| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TexturesPerf: |
| // Performance test for setting texture state. |
| // |
| |
| #include "ANGLEPerfTest.h" |
| |
| #include <iostream> |
| #include <random> |
| #include <sstream> |
| |
| #include "util/shader_utils.h" |
| |
| namespace angle |
| { |
| constexpr unsigned int kIterationsPerStep = 256; |
| |
| struct TexturesParams final : public RenderTestParams |
| { |
| TexturesParams() |
| { |
| iterationsPerStep = kIterationsPerStep; |
| |
| // Common default params |
| majorVersion = 2; |
| minorVersion = 0; |
| windowWidth = 720; |
| windowHeight = 720; |
| |
| numTextures = 8; |
| textureRebindFrequency = 5; |
| textureStateUpdateFrequency = 3; |
| textureMipCount = 8; |
| |
| webgl = false; |
| } |
| |
| std::string story() const override; |
| size_t numTextures; |
| size_t textureRebindFrequency; |
| size_t textureStateUpdateFrequency; |
| size_t textureMipCount; |
| |
| bool webgl; |
| }; |
| |
| std::ostream &operator<<(std::ostream &os, const TexturesParams ¶ms) |
| { |
| os << params.backendAndStory().substr(1); |
| return os; |
| } |
| |
| std::string TexturesParams::story() const |
| { |
| std::stringstream strstr; |
| |
| strstr << RenderTestParams::story(); |
| strstr << "_" << numTextures << "_textures"; |
| strstr << "_" << textureRebindFrequency << "_rebind"; |
| strstr << "_" << textureStateUpdateFrequency << "_state"; |
| strstr << "_" << textureMipCount << "_mips"; |
| |
| if (webgl) |
| { |
| strstr << "_webgl"; |
| } |
| |
| return strstr.str(); |
| } |
| |
| class TexturesBenchmark : public ANGLERenderTest, |
| public ::testing::WithParamInterface<TexturesParams> |
| { |
| public: |
| TexturesBenchmark(); |
| |
| void initializeBenchmark() override; |
| void destroyBenchmark() override; |
| void drawBenchmark() override; |
| |
| private: |
| void initShaders(); |
| void initTextures(); |
| |
| std::vector<GLuint> mTextures; |
| |
| GLuint mProgram; |
| std::vector<GLuint> mUniformLocations; |
| }; |
| |
| TexturesBenchmark::TexturesBenchmark() : ANGLERenderTest("Textures", GetParam()), mProgram(0u) |
| { |
| setWebGLCompatibilityEnabled(GetParam().webgl); |
| setRobustResourceInit(GetParam().webgl); |
| } |
| |
| void TexturesBenchmark::initializeBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| // Verify the uniform counts are within the limits |
| GLint maxTextureUnits; |
| glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| if (params.numTextures > static_cast<size_t>(maxTextureUnits)) |
| { |
| FAIL() << "Texture count (" << params.numTextures << ")" |
| << " exceeds maximum texture unit count: " << maxTextureUnits << std::endl; |
| } |
| |
| initShaders(); |
| initTextures(); |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| std::string GetUniformLocationName(size_t idx, bool vertexShader) |
| { |
| std::stringstream strstr; |
| strstr << (vertexShader ? "vs" : "fs") << "_u_" << idx; |
| return strstr.str(); |
| } |
| |
| void TexturesBenchmark::initShaders() |
| { |
| const auto ¶ms = GetParam(); |
| |
| std::string vs = |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(0, 0, 0, 0);\n" |
| "}\n"; |
| |
| std::stringstream fstrstr; |
| for (size_t i = 0; i < params.numTextures; i++) |
| { |
| fstrstr << "uniform sampler2D tex" << i << ";"; |
| } |
| fstrstr << "void main()\n" |
| "{\n" |
| " gl_FragColor = vec4(0, 0, 0, 0)"; |
| for (size_t i = 0; i < params.numTextures; i++) |
| { |
| fstrstr << "+ texture2D(tex" << i << ", vec2(0, 0))"; |
| } |
| fstrstr << ";\n" |
| "}\n"; |
| |
| mProgram = CompileProgram(vs.c_str(), fstrstr.str().c_str()); |
| ASSERT_NE(0u, mProgram); |
| |
| for (size_t i = 0; i < params.numTextures; ++i) |
| { |
| std::stringstream uniformName; |
| uniformName << "tex" << i; |
| |
| GLint location = glGetUniformLocation(mProgram, uniformName.str().c_str()); |
| ASSERT_NE(-1, location); |
| mUniformLocations.push_back(location); |
| } |
| |
| // Use the program object |
| glUseProgram(mProgram); |
| } |
| |
| void TexturesBenchmark::initTextures() |
| { |
| const auto ¶ms = GetParam(); |
| |
