |
| result.append("WEBGL_debug_shaders"); |
| result.append("WEBGL_debug_renderer_info"); |
| } |
| |
| return result; |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return WebGLGetInfo(); |
| WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false); |
| if (!tex) |
| return WebGLGetInfo(); |
| WebGLStateRestorer(this, false); |
| GC3Dint value = 0; |
| switch (pname) { |
| case GraphicsContext3D::TEXTURE_MAG_FILTER: |
| case GraphicsContext3D::TEXTURE_MIN_FILTER: |
| case GraphicsContext3D::TEXTURE_WRAP_S: |
| case GraphicsContext3D::TEXTURE_WRAP_T: |
| m_context->getTexParameteriv(target, pname, &value); |
| return WebGLGetInfo(static_cast<unsigned int>(value)); |
| case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
| if (m_extTextureFilterAnisotropic) { |
| m_context->getTexParameteriv(target, pname, &value); |
| return WebGLGetInfo(static_cast<unsigned int>(value)); |
| } |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); |
| return WebGLGetInfo(); |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("getUniform", program)) |
| return WebGLGetInfo(); |
| if (!uniformLocation || uniformLocation->program() != program) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program"); |
| return WebGLGetInfo(); |
| } |
| GC3Dint location = uniformLocation->location(); |
| |
| WebGLStateRestorer(this, false); |
| // FIXME: make this more efficient using WebGLUniformLocation and caching types in it |
| GC3Dint activeUniforms = 0; |
| m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); |
| for (GC3Dint i = 0; i < activeUniforms; i++) { |
| ActiveInfo info; |
| if (!m_context->getActiveUniform(objectOrZero(program), i, info)) |
| return WebGLGetInfo(); |
| // Strip "[0]" from the name if it's an array. |
| if (info.size > 1 && info.name.endsWith("[0]")) |
| info.name = info.name.left(info.name.length() - 3); |
| // If it's an array, we need to iterate through each element, appending "[index]" to the name. |
| for (GC3Dint index = 0; index < info.size; ++index) { |
| String name = info.name; |
| if (info.size > 1 && index >= 1) { |
| name.append('['); |
| name.append(String::number(index)); |
| name.append(']'); |
| } |
| // Now need to look this up by name again to find its location |
| GC3Dint loc = m_context->getUniformLocation(objectOrZero(program), name); |
| if (loc == location) { |
| // Found it. Use the type in the ActiveInfo to determine the return type. |
| GC3Denum baseType; |
| unsigned int length; |
| switch (info.type) { |
| case GraphicsContext3D::BOOL: |
| baseType = GraphicsContext3D::BOOL; |
| length = 1; |
| break; |
| case GraphicsContext3D::BOOL_VEC2: |
| baseType = GraphicsContext3D::BOOL; |
| length = 2; |
| break; |
| case GraphicsContext3D::BOOL_VEC3: |
| baseType = GraphicsContext3D::BOOL; |
| length = 3; |
| break; |
| case GraphicsContext3D::BOOL_VEC4: |
| baseType = GraphicsContext3D::BOOL; |
| length = 4; |
| break; |
| case GraphicsContext3D::INT: |
| baseType = GraphicsContext3D::INT; |
| length = 1; |
| break; |
| case GraphicsContext3D::INT_VEC2: |
| baseType = GraphicsContext3D::INT; |
| length = 2; |
| break; |
| case GraphicsContext3D::INT_VEC3: |
| baseType = GraphicsContext3D::INT; |
| length = 3; |
| break; |
| case GraphicsContext3D::INT_VEC4: |
| baseType = GraphicsContext3D::INT; |
| length = 4; |
| break; |
| case GraphicsContext3D::FLOAT: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 1; |
| break; |
| case GraphicsContext3D::FLOAT_VEC2: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 2; |
| break; |
| case GraphicsContext3D::FLOAT_VEC3: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 3; |
| break; |
| case GraphicsContext3D::FLOAT_VEC4: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 4; |
| break; |
| case GraphicsContext3D::FLOAT_MAT2: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 4; |
| break; |
| case GraphicsContext3D::FLOAT_MAT3: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 9; |
| break; |
| case GraphicsContext3D::FLOAT_MAT4: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 16; |
| break; |
| case GraphicsContext3D::SAMPLER_2D: |
| case GraphicsContext3D::SAMPLER_CUBE: |
| baseType = GraphicsContext3D::INT; |
| length = 1; |
| break; |
| default: |
| // Can't handle this type |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unhandled type"); |
| return WebGLGetInfo(); |
| } |
| switch (baseType) { |
| case GraphicsContext3D::FLOAT: { |
| GC3Dfloat value[16] = {0}; |
| if (m_isRobustnessEXTSupported) |
| m_context->getExtensions()->getnUniformfvEXT(objectOrZero(program), location, 16, value); |
| else |
| m_context->getUniformfv(objectOrZero(program), location, value); |
| if (length == 1) |
| return WebGLGetInfo(value[0]); |
| return WebGLGetInfo(Float32Array::create(value, length)); |
| } |
| case GraphicsContext3D::INT: { |
| GC3Dint value[4] = {0}; |
| if (m_isRobustnessEXTSupported) |
| m_context->getExtensions()->getnUniformivEXT(objectOrZero(program), location, 4, value); |
| else |
| m_context->getUniformiv(objectOrZero(program), location, value); |
| if (length == 1) |
| return WebGLGetInfo(value[0]); |
| return WebGLGetInfo(Int32Array::create(value, length)); |
| } |
| case GraphicsContext3D::BOOL: { |
| GC3Dint value[4] = {0}; |
| if (m_isRobustnessEXTSupported) |
| m_context->getExtensions()->getnUniformivEXT(objectOrZero(program), location, 4, value); |
| else |
| m_context->getUniformiv(objectOrZero(program), location, value); |
| if (length > 1) { |
| bool boolValue[16] = {0}; |
| for (unsigned j = 0; j < length; j++) |
| boolValue[j] = static_cast<bool>(value[j]); |
| return WebGLGetInfo(boolValue, length); |
| } |
| return WebGLGetInfo(static_cast<bool>(value[0])); |
| } |
| default: |
| notImplemented(); |
| } |
| } |
| } |
| } |
| // If we get here, something went wrong in our unfortunately complex logic above |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unknown error"); |
| return WebGLGetInfo(); |
| } |
| |
| PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("getUniformLocation", program)) |
| return 0; |
| if (!validateLocationLength("getUniformLocation", name)) |
| return 0; |
| if (!validateString("getUniformLocation", name)) |
| return 0; |
| if (isPrefixReserved(name)) |
| return 0; |
| if (!program->getLinkStatus()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocation", "program not linked"); |
| return 0; |
| } |
| WebGLStateRestorer(this, false); |
| GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name); |
| if (uniformLocation == -1) |
| return 0; |
| return WebGLUniformLocation::create(program, uniformLocation); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return WebGLGetInfo(); |
| WebGLStateRestorer(this, false); |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getVertexAttrib", "index out of range"); |
| return WebGLGetInfo(); |
| } |
| const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index); |
| switch (pname) { |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| if ((!isGLES2Compliant() && !index && m_boundVertexArrayObject->getVertexAttribState(0).bufferBinding == m_vertexAttrib0Buffer) |
| || !state.bufferBinding |
| || !state.bufferBinding->object()) |
| return WebGLGetInfo(); |
| return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding)); |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: |
| return WebGLGetInfo(state.enabled); |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| return WebGLGetInfo(state.normalized); |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: |
| return WebGLGetInfo(state.size); |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: |
| return WebGLGetInfo(state.originalStride); |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: |
| return WebGLGetInfo(state.type); |
| case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: |
| return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4)); |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttrib", "invalid parameter name"); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum pname) |
| { |
| if (isContextLost()) |
| return 0; |
| GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname); |
| cleanupAfterGraphicsCall(false); |
| return static_cast<long long>(result); |
| } |
| |
| void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode) |
| { |
| if (isContextLost()) |
| return; |
| bool isValid = false; |
| switch (target) { |
| case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
| isValid = true; |
| break; |
| case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives |
| if (m_oesStandardDerivatives) |
| isValid = true; |
| break; |
| } |
| if (!isValid) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid target"); |
| return; |
| } |
| m_context->hint(target, mode); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) |
| { |
| if (!buffer || isContextLost()) |
| return 0; |
| |
| if (!buffer->hasEverBeenBound()) |
| return 0; |
| |
| return m_context->isBuffer(buffer->object()); |
| } |
| |
| bool WebGLRenderingContext::isContextLost() |
| { |
| return m_contextLost; |
| } |
| |
| GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap) |
| { |
| if (isContextLost() || !validateCapability("isEnabled", cap)) |
| return 0; |
| if (cap == GraphicsContext3D::STENCIL_TEST) |
| return m_stencilEnabled; |
| return m_context->isEnabled(cap); |
| } |
| |
| GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) |
| { |
| if (!framebuffer || isContextLost()) |
| return 0; |
| |
| if (!framebuffer->hasEverBeenBound()) |
| return 0; |
| |
| return m_context->isFramebuffer(framebuffer->object()); |
| } |
| |
| GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program) |
| { |
| if (!program || isContextLost()) |
| return 0; |
| |
| return m_context->isProgram(program->object()); |
| } |
| |
| GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer) |
| { |
| if (!renderbuffer || isContextLost()) |
| return 0; |
| |
| if (!renderbuffer->hasEverBeenBound()) |
| return 0; |
| |
| return m_context->isRenderbuffer(renderbuffer->object()); |
| } |
| |
| GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader) |
| { |
| if (!shader || isContextLost()) |
| return 0; |
| |
| return m_context->isShader(shader->object()); |
| } |
| |
| GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture) |
