blob: 9415c35fb1b14b53521018d3d7b16063c1f2c33b [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUDevice.h"
#if ENABLE(WEBGPU)
#include "GPUCommandBuffer.h"
#include "GPUPipelineStageDescriptor.h"
#include "GPURenderPipelineDescriptor.h"
#include "GPUShaderModuleDescriptor.h"
#include "Logging.h"
#include "WebGPUBindGroupLayout.h"
#include "WebGPUBuffer.h"
#include "WebGPUCommandBuffer.h"
#include "WebGPUPipelineLayout.h"
#include "WebGPUPipelineLayoutDescriptor.h"
#include "WebGPUPipelineStageDescriptor.h"
#include "WebGPUQueue.h"
#include "WebGPURenderPipeline.h"
#include "WebGPURenderPipelineDescriptor.h"
#include "WebGPUShaderModule.h"
#include "WebGPUShaderModuleDescriptor.h"
namespace WebCore {
RefPtr<WebGPUDevice> WebGPUDevice::create(Ref<WebGPUAdapter>&& adapter)
{
auto device = GPUDevice::create(); // FIXME: Take adapter into account when creating m_device.
return device ? adoptRef(new WebGPUDevice(WTFMove(adapter), device.releaseNonNull())) : nullptr;
}
WebGPUDevice::WebGPUDevice(Ref<WebGPUAdapter>&& adapter, Ref<GPUDevice>&& device)
: m_adapter(WTFMove(adapter))
, m_device(WTFMove(device))
{
UNUSED_PARAM(m_adapter);
}
RefPtr<WebGPUBuffer> WebGPUDevice::createBuffer(WebGPUBufferDescriptor&& descriptor) const
{
// FIXME: Validation on descriptor needed?
auto buffer = m_device->createBuffer(GPUBufferDescriptor { descriptor.size, descriptor.usage });
return buffer ? WebGPUBuffer::create(buffer.releaseNonNull()) : nullptr;
}
Ref<WebGPUBindGroupLayout> WebGPUDevice::createBindGroupLayout(WebGPUBindGroupLayoutDescriptor&& descriptor) const
{
auto layout = m_device->createBindGroupLayout(GPUBindGroupLayoutDescriptor { descriptor.bindings });
return WebGPUBindGroupLayout::create(WTFMove(layout));
}
Ref<WebGPUPipelineLayout> WebGPUDevice::createPipelineLayout(WebGPUPipelineLayoutDescriptor&& descriptor) const
{
// FIXME: Is an empty pipelineLayout an error?
auto bindGroupLayouts = descriptor.bindGroupLayouts.map([] (const auto& layout) -> RefPtr<const GPUBindGroupLayout> {
return layout->bindGroupLayout();
});
auto layout = m_device->createPipelineLayout(GPUPipelineLayoutDescriptor { WTFMove(bindGroupLayouts) });
return WebGPUPipelineLayout::create(WTFMove(layout));
}
RefPtr<WebGPUShaderModule> WebGPUDevice::createShaderModule(WebGPUShaderModuleDescriptor&& descriptor) const
{
// FIXME: What can be validated here?
auto module = m_device->createShaderModule(GPUShaderModuleDescriptor { descriptor.code });
return module ? WebGPUShaderModule::create(module.releaseNonNull()) : nullptr;
}
static Optional<GPUPipelineStageDescriptor> validateAndConvertPipelineStage(const WebGPUPipelineStageDescriptor& descriptor)
{
if (!descriptor.module || !descriptor.module->module() || descriptor.entryPoint.isEmpty())
return WTF::nullopt;
return GPUPipelineStageDescriptor { descriptor.module->module(), descriptor.entryPoint };
}
RefPtr<WebGPURenderPipeline> WebGPUDevice::createRenderPipeline(WebGPURenderPipelineDescriptor&& descriptor) const
{
auto vertexStage = validateAndConvertPipelineStage(descriptor.vertexStage);
auto fragmentStage = validateAndConvertPipelineStage(descriptor.fragmentStage);
if (!vertexStage || !fragmentStage) {
LOG(WebGPU, "WebGPUDevice::createRenderPipeline(): Invalid WebGPUPipelineStageDescriptor!");
return nullptr;
}
auto pipeline = m_device->createRenderPipeline(GPURenderPipelineDescriptor { WTFMove(*vertexStage), WTFMove(*fragmentStage), descriptor.primitiveTopology, descriptor.inputState });
return pipeline ? WebGPURenderPipeline::create(pipeline.releaseNonNull()) : nullptr;
}
RefPtr<WebGPUCommandBuffer> WebGPUDevice::createCommandBuffer() const
{
auto commandBuffer = m_device->createCommandBuffer();
return commandBuffer ? WebGPUCommandBuffer::create(commandBuffer.releaseNonNull()) : nullptr;
}
RefPtr<WebGPUQueue> WebGPUDevice::getQueue()
{
if (!m_queue)
m_queue = WebGPUQueue::create(m_device->getQueue());
return m_queue;
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)