| size_t textureSize = static_cast<size_t>(1) << params.textureMipCount; |
| std::vector<GLubyte> textureData(textureSize * textureSize * 4); |
| for (auto &byte : textureData) |
| { |
| byte = rand() % 255u; |
| } |
| |
| for (size_t texIndex = 0; texIndex < params.numTextures; texIndex++) |
| { |
| GLuint tex = 0; |
| glGenTextures(1, &tex); |
| |
| glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + texIndex)); |
| glBindTexture(GL_TEXTURE_2D, tex); |
| for (size_t mip = 0; mip < params.textureMipCount; mip++) |
| { |
| GLsizei levelSize = static_cast<GLsizei>(textureSize >> mip); |
| glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(mip), GL_RGBA, levelSize, levelSize, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, textureData.data()); |
| } |
| mTextures.push_back(tex); |
| |
| glUniform1i(mUniformLocations[texIndex], static_cast<GLint>(texIndex)); |
| } |
| } |
| |
| void TexturesBenchmark::destroyBenchmark() |
| { |
| glDeleteProgram(mProgram); |
| } |
| |
| void TexturesBenchmark::drawBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| for (size_t it = 0; it < params.iterationsPerStep; ++it) |
| { |
| if (it % params.textureRebindFrequency == 0) |
| { |
| // Swap two textures |
| size_t swapTexture = (it / params.textureRebindFrequency) % (params.numTextures - 1); |
| |
| glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + swapTexture)); |
| glBindTexture(GL_TEXTURE_2D, mTextures[swapTexture]); |
| glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + swapTexture + 1)); |
| glBindTexture(GL_TEXTURE_2D, mTextures[swapTexture + 1]); |
| std::swap(mTextures[swapTexture], mTextures[swapTexture + 1]); |
| } |
| |
| if (it % params.textureStateUpdateFrequency == 0) |
| { |
| // Update a texture's state |
| size_t stateUpdateCount = it / params.textureStateUpdateFrequency; |
| |
| const size_t numUpdateTextures = 4; |
| ASSERT_LE(numUpdateTextures, params.numTextures); |
| |
| size_t firstTexture = stateUpdateCount % (params.numTextures - numUpdateTextures); |
| |
| for (size_t updateTextureIdx = 0; updateTextureIdx < numUpdateTextures; |
| updateTextureIdx++) |
| { |
| size_t updateTexture = firstTexture + updateTextureIdx; |
| glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + updateTexture)); |
| |
| const GLenum minFilters[] = { |
| GL_NEAREST, |
| GL_LINEAR, |
| GL_NEAREST_MIPMAP_NEAREST, |
| GL_LINEAR_MIPMAP_NEAREST, |
| GL_NEAREST_MIPMAP_LINEAR, |
| GL_LINEAR_MIPMAP_LINEAR, |
| }; |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
| minFilters[stateUpdateCount % ArraySize(minFilters)]); |
| |
| const GLenum magFilters[] = { |
| GL_NEAREST, |
| GL_LINEAR, |
| }; |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, |
| magFilters[stateUpdateCount % ArraySize(magFilters)]); |
| |
| const GLenum wrapParameters[] = { |
| GL_CLAMP_TO_EDGE, |
| GL_REPEAT, |
| GL_MIRRORED_REPEAT, |
| }; |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, |
| wrapParameters[stateUpdateCount % ArraySize(wrapParameters)]); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, |
| wrapParameters[stateUpdateCount % ArraySize(wrapParameters)]); |
| } |
| } |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| } |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| TexturesParams D3D11Params(bool webglCompat) |
| { |
| TexturesParams params; |
| params.eglParameters = egl_platform::D3D11_NULL(); |
| params.webgl = webglCompat; |
| return params; |
| } |
| |
| TexturesParams D3D9Params(bool webglCompat) |
| { |
| TexturesParams params; |
| params.eglParameters = egl_platform::D3D9_NULL(); |
| params.webgl = webglCompat; |
| return params; |
| } |
| |
| TexturesParams OpenGLOrGLESParams(bool webglCompat) |
| { |
| TexturesParams params; |
| params.eglParameters = egl_platform::OPENGL_OR_GLES_NULL(); |
| params.webgl = webglCompat; |
| return params; |
| } |
| |
| TEST_P(TexturesBenchmark, Run) |
| { |
| run(); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(TexturesBenchmark, |
| D3D11Params(false), |
| D3D11Params(true), |
| D3D9Params(true), |
| OpenGLOrGLESParams(false), |
| OpenGLOrGLESParams(true)); |
| } // namespace angle |