| { |
| if (!texture || isContextLost()) |
| return 0; |
| |
| if (!texture->hasEverBeenBound()) |
| return 0; |
| |
| return m_context->isTexture(texture->object()); |
| } |
| |
| void WebGLRenderingContext::lineWidth(GC3Dfloat width) |
| { |
| if (isContextLost()) |
| return; |
| m_context->lineWidth(width); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("linkProgram", program)) |
| return; |
| if (!isGLES2Compliant()) { |
| if (!program->getAttachedShader(GraphicsContext3D::VERTEX_SHADER) || !program->getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER)) { |
| program->setLinkStatus(false); |
| return; |
| } |
| } |
| |
| m_context->linkProgram(objectOrZero(program)); |
| program->increaseLinkCount(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param) |
| { |
| if (isContextLost()) |
| return; |
| switch (pname) { |
| case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL: |
| m_unpackFlipY = param; |
| break; |
| case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
| m_unpackPremultiplyAlpha = param; |
| break; |
| case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL: |
| if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE) |
| m_unpackColorspaceConversion = static_cast<GC3Denum>(param); |
| else { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL"); |
| return; |
| } |
| break; |
| case GraphicsContext3D::PACK_ALIGNMENT: |
| case GraphicsContext3D::UNPACK_ALIGNMENT: |
| if (param == 1 || param == 2 || param == 4 || param == 8) { |
| if (pname == GraphicsContext3D::PACK_ALIGNMENT) |
| m_packAlignment = param; |
| else // GraphicsContext3D::UNPACK_ALIGNMENT: |
| m_unpackAlignment = param; |
| m_context->pixelStorei(pname, param); |
| cleanupAfterGraphicsCall(false); |
| } else { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for alignment"); |
| return; |
| } |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "pixelStorei", "invalid parameter name"); |
| return; |
| } |
| } |
| |
| void WebGLRenderingContext::polygonOffset(GC3Dfloat factor, GC3Dfloat units) |
| { |
| if (isContextLost()) |
| return; |
| m_context->polygonOffset(factor, units); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode&) |
| { |
| if (isContextLost()) |
| return; |
| // Due to WebGL's same-origin restrictions, it is not possible to |
| // taint the origin using the WebGL API. |
| ASSERT(canvas()->originClean()); |
| // Validate input parameters. |
| if (!pixels) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "readPixels", "no destination ArrayBufferView"); |
| return; |
| } |
| switch (format) { |
| case GraphicsContext3D::ALPHA: |
| case GraphicsContext3D::RGB: |
| case GraphicsContext3D::RGBA: |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid format"); |
| return; |
| } |
| switch (type) { |
| case GraphicsContext3D::UNSIGNED_BYTE: |
| case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
| case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
| case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid type"); |
| return; |
| } |
| if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "format not RGBA or type not UNSIGNED_BYTE"); |
| return; |
| } |
| // Validate array type against pixel type. |
| if (pixels->getType() != ArrayBufferView::TypeUint8) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not Uint8Array"); |
| return; |
| } |
| const char* reason = "framebuffer incomplete"; |
| if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); |
| return; |
| } |
| // Calculate array size, taking into consideration of PACK_ALIGNMENT. |
| unsigned int totalBytesRequired = 0; |
| unsigned int padding = 0; |
| if (!m_isRobustnessEXTSupported) { |
| GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); |
| if (error != GraphicsContext3D::NO_ERROR) { |
| synthesizeGLError(error, "readPixels", "invalid dimensions"); |
| return; |
| } |
| if (pixels->byteLength() < totalBytesRequired) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions"); |
| return; |
| } |
| } |
| |
| clearIfComposited(); |
| void* data = pixels->baseAddress(); |
| |
| { |
| ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get()); |
| if (m_isRobustnessEXTSupported) |
| m_context->getExtensions()->readnPixelsEXT(x, y, width, height, format, type, pixels->byteLength(), data); |
| else |
| m_context->readPixels(x, y, width, height, format, type, data); |
| } |
| |
| #if OS(DARWIN) || OS(QNX) |
| if (m_isRobustnessEXTSupported) // we haven't computed padding |
| m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding); |
| // FIXME: remove this section when GL driver bug on Mac AND the GLES driver bug |
| // on QC & Imagination QNX is fixed, i.e., when alpha is off, readPixels should |
| // set alpha to 255 instead of 0. |
| if (!m_framebufferBinding && !m_context->getContextAttributes().alpha) { |
| unsigned char* pixels = reinterpret_cast<unsigned char*>(data); |
| for (GC3Dsizei iy = 0; iy < height; ++iy) { |
| for (GC3Dsizei ix = 0; ix < width; ++ix) { |
| pixels[3] = 255; |
| pixels += 4; |
| } |
| pixels += padding; |
| } |
| } |
| #endif |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::releaseShaderCompiler() |
| { |
| if (isContextLost()) |
| return; |
| m_context->releaseShaderCompiler(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height) |
| { |
| if (isContextLost()) |
| return; |
| if (target != GraphicsContext3D::RENDERBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid target"); |
| return; |
| } |
| if (!m_renderbufferBinding || !m_renderbufferBinding->object()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer"); |
| return; |
| } |
| if (!validateSize("renderbufferStorage", width, height)) |
| return; |
| switch (internalformat) { |
| case GraphicsContext3D::DEPTH_COMPONENT16: |
| case GraphicsContext3D::RGBA4: |
| case GraphicsContext3D::RGB5_A1: |
| case GraphicsContext3D::RGB565: |
| case GraphicsContext3D::STENCIL_INDEX8: |
| m_context->renderbufferStorage(target, internalformat, width, height); |
| m_renderbufferBinding->setInternalFormat(internalformat); |
| m_renderbufferBinding->setIsValid(true); |
| m_renderbufferBinding->setSize(width, height); |
| cleanupAfterGraphicsCall(false); |
| break; |
| case GraphicsContext3D::DEPTH_STENCIL: |
| if (isDepthStencilSupported()) { |
| m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height); |
| cleanupAfterGraphicsCall(false); |
| } |
| m_renderbufferBinding->setSize(width, height); |
| m_renderbufferBinding->setIsValid(isDepthStencilSupported()); |
| m_renderbufferBinding->setInternalFormat(internalformat); |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat"); |
| return; |
| } |
| applyStencilTest(); |
| } |
| |
| void WebGLRenderingContext::sampleCoverage(GC3Dfloat value, GC3Dboolean invert) |
| { |
| if (isContextLost()) |
| return; |
| m_context->sampleCoverage(value, invert); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateSize("scissor", width, height)) |
| return; |
| m_context->scissor(x, y, width, height); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("shaderSource", shader)) |
| return; |
| String stringWithoutComments = StripComments(string).result(); |
| if (!validateString("shaderSource", stringWithoutComments)) |
| return; |
| shader->setSource(string); |
| m_context->shaderSource(objectOrZero(shader), stringWithoutComments); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateStencilFunc("stencilFunc", func)) |
| return; |
| m_stencilFuncRef = ref; |
| m_stencilFuncRefBack = ref; |
| m_stencilFuncMask = mask; |
| m_stencilFuncMaskBack = mask; |
| m_context->stencilFunc(func, ref, mask); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateStencilFunc("stencilFuncSeparate", func)) |
| return; |
| switch (face) { |
| case GraphicsContext3D::FRONT_AND_BACK: |
| m_stencilFuncRef = ref; |
| m_stencilFuncRefBack = ref; |
| m_stencilFuncMask = mask; |
| m_stencilFuncMaskBack = mask; |
| break; |
| case GraphicsContext3D::FRONT: |
| m_stencilFuncRef = ref; |
| m_stencilFuncMask = mask; |
| break; |
| case GraphicsContext3D::BACK: |
| m_stencilFuncRefBack = ref; |
| m_stencilFuncMaskBack = mask; |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilFuncSeparate", "invalid face"); |
| return; |
| } |
| m_context->stencilFuncSeparate(face, func, ref, mask); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilMask(GC3Duint mask) |
| { |
| if (isContextLost()) |
| return; |
| m_stencilMask = mask; |
| m_stencilMaskBack = mask; |
| m_context->stencilMask(mask); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask) |
| { |
| if (isContextLost()) |
| return; |
| switch (face) { |
| case GraphicsContext3D::FRONT_AND_BACK: |
| m_stencilMask = mask; |
| m_stencilMaskBack = mask; |
| break; |
| case GraphicsContext3D::FRONT: |
| m_stencilMask = mask; |
| break; |
| case GraphicsContext3D::BACK: |
| m_stencilMaskBack = mask; |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilMaskSeparate", "invalid face"); |
| return; |
| } |
| m_context->stencilMaskSeparate(face, mask); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass) |
| { |
| if (isContextLost()) |
| return; |
| m_context->stencilOp(fail, zfail, zpass); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass) |
| { |
| if (isContextLost()) |
| return; |
| m_context->stencilOpSeparate(face, fail, zfail, zpass); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionCode& ec) |
| { |
| // FIXME: For now we ignore any errors returned |
| ec = 0; |
| if (!validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, format, type)) |
| return; |
| WebGLTexture* tex = validateTextureBinding("texImage2D", target, true); |
| if (!tex) |
| return; |
| if (!isGLES2NPOTStrict()) { |
| if (level && WebGLTexture::isNPOT(width, height)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "level > 0 not power of 2"); |
| return; |
| } |
| } |
| if (!pixels) { |
| // Note: Chromium's OpenGL implementation clears textures and isResourceSafe() is therefore true. |
| // For other implementations, if they are using ANGLE_depth_texture, ANGLE depth textures |
| // can not be cleared with texImage2D and must be cleared by binding to an fbo and calling |
| // clear. |
| if (isResourceSafe()) |
| m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0); |
| else { |
