| /* |
| * Copyright (C) 2017 Igalia, S.L. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| #include "config.h" |
| #include "GLContextEGL.h" |
| |
| #if USE(EGL) && USE(WPE_RENDERER) |
| #include "PlatformDisplayLibWPE.h" |
| |
| #if USE(LIBEPOXY) |
| // FIXME: For now default to the GBM EGL platform, but this should really be |
| // somehow deducible from the build configuration. |
| #define __GBM__ 1 |
| #include "EpoxyEGL.h" |
| #else |
| #if PLATFORM(WAYLAND) |
| // These includes need to be in this order because wayland-egl.h defines WL_EGL_PLATFORM |
| // and eglplatform.h, included by egl.h, checks that to decide whether it's Wayland platform. |
| #include <wayland-egl.h> |
| #endif |
| #include <EGL/egl.h> |
| #endif |
| |
| #include <wpe/wpe-egl.h> |
| |
| namespace WebCore { |
| |
| GLContextEGL::GLContextEGL(PlatformDisplay& display, EGLContext context, EGLSurface surface, EGLConfig config, struct wpe_renderer_backend_egl_offscreen_target* target) |
| : GLContext(display) |
| , m_context(context) |
| , m_surface(surface) |
| , m_config(config) |
| , m_type(WindowSurface) |
| , m_wpeTarget(target) |
| { |
| } |
| |
| EGLSurface GLContextEGL::createWindowSurfaceWPE(EGLDisplay display, EGLConfig config, GLNativeWindowType window) |
| { |
| return eglCreateWindowSurface(display, config, reinterpret_cast<EGLNativeWindowType>(window), nullptr); |
| } |
| |
| std::unique_ptr<GLContextEGL> GLContextEGL::createWPEContext(PlatformDisplay& platformDisplay, EGLContext sharingContext) |
| { |
| EGLDisplay display = platformDisplay.eglDisplay(); |
| EGLConfig config; |
| if (!getEGLConfig(display, &config, WindowSurface)) { |
| WTFLogAlways("Cannot obtain EGL WPE context configuration: %s\n", lastErrorString()); |
| return nullptr; |
| } |
| |
| auto* target = wpe_renderer_backend_egl_offscreen_target_create(); |
| if (!target) |
| return nullptr; |
| |
| wpe_renderer_backend_egl_offscreen_target_initialize(target, downcast<PlatformDisplayLibWPE>(platformDisplay).backend()); |
| EGLNativeWindowType window = wpe_renderer_backend_egl_offscreen_target_get_native_window(target); |
| if (!window) { |
| wpe_renderer_backend_egl_offscreen_target_destroy(target); |
| return nullptr; |
| } |
| |
| EGLContext context = createContextForEGLVersion(platformDisplay, config, sharingContext); |
| if (context == EGL_NO_CONTEXT) { |
| WTFLogAlways("Cannot create EGL WPE context: %s\n", lastErrorString()); |
| wpe_renderer_backend_egl_offscreen_target_destroy(target); |
| return nullptr; |
| } |
| |
| EGLSurface surface = eglCreateWindowSurface(display, config, static_cast<EGLNativeWindowType>(window), nullptr); |
| if (surface == EGL_NO_SURFACE) { |
| WTFLogAlways("Cannot create EGL WPE window surface: %s\n", lastErrorString()); |
| eglDestroyContext(display, context); |
| wpe_renderer_backend_egl_offscreen_target_destroy(target); |
| return nullptr; |
| } |
| |
| return std::unique_ptr<GLContextEGL>(new GLContextEGL(platformDisplay, context, surface, config, target)); |
| } |
| |
| void GLContextEGL::destroyWPETarget() |
| { |
| if (m_wpeTarget) |
| wpe_renderer_backend_egl_offscreen_target_destroy(m_wpeTarget); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // USE(EGL) && USE(WPE_RENDERER) |