| <!-- |
| We want to test that reset behaviour is actually applied when an animation |
| restarts and not before. |
| |
| Therefore we build up the following graph: |
| |
| |..| |..| |
| 1 2 3 4 |
| |
| But at t=2.5s we add a begin instance at t=3.9s. This should be cleared when |
| we restart at t=3s and hence the animation should no longer be playing at |
| t=4s. |
| --> |
| <svg xmlns="http://www.w3.org/2000/svg" |
| xmlns:xlink="http://www.w3.org/1999/xlink" |
| onload="addInstanceTimes()"> |
| <script type="text/ecmascript"><![CDATA[ |
| function addInstanceTimes() { |
| var svg = document.documentElement; |
| svg.pauseAnimations(); |
| svg.setCurrentTime(2.5); |
| var anim = document.getElementById('anim'); |
| anim.beginElementAt(1.4); |
| setTimeAndSnapshot(4.0, true); |
| } |
| ]]></script> |
| <script xlink:href="../smil-util.js" type="text/javascript"/> |
| <rect width="100" height="100" fill="green"> |
| <set attributeName="fill" attributeType="CSS" |
| to="red" begin="1s; 3s" dur="1s" fill="remove" id="anim"/> |
| </rect> |
| </svg> |