| bool succeed = m_context->texImage2DResourceSafe(target, level, internalformat, width, height, |
| border, format, type, m_unpackAlignment); |
| if (!succeed) |
| return; |
| } |
| } else { |
| if (!validateSettableTexFormat("texImage2D", internalformat)) |
| return; |
| m_context->texImage2D(target, level, internalformat, width, height, |
| border, format, type, pixels); |
| } |
| tex->setLevelInfo(target, level, internalformat, width, height, type); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (!validateSettableTexFormat("texImage2D", internalformat)) |
| return; |
| Vector<uint8_t> data; |
| GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); |
| if (!imageExtractor.extractSucceeded()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data"); |
| return; |
| } |
| GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); |
| GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); |
| const void* imagePixelData = imageExtractor.imagePixelData(); |
| |
| bool needConversion = true; |
| if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) |
| needConversion = false; |
| else { |
| if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "packImage error"); |
| return; |
| } |
| } |
| |
| if (m_unpackAlignment != 1) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
| texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, needConversion ? data.data() : imagePixelData, ec); |
| if (m_unpackAlignment != 1) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
| } |
| |
| void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, |
| GC3Dsizei width, GC3Dsizei height, GC3Dint border, |
| GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec) |
| { |
| if (isContextLost() || !validateTexFuncData("texImage2D", level, width, height, format, type, pixels, NullAllowed)) |
| return; |
| void* data = pixels ? pixels->baseAddress() : 0; |
| Vector<uint8_t> tempData; |
| bool changeUnpackAlignment = false; |
| if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { |
| if (!m_context->extractTextureData(width, height, format, type, |
| m_unpackAlignment, |
| m_unpackFlipY, m_unpackPremultiplyAlpha, |
| data, |
| tempData)) |
| return; |
| data = tempData.data(); |
| changeUnpackAlignment = true; |
| } |
| if (changeUnpackAlignment) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
| texImage2DBase(target, level, internalformat, width, height, border, |
| format, type, data, ec); |
| if (changeUnpackAlignment) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
| } |
| |
| void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, |
| GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| Vector<uint8_t> data; |
| if (!pixels) |
| return; |
| bool needConversion = true; |
| // The data from ImageData is always of format RGBA8. |
| // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. |
| if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE) |
| needConversion = false; |
| else { |
| if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data"); |
| return; |
| } |
| } |
| if (m_unpackAlignment != 1) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
| texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), ec); |
| if (m_unpackAlignment != 1) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
| } |
| |
| void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, |
| GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| if (!validateHTMLImageElement("texImage2D", image)) |
| return; |
| if (wouldTaintOrigin(image)) { |
| ec = SECURITY_ERR; |
| return; |
| } |
| |
| texImage2DImpl(target, level, internalformat, format, type, image->cachedImage()->imageForRenderer(image->renderer()), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); |
| } |
| |
| void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, |
| GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| if (!canvas || !canvas->buffer()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "no canvas"); |
| return; |
| } |
| if (wouldTaintOrigin(canvas)) { |
| ec = SECURITY_ERR; |
| return; |
| } |
| |
| WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); |
| // If possible, copy from the canvas element directly to the texture |
| // via the GPU, without a read-back to system memory. |
| // |
| // FIXME: restriction of (RGB || RGBA)/UNSIGNED_BYTE should be lifted when |
| // ImageBuffer::copyToPlatformTexture implementations are fully functional. |
| if (GraphicsContext3D::TEXTURE_2D == target && texture && type == texture->getType(target, level) |
| && (format == GraphicsContext3D::RGB || format == GraphicsContext3D::RGBA) && type == GraphicsContext3D::UNSIGNED_BYTE) { |
| ImageBuffer* buffer = canvas->buffer(); |
| if (buffer && buffer->copyToPlatformTexture(*m_context.get(), texture->object(), internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) { |
| texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type); |
| cleanupAfterGraphicsCall(false); |
| return; |
| } |
| } |
| |
| RefPtr<ImageData> imageData = canvas->getImageData(); |
| if (imageData) |
| texImage2D(target, level, internalformat, format, type, imageData.get(), ec); |
| else |
| texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); |
| } |
| |
| #if ENABLE(VIDEO) |
| PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy, ExceptionCode& ec) |
| { |
| if (!video || !video->videoWidth() || !video->videoHeight()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "no video"); |
| return 0; |
| } |
| IntSize size(video->videoWidth(), video->videoHeight()); |
| ImageBuffer* buf = m_videoCache.imageBuffer(size); |
| if (!buf) { |
| synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory"); |
| return 0; |
| } |
| if (wouldTaintOrigin(video)) { |
| ec = SECURITY_ERR; |
| return 0; |
| } |
| IntRect destRect(0, 0, size.width(), size.height()); |
| // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback. |
| video->paintCurrentFrameInContext(buf->context(), destRect); |
| return buf->copyImage(backingStoreCopy); |
| } |
| |
| void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, |
| GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode(), ec); |
| if (!image) |
| return; |
| texImage2DImpl(target, level, internalformat, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); |
| } |
| #endif |
| |
| void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat) |
| { |
| if (isContextLost()) |
| return; |
| WebGLTexture* tex = validateTextureBinding("texParameter", target, false); |
| if (!tex) |
| return; |
| switch (pname) { |
| case GraphicsContext3D::TEXTURE_MIN_FILTER: |
| case GraphicsContext3D::TEXTURE_MAG_FILTER: |
| break; |
| case GraphicsContext3D::TEXTURE_WRAP_S: |
| case GraphicsContext3D::TEXTURE_WRAP_T: |
| if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT) |
| || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter"); |
| return; |
| } |
| break; |
| case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic |
| if (!m_extTextureFilterAnisotropic) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled"); |
| return; |
| } |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter name"); |
| return; |
| } |
| if (isFloat) { |
| tex->setParameterf(pname, paramf); |
| m_context->texParameterf(target, pname, paramf); |
| } else { |
| tex->setParameteri(pname, parami); |
| m_context->texParameteri(target, pname, parami); |
| } |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param) |
| { |
| texParameter(target, pname, param, 0, true); |
| } |
| |
| void WebGLRenderingContext::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param) |
| { |
| texParameter(target, pname, 0, param, false); |
| } |
| |
| void WebGLRenderingContext::texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels, ExceptionCode& ec) |
| { |
| // FIXME: For now we ignore any errors returned |
| ec = 0; |
| if (isContextLost()) |
| return; |
| if (!validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, level, format, width, height, 0, format, type)) |
| return; |
| if (!validateSize("texSubImage2D", xoffset, yoffset)) |
| return; |
| if (!validateSettableTexFormat("texSubImage2D", format)) |
| return; |
| WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true); |
| if (!tex) |
| return; |
| if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "dimensions out of range"); |
| return; |
| } |
| if (tex->getInternalFormat(target, level) != format || tex->getType(target, level) != type) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "texSubImage2D", "type and format do not match texture"); |
| return; |
| } |
| m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| Vector<uint8_t> data; |
| GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE); |
| if (!imageExtractor.extractSucceeded()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image"); |
| return; |
| } |
| GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat(); |
| GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp(); |
| const void* imagePixelData = imageExtractor.imagePixelData(); |
| |
| bool needConversion = true; |
| if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY) |
| needConversion = false; |
| else { |
| if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data"); |
| return; |
| } |
| } |
| |
| if (m_unpackAlignment != 1) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
| texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(), format, type, needConversion ? data.data() : imagePixelData, ec); |
| if (m_unpackAlignment != 1) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
| GC3Dsizei width, GC3Dsizei height, |
| GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec) |
| { |
| if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, height, format, type, pixels, NullNotAllowed)) |
| return; |
| void* data = pixels->baseAddress(); |
| Vector<uint8_t> tempData; |
| bool changeUnpackAlignment = false; |
| if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) { |
| if (!m_context->extractTextureData(width, height, format, type, |
| m_unpackAlignment, |
| m_unpackFlipY, m_unpackPremultiplyAlpha, |
| data, |
| tempData)) |
| return; |
| data = tempData.data(); |
| changeUnpackAlignment = true; |
| } |
| if (changeUnpackAlignment) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
| texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, ec); |
| if (changeUnpackAlignment) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
| GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| if (!pixels) |
| return; |
| Vector<uint8_t> data; |
| bool needConversion = true; |
| // The data from ImageData is always of format RGBA8. |
| // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required. |
| if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) |
| needConversion = false; |
| else { |
| if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image data"); |
| return; |
| } |
| } |
| if (m_unpackAlignment != 1) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1); |
| texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), ec); |
| if (m_unpackAlignment != 1) |
| m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
| GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| if (!validateHTMLImageElement("texSubImage2D", image)) |
| return; |
| if (wouldTaintOrigin(image)) { |
| ec = SECURITY_ERR; |
| return; |
| } |
| texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image->cachedImage()->imageForRenderer(image->renderer()), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
| GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| if (!canvas || !canvas->buffer()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "no canvas"); |
| return; |
| } |
| if (wouldTaintOrigin(canvas)) { |
| ec = SECURITY_ERR; |
| return; |
| } |
| RefPtr<ImageData> imageData = canvas->getImageData(); |
| if (imageData) |
| texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), ec); |
| else |
| texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); |
| } |
| |
| #if ENABLE(VIDEO) |
| void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
| GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (isContextLost()) |
| return; |
| RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode(), ec); |
| if (!image) |
| return; |
| texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, ec); |
| } |
| #endif |
| |
| void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !location) |
| return; |
| |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1f", "location not for current program"); |
| return; |
| } |
| |
| m_context->uniform1f(location->location(), x); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1)) |
| return; |
| |
| m_context->uniform1fv(location->location(), v->length(), v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1)) |
| return; |
| |
| m_context->uniform1fv(location->location(), size, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3Dint x, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !location) |
| return; |
| |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1i", "location not for current program"); |
| return; |
| } |
| |
| m_context->uniform1i(location->location(), x); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1)) |
| return; |
| |
| m_context->uniform1iv(location->location(), v->length(), v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1)) |
| return; |
| |
| m_context->uniform1iv(location->location(), size, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !location) |
| return; |
| |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2f", "location not for current program"); |
| return; |
| } |
| |
| m_context->uniform2f(location->location(), x, y); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2)) |
| return; |
| |
| m_context->uniform2fv(location->location(), v->length() / 2, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2)) |
| return; |
| |
| m_context->uniform2fv(location->location(), size / 2, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !location) |
| return; |
| |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2i", "location not for current program"); |
| return; |
| } |
| |
| m_context->uniform2i(location->location(), x, y); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2)) |
| return; |
| |
| m_context->uniform2iv(location->location(), v->length() / 2, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2)) |
| return; |
| |
| m_context->uniform2iv(location->location(), size / 2, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !location) |
| return; |
| |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3f", "location not for current program"); |
| return; |
| } |
| |
| m_context->uniform3f(location->location(), x, y, z); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3)) |
| return; |
| |
| m_context->uniform3fv(location->location(), v->length() / 3, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3)) |
| return; |
| |
| m_context->uniform3fv(location->location(), size / 3, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !location) |
| return; |
| |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3i", "location not for current program"); |
| return; |
| } |
| |
| m_context->uniform3i(location->location(), x, y, z); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3)) |
| return; |
| |
| m_context->uniform3iv(location->location(), v->length() / 3, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3)) |
| return; |
| |
| m_context->uniform3iv(location->location(), size / 3, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !location) |
| return; |
| |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4f", "location not for current program"); |
| return; |
| } |
| |
| m_context->uniform4f(location->location(), x, y, z, w); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4)) |
| return; |
| |
| m_context->uniform4fv(location->location(), v->length() / 4, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4)) |
| return; |
| |
| m_context->uniform4fv(location->location(), size / 4, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !location) |
| return; |
| |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4i", "location not for current program"); |
| return; |
| } |
| |
| m_context->uniform4i(location->location(), x, y, z, w); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4)) |
| return; |
| |
| m_context->uniform4iv(location->location(), v->length() / 4, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4)) |
| return; |
| |
| m_context->uniform4iv(location->location(), size / 4, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4)) |
| return; |
| m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4)) |
| return; |
| m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9)) |
| return; |
| m_context->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9)) |
| return; |
| m_context->uniformMatrix3fv(location->location(), size / 9, transpose, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16)) |
| return; |
| m_context->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16)) |
| return; |
| m_context->uniformMatrix4fv(location->location(), size / 16, transpose, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| bool deleted; |
| if (!checkObjectToBeBound("useProgram", program, deleted)) |
| return; |
| if (deleted) |
| program = 0; |
| if (program && !program->getLinkStatus()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "useProgram", "program not valid"); |
| cleanupAfterGraphicsCall(false); |
| return; |
| } |
| if (m_currentProgram != program) { |
| if (m_currentProgram) |
| m_currentProgram->onDetached(graphicsContext3D()); |
| m_currentProgram = program; |
| m_context->useProgram(objectOrZero(program)); |
| if (program) |
| program->onAttached(); |
| } |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost() || !validateWebGLObject("validateProgram", program)) |
| return; |
| m_context->validateProgram(objectOrZero(program)); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib1f(GC3Duint index, GC3Dfloat v0) |
| { |
| vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v) |
| { |
| vertexAttribfvImpl("vertexAttrib1fv", index, v, 1); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) |
| { |
| vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1) |
| { |
| vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, Float32Array* v) |
| { |
| vertexAttribfvImpl("vertexAttrib2fv", index, v, 2); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) |
| { |
| vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2) |
| { |
| vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, Float32Array* v) |
| { |
| vertexAttribfvImpl("vertexAttrib3fv", index, v, 3); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) |
| { |
| vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) |
| { |
| vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, Float32Array* v) |
| { |
| vertexAttribfvImpl("vertexAttrib4fv", index, v, 4); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size) |
| { |
| vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4); |
| } |
| |
| void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (isContextLost()) |
| return; |
| switch (type) { |
| case GraphicsContext3D::BYTE: |
| case GraphicsContext3D::UNSIGNED_BYTE: |
| case GraphicsContext3D::SHORT: |
| case GraphicsContext3D::UNSIGNED_SHORT: |
| case GraphicsContext3D::FLOAT: |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type"); |
| return; |
| } |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "index out of range"); |
| return; |
| } |
| if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "bad size, stride or offset"); |
| return; |
| } |
| if (!m_boundArrayBuffer) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER"); |
| return; |
| } |
| // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride |
| unsigned int typeSize = sizeInBytes(type); |
| if (!typeSize) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type"); |
| return; |
| } |
| if ((stride % typeSize) || (static_cast<GC3Dintptr>(offset) % typeSize)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type"); |
| return; |
| } |
| GC3Dsizei bytesPerElement = size * typeSize; |
| |
| m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GC3Dintptr>(offset), m_boundArrayBuffer); |
| m_context->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GC3Dintptr>(offset)); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height) |
| { |
| if (isContextLost()) |
| return; |
| if (!validateSize("viewport", width, height)) |
| return; |
