| /* |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGResourceMasker.h" |
| |
| #include "AffineTransform.h" |
| #include "CanvasPixelArray.h" |
| #include "Element.h" |
| #include "FloatPoint.h" |
| #include "FloatRect.h" |
| #include "GraphicsContext.h" |
| #include "Image.h" |
| #include "ImageBuffer.h" |
| #include "ImageData.h" |
| #include "IntRect.h" |
| #include "SVGElement.h" |
| #include "SVGMaskElement.h" |
| #include "SVGStyledElement.h" |
| #include "SVGUnitTypes.h" |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| RenderSVGResourceType RenderSVGResourceMasker::s_resourceType = MaskerResourceType; |
| |
| RenderSVGResourceMasker::RenderSVGResourceMasker(SVGStyledElement* node) |
| : RenderSVGResource(node) |
| { |
| } |
| |
| RenderSVGResourceMasker::~RenderSVGResourceMasker() |
| { |
| deleteAllValues(m_masker); |
| m_masker.clear(); |
| } |
| |
| void RenderSVGResourceMasker::invalidateClients() |
| { |
| HashMap<RenderObject*, MaskerData*>::const_iterator end = m_masker.end(); |
| for (HashMap<RenderObject*, MaskerData*>::const_iterator it = m_masker.begin(); it != end; ++it) |
| it->first->setNeedsLayout(true); |
| deleteAllValues(m_masker); |
| m_masker.clear(); |
| } |
| |
| void RenderSVGResourceMasker::invalidateClient(RenderObject* object) |
| { |
| ASSERT(object); |
| |
| // FIXME: The HashMap should always contain the object on calling invalidateClient. A race condition |
| // during the parsing can causes a call of invalidateClient right before the call of applyResource. |
| // We return earlier for the moment. This bug should be fixed in: |
| // https://bugs.webkit.org/show_bug.cgi?id=35181 |
| if (!m_masker.contains(object)) |
| return; |
| |
| delete m_masker.take(object); |
| } |
| |
| bool RenderSVGResourceMasker::applyResource(RenderObject* object, GraphicsContext* context) |
| { |
| ASSERT(object); |
| ASSERT(context); |
| |
| if (!m_masker.contains(object)) |
| m_masker.set(object, new MaskerData); |
| |
| MaskerData* maskerData = m_masker.get(object); |
| if (!maskerData->maskImage && !maskerData->emptyMask) { |
| SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); |
| if (!maskElement) |
| return false; |
| |
| createMaskImage(maskerData, maskElement, object); |
| } |
| |
| if (!maskerData->maskImage) |
| return false; |
| |
| context->clipToImageBuffer(maskerData->maskRect, maskerData->maskImage.get()); |
| return true; |
| } |
| |
| FloatRect RenderSVGResourceMasker::resourceBoundingBox(const FloatRect& objectBoundingBox) const |
| { |
| if (SVGMaskElement* element = static_cast<SVGMaskElement*>(node())) |
| return element->maskBoundingBox(objectBoundingBox); |
| |
| return FloatRect(); |
| } |
| |
| void RenderSVGResourceMasker::createMaskImage(MaskerData* maskerData, const SVGMaskElement* maskElement, RenderObject* object) |
| { |
| FloatRect objectBoundingBox = object->objectBoundingBox(); |
| |
| // Mask rect clipped with clippingBoundingBox and filterBoundingBox as long as they are present. |
| maskerData->maskRect = object->repaintRectInLocalCoordinates(); |
| if (maskerData->maskRect.isEmpty()) { |
| maskerData->emptyMask = true; |
| return; |
| } |
| |
| // Calculate the smallest rect for the mask ImageBuffer. |
| FloatRect repaintRect; |
| Vector<RenderObject*> rendererList; |
| for (Node* node = maskElement->firstChild(); node; node = node->nextSibling()) { |
| RenderObject* renderer = node->renderer(); |
| if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !renderer) |
| continue; |
| |
| rendererList.append(renderer); |
| repaintRect.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); |
| } |
| |
| AffineTransform contextTransform; |
| // We need to scale repaintRect for objectBoundingBox to get the drawing area. |
| if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| contextTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); |
| FloatPoint contextAdjustment = repaintRect.location(); |
| repaintRect = contextTransform.mapRect(repaintRect); |
| repaintRect.move(objectBoundingBox.x(), objectBoundingBox.y()); |
| contextTransform.translate(-contextAdjustment.x(), -contextAdjustment.y()); |
| } |
| repaintRect.intersect(maskerData->maskRect); |
| maskerData->maskRect = repaintRect; |
| IntRect maskImageRect = enclosingIntRect(maskerData->maskRect); |
| |
| maskImageRect.setLocation(IntPoint()); |
| |
| // Don't create ImageBuffers with image size of 0 |
| if (!maskImageRect.width() || !maskImageRect.height()) { |
| maskerData->emptyMask = true; |
| return; |
| } |
| |
| // FIXME: This changes color space to linearRGB, the default color space |
| // for masking operations in SVG. We need a switch for the other color-space |
| // attribute values sRGB, inherit and auto. |
| maskerData->maskImage = ImageBuffer::create(maskImageRect.size(), LinearRGB); |
| if (!maskerData->maskImage) |
| return; |
| |
| GraphicsContext* maskImageContext = maskerData->maskImage->context(); |
| ASSERT(maskImageContext); |
| |
| maskImageContext->save(); |
| |
| if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) |
| maskImageContext->translate(-maskerData->maskRect.x(), -maskerData->maskRect.y()); |
| maskImageContext->concatCTM(contextTransform); |
| |
| // draw the content into the ImageBuffer |
| Vector<RenderObject*>::iterator end = rendererList.end(); |
| for (Vector<RenderObject*>::iterator it = rendererList.begin(); it != end; it++) |
| renderSubtreeToImage(maskerData->maskImage.get(), *it); |
| |
| maskImageContext->restore(); |
| |
| // create the luminance mask |
| RefPtr<ImageData> imageData(maskerData->maskImage->getUnmultipliedImageData(maskImageRect)); |
| CanvasPixelArray* srcPixelArray(imageData->data()); |
| |
| for (unsigned pixelOffset = 0; pixelOffset < srcPixelArray->length(); pixelOffset += 4) { |
| unsigned char a = srcPixelArray->get(pixelOffset + 3); |
| if (!a) |
| continue; |
| unsigned char r = srcPixelArray->get(pixelOffset); |
| unsigned char g = srcPixelArray->get(pixelOffset + 1); |
| unsigned char b = srcPixelArray->get(pixelOffset + 2); |
| |
| double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0); |
| srcPixelArray->set(pixelOffset + 3, luma); |
| } |
| |
| maskerData->maskImage->putUnmultipliedImageData(imageData.get(), maskImageRect, IntPoint()); |
| } |
| |
| } |