blob: 32fcd74b3821e0dbe4946d0a32f8a48988ec5baf [file] [log] [blame]
/*
* Copyright (C) 2003, 2006 Apple Inc. All rights reserved.
* 2006, 2008 Rob Buis <buis@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Path.h"
#if USE(CG)
#include "AffineTransform.h"
#include "FloatRect.h"
#include "GraphicsContext.h"
#include "IntRect.h"
#include "StrokeStyleApplier.h"
#include <CoreGraphics/CoreGraphics.h>
#include <wtf/MathExtras.h>
#include <wtf/RetainPtr.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
static size_t putBytesNowhere(void*, const void*, size_t count)
{
return count;
}
static CGContextRef createScratchContext()
{
CGDataConsumerCallbacks callbacks = { putBytesNowhere, 0 };
RetainPtr<CGDataConsumerRef> consumer = adoptCF(CGDataConsumerCreate(0, &callbacks));
CGContextRef context = CGPDFContextCreate(consumer.get(), 0, 0);
CGFloat black[4] = { 0, 0, 0, 1 };
CGContextSetFillColor(context, black);
CGContextSetStrokeColor(context, black);
return context;
}
static inline CGContextRef scratchContext()
{
static CGContextRef context = createScratchContext();
return context;
}
Path Path::polygonPathFromPoints(const Vector<FloatPoint>& points)
{
Path path;
if (points.size() < 2)
return path;
Vector<CGPoint, 32> cgPoints;
cgPoints.reserveInitialCapacity(points.size());
for (size_t i = 0; i < points.size(); ++i)
cgPoints.uncheckedAppend(points[i]);
CGPathAddLines(path.ensurePlatformPath(), nullptr, cgPoints.data(), cgPoints.size());
path.closeSubpath();
return path;
}
Path::Path()
: m_path(nullptr)
{
}
Path::Path(RetainPtr<CGMutablePathRef> p)
: m_path(p.leakRef())
{
}
Path::~Path()
{
if (m_path)
CGPathRelease(m_path);
}
PlatformPathPtr Path::ensurePlatformPath()
{
if (!m_path)
m_path = CGPathCreateMutable();
return m_path;
}
Path::Path(const Path& other)
{
m_path = other.m_path ? CGPathCreateMutableCopy(other.m_path) : 0;
}
Path::Path(Path&& other)
{
m_path = other.m_path;
other.m_path = nullptr;
}
Path& Path::operator=(const Path& other)
{
if (this == &other)
return *this;
if (m_path)
CGPathRelease(m_path);
m_path = other.m_path ? CGPathCreateMutableCopy(other.m_path) : nullptr;
return *this;
}
Path& Path::operator=(Path&& other)
{
if (this == &other)
return *this;
if (m_path)
CGPathRelease(m_path);
m_path = other.m_path;
other.m_path = nullptr;
return *this;
}
static void copyClosingSubpathsApplierFunction(void* info, const CGPathElement* element)
{
CGMutablePathRef path = static_cast<CGMutablePathRef>(info);
CGPoint* points = element->points;
switch (element->type) {
case kCGPathElementMoveToPoint:
if (!CGPathIsEmpty(path)) // to silence a warning when trying to close an empty path
CGPathCloseSubpath(path); // This is the only change from CGPathCreateMutableCopy
CGPathMoveToPoint(path, 0, points[0].x, points[0].y);
break;
case kCGPathElementAddLineToPoint:
CGPathAddLineToPoint(path, 0, points[0].x, points[0].y);
break;
case kCGPathElementAddQuadCurveToPoint:
CGPathAddQuadCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y);
break;
case kCGPathElementAddCurveToPoint:
CGPathAddCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y);
break;
case kCGPathElementCloseSubpath:
CGPathCloseSubpath(path);
break;
}
}
static CGMutablePathRef copyCGPathClosingSubpaths(CGPathRef originalPath)
{
CGMutablePathRef path = CGPathCreateMutable();
CGPathApply(originalPath, path, copyClosingSubpathsApplierFunction);
CGPathCloseSubpath(path);
return path;
}
bool Path::contains(const FloatPoint &point, WindRule rule) const
{
if (isNull())
return false;
if (!fastBoundingRect().contains(point))
return false;
// CGPathContainsPoint returns false for non-closed paths, as a work-around, we copy and close the path first. Radar 4758998 asks for a better CG API to use
RetainPtr<CGMutablePathRef> path = adoptCF(copyCGPathClosingSubpaths(m_path));
bool ret = CGPathContainsPoint(path.get(), 0, point, rule == WindRule::EvenOdd ? true : false);
return ret;
}
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
if (isNull())
return false;
ASSERT(applier);
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, platformPath());
GraphicsContext gc(context);
applier->strokeStyle(&gc);
bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke);
CGContextRestoreGState(context);
return hitSuccess;
}
void Path::translate(const FloatSize& size)
{
transform(AffineTransform(1, 0, 0, 1, size.width(), size.height()));
}
void Path::transform(const AffineTransform& transform)
{
if (transform.isIdentity() || isEmpty())
return;
CGAffineTransform transformCG = transform;
#if PLATFORM(WIN)
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddPath(path, &transformCG, m_path);
#else
CGMutablePathRef path = CGPathCreateMutableCopyByTransformingPath(m_path, &transformCG);
#endif
CGPathRelease(m_path);
m_path = path;
}
FloatRect Path::boundingRect() const
{
if (isNull())
return CGRectZero;
// CGPathGetBoundingBox includes the path's control points, CGPathGetPathBoundingBox does not.