| m_context->viewport(x, y, width, height); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextMode mode) |
| { |
| if (isContextLost()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext", "context already lost"); |
| return; |
| } |
| |
| m_contextGroup->loseContextGroup(mode); |
| } |
| |
| void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMode mode) |
| { |
| if (isContextLost()) |
| return; |
| |
| m_contextLost = true; |
| m_contextLostMode = mode; |
| |
| if (mode == RealLostContext) { |
| // Inform the embedder that a lost context was received. In response, the embedder might |
| // decide to take action such as asking the user for permission to use WebGL again. |
| if (Document* document = canvas()->document()) { |
| if (Frame* frame = document->frame()) |
| frame->loader()->client()->didLoseWebGLContext(m_context->getExtensions()->getGraphicsResetStatusARB()); |
| } |
| } |
| |
| detachAndRemoveAllObjects(); |
| |
| if (m_drawingBuffer) { |
| // Make absolutely sure we do not refer to an already-deleted texture or framebuffer. |
| m_drawingBuffer->setTexture2DBinding(0); |
| m_drawingBuffer->setFramebufferBinding(0); |
| } |
| |
| // There is no direct way to clear errors from a GL implementation and |
| // looping until getError() becomes NO_ERROR might cause an infinite loop if |
| // the driver or context implementation had a bug. So, loop a reasonably |
| // large number of times to clear any existing errors. |
| for (int i = 0; i < 100; ++i) { |
| if (m_context->getError() == GraphicsContext3D::NO_ERROR) |
| break; |
| } |
| ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole; |
| synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL, "loseContext", "context lost", display); |
| |
| // Don't allow restoration unless the context lost event has both been |
| // dispatched and its default behavior prevented. |
| m_restoreAllowed = false; |
| |
| // Always defer the dispatch of the context lost event, to implement |
| // the spec behavior of queueing a task. |
| m_dispatchContextLostEventTimer.startOneShot(0); |
| } |
| |
| void WebGLRenderingContext::forceRestoreContext() |
| { |
| if (!isContextLost()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context not lost"); |
| return; |
| } |
| |
| if (!m_restoreAllowed) { |
| if (m_contextLostMode == SyntheticLostContext) |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context restoration not allowed"); |
| return; |
| } |
| |
| if (!m_restoreTimer.isActive()) |
| m_restoreTimer.startOneShot(0); |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| PlatformLayer* WebGLRenderingContext::platformLayer() const |
| { |
| #if PLATFORM(CHROMIUM) |
| if (m_drawingBuffer) |
| return m_drawingBuffer->platformLayer(); |
| #endif |
| |
| return m_context->platformLayer(); |
| } |
| #endif |
| |
| void WebGLRenderingContext::removeSharedObject(WebGLSharedObject* object) |
| { |
| m_contextGroup->removeObject(object); |
| } |
| |
| void WebGLRenderingContext::addSharedObject(WebGLSharedObject* object) |
| { |
| ASSERT(!isContextLost()); |
| m_contextGroup->addObject(object); |
| } |
| |
| void WebGLRenderingContext::removeContextObject(WebGLContextObject* object) |
| { |
| m_contextObjects.remove(object); |
| } |
| |
| void WebGLRenderingContext::addContextObject(WebGLContextObject* object) |
| { |
| ASSERT(!isContextLost()); |
| m_contextObjects.add(object); |
| } |
| |
| void WebGLRenderingContext::detachAndRemoveAllObjects() |
| { |
| while (m_contextObjects.size() > 0) { |
| HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin(); |
| (*it)->detachContext(); |
| } |
| } |
| |
| bool WebGLRenderingContext::hasPendingActivity() const |
| { |
| return false; |
| } |
| |
| void WebGLRenderingContext::stop() |
| { |
| if (!isContextLost()) { |
| forceLostContext(SyntheticLostContext); |
| destroyGraphicsContext3D(); |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname) |
| { |
| GC3Dboolean value = 0; |
| m_context->getBooleanv(pname, &value); |
| return WebGLGetInfo(static_cast<bool>(value)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname) |
| { |
| if (pname != GraphicsContext3D::COLOR_WRITEMASK) { |
| notImplemented(); |
| return WebGLGetInfo(0, 0); |
| } |
| GC3Dboolean value[4] = {0}; |
| m_context->getBooleanv(pname, value); |
| bool boolValue[4]; |
| for (int ii = 0; ii < 4; ++ii) |
| boolValue[ii] = static_cast<bool>(value[ii]); |
| return WebGLGetInfo(boolValue, 4); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getFloatParameter(GC3Denum pname) |
| { |
| GC3Dfloat value = 0; |
| m_context->getFloatv(pname, &value); |
| return WebGLGetInfo(value); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getIntParameter(GC3Denum pname) |
| { |
| GC3Dint value = 0; |
| m_context->getIntegerv(pname, &value); |
| return WebGLGetInfo(value); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GC3Denum pname) |
| { |
| GC3Dint value = 0; |
| m_context->getIntegerv(pname, &value); |
| return WebGLGetInfo(static_cast<unsigned int>(value)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname) |
| { |
| GC3Dfloat value[4] = {0}; |
| m_context->getFloatv(pname, value); |
| unsigned length = 0; |
| switch (pname) { |
| case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
| case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
| case GraphicsContext3D::DEPTH_RANGE: |
| length = 2; |
| break; |
| case GraphicsContext3D::BLEND_COLOR: |
| case GraphicsContext3D::COLOR_CLEAR_VALUE: |
| length = 4; |
| break; |
| default: |
| notImplemented(); |
| } |
| return WebGLGetInfo(Float32Array::create(value, length)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname) |
| { |
| GC3Dint value[4] = {0}; |
| m_context->getIntegerv(pname, value); |
| unsigned length = 0; |
| switch (pname) { |
| case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
| length = 2; |
| break; |
| case GraphicsContext3D::SCISSOR_BOX: |
| case GraphicsContext3D::VIEWPORT: |
| length = 4; |
| break; |
| default: |
| notImplemented(); |
| } |
| return WebGLGetInfo(Int32Array::create(value, length)); |
| } |
| |
| void WebGLRenderingContext::handleNPOTTextures(const char* functionName, bool prepareToDraw) |
| { |
| bool resetActiveUnit = false; |
| for (unsigned ii = 0; ii < m_textureUnits.size(); ++ii) { |
| if ((m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture()) |
| || (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())) { |
| if (ii != m_activeTextureUnit) { |
| m_context->activeTexture(ii); |
| resetActiveUnit = true; |
| } else if (resetActiveUnit) { |
| m_context->activeTexture(ii); |
| resetActiveUnit = false; |
| } |
| WebGLTexture* tex2D; |
| WebGLTexture* texCubeMap; |
| if (prepareToDraw) { |
| String msg(String("texture bound to texture unit ") + String::number(ii) |
| + " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'"); |
| printGLWarningToConsole(functionName, msg.utf8().data()); |
| tex2D = m_blackTexture2D.get(); |
| texCubeMap = m_blackTextureCubeMap.get(); |
| } else { |
| tex2D = m_textureUnits[ii].m_texture2DBinding.get(); |
| texCubeMap = m_textureUnits[ii].m_textureCubeMapBinding.get(); |
| } |
| if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture()) |
| m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D)); |
| if (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture()) |
| m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); |
| } |
| } |
| if (resetActiveUnit) |
| m_context->activeTexture(m_activeTextureUnit); |
| } |
| |
| void WebGLRenderingContext::createFallbackBlackTextures1x1() |
| { |
| unsigned char black[] = {0, 0, 0, 255}; |
| m_blackTexture2D = createTexture(); |
| m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object()); |
| m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, |
| 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
| m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0); |
| m_blackTextureCubeMap = createTexture(); |
| m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object()); |
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, |
| 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1, |
| 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, |
| 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1, |
| 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, |
| 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
| m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1, |
| 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black); |
| m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0); |
| } |
| |
| bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat, |
| GC3Denum colorBufferFormat) |
| { |
| unsigned need = GraphicsContext3D::getChannelBitsByFormat(texInternalFormat); |
| unsigned have = GraphicsContext3D::getChannelBitsByFormat(colorBufferFormat); |
| return (need & have) == need; |
| } |
| |
| GC3Denum WebGLRenderingContext::getBoundFramebufferColorFormat() |
| { |
| if (m_framebufferBinding && m_framebufferBinding->object()) |
| return m_framebufferBinding->getColorBufferFormat(); |
| if (m_attributes.alpha) |
| return GraphicsContext3D::RGBA; |
| return GraphicsContext3D::RGB; |
| } |
| |
| int WebGLRenderingContext::getBoundFramebufferWidth() |
| { |
| if (m_framebufferBinding && m_framebufferBinding->object()) |
| return m_framebufferBinding->getColorBufferWidth(); |
| return m_drawingBuffer ? m_drawingBuffer->size().width() : m_context->getInternalFramebufferSize().width(); |
| } |
| |
| int WebGLRenderingContext::getBoundFramebufferHeight() |
| { |
| if (m_framebufferBinding && m_framebufferBinding->object()) |
| return m_framebufferBinding->getColorBufferHeight(); |
| return m_drawingBuffer ? m_drawingBuffer->size().height() : m_context->getInternalFramebufferSize().height(); |
| } |
| |
| WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap) |
| { |
| WebGLTexture* tex = 0; |
| switch (target) { |
| case GraphicsContext3D::TEXTURE_2D: |
| tex = m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get(); |
| break; |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if (!useSixEnumsForCubeMap) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); |
| return 0; |
| } |
| tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); |
| break; |
| case GraphicsContext3D::TEXTURE_CUBE_MAP: |
