| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // PointSpritesBenchmark: |
| // Performance test for ANGLE point sprites. |
| // |
| // |
| #include "ANGLEPerfTest.h" |
| |
| #include <iostream> |
| #include <sstream> |
| |
| #include "util/random_utils.h" |
| #include "util/shader_utils.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| constexpr unsigned int kIterationsPerStep = 100; |
| |
| struct PointSpritesParams final : public RenderTestParams |
| { |
| PointSpritesParams() |
| { |
| iterationsPerStep = kIterationsPerStep; |
| |
| // Common default params |
| majorVersion = 2; |
| minorVersion = 0; |
| windowWidth = 1280; |
| windowHeight = 720; |
| count = 10; |
| size = 3.0f; |
| numVaryings = 3; |
| } |
| |
| std::string story() const override; |
| |
| unsigned int count; |
| float size; |
| unsigned int numVaryings; |
| }; |
| |
| std::ostream &operator<<(std::ostream &os, const PointSpritesParams ¶ms) |
| { |
| os << params.backendAndStory().substr(1); |
| return os; |
| } |
| |
| class PointSpritesBenchmark : public ANGLERenderTest, |
| public ::testing::WithParamInterface<PointSpritesParams> |
| { |
| public: |
| PointSpritesBenchmark(); |
| |
| void initializeBenchmark() override; |
| void destroyBenchmark() override; |
| void drawBenchmark() override; |
| |
| private: |
| GLuint mProgram; |
| GLuint mBuffer; |
| RNG mRNG; |
| }; |
| |
| std::string PointSpritesParams::story() const |
| { |
| std::stringstream strstr; |
| |
| strstr << RenderTestParams::story() << "_" << count << "_" << size << "px" |
| << "_" << numVaryings << "vars"; |
| |
| return strstr.str(); |
| } |
| |
| PointSpritesBenchmark::PointSpritesBenchmark() |
| : ANGLERenderTest("PointSprites", GetParam()), mRNG(1) |
| {} |
| |
| void PointSpritesBenchmark::initializeBenchmark() |
| { |
| const auto ¶ms = GetParam(); |
| |
| std::stringstream vstrstr; |
| |
| // Verify "numVaryings" is within MAX_VARYINGS limit |
| GLint maxVaryings; |
| glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| |
| if (params.numVaryings > static_cast<unsigned int>(maxVaryings)) |
| { |
| FAIL() << "Varying count (" << params.numVaryings << ")" |
| << " exceeds maximum varyings: " << maxVaryings << std::endl; |
| } |
| |
| vstrstr << "attribute vec2 vPosition;\n" |
| "uniform float uPointSize;\n"; |
| |
| for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) |
| { |
| vstrstr << "varying vec4 v" << varCount << ";\n"; |
| } |
| |
| vstrstr << "void main()\n" |
| "{\n"; |
| |
| for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) |
| { |
| vstrstr << " v" << varCount << " = vec4(1.0);\n"; |
| } |
| |
| vstrstr << " gl_Position = vec4(vPosition, 0, 1.0);\n" |
| " gl_PointSize = uPointSize;\n" |
| "}"; |
| |
| std::stringstream fstrstr; |
| |
| fstrstr << "precision mediump float;\n"; |
| |
| for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) |
| { |
| fstrstr << "varying vec4 v" << varCount << ";\n"; |
| } |
| |
| fstrstr << "void main()\n" |
| "{\n" |
| " vec4 colorOut = vec4(1.0, 0.0, 0.0, 1.0);\n"; |
| |
| for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) |
| { |
| fstrstr << " colorOut.r += v" << varCount << ".r;\n"; |
| } |
| |
| fstrstr << " gl_FragColor = colorOut;\n" |
| "}\n"; |
| |
| mProgram = CompileProgram(vstrstr.str().c_str(), fstrstr.str().c_str()); |
| ASSERT_NE(0u, mProgram); |
| |
| // Use the program object |
| glUseProgram(mProgram); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| std::vector<float> vertexPositions(params.count * 2); |
| for (size_t pointIndex = 0; pointIndex < vertexPositions.size(); ++pointIndex) |
| { |
| vertexPositions[pointIndex] = mRNG.randomNegativeOneToOne(); |
| } |
| |
| glGenBuffers(1, &mBuffer); |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); |
| glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0], |
| GL_STATIC_DRAW); |
| |
| GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); |
| ASSERT_NE(-1, positionLocation); |
| |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(positionLocation); |
| |
| // Set the viewport |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); |
| |
| GLint pointSizeLocation = glGetUniformLocation(mProgram, "uPointSize"); |
| ASSERT_NE(-1, pointSizeLocation); |
| |
| glUniform1f(pointSizeLocation, params.size); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void PointSpritesBenchmark::destroyBenchmark() |
| { |
| glDeleteProgram(mProgram); |
| glDeleteBuffers(1, &mBuffer); |
| } |
| |
| void PointSpritesBenchmark::drawBenchmark() |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| const auto ¶ms = GetParam(); |
| |
| for (unsigned int it = 0; it < params.iterationsPerStep; it++) |
| { |
| // TODO(jmadill): Indexed point rendering. ANGLE is bad at this. |
| glDrawArrays(GL_POINTS, 0, params.count); |
| } |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| PointSpritesParams D3D11Params() |
| { |
| PointSpritesParams params; |
| params.eglParameters = egl_platform::D3D11(); |
| return params; |
| } |
| |
| PointSpritesParams D3D9Params() |
| { |
| PointSpritesParams params; |
| params.eglParameters = egl_platform::D3D9(); |
| return params; |
| } |
| |
| PointSpritesParams OpenGLOrGLESParams() |
| { |
| PointSpritesParams params; |
| params.eglParameters = egl_platform::OPENGL_OR_GLES(); |
| return params; |
| } |
| |
| PointSpritesParams VulkanParams() |
| { |
| PointSpritesParams params; |
| params.eglParameters = egl_platform::VULKAN(); |
| return params; |
| } |
| |
| } // namespace |
| |
| TEST_P(PointSpritesBenchmark, Run) |
| { |
| run(); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(PointSpritesBenchmark, |
| D3D11Params(), |
| D3D9Params(), |
| OpenGLOrGLESParams(), |
| VulkanParams()); |