| <style> |
| body { |
| font-family: monospace; |
| } |
| canvas { |
| width: 10px; |
| height: 10px; |
| } |
| </style> |
| <script> |
| if (window.testRunner) { |
| testRunner.waitUntilDone(); |
| } |
| |
| const WIDTH = 10; |
| const HEIGHT = 10; |
| |
| const COLORS = [ |
| [0, 0, 1, 1], |
| [0, 1, 1, 1], |
| [0, 0.5, 0, 1], |
| [1, 0, 1, 1], |
| [1, 1, 0.5, 1], |
| [0.5, 0, 1, 1], |
| [0.5, 0.5, 0.5, 1], |
| [0.5, 0.5, 1, 1], |
| [0.25, 1, 1, 1], |
| [0, 1, 0, 1] |
| ]; |
| |
| let gl; |
| let currentFrame = 0; |
| |
| function output(msg) { |
| const div = document.getElementById("output"); |
| div.innerHTML += `${msg}<br>`; |
| } |
| |
| function step1() { |
| |
| output("Step 1. Create a WebGL canvas and render into it."); |
| output("We do this for 10 frames, each time a different color ending in pure green (0, 1, 0, 1)."); |
| output("-----"); |
| |
| const canvas = document.querySelector("canvas"); |
| canvas.width = WIDTH; |
| canvas.height = HEIGHT; |
| |
| output("Create WebGL context"); |
| |
| gl = canvas.getContext("webgl"); |
| |
| function clearToColor() { |
| if (currentFrame >= COLORS.length) { |
| requestAnimationFrame(step2); |
| return; |
| } |
| |
| output(`Clear to ${COLORS[currentFrame]}`); |
| |
| gl.clearColor(...COLORS[currentFrame]); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| |
| currentFrame++; |
| requestAnimationFrame(clearToColor); |
| } |
| |
| clearToColor(); |
| } |
| |
| function step2() { |
| |
| output(""); |
| output("Step 2. Create a framebuffer and render into it, but don't draw into the canvas."); |
| output("-----"); |
| |
| output("Create a texture"); |
| |
| // THIS IS WHERE WE CREATE THE TEXTURE IN THE ACTUAL TEST. |
| |
| output("Create and bind framebuffer"); |
| |
| // THIS IS WHERE WE CREATE THE FRAMEBUFFER IN THE ACTUAL TEST. |
| |
| output("Clear framebuffer to red (1, 0, 0, 1). This was not used above."); |
| |
| // DON'T DO ANYTHING HERE. |
| |
| output("The canvas above should be green."); |
| if (window.testRunner) |
| testRunner.notifyDone(); |
| } |
| |
| function runTest() { |
| requestAnimationFrame(step1); |
| } |
| |
| window.addEventListener("load", runTest, false); |
| </script> |
| <canvas></canvas> |
| <div id="output"></div> |