CGRect bound = CGPathGetPathBoundingBox(m_path);
return CGRectIsNull(bound) ? CGRectZero : bound;
}
FloatRect Path::fastBoundingRect() const
{
if (isNull())
return CGRectZero;
CGRect bound = CGPathGetBoundingBox(m_path);
return CGRectIsNull(bound) ? CGRectZero : bound;
}
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{
if (isNull())
return CGRectZero;
CGContextRef context = scratchContext();
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddPath(context, platformPath());
if (applier) {
GraphicsContext graphicsContext(context);
applier->strokeStyle(&graphicsContext);
}
CGContextReplacePathWithStrokedPath(context);
CGRect box = CGContextIsPathEmpty(context) ? CGRectZero : CGContextGetPathBoundingBox(context);
CGContextRestoreGState(context);
return CGRectIsNull(box) ? CGRectZero : box;
}
void Path::moveTo(const FloatPoint& point)
{
CGPathMoveToPoint(ensurePlatformPath(), nullptr, point.x(), point.y());
}
void Path::addLineTo(const FloatPoint& p)
{
CGPathAddLineToPoint(ensurePlatformPath(), nullptr, p.x(), p.y());
}
void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
{
CGPathAddQuadCurveToPoint(ensurePlatformPath(), nullptr, cp.x(), cp.y(), p.x(), p.y());
}
void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
{
CGPathAddCurveToPoint(ensurePlatformPath(), nullptr, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y());
}
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
CGPathAddArcToPoint(ensurePlatformPath(), nullptr, p1.x(), p1.y(), p2.x(), p2.y(), radius);
}
void Path::platformAddPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
{
#if PLATFORM(COCOA)
bool equalWidths = (topLeftRadius.width() == topRightRadius.width() && topRightRadius.width() == bottomLeftRadius.width() && bottomLeftRadius.width() == bottomRightRadius.width());
bool equalHeights = (topLeftRadius.height() == bottomLeftRadius.height() && bottomLeftRadius.height() == topRightRadius.height() && topRightRadius.height() == bottomRightRadius.height());
if (equalWidths && equalHeights) {
// Ensure that CG can render the rounded rect.
CGFloat radiusWidth = topLeftRadius.width();
CGFloat radiusHeight = topLeftRadius.height();
CGRect rectToDraw = rect;
CGFloat rectWidth = CGRectGetWidth(rectToDraw);
CGFloat rectHeight = CGRectGetHeight(rectToDraw);
if (2 * radiusWidth > rectWidth)
radiusWidth = rectWidth / 2 - std::numeric_limits<CGFloat>::epsilon();
if (2 * radiusHeight > rectHeight)
radiusHeight = rectHeight / 2 - std::numeric_limits<CGFloat>::epsilon();
CGPathAddRoundedRect(ensurePlatformPath(), nullptr, rectToDraw, radiusWidth, radiusHeight);
return;
}
#if (PLATFORM(MAC) && __MAC_OS_X_VERSION_MIN_REQUIRED >= 101400) || (PLATFORM(IOS_FAMILY) && __IPHONE_OS_VERSION_MIN_REQUIRED >= 120000)
CGRect rectToDraw = rect;
enum Corners {
BottomLeft,
BottomRight,
TopRight,
TopLeft
};
CGSize corners[4] = { bottomLeftRadius, bottomRightRadius, topRightRadius, topLeftRadius };
CGFloat rectWidth = CGRectGetWidth(rectToDraw);
CGFloat rectHeight = CGRectGetHeight(rectToDraw);
// Clamp the radii after conversion to CGFloats.