| if (useSixEnumsForCubeMap) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); |
| return 0; |
| } |
| tex = m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding.get(); |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target"); |
| return 0; |
| } |
| if (!tex) |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no texture"); |
| return tex; |
| } |
| |
| bool WebGLRenderingContext::validateLocationLength(const char* functionName, const String& string) |
| { |
| const unsigned maxWebGLLocationLength = 256; |
| if (string.length() > maxWebGLLocationLength) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "location length > 256"); |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateSize(const char* functionName, GC3Dint x, GC3Dint y) |
| { |
| if (x < 0 || y < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0"); |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateString(const char* functionName, const String& string) |
| { |
| for (size_t i = 0; i < string.length(); ++i) { |
| if (!validateCharacter(string[i])) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "string not ASCII"); |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionName, GC3Denum format, GC3Denum type, GC3Dint level) |
| { |
| switch (format) { |
| case GraphicsContext3D::ALPHA: |
| case GraphicsContext3D::LUMINANCE: |
| case GraphicsContext3D::LUMINANCE_ALPHA: |
| case GraphicsContext3D::RGB: |
| case GraphicsContext3D::RGBA: |
| break; |
| case GraphicsContext3D::DEPTH_STENCIL: |
| case GraphicsContext3D::DEPTH_COMPONENT: |
| if (m_webglDepthTexture) |
| break; |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "depth texture formats not enabled"); |
| return false; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture format"); |
| return false; |
| } |
| |
| switch (type) { |
| case GraphicsContext3D::UNSIGNED_BYTE: |
| case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
| case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
| case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
| break; |
| case GraphicsContext3D::FLOAT: |
| if (m_oesTextureFloat) |
| break; |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type"); |
| return false; |
| case GraphicsContext3D::UNSIGNED_INT: |
| case GraphicsContext3D::UNSIGNED_INT_24_8: |
| case GraphicsContext3D::UNSIGNED_SHORT: |
| if (m_webglDepthTexture) |
| break; |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type"); |
| return false; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type"); |
| return false; |
| } |
| |
| // Verify that the combination of format and type is supported. |
| switch (format) { |
| case GraphicsContext3D::ALPHA: |
| case GraphicsContext3D::LUMINANCE: |
| case GraphicsContext3D::LUMINANCE_ALPHA: |
| if (type != GraphicsContext3D::UNSIGNED_BYTE |
| && type != GraphicsContext3D::FLOAT) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for format"); |
| return false; |
| } |
| break; |
| case GraphicsContext3D::RGB: |
| if (type != GraphicsContext3D::UNSIGNED_BYTE |
| && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5 |
| && type != GraphicsContext3D::FLOAT) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGB format"); |
| return false; |
| } |
| break; |
| case GraphicsContext3D::RGBA: |
| if (type != GraphicsContext3D::UNSIGNED_BYTE |
| && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4 |
| && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1 |
| && type != GraphicsContext3D::FLOAT) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGBA format"); |
| return false; |
| } |
| break; |
| case GraphicsContext3D::DEPTH_COMPONENT: |
| if (!m_webglDepthTexture) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled"); |
| return false; |
| } |
| if (type != GraphicsContext3D::UNSIGNED_SHORT |
| && type != GraphicsContext3D::UNSIGNED_INT) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format"); |
| return false; |
| } |
| if (level > 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format"); |
| return false; |
| } |
| break; |
| case GraphicsContext3D::DEPTH_STENCIL: |
| if (!m_webglDepthTexture) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled"); |
| return false; |
| } |
| if (type != GraphicsContext3D::UNSIGNED_INT_24_8) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format"); |
| return false; |
| } |
| if (level > 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format"); |
| return false; |
| } |
| break; |
| default: |
| ASSERT_NOT_REACHED(); |
| } |
| |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level) |
| { |
| if (level < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0"); |
| return false; |
| } |
| switch (target) { |
| case GraphicsContext3D::TEXTURE_2D: |
| if (level > m_maxTextureLevel) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range"); |
| return false; |
| } |
| break; |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if (level > m_maxCubeMapTextureLevel) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range"); |
| return false; |
| } |
| break; |
| } |
| // This function only checks if level is legal, so we return true and don't |
| // generate INVALID_ENUM if target is illegal. |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName, |
| TexFuncValidationFunctionType functionType, |
| GC3Denum target, GC3Dint level, |
| GC3Denum internalformat, |
| GC3Dsizei width, GC3Dsizei height, GC3Dint border, |
| GC3Denum format, GC3Denum type) |
| { |
| // We absolutely have to validate the format and type combination. |
| // The texImage2D entry points taking HTMLImage, etc. will produce |
| // temporary data based on this combination, so it must be legal. |
| if (!validateTexFuncFormatAndType(functionName, format, type, level) || !validateTexFuncLevel(functionName, target, level)) |
| return false; |
| |
| if (width < 0 || height < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0"); |
| return false; |
| } |
| |
| switch (target) { |
| case GraphicsContext3D::TEXTURE_2D: |
| if (width > m_maxTextureSize || height > m_maxTextureSize) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range"); |
| return false; |
| } |
| break; |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if (functionType != TexSubImage2D && width != height) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map"); |
| return false; |
| } |
| // No need to check height here. For texImage width == height. |
| // For texSubImage that will be checked when checking yoffset + height is in range. |
| if (width > m_maxCubeMapTextureSize) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range for cube map"); |
| return false; |
| } |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); |
| return false; |
| } |
| |
| if (format != internalformat) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format != internalformat"); |
| return false; |
| } |
| |
| if (border) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "border != 0"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Dint level, |
| GC3Dsizei width, GC3Dsizei height, |
| GC3Denum format, GC3Denum type, |
| ArrayBufferView* pixels, |
| NullDisposition disposition) |
| { |
| if (!pixels) { |
| if (disposition == NullAllowed) |
| return true; |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels"); |
| return false; |
| } |
| |
| if (!validateTexFuncFormatAndType(functionName, format, type, level)) |
| return false; |
| if (!validateSettableTexFormat(functionName, format)) |
| return false; |
| |
| switch (type) { |
| case GraphicsContext3D::UNSIGNED_BYTE: |
| if (pixels->getType() != ArrayBufferView::TypeUint8) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array"); |
| return false; |
| } |
| break; |
| case GraphicsContext3D::UNSIGNED_SHORT_5_6_5: |
| case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4: |
| case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1: |
| if (pixels->getType() != ArrayBufferView::TypeUint16) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array"); |
| return false; |
| } |
| break; |
| case GraphicsContext3D::FLOAT: // OES_texture_float |
| if (pixels->getType() != ArrayBufferView::TypeFloat32) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array"); |
| return false; |
| } |
| break; |
| default: |
| ASSERT_NOT_REACHED(); |
| } |
| |
| unsigned int totalBytesRequired; |
| GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0); |
| if (error != GraphicsContext3D::NO_ERROR) { |
| synthesizeGLError(error, functionName, "invalid texture dimensions"); |
| return false; |
| } |
| if (pixels->byteLength() < totalBytesRequired) { |
| if (m_unpackAlignment != 1) { |
| error = m_context->computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0); |
| if (pixels->byteLength() == totalBytesRequired) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1"); |
| return false; |
| } |
| } |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request"); |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateCompressedTexFormat(GC3Denum format) |
| { |
| return m_compressedTextureFormats.contains(format); |
| } |
| |
| bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionName, |
| GC3Dsizei width, GC3Dsizei height, |
| GC3Denum format, ArrayBufferView* pixels) |
| { |
| if (!pixels) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels"); |
| return false; |
| } |
| if (width < 0 || height < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0"); |
| return false; |
| } |
| |
| unsigned int bytesRequired = 0; |
| |
| switch (format) { |
| case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| { |
| const int kBlockWidth = 4; |
| const int kBlockHeight = 4; |
| const int kBlockSize = 8; |
| int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; |
| int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; |
| int numBlocks = numBlocksAcross * numBlocksDown; |
| bytesRequired = numBlocks * kBlockSize; |
| } |
| break; |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: |
| { |
| const int kBlockWidth = 4; |
| const int kBlockHeight = 4; |
| const int kBlockSize = 16; |
| int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth; |
| int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight; |
| int numBlocks = numBlocksAcross * numBlocksDown; |
| bytesRequired = numBlocks * kBlockSize; |
