| <html> |
| <head> |
| <script> |
| // Setting ImagesEnabled is asynchronous, so using queueReload and setInterval to check when the setting actually take effect. |
| |
| var intervalId; |
| var imageOnloadFired = 0; |
| |
| if (window.testRunner) { |
| testRunner.dumpAsText(); |
| window.internals.settings.setImagesEnabled(false); |
| testRunner.queueReload(); |
| } |
| |
| function runTest() |
| { |
| var image = document.getElementById('image'); |
| if (image.naturalHeight != 0 || image.naturalWidth != 0 || imageOnloadFired != 0) { |
| document.getElementById('result').innerHTML = 'FAILURE: Image should not be loaded when ImagesEnabled is unset'; |
| return; |
| } |
| |
| window.internals.settings.setImagesEnabled(true); |
| document.getElementById('result').innerHTML = 'FAILURE: Image should reload in-place when ImagesEnabled is changes from unset to set'; |
| testRunner.waitUntilDone(); |
| intervalId = window.setInterval(runTestRest, 10); |
| } |
| |
| function runTestRest() |
| { |
| var image = document.getElementById('image'); |
| if (image.naturalHeight == 33 && image.naturalWidth == 37 || imageOnloadFired == 1) { |
| document.getElementById('result').innerHTML = 'SUCCESS'; |
| window.clearInterval(intervalId); |
| testRunner.notifyDone(); |
| } |
| } |
| </script> |
| </head> |
| <body onload="runTest()"> |
| Test that EnableImages unset can block image and can be reloaded in-place when toggled. |
| <div id="result">FAILURE: Test script didn't run.</div> |
| <img id="image" src="../images/resources/oval.png" onload="imageOnloadFired=1;"> |
| </body> |
| </html> |
| |