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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ColorComponents.h"
#include "ColorInterpolationMethod.h"
#include <CoreGraphics/CoreGraphics.h>
#include <wtf/RetainPtr.h>
#include <wtf/ThreadSafeRefCounted.h>
#include <wtf/Vector.h>
namespace WebCore {
class GradientColorStops;
struct ColorConvertedToInterpolationColorSpaceStop {
float offset;
ColorComponents<float, 4> colorComponents;
};
class GradientRendererCG {
public:
GradientRendererCG(ColorInterpolationMethod, const GradientColorStops&);
void drawLinearGradient(CGContextRef, CGPoint startPoint, CGPoint endPoint, CGGradientDrawingOptions);
void drawRadialGradient(CGContextRef, CGPoint startCenter, CGFloat startRadius, CGPoint endCenter, CGFloat endRadius, CGGradientDrawingOptions);
void drawConicGradient(CGContextRef, CGPoint center, CGFloat angle);
private:
struct Gradient {
RetainPtr<CGGradientRef> gradient;
};
struct Shading {
template<typename InterpolationSpace, AlphaPremultiplication> static void shadingFunction(void*, const CGFloat*, CGFloat*);
class Data : public ThreadSafeRefCounted<Data> {
public:
static Ref<Data> create(ColorInterpolationMethod colorInterpolationMethod, Vector<ColorConvertedToInterpolationColorSpaceStop> stops)
{
return adoptRef(*new Data(colorInterpolationMethod, WTFMove(stops)));
}
ColorInterpolationMethod colorInterpolationMethod() const { return m_colorInterpolationMethod; }
const Vector<ColorConvertedToInterpolationColorSpaceStop>& stops() const { return m_stops; }
private:
Data(ColorInterpolationMethod colorInterpolationMethod, Vector<ColorConvertedToInterpolationColorSpaceStop> stops)
: m_colorInterpolationMethod { colorInterpolationMethod }
, m_stops { WTFMove(stops) }
{
}
ColorInterpolationMethod m_colorInterpolationMethod;
Vector<ColorConvertedToInterpolationColorSpaceStop> m_stops;
};
Ref<Data> data;
RetainPtr<CGFunctionRef> function;
RetainPtr<CGColorSpaceRef> colorSpace;
};
using Strategy = std::variant<Gradient, Shading>;
Strategy pickStrategy(ColorInterpolationMethod, const GradientColorStops&) const;
Strategy makeGradient(ColorInterpolationMethod, const GradientColorStops&) const;
Strategy makeShading(ColorInterpolationMethod, const GradientColorStops&) const;
Strategy m_strategy;
};
}