| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AudioBufferSourceNode_h |
| #define AudioBufferSourceNode_h |
| |
| #include "AudioBuffer.h" |
| #include "AudioBus.h" |
| #include "AudioGain.h" |
| #include "AudioPannerNode.h" |
| #include "AudioSourceNode.h" |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Threading.h> |
| |
| namespace WebCore { |
| |
| class AudioContext; |
| |
| // AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer. |
| // It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways). |
| |
| class AudioBufferSourceNode : public AudioSourceNode { |
| public: |
| static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, float sampleRate); |
| |
| virtual ~AudioBufferSourceNode(); |
| |
| // AudioNode |
| virtual void process(size_t framesToProcess); |
| virtual void reset(); |
| |
| // setBuffer() is called on the main thread. This is the buffer we use for playback. |
| // returns true on success. |
| bool setBuffer(AudioBuffer*); |
| AudioBuffer* buffer() { return m_buffer.get(); } |
| |
| // numberOfChannels() returns the number of output channels. This value equals the number of channels from the buffer. |
| // If a new buffer is set with a different number of channels, then this value will dynamically change. |
| unsigned numberOfChannels(); |
| |
| // Play-state |
| // noteOn(), noteGrainOn(), and noteOff() must all be called from the main thread. |
| void noteOn(double when); |
| void noteGrainOn(double when, double grainOffset, double grainDuration); |
| void noteOff(double when); |
| |
| // Note: the attribute was originally exposed as .looping, but to be more consistent in naming with <audio> |
| // and with how it's described in the specification, the proper attribute name is .loop |
| // The old attribute is kept for backwards compatibility. |
| bool loop() const { return m_isLooping; } |
| void setLoop(bool looping) { m_isLooping = looping; } |
| |
| // Deprecated. |
| bool looping(); |
| void setLooping(bool); |
| |
| AudioGain* gain() { return m_gain.get(); } |
| AudioParam* playbackRate() { return m_playbackRate.get(); } |
| |
| // If a panner node is set, then we can incorporate doppler shift into the playback pitch rate. |
| void setPannerNode(PassRefPtr<AudioPannerNode> pannerNode) { m_pannerNode = pannerNode; } |
| |
| private: |
| AudioBufferSourceNode(AudioContext*, float sampleRate); |
| |
| void renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t numberOfFrames); |
| |
| // m_buffer holds the sample data which this node outputs. |
| RefPtr<AudioBuffer> m_buffer; |
| |
| // Used for the "gain" and "playbackRate" attributes. |
| RefPtr<AudioGain> m_gain; |
| RefPtr<AudioParam> m_playbackRate; |
| |
| // m_isPlaying is set to true when noteOn() or noteGrainOn() is called. |
| bool m_isPlaying; |
| |
| // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer. |
| // If true, it will wrap around to the start of the buffer each time it reaches the end. |
| bool m_isLooping; |
| |
| // This node is considered finished when it reaches the end of the buffer's sample data after noteOn() has been called. |
| // This will only be set to true if m_isLooping == false. |
| bool m_hasFinished; |
| |
| // m_startTime is the time to start playing based on the context's timeline (0.0 or a time less than the context's current time means "now"). |
| double m_startTime; // in seconds |
| |
| // m_endTime is the time to stop playing based on the context's timeline (0.0 or a time less than the context's current time means "now"). |
| // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer |
| // has been reached. |
| double m_endTime; // in seconds |
| |
| // m_virtualReadIndex is a sample-frame index into our buffer representing the current playback position. |
| // Since it's floating-point, it has sub-sample accuracy. |
| double m_virtualReadIndex; |
| |
| // Granular playback |
| bool m_isGrain; |
| double m_grainOffset; // in seconds |
| double m_grainDuration; // in seconds |
| |
| // totalPitchRate() returns the instantaneous pitch rate (non-time preserving). |
| // It incorporates the base pitch rate, any sample-rate conversion factor from the buffer, and any doppler shift from an associated panner node. |
| double totalPitchRate(); |
| |
| // m_lastGain provides continuity when we dynamically adjust the gain. |
| double m_lastGain; |
| |
| // We optionally keep track of a panner node which has a doppler shift that is incorporated into the pitch rate. |
| RefPtr<AudioPannerNode> m_pannerNode; |
| |
| // This synchronizes process() with setBuffer() which can cause dynamic channel count changes. |
| mutable Mutex m_processLock; |
| |
| // Handles the time when we reach the end of sample data (non-looping) or the noteOff() time has been reached. |
| void finish(); |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // AudioBufferSourceNode_h |