| /* |
| * Copyright (C) 2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if USE(APPLE_INTERNAL_SDK) |
| |
| #include <dispatch/dispatch.h> |
| #include <wtf/FastMalloc.h> |
| #include <wtf/OSObjectPtr.h> |
| #include <wtf/RetainPtr.h> |
| #include <wtf/Vector.h> |
| |
| OBJC_CLASS HIDDevice; |
| OBJC_CLASS HIDUserDevice; |
| OBJC_CLASS NSString; |
| |
| namespace TestWebKitAPI { |
| |
| enum class HIDVendorID : uint16_t { |
| Google = 0x18d1, |
| Logitech = 0x046d, |
| Microsoft = 0x045e, |
| ShenzhenLongshengweiTechnology = 0x0079, |
| Sony = 0x054c, |
| SteelSeries1 = 0x0111, |
| SteelSeries2 = 0x1038, |
| SunLightApplication = 0x12bd, |
| Fake = 0xffff, |
| }; |
| |
| // Technically different products from different vendors can have the same product ID, |
| // But in practice that probably won't happen. |
| enum class HIDProductID : uint16_t { |
| Dualshock3 = 0x0268, |
| Dualshock4_1 = 0x05c4, |
| Dualshock4_2 = 0x09cc, |
| F310 = 0xc216, |
| F710 = 0xc219, |
| Gamepad = 0x0011, |
| GenericNES = 0xd015, |
| Nimbus = 0x1420, |
| StadiaA = 0x9400, |
| StratusXL1 = 0x1418, |
| StratusXL2 = 0x1419, |
| XboxOne1 = 0x02ea, |
| XboxOne2 = 0x02e0, |
| XboxOne3 = 0x02fd, |
| }; |
| |
| typedef void (*PublishReportCallback)(Vector<float>&, Vector<float>&, HIDUserDevice*); |
| |
| struct GamepadMapping { |
| const uint8_t* descriptorData; |
| size_t descriptorDataSize; |
| const char* name; |
| HIDVendorID vendorID; |
| HIDProductID productID; |
| size_t buttonCount; |
| size_t axisCount; |
| PublishReportCallback publishReportCallback; |
| }; |
| |
| class VirtualGamepad { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| static GamepadMapping googleStadiaMapping(); |
| static GamepadMapping logitechF310Mapping(); |
| static GamepadMapping logitechF710Mapping(); |
| static GamepadMapping microsoftXboxOneMapping(); |
| static GamepadMapping shenzhenLongshengweiTechnologyGamepadMapping(); |
| static GamepadMapping sonyDualshock3Mapping(); |
| static GamepadMapping sonyDualshock4Mapping(); |
| static GamepadMapping steelSeriesNimbusMapping(); |
| static GamepadMapping sunLightApplicationGenericNESMapping(); |
| |
| VirtualGamepad(const GamepadMapping&); |
| ~VirtualGamepad(); |
| |
| size_t buttonCount() const; |
| size_t axisCount() const; |
| |
| // Acceptable values are 0.0 to 1.0 |
| void setButtonValue(size_t index, float value); |
| |
| // Acceptable values are -1.0 to 1.0 |
| void setAxisValue(size_t index, float value); |
| |
| void publishReport(); |
| |
| private: |
| RetainPtr<NSString> m_uniqueID; |
| RetainPtr<HIDUserDevice> m_userDevice; |
| RetainPtr<HIDDevice> m_device; |
| OSObjectPtr<dispatch_queue_t> m_dispatchQueue; |
| |
| Vector<float> m_buttonValues; |
| Vector<float> m_axisValues; |
| |
| GamepadMapping m_gamepadMapping; |
| }; |
| } // namespace TestWebKitAPI |
| |
| #endif // USE(APPLE_INTERNAL_SDK) |