| /* |
| * Copyright (C) 2006 Zack Rusin <zack@kde.org> |
| * |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "Path.h" |
| |
| #include "FloatRect.h" |
| #include <QPainterPath> |
| #include <QMatrix> |
| |
| #include <math.h> |
| |
| namespace WebCore { |
| |
| Path::Path() |
| : m_path(new QPainterPath()) |
| { |
| } |
| |
| Path::~Path() |
| { |
| delete m_path; |
| m_path = 0; |
| } |
| |
| Path::Path(const Path& other) |
| : m_path(new QPainterPath(*other.platformPath())) |
| { |
| } |
| |
| Path& Path::operator=(const Path& other) |
| { |
| if (&other != this) { |
| delete m_path; |
| m_path = new QPainterPath(*other.platformPath()); |
| } |
| |
| return *this; |
| } |
| |
| bool Path::contains(const FloatPoint& point) const |
| { |
| return m_path->contains(point); |
| } |
| |
| void Path::translate(const FloatSize& size) |
| { |
| QMatrix matrix; |
| matrix.translate(size.width(), size.height()); |
| *m_path = (*m_path) * matrix; |
| } |
| |
| FloatRect Path::boundingRect() const |
| { |
| return m_path->boundingRect(); |
| } |
| |
| void Path::moveTo(const FloatPoint& point) |
| { |
| m_path->moveTo(point); |
| } |
| |
| void Path::addLineTo(const FloatPoint& p) |
| { |
| m_path->lineTo(p); |
| } |
| |
| void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) |
| { |
| m_path->quadTo(cp, p); |
| } |
| |
| void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) |
| { |
| m_path->cubicTo(cp1, cp2, p); |
| } |
| |
| void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) |
| { |
| //FIXME: busted |
| qWarning("arcTo is busted"); |
| m_path->arcTo(p1.x(), p1.y(), p2.x(), p2.y(), radius, 90); |
| } |
| |
| void Path::closeSubpath() |
| { |
| m_path->closeSubpath(); |
| } |
| |
| #define DEGREES(t) ((t) * 180.0 / M_PI) |
| void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) |
| { |
| qreal xc = p.x(); |
| qreal yc = p.y(); |
| qreal radius = r; |
| |
| |
| //### HACK |
| // In Qt we don't switch the coordinate system for degrees |
| // and still use the 0,0 as bottom left for degrees so we need |
| // to switch |
| sar = -sar; |
| ear = -ear; |
| anticlockwise = !anticlockwise; |
| //end hack |
| |
| float sa = DEGREES(sar); |
| float ea = DEGREES(ear); |
| |
| double span = 0; |
| |
| double xs = xc - radius; |
| double ys = yc - radius; |
| double width = radius*2; |
| double height = radius*2; |
| |
| if (!anticlockwise && (ea < sa)) |
| span += 360; |
| else if (anticlockwise && (sa < ea)) |
| span -= 360; |
| |
| // this is also due to switched coordinate system |
| // we would end up with a 0 span instead of 360 |
| if (!(qFuzzyCompare(span + (ea - sa), 0.0) && |
| qFuzzyCompare(abs(span), 360.0))) { |
| span += ea - sa; |
| } |
| |
| m_path->moveTo(QPointF(xc + radius * cos(sar), |
| yc - radius * sin(sar))); |
| |
| m_path->arcTo(xs, ys, width, height, sa, span); |
| } |
| |
| void Path::addRect(const FloatRect& r) |
| { |
| m_path->addRect(r.x(), r.y(), r.width(), r.height()); |
| } |
| |
| void Path::addEllipse(const FloatRect& r) |
| { |
| m_path->addEllipse(r.x(), r.y(), r.width(), r.height()); |
| } |
| |
| void Path::clear() |
| { |
| *m_path = QPainterPath(); |
| } |
| |
| } |
| |
| // vim: ts=4 sw=4 et |