corners[TopRight].width = std::min(corners[TopRight].width, rectWidth - corners[TopLeft].width);
corners[BottomRight].width = std::min(corners[BottomRight].width, rectWidth - corners[BottomLeft].width);
corners[BottomLeft].height = std::min(corners[BottomLeft].height, rectHeight - corners[TopLeft].height);
corners[BottomRight].height = std::min(corners[BottomRight].height, rectHeight - corners[TopRight].height);
CGPathAddUnevenCornersRoundedRect(ensurePlatformPath(), nullptr, rectToDraw, corners);
return;
#endif
#endif
addBeziersForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
}
void Path::closeSubpath()
{
// FIXME: Unclear if close commands should have meaning for a null path.
if (isNull())
return;
CGPathCloseSubpath(m_path);
}
void Path::addArc(const FloatPoint& p, float radius, float startAngle, float endAngle, bool clockwise)
{
// Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle
if (std::isfinite(startAngle) && std::isfinite(endAngle))
CGPathAddArc(ensurePlatformPath(), nullptr, p.x(), p.y(), radius, startAngle, endAngle, clockwise);
}
void Path::addRect(const FloatRect& r)
{
CGPathAddRect(ensurePlatformPath(), 0, r);
}
void Path::addEllipse(FloatPoint p, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise)
{
AffineTransform transform;
transform.translate(p.x(), p.y()).rotate(rad2deg(rotation)).scale(radiusX, radiusY);
CGAffineTransform cgTransform = transform;
CGPathAddArc(ensurePlatformPath(), &cgTransform, 0, 0, 1, startAngle, endAngle, anticlockwise);
}
void Path::addEllipse(const FloatRect& r)
{
CGPathAddEllipseInRect(ensurePlatformPath(), 0, r);
}
void Path::addPath(const Path& path, const AffineTransform& transform)
{
if (!path.platformPath())
return;
if (!transform.isInvertible())
return;
CGAffineTransform transformCG = transform;
// CG doesn't allow adding a path to itself. Optimize for the common case
// and copy the path for the self referencing case.
if (ensurePlatformPath() != path.platformPath()) {
CGPathAddPath(ensurePlatformPath(), &transformCG, path.platformPath());
return;
}
CGPathRef pathCopy = CGPathCreateCopy(path.platformPath());
CGPathAddPath(ensurePlatformPath(), &transformCG, pathCopy);
CGPathRelease(pathCopy);
}
void Path::clear()
{
if (isNull())
return;
CGPathRelease(m_path);
m_path = CGPathCreateMutable();
}
bool Path::isEmpty() const
{
return isNull() || CGPathIsEmpty(m_path);
}
bool Path::hasCurrentPoint() const
{
return !isEmpty();
}
FloatPoint Path::currentPoint() const
{
if (isNull())
return FloatPoint();
return CGPathGetCurrentPoint(m_path);
}
static void CGPathApplierToPathApplier(void* info, const CGPathElement* element)
{
const PathApplierFunction& function = *(PathApplierFunction*)info;
FloatPoint points[3];
PathElement pelement;
pelement.type = (PathElementType)element->type;
pelement.points = points;
CGPoint* cgPoints = element->points;
switch (element->type) {
case kCGPathElementMoveToPoint:
case kCGPathElementAddLineToPoint:
points[0] = cgPoints[0];
break;
case kCGPathElementAddQuadCurveToPoint:
points[0] = cgPoints[0];
points[1] = cgPoints[1];
break;
case kCGPathElementAddCurveToPoint:
points[0] = cgPoints[0];
points[1] = cgPoints[1];
points[2] = cgPoints[2];
break;
case kCGPathElementCloseSubpath:
break;
}
function(pelement);
}
void Path::apply(const PathApplierFunction& function) const
{
if (isNull())
return;
CGPathApply(m_path, (void*)&function, CGPathApplierToPathApplier);
}
}
#endif // USE(CG)