| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_1_2_autogen.cpp: |
| // Defines the GL 1.2 entry points. |
| |
| #include "libGL/entry_points_gl_1_2_autogen.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/entry_points_utils.h" |
| #include "libANGLE/gl_enum_utils.h" |
| #include "libANGLE/validationEGL.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/validationES1.h" |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3.h" |
| #include "libANGLE/validationES31.h" |
| #include "libANGLE/validationES32.h" |
| #include "libANGLE/validationESEXT.h" |
| #include "libANGLE/validationGL12_autogen.h" |
| #include "libGLESv2/global_state.h" |
| |
| namespace gl |
| { |
| void GL_APIENTRY CopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCopyTexSubImage3D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = " |
| "%d, GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height " |
| "= %d", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, |
| zoffset, x, y, width, height); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCopyTexSubImage3D(context, targetPacked, level, xoffset, |
| yoffset, zoffset, x, y, width, height)); |
| if (isCallValid) |
| { |
| context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width, |
| height); |
| } |
| ANGLE_CAPTURE(CopyTexSubImage3D, isCallValid, context, targetPacked, level, xoffset, |
| yoffset, zoffset, x, y, width, height); |
| } |
| } |
| |
| void GL_APIENTRY DrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glDrawRangeElements", |
| "context = %d, GLenum mode = %s, GLuint start = %u, GLuint end = %u, GLsizei count = %d, " |
| "GLenum type = %s, const void *indices = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), start, end, count, |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices); |
| |
| if (context) |
| { |
| PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode); |
| DrawElementsType typePacked = FromGL<DrawElementsType>(type); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateDrawRangeElements(context, modePacked, start, end, |
| count, typePacked, indices)); |
| if (isCallValid) |
| { |
| context->drawRangeElements(modePacked, start, end, count, typePacked, indices); |
| } |
| ANGLE_CAPTURE(DrawRangeElements, isCallValid, context, modePacked, start, end, count, |
| typePacked, indices); |
| } |
| } |
| |
| void GL_APIENTRY TexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glTexImage3D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLint internalformat = %d, GLsizei " |
| "width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = " |
| "%s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, internalformat, |
| width, height, depth, border, GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateTexImage3D(context, targetPacked, level, internalformat, width, |
| height, depth, border, format, type, pixels)); |
| if (isCallValid) |
| { |
| context->texImage3D(targetPacked, level, internalformat, width, height, depth, border, |
| format, type, pixels); |
| } |
| ANGLE_CAPTURE(TexImage3D, isCallValid, context, targetPacked, level, internalformat, width, |
| height, depth, border, format, type, pixels); |
| } |
| } |
| |
| void GL_APIENTRY TexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glTexSubImage3D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = " |
| "%d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
| "GLenum format = %s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, |
| zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format), |
| GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, pixels)); |
| if (isCallValid) |
| { |
| context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height, |
| depth, format, type, pixels); |
| } |
| ANGLE_CAPTURE(TexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset, |
| zoffset, width, height, depth, format, type, pixels); |
| } |
| } |
| } // namespace gl |