| } |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format"); |
| return false; |
| } |
| |
| if (pixels->byteLength() != bytesRequired) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateCompressedTexDimensions(const char* functionName, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format) |
| { |
| switch (format) { |
| case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: { |
| const int kBlockWidth = 4; |
| const int kBlockHeight = 4; |
| bool widthValid = (level && width == 1) || (level && width == 2) || !(width % kBlockWidth); |
| bool heightValid = (level && height == 1) || (level && height == 2) || !(height % kBlockHeight); |
| if (!widthValid || !heightValid) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level"); |
| return false; |
| } |
| return true; |
| } |
| default: |
| return false; |
| } |
| } |
| |
| bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, |
| GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex) |
| { |
| if (xoffset < 0 || yoffset < 0) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0"); |
| return false; |
| } |
| |
| switch (format) { |
| case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: { |
| const int kBlockWidth = 4; |
| const int kBlockHeight = 4; |
| if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4"); |
| return false; |
| } |
| if (width - xoffset > tex->getWidth(target, level) |
| || height - yoffset > tex->getHeight(target, level)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions out of range"); |
| return false; |
| } |
| return validateCompressedTexDimensions(functionName, level, width, height, format); |
| } |
| default: |
| return false; |
| } |
| } |
| |
| bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum mode) |
| { |
| switch (mode) { |
| case GraphicsContext3D::POINTS: |
| case GraphicsContext3D::LINE_STRIP: |
| case GraphicsContext3D::LINE_LOOP: |
| case GraphicsContext3D::LINES: |
| case GraphicsContext3D::TRIANGLE_STRIP: |
| case GraphicsContext3D::TRIANGLE_FAN: |
| case GraphicsContext3D::TRIANGLES: |
| return true; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid draw mode"); |
| return false; |
| } |
| } |
| |
| bool WebGLRenderingContext::validateStencilSettings(const char* functionName) |
| { |
| if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "front and back stencils settings do not match"); |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateStencilFunc(const char* functionName, GC3Denum func) |
| { |
| switch (func) { |
| case GraphicsContext3D::NEVER: |
| case GraphicsContext3D::LESS: |
| case GraphicsContext3D::LEQUAL: |
| case GraphicsContext3D::GREATER: |
| case GraphicsContext3D::GEQUAL: |
| case GraphicsContext3D::EQUAL: |
| case GraphicsContext3D::NOTEQUAL: |
| case GraphicsContext3D::ALWAYS: |
| return true; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid function"); |
| return false; |
| } |
| } |
| |
| void WebGLRenderingContext::printGLErrorToConsole(const String& message) |
| { |
| if (!m_numGLErrorsToConsoleAllowed) |
| return; |
| |
| --m_numGLErrorsToConsoleAllowed; |
| printWarningToConsole(message); |
| |
| if (!m_numGLErrorsToConsoleAllowed) |
| printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context."); |
| } |
| |
| void WebGLRenderingContext::printWarningToConsole(const String& message) |
| { |
| if (!canvas()) |
| return; |
| Document* document = canvas()->document(); |
| if (!document) |
| return; |
| document->addConsoleMessage(HTMLMessageSource, WarningMessageLevel, message); |
| } |
| |
| bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment) |
| { |
| if (target != GraphicsContext3D::FRAMEBUFFER) { |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); |
| return false; |
| } |
| switch (attachment) { |
| case GraphicsContext3D::COLOR_ATTACHMENT0: |
| case GraphicsContext3D::DEPTH_ATTACHMENT: |
| case GraphicsContext3D::STENCIL_ATTACHMENT: |
| case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment"); |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode) |
| { |
| switch (mode) { |
| case GraphicsContext3D::FUNC_ADD: |
| case GraphicsContext3D::FUNC_SUBTRACT: |
| case GraphicsContext3D::FUNC_REVERSE_SUBTRACT: |
| return true; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode"); |
| return false; |
| } |
| } |
| |
| bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst) |
| { |
| if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) |
| && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA)) |
| || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR) |
| && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "incompatible src and dst"); |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denum cap) |
| { |
| switch (cap) { |
| case GraphicsContext3D::BLEND: |
| case GraphicsContext3D::CULL_FACE: |
| case GraphicsContext3D::DEPTH_TEST: |
| case GraphicsContext3D::DITHER: |
| case GraphicsContext3D::POLYGON_OFFSET_FILL: |
| case GraphicsContext3D::SAMPLE_ALPHA_TO_COVERAGE: |
| case GraphicsContext3D::SAMPLE_COVERAGE: |
| case GraphicsContext3D::SCISSOR_TEST: |
| case GraphicsContext3D::STENCIL_TEST: |
| return true; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid capability"); |
| return false; |
| } |
| } |
| |
| bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize) |
| { |
| if (!v) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
| return false; |
| } |
| return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); |
| } |
| |
| bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize) |
| { |
| if (!v) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
| return false; |
| } |
| return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize); |
| } |
| |
| bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize) |
| { |
| return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize); |
| } |
| |
| bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize) |
| { |
| if (!v) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
| return false; |
| } |
| return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize); |
| } |
| |
| bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize) |
| { |
| if (!location) |
| return false; |
| if (location->program() != m_currentProgram) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "location is not from current program"); |
| return false; |
| } |
| if (!v) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
| return false; |
| } |
| if (transpose) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "transpose not FALSE"); |
| return false; |
| } |
| if (size < requiredMinSize || (size % requiredMinSize)) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size"); |
| return false; |
| } |
| return true; |
| } |
| |
| WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage) |
| { |
| WebGLBuffer* buffer = 0; |
| switch (target) { |
| case GraphicsContext3D::ELEMENT_ARRAY_BUFFER: |
| buffer = m_boundVertexArrayObject->getElementArrayBuffer().get(); |
| break; |
| case GraphicsContext3D::ARRAY_BUFFER: |
| buffer = m_boundArrayBuffer.get(); |
| break; |
| default: |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target"); |
| return 0; |
| } |
| if (!buffer) { |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no buffer"); |
| return 0; |
| } |
| switch (usage) { |
| case GraphicsContext3D::STREAM_DRAW: |
| case GraphicsContext3D::STATIC_DRAW: |
| case GraphicsContext3D::DYNAMIC_DRAW: |
| return buffer; |
| } |
| synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid usage"); |
| return 0; |
| } |
| |
| bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, HTMLImageElement* image) |
| { |
| if (!image || !image->cachedImage()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no image"); |
| return false; |
| } |
| const KURL& url = image->cachedImage()->response().url(); |
| if (url.isNull() || url.isEmpty() || !url.isValid()) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid image"); |
| return false; |
| } |
| return true; |
| } |
| |
| void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) |
| { |
| if (isContextLost()) |
| return; |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range"); |
| return; |
| } |
| // In GL, we skip setting vertexAttrib0 values. |
| if (index || isGLES2Compliant()) { |
| switch (expectedSize) { |
| case 1: |
| m_context->vertexAttrib1f(index, v0); |
| break; |
| case 2: |
| m_context->vertexAttrib2f(index, v0, v1); |
| break; |
| case 3: |
| m_context->vertexAttrib3f(index, v0, v1, v2); |
| break; |
| case 4: |
| m_context->vertexAttrib4f(index, v0, v1, v2, v3); |
| break; |
| } |
| cleanupAfterGraphicsCall(false); |
| } |
| VertexAttribValue& attribValue = m_vertexAttribValue[index]; |
| attribValue.value[0] = v0; |
| attribValue.value[1] = v1; |
| attribValue.value[2] = v2; |
| attribValue.value[3] = v3; |
| } |
| |
| void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32Array* v, GC3Dsizei expectedSize) |
| { |
| if (isContextLost()) |
| return; |
| if (!v) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
| return; |
| } |
| vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize); |
| } |
| |
| void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize) |
| { |
| if (isContextLost()) |
| return; |
| if (!v) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array"); |
| return; |
| } |
| if (size < expectedSize) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size"); |
| return; |
| } |
| if (index >= m_maxVertexAttribs) { |
| synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range"); |
| return; |
| } |
| // In GL, we skip setting vertexAttrib0 values. |
| if (index || isGLES2Compliant()) { |
| switch (expectedSize) { |
| case 1: |
| m_context->vertexAttrib1fv(index, v); |
| break; |
| case 2: |
| m_context->vertexAttrib2fv(index, v); |
| break; |
| case 3: |
| m_context->vertexAttrib3fv(index, v); |
| break; |
| case 4: |
| m_context->vertexAttrib4fv(index, v); |
| break; |
| } |
| cleanupAfterGraphicsCall(false); |
| } |
| VertexAttribValue& attribValue = m_vertexAttribValue[index]; |
| attribValue.initValue(); |
| for (int ii = 0; ii < expectedSize; ++ii) |
| attribValue.value[ii] = v[ii]; |
| } |
| |
| void WebGLRenderingContext::initVertexAttrib0() |
| { |
| WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); |
| |
