<script> | |
if (window.testRunner) { | |
testRunner.dumpAsText(); | |
testRunner.waitUntilDone(); | |
} | |
function log(msg) { | |
document.getElementById("logger").innerHTML += msg + "<br>"; | |
} | |
var object = "aaaaaaaaaa"; | |
for (var i = 0; i < 16; ++i) | |
object += object; | |
function click() | |
{ | |
var testDiv = document.getElementById("test"); | |
eventSender.mouseMoveTo(testDiv.offsetLeft + 5, testDiv.offsetTop + 5); | |
eventSender.mouseDown(); | |
eventSender.mouseUp(); | |
} | |
window.onload = click; | |
var count = 1; | |
function clicked() | |
{ | |
try { | |
history.pushState(object, object, object); | |
} catch (e) { | |
log("User gesture: " + e); | |
if (window.testRunner) | |
testRunner.notifyDone(); | |
} | |
log("Successfully added item: " + count + " times"); | |
++count; | |
setTimeout(click, 0); | |
} | |
</script> | |
<body> | |
Test should not crash.<br> | |
<div id="test" onclick="clicked();">Click to test pushState through a user gesture</div> | |
<div id="logger"></div> | |
</body> |