| m_vertexAttrib0Buffer = createBuffer(); |
| m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); |
| m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW); |
| m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0); |
| state.bufferBinding = m_vertexAttrib0Buffer; |
| m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0); |
| m_context->enableVertexAttribArray(0); |
| m_vertexAttrib0BufferSize = 0; |
| m_vertexAttrib0BufferValue[0] = 0.0f; |
| m_vertexAttrib0BufferValue[1] = 0.0f; |
| m_vertexAttrib0BufferValue[2] = 0.0f; |
| m_vertexAttrib0BufferValue[3] = 1.0f; |
| m_forceAttrib0BufferRefill = false; |
| m_vertexAttrib0UsedBefore = false; |
| } |
| |
| bool WebGLRenderingContext::simulateVertexAttrib0(GC3Dsizei numVertex) |
| { |
| const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); |
| const VertexAttribValue& attribValue = m_vertexAttribValue[0]; |
| if (!m_currentProgram) |
| return false; |
| bool usingVertexAttrib0 = m_currentProgram->isUsingVertexAttrib0(); |
| if (usingVertexAttrib0) |
| m_vertexAttrib0UsedBefore = true; |
| if (state.enabled && usingVertexAttrib0) |
| return false; |
| if (!usingVertexAttrib0 && !m_vertexAttrib0UsedBefore) |
| return false; |
| m_vertexAttrib0UsedBefore = true; |
| m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object()); |
| GC3Dsizeiptr bufferDataSize = (numVertex + 1) * 4 * sizeof(GC3Dfloat); |
| if (bufferDataSize > m_vertexAttrib0BufferSize) { |
| m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize, 0, GraphicsContext3D::DYNAMIC_DRAW); |
| m_vertexAttrib0BufferSize = bufferDataSize; |
| m_forceAttrib0BufferRefill = true; |
| } |
| if (usingVertexAttrib0 |
| && (m_forceAttrib0BufferRefill |
| || attribValue.value[0] != m_vertexAttrib0BufferValue[0] |
| || attribValue.value[1] != m_vertexAttrib0BufferValue[1] |
| || attribValue.value[2] != m_vertexAttrib0BufferValue[2] |
| || attribValue.value[3] != m_vertexAttrib0BufferValue[3])) { |
| OwnArrayPtr<GC3Dfloat> bufferData = adoptArrayPtr(new GC3Dfloat[(numVertex + 1) * 4]); |
| for (GC3Dsizei ii = 0; ii < numVertex + 1; ++ii) { |
| bufferData[ii * 4] = attribValue.value[0]; |
| bufferData[ii * 4 + 1] = attribValue.value[1]; |
| bufferData[ii * 4 + 2] = attribValue.value[2]; |
| bufferData[ii * 4 + 3] = attribValue.value[3]; |
| } |
| m_vertexAttrib0BufferValue[0] = attribValue.value[0]; |
| m_vertexAttrib0BufferValue[1] = attribValue.value[1]; |
| m_vertexAttrib0BufferValue[2] = attribValue.value[2]; |
| m_vertexAttrib0BufferValue[3] = attribValue.value[3]; |
| m_forceAttrib0BufferRefill = false; |
| m_context->bufferSubData(GraphicsContext3D::ARRAY_BUFFER, 0, bufferDataSize, bufferData.get()); |
| } |
| m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, 0, 0, 0); |
| return true; |
| } |
| |
| void WebGLRenderingContext::restoreStatesAfterVertexAttrib0Simulation() |
| { |
| const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0); |
| if (state.bufferBinding != m_vertexAttrib0Buffer) { |
| m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(state.bufferBinding.get())); |
| m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset); |
| } |
| m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get())); |
| } |
| |
| void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext>*) |
| { |
| RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(eventNames().webglcontextlostEvent, false, true, ""); |
| canvas()->dispatchEvent(event); |
| m_restoreAllowed = event->defaultPrevented(); |
| if (m_contextLostMode == RealLostContext && m_restoreAllowed) |
| m_restoreTimer.startOneShot(0); |
| } |
| |
| void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*) |
| { |
| ASSERT(m_contextLost); |
| if (!m_contextLost) |
| return; |
| |
| // The rendering context is not restored unless the default behavior of the |
| // webglcontextlost event was prevented earlier. |
| // |
| // Because of the way m_restoreTimer is set up for real vs. synthetic lost |
| // context events, we don't have to worry about this test short-circuiting |
| // the retry loop for real context lost events. |
| if (!m_restoreAllowed) |
| return; |
| |
| int contextLostReason = m_context->getExtensions()->getGraphicsResetStatusARB(); |
| |
| switch (contextLostReason) { |
| case GraphicsContext3D::NO_ERROR: |
| // The GraphicsContext3D implementation might not fully |
| // support GL_ARB_robustness semantics yet. Alternatively, the |
| // WEBGL_lose_context extension might have been used to force |
| // a lost context. |
| break; |
| case Extensions3D::GUILTY_CONTEXT_RESET_ARB: |
| // The rendering context is not restored if this context was |
| // guilty of causing the graphics reset. |
| printWarningToConsole("WARNING: WebGL content on the page caused the graphics card to reset; not restoring the context"); |
| return; |
| case Extensions3D::INNOCENT_CONTEXT_RESET_ARB: |
| // Always allow the context to be restored. |
| break; |
| case Extensions3D::UNKNOWN_CONTEXT_RESET_ARB: |
| // Warn. Ideally, prompt the user telling them that WebGL |
| // content on the page might have caused the graphics card to |
| // reset and ask them whether they want to continue running |
| // the content. Only if they say "yes" should we start |
| // attempting to restore the context. |
| printWarningToConsole("WARNING: WebGL content on the page might have caused the graphics card to reset"); |
| break; |
| } |
| |
| Document* document = canvas()->document(); |
| if (!document) |
| return; |
| Frame* frame = document->frame(); |
| if (!frame) |
| return; |
| |
| if (!frame->loader()->client()->allowWebGL(frame->settings() && frame->settings()->webGLEnabled())) |
| return; |
| |
| FrameView* view = frame->view(); |
| if (!view) |
| return; |
| ScrollView* root = view->root(); |
| if (!root) |
| return; |
| HostWindow* hostWindow = root->hostWindow(); |
| if (!hostWindow) |
| return; |
| |
| RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes, hostWindow)); |
| if (!context) { |
| if (m_contextLostMode == RealLostContext) |
| m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts); |
| else |
| // This likely shouldn't happen but is the best way to report it to the WebGL app. |
| synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "", "error restoring context"); |
| return; |
| } |
| |
| // Construct a new drawing buffer with the new GraphicsContext3D. |
| if (m_drawingBuffer) { |
| m_drawingBuffer->discardResources(); |
| DrawingBuffer::PreserveDrawingBuffer preserve = m_attributes.preserveDrawingBuffer ? DrawingBuffer::Preserve : DrawingBuffer::Discard; |
| DrawingBuffer::AlphaRequirement alpha = m_attributes.alpha ? DrawingBuffer::Alpha : DrawingBuffer::Opaque; |
| m_drawingBuffer = DrawingBuffer::create(context.get(), m_drawingBuffer->size(), preserve, alpha); |
| m_drawingBuffer->bind(); |
| } |
| |
| m_context = context; |
| m_contextLost = false; |
| initializeNewContext(); |
| canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, false, true, "")); |
| } |
| |
| String WebGLRenderingContext::ensureNotNull(const String& text) const |
| { |
| if (text.isNull()) |
| return WTF::emptyString(); |
| return text; |
| } |
| |
| WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity) |
| : m_buffers(adoptArrayPtr(new OwnPtr<ImageBuffer>[capacity])) |
| , m_capacity(capacity) |
| { |
| } |
| |
| ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size) |
| { |
| int i; |
| for (i = 0; i < m_capacity; ++i) { |
| ImageBuffer* buf = m_buffers[i].get(); |
| if (!buf) |
| break; |
| if (buf->logicalSize() != size) |
| continue; |
| bubbleToFront(i); |
| return buf; |
| } |
| |
| OwnPtr<ImageBuffer> temp = ImageBuffer::create(size, 1); |
| if (!temp) |
| return 0; |
| i = std::min(m_capacity - 1, i); |
| m_buffers[i] = temp.release(); |
| |
| ImageBuffer* buf = m_buffers[i].get(); |
| bubbleToFront(i); |
| return buf; |
| } |
| |
| void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx) |
| { |
| for (int i = idx; i > 0; --i) |
| m_buffers[i].swap(m_buffers[i-1]); |
| } |
| |
| namespace { |
| |
| String GetErrorString(GC3Denum error) |
| { |
| switch (error) { |
| case GraphicsContext3D::INVALID_ENUM: |
| return "INVALID_ENUM"; |
| case GraphicsContext3D::INVALID_VALUE: |
| return "INVALID_VALUE"; |
| case GraphicsContext3D::INVALID_OPERATION: |
| return "INVALID_OPERATION"; |
| case GraphicsContext3D::OUT_OF_MEMORY: |
| return "OUT_OF_MEMORY"; |
| case GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION: |
| return "INVALID_FRAMEBUFFER_OPERATION"; |
| case GraphicsContext3D::CONTEXT_LOST_WEBGL: |
| return "CONTEXT_LOST_WEBGL"; |
| default: |
| return String::format("WebGL ERROR(%04x)", error); |
| } |
| } |
| |
| } // namespace anonymous |
| |
| void WebGLRenderingContext::synthesizeGLError(GC3Denum error, const char* functionName, const char* description, ConsoleDisplayPreference display) |
| { |
| if (m_synthesizedErrorsToConsole && display == DisplayInConsole) { |
| String str = String("WebGL: ") + GetErrorString(error) + ": " + String(functionName) + ": " + String(description); |
| printGLErrorToConsole(str); |
| } |
| m_context->synthesizeGLError(error); |
| } |
| |
| |
| void WebGLRenderingContext::printGLWarningToConsole(const char* functionName, const char* description) |
| { |
| if (m_synthesizedErrorsToConsole) { |
| String str = String("WebGL: ") + String(functionName) + ": " + String(description); |
| printGLErrorToConsole(str); |
| } |
| } |
| |
| void WebGLRenderingContext::applyStencilTest() |
| { |
| bool haveStencilBuffer = false; |
| |
| if (m_framebufferBinding) |
| haveStencilBuffer = m_framebufferBinding->hasStencilBuffer(); |
| else { |
| RefPtr<WebGLContextAttributes> attributes = getContextAttributes(); |
| haveStencilBuffer = attributes->stencil(); |
| } |
| enableOrDisable(GraphicsContext3D::STENCIL_TEST, |
| m_stencilEnabled && haveStencilBuffer); |
| } |
| |
| void WebGLRenderingContext::enableOrDisable(GC3Denum capability, bool enable) |
| { |
| if (enable) |
| m_context->enable(capability); |
| else |
| m_context->disable(capability); |
| } |
| |
| IntSize WebGLRenderingContext::clampedCanvasSize() |
| { |
| return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]), |
| clamp(canvas()->height(), 1, m_maxViewportDims[1])); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |